StarchildKiss Posted July 15, 2022 Author Posted July 15, 2022 (edited) On 7/5/2022 at 6:04 PM, catchyorbit said: I am using the 3.4.3 version because the 3.4.4 version made the Lustful Void mod outdated (Haven't checked whether it has been updated by now). As for other mods, nothing extraordinary, only Sexy Xenos (portraits and traits), Wild Lascivity, UI Overhaul. By the way, the only other time I had a similar freeze is when I put somewhere like 1900 pops on a single planet. Then gave the planet away to an AI to avoid waiting for the displacement. After some time, I reconquered the planet and a few days later the game would freeze. What is interesting is that the game would freeze several days after I took control over the crowded planet, not instantly. That is why I theorised that having lots of pops with many different traits made the system overloaded with calculations, when different traits and stats start affecting each other non-stop. That is probably why the RAM usage keeps increasing. 3.4.3 and 3.4.4 are both way outdated and I have since changed my file naming it could very well be that they caused freezing because it used to be an issue Edited July 15, 2022 by StarchildKiss
StarchildKiss Posted July 15, 2022 Author Posted July 15, 2022 On 7/7/2022 at 9:48 PM, Darkmind_mc said: I think what's going on in your last one is that you have a species that can assimilate other pops, that's cross-breeding with them. So if they pick up the assimilation trait, then they also start both assimilating and cross-breeding, creating more and more species both ways. Really, the assimilation traits should prevent cross-breeding. It might be that pops in dairy jobs get moved and that keeps creating more and more dairy cows in different transformation stages
StarchildKiss Posted July 15, 2022 Author Posted July 15, 2022 On 7/11/2022 at 11:45 AM, Feylamia said: Is cow transformation not working for perfect bimbos, or ist the newest version of LV not working with? I do not get my species transformed to stage 1, althoug having multiple clinics on different planets. This is very much intended. In my mod I consider "bimbo" and "cow" to be opposites and very different things (one is artificially altered for looks, the other is genetically modified for milk production).
StarchildKiss Posted July 15, 2022 Author Posted July 15, 2022 On 7/13/2022 at 11:51 AM, Feylamia said: Bug: An "All male" feminized empire does not get bimbofied. If I fully feminized a starting all male empire, they do not get bimbofied later, but only a new species gets created. Even if all pops go to the new bimbo species, the old "all male" template stays with 0 pops as dominant one. Only the second "bimbo perfection" ascension perk changes your main species. The first perk is more of an option for all empires that want to bimbofy pops but still rule them with their main species.
Feylamia Posted July 15, 2022 Posted July 15, 2022 2 hours ago, StarchildKiss said: Only the second "bimbo perfection" ascension perk changes your main species. The first perk is more of an option for all empires that want to bimbofy pops but still rule them with their main species. Yes, the perfect bimbo changed all pops to it. But only 2 of my leaders recieved the "perfect bimbo" trait, even the ruler is still old species. Also all leaders have "gender: male".
Malakar Posted July 16, 2022 Posted July 16, 2022 I'm in the year 2297 but I still haven't been able to trigger the 'Cosmetic Surgeries' research. What modifiers does it have? Do I need to do something special to get it to appear?
StarchildKiss Posted July 16, 2022 Author Posted July 16, 2022 13 hours ago, Malakar said: I'm in the year 2297 but I still haven't been able to trigger the 'Cosmetic Surgeries' research. What modifiers does it have? Do I need to do something special to get it to appear? you need gene tailoring first
feffefefefe Posted July 18, 2022 Posted July 18, 2022 Just a suggestion, but I think that the pasture world decision should replace agri districts with dairy districts for non-artifical worlds 2
schroecat Posted July 20, 2022 Posted July 20, 2022 On 7/18/2022 at 11:25 AM, feffefefefe said: Just a suggestion, but I think that the pasture world decision should replace agri districts with dairy districts for non-artifical worlds That is a fantastic idea, although I'm not sure how easy it would be to implement.
