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Fatal Frame Maiden of the Black Water nude mods


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Posted
11 hours ago, nudefinder said:

Can yo add pubic hair on her? Japan gals without pubic hair look dang no good.

Yeah Asian woman usually tend to have some pubic hair.  Wouldn't be wrong on that the but Mod still looks really good regardless. Really not a fan of playing fully naked through games tbh. Since breaks emersion if the settings don't call for it.  Though I admit It's still fun to look at and mess around with if done right. Which can leave me sitting back thinking to myself damn.. that does look good. 

Posted
18 hours ago, Dummy_Name said:

Hello ro9190,

Thanks a lot for the reply, and I appreciate your sharing.

So far as I tried, one can check the animation g1a files extracted from Cethleann (need to batch rename the files to add the proper .g1a extensions),

but how could you check the g1a for cameras?

I'm really curious about how you found the camera g1a for the ones you used in your mod?

 

There are ordinal names about camera that corresponding to the name of animation (showing in the number, such as yri_00400), so if you know the usage of this animation, you will know the camera type of this one that experience based.

Posted
On 12/30/2021 at 10:35 AM, gchyrxg said:

Thanks for your reply! MIU's face and breast look so stiff in such a situation .(QAQ..) 1591200797_FATAL_FRAME_MOBW2021_12_308_01_29.png.cbd80f5fba691c76096c954facb4daeb.png1852072658_FATAL_FRAME_MOBW2021_12_309_33_00.png.b5db9e1b8252e3a693316286abd3b010.png195151387_FATAL_FRAME_MOBW2021_12_308_03_19.png.1663d36a447655715cf0572e19859218.png

I looked at the gapk in the Buddy folder of Yuri and Miu, and although the facial expressions are entered, they have lost their facial expressions for some reason as NPCs.

 

There may be a problem on the game side.
Or there may be another bug in the gapk file.

 

For now, it's likely difficult to change facial expressions when Yuri and Miu become NPCs.

 

The facial expressions of other NPC characters seem to change normally.

Posted

Does anyone have moderchan's Miu nude mod file? I tried downloading it from the updated mod list but I keep getting redirected to Yuri's nude mod instead, which I already downloaded. Thanks in advance! 

Posted (edited)
On 12/31/2021 at 7:36 AM, Dummy_Name said:

I don't know how to dump PS2 models, but I have thought about a workflow to possibly port Wii Mio, and it needs tons of work.

 

You can find Mio's model from the Wii remake here https://www.deviantart.com/xnalara-customized/gallery/46325163/fatal-frame?set=46325163&offset=48 (They've been there for years...)

Then, you can get the XPS tools for Blender https://www.deviantart.com/johnzero7/journal/XPS-tools-2-0-2-for-Blender-2-80-834572824 to convert XPS models to FBX.

The meshes are already skinned.

 

Use gust tools https://github.com/VitaSmith/gust_tools to unpack the .gmpk, .g1t file of your character model to replace.

Use HxD to replace FM1G53 with FM1G92 at the beginning of .g1m file so that you can extract and import .vb, .ib and vgmaps using g1m tools

From there, you can use blender_3dmigoto plugin https://github.com/DarkStarSword/3d-fixes/blob/master/blender_3dmigoto.py to import .vb, .ib, .vgmap to start modding the FF5 model in blender. (There are numbers of tutorials on this, either here in the DOA forums or videos on youtube)

 

Be aware that you may have to add back series of 0's starting at offset 148 after you import the .vb, .ib back or the game will crash, just compare with the g1m before the import, then you should see the difference.

 

One extra step is to extract models from .g1m using Noesis and the G1M Project plugin https://github.com/Joschuka/Project-G1M

This approach can give you FBX files with skinned meshes with bone.

 

By using both the skinned meshes of Mio and a FF5 character of similar bone structure you can play around with Mio's bone to try to align the mesh with the FF5 bone,

then unbind Mio's bone and rebind to FF5 bone. Transfer weights from the FF5 mesh and manually repaint the problematic parts.

When the modeling is done, you can devide the mesh into submeshes and replace the submeshes in .vb, .ib, and it's better to make sure the vertex groups( or influences) of your submesh match those in the .vb, .ib. or you may have to edit the bone map of the g1m (another long topic...)

 

When you have your edited .vb, .ib, you can use g1m_import to replace the corresponding ones in the g1m file. Make sure to check and re-add the 0's to g1m and maybe change the FM1G92 back to FM1G53.

Then use the gust tool to repack g1m and g1t maybe also g1h (depends on your file) into vgmap.

Put the vgmap file back to replace the original one.

Hope for the game won't crash and the model doesn't flop around.

 

I'll give it a try and start editing the actual models from the game. My interests are more to create new characters or making cute costumes, Although I understand you guys, I'm not interested into the nude stuff. Thank you for the tutorial!

Edited by Kuchiki Toko
Posted
11 hours ago, 8kumo said:

Just to check, did modderchan ever release his Ayane mod to the public?

not yet i'm waitting for it too but its coming soon maybe next week with yuri bunny girl mods

Posted (edited)

So here goes the uncensored bikinis from the asian ps4 disc version.

They look unfinished like the switch files..

 

I tried placing the fixed files into a patch pkg but it crashes the ps4 on costume load.

I'm guessing its headers, they look different in hexden but I dont know where they begin/end..

 

Can someone take a look or possibly fix the ps4 files?

 

edit:

 

The unfinished ps4 files do load up without crashing but the same wet problems looking black are there.

 

I tried copying the fixed .dds files into the ps4 .g1t and packed it up with the original ps4 .g1m into .gmpk

Still crashes at costume select.. I'm stumped. Either the .dds files are different or the eboot.bin has a hardcoded file size..

Any help is appreciated.

 

edit2:

 

Discovered the problem. Gust tools only have partial support for ps4 .gmpk type 60 & 62 .dds

 

https://github.com/VitaSmith/gust_tools/issues/54

 

 

H_YRI_N.gmpk H_MIU_L.gmpk

Edited by H215
Posted
On 12/31/2021 at 7:12 PM, ro9190 said:

There are ordinal names about camera that corresponding to the name of animation (showing in the number, such as yri_00400), so if you know the usage of this animation, you will know the camera type of this one that experience based.

Thanks you so much for sharing the techniques.

Those are really nice findings.

Posted
8 hours ago, wahahahad said:

something wong when she get wet,may be there are conflict with my mod installed

未命名.png

wow thanks before fixed pacth iam using combine cheat table from jamashi facial expresion lock to set 1..

Posted
10 hours ago, wahahahad said:

something wong when she get wet,may be there are conflict with my mod installed

未命名.png

 

I tested before release, and haven't experience such a problem.

By the look, it seems that you have animation mod installed or are using CTs that's modifying animations, which could be conflicting with the mod.

Try use the mod on vanilla game and see if that still happens. In that case, you can send me the circumstances.

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