mclericp Posted July 1, 2013 Posted July 1, 2013 Ah, I forgot that skeleton node scaling is not automatically preserved across saves. I will fix this when I have time. Sir, would a hotfix be possible? - just a question, no pressure. im wondering, has anyone got this mod to work with Unique character? Custom races does not support ece so i cant use it. However idk if unique character supports, but when my character is pregnant, if i place the pregnant meshes into meshes/.../unique/female and normal meshes in meshes/actor/character/female(original path), she doesnt look pregnant. However if i place BOTH the pregnant meshes in unique/female and /female(original path) respectively, it does work. The downside is, all npcs look pregnant. i understand earlier on i posted a post like this, but i still havent gotten it to work What's "ece" again? I'm curious cause I'm using Custom Races. Did anyone try BodyChange - A Multi-Bodyshape System yet? Should work, too. ece is enhanced character edit. I m using hellosanta's SG female texture renewal and it requires ECE. If you DID get custom races to work, please tell me how to do it. I did copy all the body texture and meshes etc but now the face looks weird. I did a snooping around and found out without ECE, the face looks weird. Therefore i think custom races doesnt work with ECE. Also, someone in the comments also mention ece is not compatible. I did a check on the body change mod, and it only WORKS for the PC. GREAT NEWS. I seriously think this mod is compatible. And it is EASY to set up! I shall install and work it, and then report back. I m 99% sure it will work. update: holy m...the body works. Now i need to test the prego part
Trixy Posted July 1, 2013 Author Posted July 1, 2013 Changelog Version 1.1a Bug fix: The node scaling of the belly and breasts is now preserved across saves. Unfortunately I could not find a way to do this without breaking compatibility with other scaling mods. This means that the scaling from mods like Estrus Chaurus and Race Menu will be overwritten by this mod. It is recommended that you don't use the breast scale feature in Race Menu, and that you don't get pregnant with this mod and Estrus Chaurus simultaneously (so if you use both, disable pregnancy with one mod when pregnant with the other). I fixed the issue with the skeleton nodes not being preserved across saves. I would also like to throw a heads up about a recently made CBBE TBBP compatible mesh by zecoron.
IraGamagori Posted July 1, 2013 Posted July 1, 2013 Changelog Version 1.1a Bug fix: The node scaling of the belly and breasts is now preserved across saves. Unfortunately I could not find a way to do this without breaking compatibility with other scaling mods. This means that the scaling from mods like Estrus Chaurus and Race Menu will be overwritten by this mod. It is recommended that you don't use the breast scale feature in Race Menu, and that you don't get pregnant with this mod and Estrus Chaurus simultaneously (so if you use both, disable pregnancy with one mod when pregnant with the other). I fixed the issue with the skeleton nodes not being preserved across saves. I would also like to throw a heads up about a recently made CBBE TBBP compatible mesh by zecoron. Well done, good sir!
Shaomarc Posted July 1, 2013 Posted July 1, 2013 Changelog Version 1.1a Bug fix: The node scaling of the belly and breasts is now preserved across saves. Unfortunately I could not find a way to do this without breaking compatibility with other scaling mods. This means that the scaling from mods like Estrus Chaurus and Race Menu will be overwritten by this mod. It is recommended that you don't use the breast scale feature in Race Menu, and that you don't get pregnant with this mod and Estrus Chaurus simultaneously (so if you use both, disable pregnancy with one mod when pregnant with the other). I fixed the issue with the skeleton nodes not being preserved across saves. I would also like to throw a heads up about a recently made CBBE TBBP compatible mesh by zecoron. Thank you for your great work Trixy
stobor Posted July 1, 2013 Posted July 1, 2013 Yay, an update! Thanks for fixing the bug with scale being lost. I seem to be seeing a bug with duration, however (with the 1.1 version, haven't upgraded to 1.1a yet). I had the trimesters set to 24/30/24, but my toon is now in 3rd trimester when the game is only on day 38. It seems to jump ahead (farther than I'd expect) during fast travel, though that could be just a coincidence. Or do orcs just gestate faster? If so, this may not be a bug at all.
zecoron Posted July 2, 2013 Posted July 2, 2013 Changelog Version 1.1a Bug fix: The node scaling of the belly and breasts is now preserved across saves. Unfortunately I could not find a way to do this without breaking compatibility with other scaling mods. This means that the scaling from mods like Estrus Chaurus and Race Menu will be overwritten by this mod. It is recommended that you don't use the breast scale feature in Race Menu, and that you don't get pregnant with this mod and Estrus Chaurus simultaneously (so if you use both, disable pregnancy with one mod when pregnant with the other). I fixed the issue with the skeleton nodes not being preserved across saves. I would also like to throw a heads up about a recently made CBBE TBBP compatible mesh by zecoron. Thanks Trixy. Good work sorting the save issue out. If you have any suggestions or could think of any other resources you'd want in the future, I'd be glad to take a crack at it.
