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Posted (edited)

sorry got pulled away, but it didnt work on a new game on my modded load order, I then also tried to create a test environment and could even get the icons to load so maybe i did something wrong there ^^;

 

Added if this helps

Spoiler

Shows them greyed out but also it says the esp is found

 

2025-05-1413_36_18.png.6ce34ddf0cbf6a65571a30a60008a79f.png

 

2025-05-1413_35_55.png.b6373deabe9f3d4c79b461badd9fd00f.png

 

Edited by tamai
Posted
28 minutes ago, tamai said:

sorry got pulled away, but it didnt work on a new game on my modded load order, I then also tried to create a test environment and could even get the icons to load so maybe i did something wrong there ^^;

 

Added if this helps

  Hide contents

Shows them greyed out but also it says the esp is found

 

2025-05-1413_36_18.png.6ce34ddf0cbf6a65571a30a60008a79f.png

 

2025-05-1413_35_55.png.b6373deabe9f3d4c79b461badd9fd00f.png

 

 

I confirm this issue. Now it shows OK in the PAF dependency, but the problem is that the icons are blocked and cannot be enabled/disabled in order to show in iWant status bars

Posted
19 minutes ago, VergilDMX said:

I confirm this issue. Now it shows OK in the PAF dependency, but the problem is that the icons are blocked and cannot be enabled/disabled in order to show in iWant status bars

I just installed and tried this out, I get same thing, Paf's are ok but greyed out.

except I dont think any of mine are showing. like the arousal

maybe it conflicts with ultra wide mod installed IDK, or maybe I'm just not setting it up correctly.

Posted

In SLWidgets in the mcm it says "enable/enabled" I was confused with that for awhile thinking it meant that it was enabled but it wasnt - you have to click on it until it says "disable/disabled" that activates it, at least that was the issue i ran when i first used it, but if you did that then i am not sure since i dont have ultrawide.

Posted (edited)
17 minutes ago, tamai said:

but if you did that then i am not sure since i dont have ultrawide.

I did. I'm supposing it should work out of the box once its been enabled in SLWidget mcm. I activated an empty place holder to see if it show, it didnt. 

I got App2, Aroused redux, FertM3, Defeat, and Paf(grayed out) all enabled, nothing showed up as of yet. Maybe I just need wait longer and see.

Edited by Dg75
Posted
11 hours ago, Dg75 said:

Apologizes . This is my fault. I believe what @tamai and @VergiDMX refer to is if you can Make new version of PAf Fixes and Addons work with SLWidgets.
I combined Pee and Fart.esp along with my fixes into one espfe named Paf Fixes and Addons.esp (EFEB0B15)
My Other- older 4.0 version of PFA still has them separated and with Paf's original esp as a req. 
The Script names PAF_MainQuestScript is still the same, while the GetAPI() returns the form via user version
   
in your Script: slw_module_paf

Function initInterface()
If (!Module_Ready && isPAFReady())
    slw_log.WriteLog("ModulePAF: PeeAndFart.esp found")
    paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp") As Quest   ; this PeeAndFart.esp wont exist in combined version PFA. Its just Paf Fixes and Addons.esp now.
;;;

if the <paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp")> could be replaced with < paf = PAF_MainQuestScript.GetAPI() as Quest >  - should fix it for any version. 
   -or if the GetFormFromFile bit is required,  < Game.GetFormFromFile(0x000008FB, "Paf Fixes and Addons.esp") > but this will only render it to look for New combined PFA. 

PAF_MainQuestScript.GetAPI() as Quest didn't work 

Falling back to getform - just calling twice to get smth not null

also saw in the log fyi
 

[05/15/2025 - 08:54:29AM] Error: Cannot access an element of a None array
stack:
	[PAF_DDQuest (FE60A8FE)].paf_ddquestscript.CheckPFADD() - "PAF_DDQuestScript.psc" Line 168
	[alias PlayerRef on quest PAF_MainQuest (FE60A8FB)].paf_playeraliasscript.OnObjectUnequipped() - "PAF_PlayerAliasScript.psc" Line 345
[05/15/2025 - 08:54:29AM] slaScanner After getting actors is ....223.111008, player is naked TRUE, Actor Count 5

 

Posted (edited)
1 hour ago, crajjjj said:

also saw in the log fyi

Fixed. Thank you.

Edited by Dg75
Posted
2 hours ago, Helga_o said:

People, make an adaptation for the legendary edition, whoever can and whoever doesn’t mind, thank you.

Did you try it like as is? 

Posted

i cant get this to work no matter what, im using the ngvo modlist, I have FIsses with fisses for AE, iwantwidgets, iwant status bars, then sl widgets in that order. 

 

nothing new appears in game, i even tried adding iwantwidgets NG, but it didnt work.

 

can i get help? is there any extra steps im missing

  • 3 weeks later...
Posted (edited)

I have seen several posts saying that the icons do not appear for people. I also had that problem initially.

 

Here are the steps that I followed to make the icons appear in my game.

 

 

Step 1 - enable this mod

 

On this mod's SLWidgets MCM page "General", select the option Disable/Enable mod to toggle the setting from ENABLE to DISABLE, which turns on this mod.

 

Back out of the MCM, then go back into the MCM to verify that the setting changed.

