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[mod] Starchild's LV Expansion (WiP)


StarchildKiss

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Posted
6 minutes ago, Isangrad said:

@SohCahToa

 

What part of the lv_worker_jobs.txt is causing the issue?

The whole thing because LV renamed the file that defines these jobs. This means lv_worker_jobs is defining a second job with the exact same names. This conflict results in the jobs disappearing completely.

Posted

I'm not very tech literate so it's probably a really simple fix that I'm just unaware of but I'm having some trouble with getting the mod to run properly. When I install zipped mods like Lustful Void, I simply extract with 7zip and I now have a mod file and a folder with the gfx, events etc that I just put into the Stellaris mod folder and all is well. When I use 7zip to extract a rar file like this one, I get a folder which has the mod file and all the gfx stuff in another sub folder with the descriptor as a mod file. The other zipped mods are like that if I unzip the into a location instead of simply telling it to unzip here and I don't know where to begin fixing this, I can't find the descriptor for the successfully installed mods when I use extract here. Until I either find a way online or some kind soul helps me out, stellaris will either tell me that the file is absent or invalid. Don't suppose any of you happen to know the fix?

Posted
16 minutes ago, Anoneeemouse said:

I'm not very tech literate so it's probably a really simple fix that I'm just unaware of but I'm having some trouble with getting the mod to run properly. When I install zipped mods like Lustful Void, I simply extract with 7zip and I now have a mod file and a folder with the gfx, events etc that I just put into the Stellaris mod folder and all is well. When I use 7zip to extract a rar file like this one, I get a folder which has the mod file and all the gfx stuff in another sub folder with the descriptor as a mod file. The other zipped mods are like that if I unzip the into a location instead of simply telling it to unzip here and I don't know where to begin fixing this, I can't find the descriptor for the successfully installed mods when I use extract here. Until I either find a way online or some kind soul helps me out, stellaris will either tell me that the file is absent or invalid. Don't suppose any of you happen to know the fix?

 

I always open the files in 7zip and drag and drop into the mod folder. Also, check the descriptor file and make sure the pathing in the file is correct.

Posted
15 minutes ago, Isangrad said:

 

I always open the files in 7zip and drag and drop into the mod folder. Also, check the descriptor file and make sure the pathing in the file is correct.

The drag and drop method worked, thanks.

Posted

I made this 2 files. If a leader is generated from a species that have amazonian or horsecock trait, the leader will have secured the respective trait. I don't test it extensibility  so it may fail with some weird conditions.

This file goes it to events folder: lvex_on_action.txt

 

And inside common/on_actions/lvex_on_actions.txt add the following:


 

Quote

on_leader_spawned = {
    events = {
        lvex_leader.2000 # New Leaders Get horsecock Trait
        lvex_leader.2001 # New Leaders Get amazonian Trait
    }
}

 

PDA: Generating a species with both traits gives ridiculously unbalanced leaders but meh...

Posted

You should probably remove lv_dairy_worker_jobs if it's not going to override anything. But I'd suggest maybe the healthy milk tradition should boost sexologists instead of researchers and the rich calcium should boosts gem incubators instead of miners/artisans/metallurgists. 

Posted

I found a small bug, if you are playing as a Hive Mind and pick the "Milking" tradition. When you take "Cow trend" it will spawn 1 Dairy Cow job for every 10 pops. This is an issue because the job it spawn has to be worked by workers (milk cow.) It probably should spawn milk drone jobs instead.

  • 2 weeks later...
Posted

The mod is loaded but the milk jobs are not being worked. There is no milk tradition tree either in my game. I have been trying to find solutions in this forum but to no avail.

  • 2 weeks later...
Posted
On 1/29/2022 at 12:31 AM, isaactevess1 said:

 

I don't know why, but trait names don't work for me correctly.

 

 

  Hide contents

Скриншот_81.png

 

 

я понял в чем проблема, мод ненавидит (не любит) русских (язык в игре). проблему я нашел, а вот решения не знаю.

 

I realized what the problem is, the mod hates (does not like) Russians (the language in the game). I found the problem, but I don't know the solution.

 

я даже поржал с этого

Posted

Расклад таков, я нашел причину проблемы и нашел его решение, так же я сделал перевод мода. боготворите меня! (шучу)

 

Рhe alignment is as follows, I found the cause of the problem and found its solution, I also translated the mod. worship me! (kidding)

StarchildKiss, please put my translation in your mod.