Arnoror Posted July 2, 2013 Posted July 2, 2013 As I always scale my breasts with Race Menu it would be interesting to know what I still can use in this mod without producing conflicts (belly scaling?). Or should I just nod upgrade to 1.1a?
mclericp Posted July 2, 2013 Posted July 2, 2013 i switched from weight scaling to skeleton scaling. No more annoying unique character or whatsoever!
zecoron Posted July 2, 2013 Posted July 2, 2013 As I always scale my breasts with Race Menu it would be interesting to know what I still can use in this mod without producing conflicts (belly scaling?). Or should I just nod upgrade to 1.1a? If you're worried about preserving your scaling over savestates, then you should upgrade your installation. If you're not worried about that, you might as well just upgrade anyway and test if it'll reset your breast scaling when you fiddle with the mcm settings, because there's not much point in having a persistent save with 1.1 installed if you're using skeletal scaling, given the issues resolved by 1.1a.
mclericp Posted July 2, 2013 Posted July 2, 2013 um so, the bodyslide armors dont work with skeleton scaling yea? Are there any armors known now, that support skele scaling?
genericuser27 Posted July 2, 2013 Posted July 2, 2013 when my char is pregnant her boobs look un-naturaly pointy.... lol is it the pregnant body from estrus charrus?
shadowbandit Posted July 2, 2013 Posted July 2, 2013 I might be blind but I was looking to see if being a vampire prevents this mod. Could not find anything about it. When vampire my character didn't get pregnant, but when not a vampire they did get pregnant. Is it supposed to be like this?
Seiji-Chan Posted July 2, 2013 Posted July 2, 2013 um so, the bodyslide armors dont work with skeleton scaling yea? Are there any armors known now, that support skele scaling? If you use Bodyslide++ you can customize the min and max weight visual of each CBBE Vanilla armor so that max weight looks fully pregnant with Bodyslide++, then you just set the pregnancy visual type to "weight".
IraGamagori Posted July 3, 2013 Posted July 3, 2013 I might be blind but I was looking to see if being a vampire prevents this mod. Could not find anything about it. When vampire my character didn't get pregnant, but when not a vampire they did get pregnant. Is it supposed to be like this? yes. dead woman cant give a birth, right?
IraGamagori Posted July 3, 2013 Posted July 3, 2013 um so, the bodyslide armors dont work with skeleton scaling yea? Are there any armors known now, that support skele scaling? If you use Bodyslide++ you can customize the min and max weight visual of each CBBE Vanilla armor so that max weight looks fully pregnant with Bodyslide++, then you just set the pregnancy visual type to "weight". wish i could do it for UNPB without that kind of voodoo magic =/
Agnes_ Posted July 3, 2013 Posted July 3, 2013 What happens if a pregnant characters becomes a vampire? Does the pregnancy continues as normal? My character just got infected and I'm planning on letting the disease continue, but she's pregnant, so I don't know if it would be a good idea.
KunKa Posted July 3, 2013 Posted July 3, 2013 I might be blind but I was looking to see if being a vampire prevents this mod. Could not find anything about it. When vampire my character didn't get pregnant, but when not a vampire they did get pregnant. Is it supposed to be like this? yes. dead woman cant give a birth, right? My character is a vampire and does gets pregnant and gives birth .. ( but i only use the Ningheim Race not sure about the other race's)
Agnes_ Posted July 3, 2013 Posted July 3, 2013 I might be blind but I was looking to see if being a vampire prevents this mod. Could not find anything about it. When vampire my character didn't get pregnant, but when not a vampire they did get pregnant. Is it supposed to be like this? yes. dead woman cant give a birth, right? My character is a vampire and does gets pregnant and gives birth .. ( but i only use the Ningheim Race not sure about the other race's) Nice to know! I'm also using the Ningheim race, I'm letting her become a vampire then, thanks.
alericofwindhelm Posted July 4, 2013 Posted July 4, 2013 Awesome update. Works as promised. One thing I noticed, though it might actually be intentional/feature. After giving birth, my character's stomach is still ever so slightly larger than normal, sort of a 'pouch' effect. Is this residual growth? Sort of an 'after child' body effect? Or is it a bug?