 

  • Disable/Enable mod = ENABLE     means this mod is turned off
  • Disable/Enable mod = DISABLE    means this mod is turned on

 

 

Step 2 - configure iWant Status Bars

 

On the iWant Status Bars MCM page "Bars", check the Press to Toggle setting, assign a hotkey, exit the MCM, and press the hotkey in game.

 

For me, the row of icons was mostly off the side of the screen, so I had to adjust the "type", "X Position", and "Y Position" settings.

 

I discovered that every time you change an iWant Status Bars MCM setting, you need to press the hotkey twice in game to hide and re-show the icons, in order to see your change in the game.

 

I also saw visual glitches occur and icons sometimes overlap until I unchecked Skip Hidden Icons.

 

As an example, here are my settings from the iWant Status Bars MCM page "Bars".

 

20250605181331_1.jpg.aae4123b553507eaf67a4eccafd5353d.jpg

 

And here is what the icons look like in game.

 

20250605180812_1.jpg.8bcf615655359fd1dfaa56e880312302.jpg

Edited by Herowynne
Posted
7 hours ago, Herowynne said:

I have seen several posts saying that the icons do not appear for people. I also had that problem initially.

 

After fiddling with the settings on the iWant Status Bars MCM page "Bars", I was able to make the icons appear on my screen.

 

The most important part was to check the Press to Toggle setting, assign a hotkey, exit the MCM, and press the hotkey in game.

 

Then the row of icons was mostly off the side of the screen, so I had to adjust the "type", "X Position", and "Y Position" settings.

 

I discovered that every time you change an iWant Status Bars MCM setting, you need to press the hotkey twice in game to hide and re-show the icons, in order to see your change in the game.

 

I also saw visual glitches occur and icons sometimes overlap until I unchecked Skip Hidden Icons.

 

As an example, here are my settings from the iWant Status Bars MCM page "Bars".

 

20250605181331_1.jpg.aae4123b553507eaf67a4eccafd5353d.jpg

 

And here is what the icons look like in game.

 

20250605180812_1.jpg.8bcf615655359fd1dfaa56e880312302.jpg

 

Also dont use skip hidden icons

Posted
5 hours ago, crajjjj said:

Also dont use skip hidden icons


Yes, I mentioned that in my post.

 

13 hours ago, Herowynne said:

I also saw visual glitches occur and icons sometimes overlap until I unchecked Skip Hidden Icons.

 

  • 3 weeks later...
Posted
On 6/22/2025 at 3:21 PM, sikamikanico78 said:

i have 2 different face icons in game one i know is for arousal....but i wonders what is the 2nd one

Probably you are talking about exposure. Kinda legacy param from arousal mods

  • 5 weeks later...
Posted
On 5/15/2025 at 5:16 AM, Dg75 said:

I just installed and tried this out, I get same thing, Paf's are ok but greyed out.

except I dont think any of mine are showing. like the arousal

maybe it conflicts with ultra wide mod installed IDK, or maybe I'm just not setting it up correctly.

I'm also having this problem,the Widgets can't detect PAF. Do you solved it?

Posted
On 7/22/2025 at 6:51 PM, redrootcat said:

I'm also having this problem,the Widgets can't detect PAF. Do you solved it?

No. I think a patch may be needed if you have ultrawide. Sadly I've been playing without the widgets. 

Posted

If someone will structure and explain the problem in details I will try to fix. No idea which versions of paf are not working. Logs needed also

Posted
1 hour ago, crajjjj said:

If someone will structure and explain the problem in details I will try to fix. No idea which versions of paf are not working. Logs needed also

As far I know, you had fixed it up for PFA and Paf back in May. I seen other users of both verify it had worked.

For me it didn't, but:

I use an Ultrawide monitor with mod - https://www.nexusmods.com/skyrimspecialedition/mods/1778  - Complete Wide Screen fix for skyUi, maybe not needed for AE

as AE is supposed to support UltraWide, well it does but doesn't work worth a hoot without the above mod. 

I dont know squat about Ui stuff, but am assuming a patch for that mod may be needed to make the widgets show up.  Not real sure on this !!

Posted
6 hours ago, Dg75 said:

As far I know, you had fixed it up for PFA and Paf back in May. I seen other users of both verify it had worked.

For me it didn't, but:

I use an Ultrawide monitor with mod - https://www.nexusmods.com/skyrimspecialedition/mods/1778  - Complete Wide Screen fix for skyUi, maybe not needed for AE

as AE is supposed to support UltraWide, well it does but doesn't work worth a hoot without the above mod. 

I dont know squat about Ui stuff, but am assuming a patch for that mod may be needed to make the widgets show up.  Not real sure on this !!

Just adjust the position of the bar in the Iwantstatusbar MCM. It seems it is offscreen now
I have an ultrawide and all works.

Posted (edited)
3 hours ago, crajjjj said:

Just adjust the position of the bar in the Iwantstatusbar MCM. It seems it is offscreen now
I have an ultrawide and all works.

okay I'll try it again. 

 

Edit: Fired right up this time around. Didn't even have to adjust anything.

Edited by Dg75
Posted
On 7/22/2025 at 6:51 PM, redrootcat said:

I'm also having this problem,the Widgets can't detect PAF. Do you solved it?

Yes. I tried it again and it works fine. I use Paf, Pfa, and Pno by the way and both paf and pno are found.

 

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