Kpiozero Posted April 26, 2022 Posted April 26, 2022 On 4/21/2022 at 4:57 AM, demonllamaninja said: For the latex traditions, is the BDSM army not implemented yet? I grabbed the perk but don't have a new army to build. Second this, I can't figure out how to get the BDSM army.
RenFL2 Posted April 27, 2022 Posted April 27, 2022 13 hours ago, Kpiozero said: Second this, I can't figure out how to get the BDSM army. Not implemented. There's no armies file in the mod currently. I checked.
Trigoniris Posted April 27, 2022 Posted April 27, 2022 (edited) the submissive vassal civic breaks surrendering to Khan. Horde immediately resumes hostilities since your status changes away from satrapy Edited April 27, 2022 by Trigoniris lost most of sentence
Aled190 Posted April 28, 2022 Posted April 28, 2022 So I got the special archeology site, and chose the special deposit... but its not done anything. I've heavily populated the planet by this point but its not procing every five years like it claimed.
Kpiozero Posted April 29, 2022 Posted April 29, 2022 On 4/25/2022 at 12:58 AM, StarchildKiss said: When you fire it, you should get a pop up with options what should happen. Did you research and equip the "transformation beam" weapon? Where did you fire it? I'm having a similar problem, equipped it, and fired it at the capitol of another empire, no pop-up appeared.
Jade514 Posted April 30, 2022 Posted April 30, 2022 Hey so i was just wondering if there is a way for me to give a species i am making the feminization trait at character creation? the reason i ask is i am trying to make a sissy/femboy species and this mod seems to be the only mod i can find that has a trait that would work for that but it can't be choosen by at character creation. So i was wondering if you could explain how i would change that without having to use the console since i would prefer not to use the console command to add the trait. i would try edit the files but i am unsure how and what i would need to change hence why i am asking you. Thanks for taking your time to read this sorry if i am being a pain just thought it was worth asking.
derekl5000 Posted April 30, 2022 Posted April 30, 2022 So how does one get the Fauna Breeders or Fauna Research Breeders jobs? I can only seem to get the Fauna Researchers jobs for my pops.
StarchildKiss Posted April 30, 2022 Author Posted April 30, 2022 On 4/26/2022 at 9:25 PM, Kpiozero said: Second this, I can't figure out how to get the BDSM army. Yeah I didn't do that yet. I totally forgot.
StarchildKiss Posted April 30, 2022 Author Posted April 30, 2022 On 4/29/2022 at 1:25 AM, Aled190 said: So I got the special archeology site, and chose the special deposit... but its not done anything. I've heavily populated the planet by this point but its not procing every five years like it claimed. I just found and fixed some errors with that, maybe that solves it. It will be in the next update. 1
StarchildKiss Posted April 30, 2022 Author Posted April 30, 2022 6 hours ago, WolfPack51942 said: Hey so i was just wondering if there is a way for me to give a species i am making the feminization trait at character creation? the reason i ask is i am trying to make a sissy/femboy species and this mod seems to be the only mod i can find that has a trait that would work for that but it can't be choosen by at character creation. So i was wondering if you could explain how i would change that without having to use the console since i would prefer not to use the console command to add the trait. i would try edit the files but i am unsure how and what i would need to change hence why i am asking you. Thanks for taking your time to read this sorry if i am being a pain just thought it was worth asking. Go to lv_expansion/common/traits/lvex_species.txt Go all the way to the bottom to trait_lvex_femboy05 = {... change "initial = no" to "initial = yes" This will enable choosing this trait on empire creation. Do keep in mind that this trait makes pops infertile. You may want to choose syncretic evolution so you get a fertile species or get some migration treaties early on.
StarchildKiss Posted April 30, 2022 Author Posted April 30, 2022 2 hours ago, derekl5000 said: So how does one get the Fauna Breeders or Fauna Research Breeders jobs? I can only seem to get the Fauna Researchers jobs for my pops. Fauna Research Breeder is the Fauna Researcher. There are two jobs you can get from the fauna planet event: "Fauna Breeder" and "Fauna Researcher" as xenophile or materialist you get the option that gives you the "Fauna Researcher" else you get the "Fauna Breeder" (option: "A Tragedy" / "They what?") Also both jobs have an additional "compatble version" which they can eventually turn into though it wasn't working until now.
StarchildKiss Posted April 30, 2022 Author Posted April 30, 2022 On 4/27/2022 at 2:57 PM, Trigoniris said: the submissive vassal civic breaks surrendering to Khan. Horde immediately resumes hostilities since your status changes away from satrapy I guess away of fixing it would be to remove the unique subject type and just give the effects of the civic regardless of your subject type. In theory, this should also prevent any issues with the Overlord DLC and patch.
StarchildKiss Posted April 30, 2022 Author Posted April 30, 2022 13 hours ago, Kpiozero said: I'm having a similar problem, equipped it, and fired it at the capitol of another empire, no pop-up appeared. I think I know why it didn't work. I recently noticed that I forgot to add that firing the weapon should change the planet owner. So the event probably did fire, but your opponent got the pop up because they were still the planet owner. I never noticed that because I only tested the weapon on my own planets.
