crajjjj Posted January 18, 2025 Author Posted January 18, 2025 2 hours ago, legalizeskooma12 said: Is there a way to hide the widgets without disabling them in the MCM? Integration with Immersive HUD and to hide them with a key press would be pretty useful. Great mod either way you can hide via iwantstatusbars key (mcm)
CJShikage Posted January 22, 2025 Posted January 22, 2025 Are there default options, and if so, how do I enable them?
cap_wacky Posted February 6, 2025 Posted February 6, 2025 Question: Would it be possible to get a widget for current sexlab gender for mods and sets that let you swap between male and female dynamically for female players becoming futa's and reverting to regular female? E.g. when this widget is enabled; display a female icon when sexlab gender = female, male icon when sexlab gender = male.
nanaya114514 Posted February 12, 2025 Posted February 12, 2025 Is this mod compatible with vr? I mean the hud layout
Wrath of banana Posted March 9, 2025 Posted March 9, 2025 I cant make it work Followed installation and checked troubleshooting Also disabled skyhud to have default hud but mod's widgets are not showing
AoE_Freak Posted March 16, 2025 Posted March 16, 2025 I just looked here again and noticed you implemented my suggestion from December! Thank you!
Uxot Posted May 2, 2025 Posted May 2, 2025 (edited) How do you make them stay on during sexlab animations? they go once a scene starts and are back when it ends...annoying.. Also with Fill Her Up BAKA...it doesn't seems to trigger any of the overfilled icons? is this a bug? Edited May 2, 2025 by Uxot
yacky91 Posted May 9, 2025 Posted May 9, 2025 Author still around? I was trying to add my own icons but it just gives me white square block. I made sure to do 100x100 and exported gimp dds bc3 compression and no minmap, not sure if I am missing something or maybe I need specific quality cause it was for the arousal changes which starts off with transparency then strong pink at max.
crajjjj Posted May 10, 2025 Author Posted May 10, 2025 On 5/2/2025 at 8:12 PM, Uxot said: How do you make them stay on during sexlab animations? they go once a scene starts and are back when it ends...annoying.. Also with Fill Her Up BAKA...it doesn't seems to trigger any of the overfilled icons? is this a bug? Idk. It stays in nefaram list I use. FHU also works there
crajjjj Posted May 10, 2025 Author Posted May 10, 2025 20 hours ago, yacky91 said: Author still around? I was trying to add my own icons but it just gives me white square block. I made sure to do 100x100 and exported gimp dds bc3 compression and no minmap, not sure if I am missing something or maybe I need specific quality cause it was for the arousal changes which starts off with transparency then strong pink at max. You need transparent background most probably. Maybe start with the existing image that works and copy paste changes
Uxot Posted May 10, 2025 Posted May 10, 2025 1 hour ago, crajjjj said: Idk. It stays in nefaram list I use. FHU also works there ok well i found i need to press sprint for the widgets/hud to show at the start of a scene..not a best fix but it works for now i guess
VergilDMX Posted May 11, 2025 Posted May 11, 2025 Hi, could you make a compatible version for the new version of PAF Fixes and Addons 4.10 AIO? In this new version, Pee and Fart esp is not included anymore since it was already incorporated to the AIO mod, and this made the PAF widgets stop working 1
Helga_o Posted May 13, 2025 Posted May 13, 2025 People, who can help, make an adaptation of the mod for the legendary version of the game??
tamai Posted May 13, 2025 Posted May 13, 2025 (edited) Hello could get an update for the latest Pee and Fart mod? Pee and Fart has been integrated into PAF Fixes and Addons and has broken widgets Spoiler Author of Pee and Fart As of the latest update it has been update of PAF Fixes and Addons the author had trouble with compiling Spoiler Author of PAF Fixes and Addons Edited May 13, 2025 by tamai 1
crajjjj Posted May 14, 2025 Author Posted May 14, 2025 (edited) 18 hours ago, tamai said: Hello could get an update for the latest Pee and Fart mod? Pee and Fart has been integrated into PAF Fixes and Addons and has broken widgets Reveal hidden contents Author of Pee and Fart As of the latest update it has been update of PAF Fixes and Addons the author had trouble with compiling Reveal hidden contents Author of PAF Fixes and Addons Thx - updated Edited May 14, 2025 by crajjjj
VergilDMX Posted May 14, 2025 Posted May 14, 2025 (edited) 2 hours ago, crajjjj said: Thx - updated Hi, I have just updated this mod but still cannot see the PAF icons. I tried to disable and enable the mod from the MCM but nothing Edited May 14, 2025 by VergilDMX
tamai Posted May 14, 2025 Posted May 14, 2025 (edited) thanks for the update appreciate it ^^ but as with VergilDMX the icons unfortunately arent updating. Edited May 14, 2025 by tamai
crajjjj Posted May 14, 2025 Author Posted May 14, 2025 25 minutes ago, tamai said: thanks for the update appreciate it ^^ but as with VergilDMX the icons unfortunately arent updating. Then it's not that simple - I will check when have time 1
crajjjj Posted May 14, 2025 Author Posted May 14, 2025 (edited) 49 minutes ago, tamai said: thanks for the update appreciate it ^^ but as with VergilDMX the icons unfortunately arent updating. Please try again. ESP name was changed also which I didn't notice at first . Reset via MCM to reinit deps Edited May 14, 2025 by crajjjj
tamai Posted May 14, 2025 Posted May 14, 2025 1 minute ago, crajjjj said: Please try again. ESP name was changed also which I didn't notice at first . Reset via MCM to reinit deps ill try brb
tamai Posted May 14, 2025 Posted May 14, 2025 15 minutes ago, crajjjj said: Please try again. ESP name was changed also which I didn't notice at first . Reset via MCM to reinit deps Sorry unfortunately that didnt do it either ><
Dg75 Posted May 14, 2025 Posted May 14, 2025 13 minutes ago, tamai said: Sorry unfortunately that didnt do it either >< Apologizes . This is my fault. I believe what @tamai and @VergiDMX refer to is if you can Make new version of PAf Fixes and Addons work with SLWidgets. I combined Pee and Fart.esp along with my fixes into one espfe named Paf Fixes and Addons.esp (EFEB0B15) My Other- older 4.0 version of PFA still has them separated and with Paf's original esp as a req. The Script names PAF_MainQuestScript is still the same, while the GetAPI() returns the form via user version in your Script: slw_module_paf Function initInterface() If (!Module_Ready && isPAFReady()) slw_log.WriteLog("ModulePAF: PeeAndFart.esp found") paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp") As Quest ; this PeeAndFart.esp wont exist in combined version PFA. Its just Paf Fixes and Addons.esp now. ;;; if the <paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp")> could be replaced with < paf = PAF_MainQuestScript.GetAPI() as Quest > - should fix it for any version. -or if the GetFormFromFile bit is required, < Game.GetFormFromFile(0x000008FB, "Paf Fixes and Addons.esp") > but this will only render it to look for New combined PFA. 1
crajjjj Posted May 14, 2025 Author Posted May 14, 2025 20 minutes ago, tamai said: Sorry unfortunately that didnt do it either >< PLs, try one more time. Reuploaded
tamai Posted May 14, 2025 Posted May 14, 2025 Just now, crajjjj said: PLs, try one more time. Reuploaded no worries ill try again i dont mind ^^
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