Railgunner2160 Posted July 22, 2022 Posted July 22, 2022 Hmmm, I'm not sure why but I just can't seem to get the first Latex tech (tech_latex_production) no matter how long I keep going If my starting species has the Latex Suits trait and takes either the Advent of the Sexopolis origin or the Shattered Pleasure Ring origin. Could it be because those origin give you the Powered Exoskeletons & Robotic Workers techs? And before you ask I am a Latex Empire since I've gotten the full Latex tradition tree. Perhaps you might want to consider granting the research option for that first latex tech (tech_latex_production) when you adopt the Latex tradition?
chromebard Posted August 7, 2022 Posted August 7, 2022 Hi been trying the 1.5 Beta, noticed that Amazon Warrior was a civic after having started the game. Though when I went to make a race with it as a starting civic it was not available. Was able to get it by editing: Documents\Paradox Interactive\Stellaris\mod\LV_Expansion\common\governments\civics\lvex_civics.txt And setting the following. pickable_at_start = yes Not sure if this is inteded implementation, bug or if the civic had been disabled temporarily?
LefantisXXX Posted August 22, 2022 Posted August 22, 2022 What version of Stellaris it should be? I have most reacent and even this mod enabled иге it doesn't do anything. Same case with allmost every other mod from here, exept Lustfull Void and Vanilla Framework, actually.
demonllamaninja Posted August 24, 2022 Posted August 24, 2022 On 8/22/2022 at 9:32 AM, LefantisXXX said: What version of Stellaris it should be? I have most reacent and even this mod enabled иге it doesn't do anything. Same case with allmost every other mod from here, exept Lustfull Void and Vanilla Framework, actually. Are you making sure to load them AFTER Lustful Void? Anything that requires LV needs to load after LV. I have this working fine on the current version of the game.
LefantisXXX Posted August 24, 2022 Posted August 24, 2022 2 hours ago, demonllamaninja said: Are you making sure to load them AFTER Lustful Void? Anything that requires LV needs to load after LV. I have this working fine on the current version of the game. Yes I'm sure.
Arasu69 Posted August 24, 2022 Posted August 24, 2022 Is there a way to remove or disable the multiple breast trait? I noticed when I got the clinic they started showing up on my homeworld species
schroecat Posted August 25, 2022 Posted August 25, 2022 8 hours ago, Arastal said: Is there a way to remove or disable the multiple breast trait? I noticed when I got the clinic they started showing up on my homeworld species You can just comment out the trait being added during the cow_clinic events (open the file and add # to the start of the line which adds the multiple breasts trait)
Arasu69 Posted August 25, 2022 Posted August 25, 2022 (edited) 1 hour ago, schroecat said: You can just comment out the trait being added during the cow_clinic events (open the file and add # to the start of the line which adds the multiple breasts trait) like this? also you didnt specify which file unless you did then i simply dont have that file Edited August 25, 2022 by Arastal
Arasu69 Posted August 26, 2022 Posted August 26, 2022 (edited) also game crashes whenn i use the bimbo portraits i have them installed but seems it doesnt work nvm turns out it crashes regardless of what i choose Edited August 26, 2022 by Arastal
schroecat Posted August 26, 2022 Posted August 26, 2022 16 hours ago, Arastal said: like this? also you didnt specify which file unless you did then i simply dont have that file Close. You don't necessarily need to comment out the "if" statement, but rather the "modify_species" statement, which you've started. Add the comment to the start of the three lines under that. You generally want to make sure that you comment from bracket to bracket to ensure that you're fully removing the section of code and not leaving a mess.
