WisherW Posted January 30, 2022 Posted January 30, 2022 4 hours ago, KittyOnDuty said: hi anyone still have the switch files for the uncensored outfits from when this thread started? also do these other outfits work on switch? *.gmpk files are work on Nintendo Switch
NihonGameFans Posted January 30, 2022 Posted January 30, 2022 On 1/18/2022 at 3:13 AM, sorwah said: So this was nearly two-three months of work for me... but I was able to create a program that converts a G1M file from big-endian to little endian, over 2500 lines of hand written code. I couldn't have done it without a lot of help though from various sources - as some sources were errant in some of their findings but not most. Anyways, with this program you can take a Big Endian G1M file and drag and drop it into the exe and it will create a `_converted.g1m` version of the file. To make it into a GMPK file you'll still have to convert the GMPK header's from Big to Little endian, and the header for the G1T pack file (if it is in Big Endian, but creating one fresh via existing tools should create a Little Endian version). However, the GMPK header isn't much of an issue to flip as most of the data needs to be flipped besides a handfull of magic bytes. You'll also need to alter the console byte value to whichever console you're trying to run this on. This G1M Big -> Little Endian application has let me convert over the WiiU exclusive costumes from both the Western and Eastern releases without issue. Additionally, was able to take the G1T file and replace most if not all of the textures with a PC texture version for the added upscale. My only words of caution are that since I only cared about converting these costumes over, I didn't test any G1M files that use NUNO1, NUNO3, or NUNO4 since all of the Fatal Frame ones are NUNO2. Additionally, EXTR section is pretty undocumented but it's not really used in FF's case so could have just lucked out there. I'm also attaching my GMPKs for the WiiU exclusives which are named presently so I could overwrite the Premium DLC content and fit them all on the costume select. H_YRI_S.gmpk This is the WiiU Eastern H_YRI_D.gmpk Yuri's Bikini Swimsuit H_YRI_Q.gmpk This is the WiiU Western H_YRI_P.gmpk Yuri's Samus Cosplay H_MIU_Q.gmpk This is the WiiU Eastern H_MIU_D.gmpk Miu's Bikini Swimsuit H_MIU_P.gmpk This is the WiiU Western H_MIU_M.gmpk Miu's Princess Zelda Cosplay H_YRI_S.gmpk 15.62 MB · 192 downloads H_YRI_Q.gmpk 18.85 MB · 204 downloads H_MIU_Q.gmpk 17.48 MB · 192 downloads H_MIU_P.gmpk 17.58 MB · 177 downloads G1MBLE.7z 13.24 kB · 31 downloads Oh man, you are my hero!! the four customs run perfectly by my testing, you also have fixed the "black eyes" issue on Yuri, thanks again!!
NihonGameFans Posted January 30, 2022 Posted January 30, 2022 (edited) On 11/24/2021 at 10:15 PM, glittersora said: This issue also exists in the original uneditted file from switch, i have tried fixing this but even copying the eyes' model and texture from those working outfits didnt work, i think some parameter in this swimsuit gmpk are just wrong (because basicly how light interact with the eye gets reversed, when there is strong light the eyes get darker including those highlights, when there is little light, the highlights on eyes become super strong.) but its just a little issue in one or two cutscenes, i dont think it worth the effort if cant be fixed easily. Hi my friend, I just want to let you know that this issue has been fixed by sorwah. thanks again. Edited January 30, 2022 by NihonGameFans
donchiki5 Posted February 6, 2022 Posted February 6, 2022 On 12/31/2021 at 5:06 PM, Ellijazz said: New cheat table. Fixed a lot of bugs and added some features. The Grab Controller should work a lot better now for looping the grabs and the camera setting should be set correctly (note : Camera Controller must be enabled for the camera setting under Grab Controller to have any effect). One exception is Ose's grab when she is in her above-water form, this one is very unique and I didn't manage to work around it. Also the basic ghost's ground grab still crashes the game, but I found out you can still go into Camera Obscura mode even when the Grab Controller is active, simply by pressing the regular camera button. So as long as you don't let the grab timer run out, you'll be fine (Loop Grabs setting is useful here). Added a few cheat entries to remove additional UI elements, such as the Wetness gauge and HP bar. Also the "heartbeat" effect that occurs when you are at low HP (both the visual and audio effects are removed; however the voice alteration still applies, as does the impaired movement). I also wanted to remove the items/enemy markers that appear around the screen, but I didn't manage to find that piece of code... Added new cheat that changes light-type attacks to "shove" type, i.e. any regular attack should make you fall to the ground when active. One example where this is useful : the child boy has a ground grab, but none of his attacks can throw