check Posted July 4, 2013 Posted July 4, 2013 Can I add a small idea? Would it be possible to add a "recieve sperm" spell to make it compatible with other sexmods like NBP or AP to simulate a customer 'accidentally' cumming in you and knocking you up? Maybe as its own .esp with a MCM configurable chance of 'firing' Maybe sligthly immersion breaker for some, but much more smoother than to just make a patch for each and every sexmod there is.. Or at least tell us how to 'recieve' from a npc through the console.. edit: managed to find it and give it to myself thru the console. But with no way to target the father, I'd only get 'generic' sperm from unknown. ...maybe that is just as well.
aEuonym Posted July 4, 2013 Posted July 4, 2013 Ty for the mod, working wonderfully so far. I do find myself curious about how it tracks the passage of time though. With the default settings for trimesters, i believe it was 24 days each.. using "No boring sleep/wait Menu" to wait 30+ days didnt do advance trimesters at all, waiting over 90 days still resulted in trimester 1.Simply trying to set timescale to a absurdly high number like 50,000 didnt work either, and clogged up something so bad my framerate chugged down to 9 from its normal 50 Using a 5000 timescale it seamed to take about 60 days to advance the trimesters but they did finally go forward.
Seiji-Chan Posted July 4, 2013 Posted July 4, 2013 Can I add a small idea? Would it be possible to add a "recieve sperm" spell to make it compatible with other sexmods like NBP or AP to simulate a customer 'accidentally' cumming in you and knocking you up? Maybe as its own .esp with a MCM configurable chance of 'firing' Maybe sligthly immersion breaker for some, but much more smoother than to just make a patch for each and every sexmod there is.. Or at least tell us how to 'recieve' from a npc through the console.. edit: managed to find it and give it to myself thru the console. But with no way to target the father, I'd only get 'generic' sperm from unknown. ...maybe that is just as well. Mind sharing how you do that? I use SexLab Defeat, but it doesn't seem to work with this.
alericofwindhelm Posted July 4, 2013 Posted July 4, 2013 Ty for the mod, working wonderfully so far. I do find myself curious about how it tracks the passage of time though. With the default settings for trimesters, i believe it was 24 days each.. using "No boring sleep/wait Menu" to wait 30+ days didnt do advance trimesters at all, waiting over 90 days still resulted in trimester 1. Simply trying to set timescale to a absurdly high number like 50,000 didnt work either, and clogged up something so bad my framerate chugged down to 9 from its normal 50 Using a 5000 timescale it seamed to take about 60 days to advance the trimesters but they did finally go forward. Setting the timescale too high...or too low...is known to mess up Skyrim's scripting, so that is an issue with the game itself. The No Boring Wait Menus has also caused similar problems with scripting, so really neither are very good options for waiting for long periods of time, especially when using script-heavy mods. Using the tfc-command and then waiting, allows the wait menu to advance much more quickly than normal, so that is your best bet for simply waiting through the pregnancy. EDIT: About it only ticking through Trimester 1 while waiting, that is probably due to you actually needing to 'receive' the message before the pregnancy-quest advances further. So since you cannot receive quest messages -while- waiting, you receive the quest message -after- you finish waiting, meaning although you waited the correct amount of time, you actually only received, and therefore only advanced, through a single 'quest' stage. Again, that's one of the problems with the No Boring Wait Menus mod.
check Posted July 5, 2013 Posted July 5, 2013 Can I add a small idea? Would it be possible to add a "recieve sperm" spell to make it compatible with other sexmods like NBP or AP to simulate a customer 'accidentally' cumming in you and knocking you up? Maybe as its own .esp with a MCM configurable chance of 'firing' Maybe sligthly immersion breaker for some, but much more smoother than to just make a patch for each and every sexmod there is.. Or at least tell us how to 'recieve' from a npc through the console.. edit: managed to find it and give it to myself thru the console. But with no way to target the father, I'd only get 'generic' sperm from unknown. ...maybe that is just as well. Mind sharing how you do that? I use SexLab Defeat, but it doesn't seem to work with this. Sure I opened console and typed 'help sperm' and found out that the spell 'acquire sperm' was xx002db5 (where xx depends on where procreation is in your load order) i then typed player.addspell xx002db5 and got the spell. I used it, but there was no message anything was happening, and even though i tried to target a male imperial soldier there was no obvious effect. But after waiting 24 hrs i recieved a message stating I had 'sperm from [blank] 3 days left inside me' However, I just tried this again, this time on a courier who was hanging around after giving me some letters, and this time i went real close and targeted the courier and after waiting 24 hrs it did say 'from courier¨' inside. So I guess it did work after all. Have no idea why father came up as a blank first time though. Maybe its something about soldiers being npcs ment to die while the courier is a more important npc
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