Arasu69 Posted August 26, 2022 Posted August 26, 2022 (edited) 56 minutes ago, schroecat said: Close. You don't necessarily need to comment out the "if" statement, but rather the "modify_species" statement, which you've started. Add the comment to the start of the three lines under that. You generally want to make sure that you comment from bracket to bracket to ensure that you're fully removing the section of code and not leaving a mess. did i get it this time? or was i supposed to put it on the bracket? Edited August 26, 2022 by Arastal
catchyorbit Posted August 26, 2022 Posted August 26, 2022 On 8/7/2022 at 2:05 PM, chromebard said: Hi been trying the 1.5 Beta, noticed that Amazon Warrior was a civic after having started the game. Though when I went to make a race with it as a starting civic it was not available. Was able to get it by editing: Documents\Paradox Interactive\Stellaris\mod\LV_Expansion\common\governments\civics\lvex_civics.txt And setting the following. pickable_at_start = yes Not sure if this is inteded implementation, bug or if the civic had been disabled temporarily? It's probably incomplete. The game files lack the code for leaders appearing with the Amazon trait. But we can just write the code ourselves if the author of the mod is too busy to continue working on the mod.
StarchildKiss Posted August 27, 2022 Author Posted August 27, 2022 On 8/26/2022 at 8:52 PM, catchyorbit said: It's probably incomplete. The game files lack the code for leaders appearing with the Amazon trait. But we can just write the code ourselves if the author of the mod is too busy to continue working on the mod. Sorry I was out of internet for like a month now. I am not sure but I think I mentioned on my mod page why the amazon civic is gone. And if your try to add it and other things back, you will likely just break things. 1
catchyorbit Posted August 28, 2022 Posted August 28, 2022 10 hours ago, StarchildKiss said: Sorry I was out of internet for like a month now. Glad you're back. You were missed. The modding community has really dwindled lately. 10 hours ago, StarchildKiss said: I am not sure but I think I mentioned on my mod page why the amazon civic is gone. I read the description page several times many weeks ago, thinking that maybe I was missing something about the civic. Didn't find any info. Maybe it was added later. 10 hours ago, StarchildKiss said: And if your try to add it and other things back, you will likely just break things. I am inclined to experiment because I am eager to create my own mods. There is an overabundance of ideas to implement into the game but absense of expertise to actualise, so the method of trial and error is inevitable. Any tuning of the files is easy to revert by making up backup reserves. By the way, I was very hopeful to ask you specifically as to how you learned to write the codes for this game. Are you a programmer and have experience in coding or did you have to learn it from scratch?
StarchildKiss Posted September 3, 2022 Author Posted September 3, 2022 On 8/28/2022 at 10:48 AM, catchyorbit said: By the way, I was very hopeful to ask you specifically as to how you learned to write the codes for this game. Are you a programmer and have experience in coding or did you have to learn it from scratch? I did learn the very very very basics of two programming languages. It is enough to understand what the code in Stellaris does. And then i looked at how it's coded and specifically looked at mods how they did things (because often the game itself is too big to take as an example because you won't find everything that belongs to a certain mechanic). Also I can recommend Visual Studio Code and the extension for Paradox mods (just search the extensions for paradox) 1
catchyorbit Posted September 5, 2022 Posted September 5, 2022 On 9/3/2022 at 11:56 PM, StarchildKiss said: And then i looked at how it's coded and specifically looked at mods how they did things (because often the game itself is too big to take as an example because you won't find everything that belongs to a certain mechanic). It is gratifying to know that I have been pursuing the right direction, mostly perusing the mods, sometimes vanilla files. Your mod has been helpful too. Many thanks for that. I have learned a lot since asking for your expertise. I have already created completely new buildings, jobs, traits, events, modifiers, deposits, integrated your trait modifiers, and they are yet to be tested. On 9/3/2022 at 11:56 PM, StarchildKiss said: Also I can recommend Visual Studio Code and the extension for Paradox mods (just search the extensions for paradox) Yes, it is recommended on the Stellaris Modding Wiki. I opted against that software due to personal paranoia over Telemetry/Tracking concerns. I employed Notepad++ instead.
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