you down under normal circumstances. And now the main entry : Free Cam cheat, under Camera Controller. When active, the camera will stop moving completely, leaving you in control of it. 2 exceptions : when you are running or go into Camera Obscura mode, it will behave normally. I've purposefully kept it this way as it can make navigation easier and allows you to fight ghosts if needed. As soon as you stop running or exit Camera Obscura mode, the cam will snap back to its previous location. Currently, these are the hotkeys used to control the camera (HUGE credits to STN from the fearlessrevolution forums, he made a camera mod for Life is Strange, which I've used as a basis/near copy for this. This would not have been possible without him, as the math needed to make this work is beyond my current ability) : Numpad 8/4/5/6 : Moves the camera forward/left/backward/right. BOTH the camera and the target (i.e. the focal point of the camera) move in that direction. Numpad 9/7 : Moves the camera up/down. Both the camera and the target. While holding Numpad "+" key -> Numpad 8/4/5/6 : Pans the camera up/left/down/right. In other words, moves the target while the camera stays immobile. While holding Numpad "Enter" key -> Numpad 8/4/5/6 : Orbits the camera up/left/down/right. In other words, the target stays in the same location while the camera orbits around it in a sphere. While holding Numpad "Enter" key -> 9/7 : Moves the camera directly up/down, but while keeping the target in the same position (similar to orbit but not following the spherical shape) Numpad 3/1 : Moves the camera forward/backward, while keeping the target in the same position. Best way to zoom in or out without moving the target, in case you want to orbit around that point later. With any of the above, you can also hold F to make the movement faster, or V to make it slower. Now, one of my main goals was to be able to record grab animations at arbitrary angles, but this was difficult since it's hard to control where you get grabbed and at which orientation. Sure I can loop the grabs infinitely with my other cheats and THEN move the camera around, but I would miss the start of the animation at my preferred angle. So I also created a few other helper functions : Save the current location/target of the camera with CTRL + 5 (NOT the numpad this time), then press 5 to load that location. I.e. the camera will instantly snap back to where it was saved. By default, the initial location is the camera's position when you activated the cheat. By pressing CTRL + 6, the camera will enter "transforms-recording mode". In that state, any movement/pan/orbit of the camera that you perform gets recorded in memory, until you press 6 to stop recording. Then, if you press 7, the game will instantly reapply the same set of transformations that was just recorded. So for example, if you record a 90 degrees rotation to the left, every time you press 7 the camera will immediately rotate 90 degrees left again. Of course you can record a more complex set of transformations too. Pressing CTRL + 7 clears the current set of transformations in memory. Pressing 8 or CTRL + 8 allows you to save/load a set of transformations to a file. The save path and filename must be specified in the appropriate entries under the Free Cam cheat (both for saving and for loading) So basically, here is how I'm using this to achieve my own goals : I use the Grab Controller cheat to make the grabs loop infinitely, then spawn in the ghost I want I set "Set Camera Position on Grab" to 1 under Free Cam. If this setting is 1, the camera will automatically snap to a set default location when a grab begins. If it is left at 0, the camera will not budge. Once I get grabbed and the cam moves to its default location, I can now create the camera angle I want. I press CTRL+6 to start recording, then I can move the cam however I want until I find an angle I like. Once this is done, I press 6 to stop the recording, then I can press 8 to save this to a file if I want to. Now that I have a set of transformations I like in memory, I make sure that "Apply Transform on Grab" is set to 1 under Free Cam. As the name implies, if this setting is 1, whatever set of transformations that is currently stored in memory will be applied immediately upon getting grabbed. Combined with the previous setting that sets a default camera position for the grab, it means that as soon as I get grabbed, BOOM the camera snaps to the exact same angle I had recorded, so I can now enjoy the full animation at this angle. It's definitely pretty clunky and most of this probably won't be very useful to most people, but if that's your thing like me, you have the options. Also, if you record a very long transformation, you may or may not eventually run into performance issues, untested. FATAL_FRAME_MOBW.CT 212.29 kB · 226 downloads In what version is this cheat engine available? When loaded, it will display "shared variables". Sorry for the poor English. I am Japanese.