LV_Expansion russian.7z

Posted
On 1/31/2022 at 8:27 PM, l1monat54 said:

Расклад таков, я нашел причину проблемы и нашел его решение, так же я сделал перевод мода. боготворите меня! (шучу)

 

Рhe alignment is as follows, I found the cause of the problem and found its solution, I also translated the mod. worship me! (kidding)

StarchildKiss, please put my translation in your mod.

LV_Expansion russian.7z 14.69 kB · 2 downloads

Wow, thanks!

Posted

Very big fan of the cow tree. I am your biggest fan in that regard!

I do have a suggestion though for more LV synergy. With the traditions, could you make the effects healthy milk to buff Society/Physics/Engineering, so sexologists will get buffed when working labs, and the Rich in Calcium buff to do the same for alloy/consumer goods production, to synergize with Gem Incubators/Sexologists.

Loving the mod so far! I am so glad with the horns and hooves that I can go full fuckin cow with this.

This mod just became mandatory for me

  • 1 month later...
Posted
On 2/7/2022 at 1:00 AM, BestyTheHucow said:

Very big fan of the cow tree. I am your biggest fan in that regard!

I do have a suggestion though for more LV synergy. With the traditions, could you make the effects healthy milk to buff Society/Physics/Engineering, so sexologists will get buffed when working labs, and the Rich in Calcium buff to do the same for alloy/consumer goods production, to synergize with Gem Incubators/Sexologists.

Loving the mod so far! I am so glad with the horns and hooves that I can go full fuckin cow with this.

This mod just became mandatory for me

I'm glad you like my mod.
The buffs from healthy milk and rich calcium already apply to research and jobs. Each cow gives a buff to researchers and miner, metallurgists and artisan.

Posted
On 1/8/2022 at 9:26 AM, aether101UwU said:

I found a small bug, if you are playing as a Hive Mind and pick the "Milking" tradition. When you take "Cow trend" it will spawn 1 Dairy Cow job for every 10 pops. This is an issue because the job it spawn has to be worked by workers (milk cow.) It probably should spawn milk drone jobs instead.

Ah, thanks for finding that. I will look into it.

Posted
6 minutes ago, StarchildKiss said:

Ah, thanks for finding that. I will look into it.

Well apparently there are no milk drones in Lustful Void.
I never paid attention to how the milk cows work with hive minds in Lustful Void.
As long as the jobs are still worked, I wouldn't change. Else I will have to disable the tradition for all gestalts.
Making a cow drone job is not an option because it makes more sense if it is coded in Lustful Void.

Posted
On 12/12/2021 at 11:41 PM, SohCahToa said:

You need to swap the order of the if-if_else statement in the event lvex_sex.001. The way it's setup right now blocks the instant option (lvex_sex.002) from ever firing.

Yes. Only just saw this coming back from a stellaris break.
image.png.8de81e83f51b40ca03bcd98fc57e568f.png
I believe that should do it.
Put the disabling flag at the beggining and switched the other two.

Posted

Jesus, can't imagine I missed such an awesome mod. And I make a simplified Chinese translation for the mod.  Thank you.

====

绝了,我居然一直都没看见这个Mod。不过当然,我根本没上游戏测试过文件所以但愿不会出问题吧。笑死

simp_chinese for LVEX.zip

Posted

I had the traits break on me with the latest update, all transitional traits are available to pick on the species screen and the stupid AI keeps killing my game by taking every available trait. i don't know if it's your mod or something else i might have. Any suggestions?

Screenshot (1).png

Posted
15 hours ago, Gam3Fr3ak20 said:

I had the traits break on me with the latest update, all transitional traits are available to pick on the species screen and the stupid AI keeps killing my game by taking every available trait. i don't know if it's your mod or something else i might have. Any suggestions?

Screenshot (1).png

That's probably because 3.3 replaced "modification = no/yes" with something else.
Until I can release an update you can quickly fix it by replacing every

modification = no

with

 

    species_potential_add = {
        always = no
    }
    species_possible_remove = {
        always = no
    }
Posted
1 hour ago, StarchildKiss said:

That's probably because 3.3 replaced "modification = no/yes" with something else.
Until I can release an update you can quickly fix it by replacing every

modification = no

with

 

    species_potential_add = {
        always = no
    }
    species_possible_remove = {
        always = no
    }

Thank you! sadly had to 86 my last play through because i had 100+ variants causing the AI to brick my save for 4+ min every month.

Posted

Can anyone tell me how to add an archeological site, specifically this one? I've tried the console command on a planet but nothing happens. I'm asking because in the last 3 games the Temple has not appeared anywhere that I can see.

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