markdb92 Posted May 2, 2022 Posted May 2, 2022 I found bug in trait file for adding/removing the suit trait changing it to species_potential_add = { exists = from from = { is_latex_empire = yes } } species_possible_remove = { exists = from from = { is_latex_empire = yes } } species_possible_merge_add = { exists = from from = { is_latex_empire = yes } } species_possible_merge_remove = { exists = from from = { is_latex_empire = no } } allows it work right and also latex clinic event is causing crash to desktop so if I made ai have latex trait I could cause my save to be unplayable. It maybe due to it trying to add the trait to bio rock races which maybe causing endless loop which causes the ctd. 1
akimaruto Posted May 2, 2022 Posted May 2, 2022 (edited) Small report about last update name list : they don t have a proper name but correctly show their content maybe no specific name is set traits : for the lips traits a value have a wrong look, I don t know if it s my settings or something else Edited May 2, 2022 by akimaruto
StarchildKiss Posted May 2, 2022 Author Posted May 2, 2022 11 hours ago, markdb92 said: I found bug in trait file for adding/removing the suit trait changing it to species_potential_add = { exists = from from = { is_latex_empire = yes } } species_possible_remove = { exists = from from = { is_latex_empire = yes } } species_possible_merge_add = { exists = from from = { is_latex_empire = yes } } species_possible_merge_remove = { exists = from from = { is_latex_empire = no } } allows it work right and also latex clinic event is causing crash to desktop so if I made ai have latex trait I could cause my save to be unplayable. It maybe due to it trying to add the trait to bio rock races which maybe causing endless loop which causes the ctd. Do you know that this is the reason or do you just speculate? Because technically, the mechanic for the latex clinic take a pop with a latex suit, creates a new of that one, and then deletes the old non latex pop. (this is to reduce the number of species and it will make new pops have whichever portrait you selected for your latex species) So, I doubt that this is the issue.
StarchildKiss Posted May 2, 2022 Author Posted May 2, 2022 17 minutes ago, akimaruto said: Small report about last update name list : they don t have a proper name but correctly show their content maybe no specific name is set traits : for the lips traits a value have a wrong look, I don t know if it s my settings or something else Did you make sure that when installing the update, you first deleted the old version? I checked and on my game (both most recent versions of my mod and LV) and the text is fine
StarchildKiss Posted May 2, 2022 Author Posted May 2, 2022 11 hours ago, markdb92 said: I found bug in trait file for adding/removing the suit trait changing it to species_potential_add = { exists = from from = { is_latex_empire = yes } } species_possible_remove = { exists = from from = { is_latex_empire = yes } } species_possible_merge_add = { exists = from from = { is_latex_empire = yes } } species_possible_merge_remove = { exists = from from = { is_latex_empire = no } } allows it work right and also latex clinic event is causing crash to desktop so if I made ai have latex trait I could cause my save to be unplayable. It maybe due to it trying to add the trait to bio rock races which maybe causing endless loop which causes the ctd. Also, why do you think it is the latex clinic event? Was it mentioned in your error log? Can you share it?
StarchildKiss Posted May 2, 2022 Author Posted May 2, 2022 11 hours ago, markdb92 said: I found bug in trait file for adding/removing the suit trait changing it to species_potential_add = { exists = from from = { is_latex_empire = yes } } species_possible_remove = { exists = from from = { is_latex_empire = yes } } species_possible_merge_add = { exists = from from = { is_latex_empire = yes } } species_possible_merge_remove = { exists = from from = { is_latex_empire = no } } allows it work right and also latex clinic event is causing crash to desktop so if I made ai have latex trait I could cause my save to be unplayable. It maybe due to it trying to add the trait to bio rock races which maybe causing endless loop which causes the ctd. Made some small changes, maybe it fixes it but I am not sure without knowing more. lvex_assimilations.txt
akimaruto Posted May 2, 2022 Posted May 2, 2022 10 minutes ago, StarchildKiss said: Did you make sure that when installing the update, you first deleted the old version? I checked and on my game (both most recent versions of my mod and LV) and the text is fine Yes just check and reinstall it just to be sure and same result and I check on localisation file and doesn t find an occurrence for the name list
StarchildKiss Posted May 2, 2022 Author Posted May 2, 2022 1 hour ago, akimaruto said: Yes just check and reinstall it just to be sure and same result and I check on localisation file and doesn t find an occurrence for the name list I mean the thing on the trait. The name list is a problem with my mod because I was missing that. But the thing on the trait is working for others and me.
akimaruto Posted May 2, 2022 Posted May 2, 2022 1 hour ago, StarchildKiss said: I mean the thing on the trait. The name list is a problem with my mod because I was missing that. But the thing on the trait is working for others and me. oh okay I was thinking it's about the namelist . For the traits since you don't have the issue I will look to my settings, I currently have only lustful void and your mod but maybe something else is required or with an error, I will look for it later.
markdb92 Posted May 3, 2022 Posted May 3, 2022 error.log Same error with previous version when I had a latex clinic on a planet but if remove the clinic on 12 31 the error does not happen. Inc error log and save file I hope this helps The mod list I have is -----------loverlab lustful void sexy xenos sexy xenos traits and more lustfull void lew advisors lustful void loading screens lv expansion lvex bimbo ----------workshop enchanced gene modding ui overhaul dynamic ui overhaul dynamic - more tradition cate plentiful traditions 3.x plentiful traditions 3.x -extra perks giga engineering and more 3.3 known precursor [19:44:57][trigger_impl.cpp:1091]: Script Error: Invalid context switch [owner] from Pugrannon Colony [planet], file: common/districts/02_rural_districts.txt line: 393, Scope: type=planet id=195 random={ 0 3991148998 } random_allowed=no [19:46:51][effect.cpp:560]: Script Error, attempted to execute an effect on an unsupported scope! Event: lvex_planet.101 Location: file: events/lvex_planet_events.txt line: 476 Effect Type: every_owned_planet Scope:type=none id=0 random={ 0 2455081131 } random_allowed=yes autosave_2339.07.01.sav
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