Wish Upon a Star Posted February 6, 2022 Posted February 6, 2022 1 hour ago, donchiki5 said: In what version is this cheat engine available? When loaded, it will display "shared variables". Sorry for the poor English. I am Japanese. latest game ver. i suggest you buy game
ArcherXT Posted February 8, 2022 Posted February 8, 2022 On 11/9/2021 at 4:07 AM, parapara said: Liza costume without coat ver.2 YURU_Ryza_A and YURU_Ryza_B uploaded last time are combined into one. Press the 1 key to switch the presence or absence of accessories. I also closed the gap in my back. If you used YURU_Ryza_A or YURU_Ryza_B last time, please delete it before using it. YURU_Ryza ver2.rar 43.84 kB · 523 downloads @parapara I've been enjoying using your mod for all these months. It works really well. Have a request, though it's ok if it's not possible. Can you provide GMPK versions of these? I'm actually experimenting with some lighting and texture improvement mods and that seems to clash with 3DMigoto. if it's not possible, i'll just chuck the lighting mod.
candylover Posted February 8, 2022 Posted February 8, 2022 On 2/6/2022 at 7:32 AM, donchiki5 said: In what version is this cheat engine available? When loaded, it will display "shared variables". Sorry for the poor English. I am Japanese. if you only need cheats for game then you can google it, there are plenty of cheat engines and trainers out there that runs for the game regardless of the game version
DarthSidious666 Posted February 9, 2022 Posted February 9, 2022 (edited) It would be really helpful if we could have a page of all the different tools and where to get them. OK so I'll make a start Ceathleann Tools - https://github.com/yretenai/Cethleann/releases/tag/1.1.104 Gust Tools - https://github.com/VitaSmith/gust_tools/releases/tag/v1.49 ffsnt - https://github.com/gametoolbox/dissidia-tools/releases G1MTools 1.2 - https://www.loverslab.com/topic/120211-vagonumero13-tools-redelbe-rdbtool-g1mtools-doa6decsave-update-17-aug-redelbe-30/ I've had the most success with Gust Tools myself. I do wish these offered a GUI of some sort (especially Ceathlean). There are probably some others I've missed as this game seems to share a modified DOA engine. So please add some more if you know of them! Edited February 9, 2022 by DarthSidious666
xhrl0823 Posted February 10, 2022 Posted February 10, 2022 On 1/28/2022 at 1:20 AM, GuldanX said: Sorry was lucky enough and got in for one Month, got all Mods I wanted. Will not mention this anymore. good day sir, do you happen to check your msg box?
XOBOXOXBOX Posted February 10, 2022 Posted February 10, 2022 On 1/20/2022 at 3:37 AM, Dummy_Name said: bunny Yuri (reversed) Anyone know what the optional file does? Its an accessory, right? Spoiler hopefully the bunny ears??
Dameth Posted February 10, 2022 Posted February 10, 2022 Any simple guide for very very noobs who want to attempt some mods ?
sasu_zaki Posted February 10, 2022 Posted February 10, 2022 anyone here manage to make custom character, like DOA character in this game?
Ellijazz Posted February 11, 2022 Posted February 11, 2022 On 2/6/2022 at 7:32 AM, donchiki5 said: In what version is this cheat engine available? When loaded, it will display "shared variables". Sorry for the poor English. I am Japanese. The cheat table has been tested on the latest version of the game on Steam. First, activate the "Shared Variables" entry, then the other cheats should appear. そのチートテーブルはSteamの最新版で検証しています。「Shared Variables」の項目をオンにすると、他のチートが表示されるはずです。
XOBOXOXBOX Posted February 11, 2022 Posted February 11, 2022 23 hours ago, XOBOXOXBOX said: Anyone know what the optional file does? Its an accessory, right? Reveal hidden contents hopefully the bunny ears?? Ok, i read it in the readme file, but which accessory is it…? I cant find it. Also can the ears be unlocked ? I read somewhere they cant be unlocked on the PC version , but i could be wrong about that.
DarthSidious666 Posted February 15, 2022 Posted February 15, 2022 (edited) OK so I've managed to find an ASCII model import script for blender which is much more reliable than the Blender 3dmigoto script. https://github.com/Tosyk/ASCII-Plugins/blob/main/blender_ascii_import_seca.py So if you use FFNT on the G1M file and get an ASCII model use the script above to import to Blender. Works perfectly for all model parts. Blender script for 3dmigoto is still messed up, cannot export to vb/ib nor does it import properly and returns error: Positions are 4D. So I still need a fix for this. Edited February 16, 2022 by DarthSidious666
XOBOXOXBOX Posted February 17, 2022 Posted February 17, 2022 So since the complete lack of Ayane mods… can we just swap costumes so she wears the bikini or bunny outfits? Otherwise I guess I'll hold off for now playing her chapter, I really dont like playing without mods lol. ¯\_(ツ)_/¯
thunderyhellish322 Posted February 17, 2022 Posted February 17, 2022 (edited) would be cool to have a nude or better said see through mod showing nips ...tits and pussy and ass for the ghost mikos in the first level and onwards , not sure how far you guys are with transparency modding ....would be ....nice to have and futher immersion lol Edited February 17, 2022 by thunderyhellish322 1
sorwah Posted February 18, 2022 Posted February 18, 2022 On 2/17/2022 at 5:42 AM, XOBOXOXBOX said: So since the complete lack of Ayane mods… can we just swap costumes so she wears the bikini or bunny outfits? Otherwise I guess I'll hold off for now playing her chapter, I really dont like playing without mods lol. ¯\_(ツ)_/¯ Doubtful as the head of the character is included in the GMPK. It isn't separated from the costume.
XOBOXOXBOX Posted February 19, 2022 Posted February 19, 2022 21 hours ago, sorwah said: Doubtful as the head of the character is included in the GMPK. It isn't separated from the costume. Oh, I see, yeah that won't work then, thanks for the answer. That's probably also why there arent (m)any Ayane mods, oof.
Guest Posted February 24, 2022 Posted February 24, 2022 On 1/30/2022 at 2:32 PM, WisherW said: *.gmpk files are work on Nintendo Switch OMG really? how can I make it work on my modded Switch? plz give me some light ?
PepeLordd Posted February 24, 2022 Posted February 24, 2022 2 minutes ago, Wisky said: OMG really? how can I make it work on my modded Switch? plz give me some light ? literally use atmosphere
Guest Posted February 24, 2022 Posted February 24, 2022 Just now, PepeLordd said: literally use atmosphere Woah, so I just put AMS on my SD card and the mod is ready? LOL I have Atmosphere OBVIOUSLY, I need to know where to put the correct files and the correct place/path on the SD card.
PepeLordd Posted February 24, 2022 Posted February 24, 2022 (edited) 6 minutes ago, Wisky said: Woah, so I just put AMS on my SD card and the mod is ready? LOL I have Atmosphere OBVIOUSLY, I need to know where to put the correct files and the correct place/path on the SD card. binary/character/ then depending on the character Edited February 24, 2022 by PepeLordd typo
Guest Posted February 24, 2022 Posted February 24, 2022 1 minute ago, PepeLordd said: binary/character/ then depending on the character Cool but...WHERE?
WisherW Posted February 24, 2022 Posted February 24, 2022 9 hours ago, Wisky said: OMG really? how can I make it work on my modded Switch? plz give me some light ? Find info about layeredfs. It work in atmosphere (I tested my mods on Nintendo Switch)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now