Jump to content

Recommended Posts

  • 2 weeks later...
Posted

Question: Would it be possible to get a widget for current sexlab gender for mods and sets that let you swap between male and female dynamically for female players becoming futa's and reverting to regular female? E.g. when this widget is enabled; display a female icon when sexlab gender = female, male icon when sexlab gender = male.

  • 4 weeks later...
  • 1 month later...
Posted (edited)

How do you make them stay on during sexlab animations? they go once a scene starts and are back when it ends...annoying..

Also with Fill Her Up BAKA...it doesn't seems to trigger any of the overfilled icons? is this a bug?

Edited by Uxot
Posted

Author still around? I was trying to add my own icons but it just gives me white square block.

I made sure to do 100x100 and exported gimp dds bc3 compression and no minmap, not sure if I am missing something or maybe I need specific quality cause it was for the arousal changes which starts off with transparency then strong pink at max. 

Posted
On 5/2/2025 at 8:12 PM, Uxot said:

How do you make them stay on during sexlab animations? they go once a scene starts and are back when it ends...annoying..

Also with Fill Her Up BAKA...it doesn't seems to trigger any of the overfilled icons? is this a bug?

Idk. It stays in nefaram list I use. 

FHU also works there

Posted
20 hours ago, yacky91 said:

Author still around? I was trying to add my own icons but it just gives me white square block.

I made sure to do 100x100 and exported gimp dds bc3 compression and no minmap, not sure if I am missing something or maybe I need specific quality cause it was for the arousal changes which starts off with transparency then strong pink at max. 

You need transparent background most probably. Maybe start with the existing image that works and copy paste changes 

Posted
1 hour ago, crajjjj said:

Idk. It stays in nefaram list I use. 

FHU also works there


ok well  i found i need to press sprint for the widgets/hud to show at the start of a scene..not a best fix but it works for now i guess

Posted

Hi, could you make a compatible version for the new version of PAF Fixes and Addons 4.10 AIO? In this new version, Pee and Fart esp is not included anymore since it was already incorporated to the AIO mod, and this made the PAF widgets stop working :/

Posted (edited)
18 hours ago, tamai said:

Hello could get an update for the latest Pee and Fart mod?

 

Pee and Fart has been integrated into PAF Fixes and Addons and has broken widgets

  Reveal hidden contents

Author of Pee and Fart

 

image.png.5c731e107737837ba5e2790ae780359e.png

 

As of the latest update it has been update of PAF Fixes and Addons the author had trouble with compiling

  Reveal hidden contents

Author of PAF Fixes and Addons

 

image.png.bbe85e616f0f1b187c27ab41f8773468.png

 

 

Thx - updated

Edited by crajjjj
Posted (edited)
2 hours ago, crajjjj said:

Thx - updated

 

Hi, I have just updated this mod but still cannot see the PAF icons. I tried to disable and enable the mod from the MCM but nothing :/

Edited by VergilDMX
Posted
25 minutes ago, tamai said:

thanks for the update appreciate it ^^ but as with VergilDMX the icons unfortunately arent updating.

Then it's not that simple - I will check when have time

Posted (edited)
49 minutes ago, tamai said:

thanks for the update appreciate it ^^ but as with VergilDMX the icons unfortunately arent updating.

Please try again. ESP name was changed also which I didn't notice at first . Reset via MCM to reinit deps

Edited by crajjjj
Posted
13 minutes ago, tamai said:

Sorry unfortunately that didnt do it either ><

Apologizes . This is my fault. I believe what @tamai and @VergiDMX refer to is if you can Make new version of PAf Fixes and Addons work with SLWidgets.
I combined Pee and Fart.esp along with my fixes into one espfe named Paf Fixes and Addons.esp (EFEB0B15)
My Other- older 4.0 version of PFA still has them separated and with Paf's original esp as a req. 
The Script names PAF_MainQuestScript is still the same, while the GetAPI() returns the form via user version
   
in your Script: slw_module_paf

Function initInterface()
If (!Module_Ready && isPAFReady())
    slw_log.WriteLog("ModulePAF: PeeAndFart.esp found")
    paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp") As Quest   ; this PeeAndFart.esp wont exist in combined version PFA. Its just Paf Fixes and Addons.esp now.
;;;

if the <paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp")> could be replaced with < paf = PAF_MainQuestScript.GetAPI() as Quest >  - should fix it for any version. 
   -or if the GetFormFromFile bit is required,  < Game.GetFormFromFile(0x000008FB, "Paf Fixes and Addons.esp") > but this will only render it to look for New combined PFA. 

Posted
20 minutes ago, tamai said:

 

Sorry unfortunately that didnt do it either ><

PLs, try one more time. Reuploaded

Posted
28 minutes ago, tamai said:

sorry got pulled away, but it didnt work on a new game on my modded load order, I then also tried to create a test environment and could even get the icons to load so maybe i did something wrong there ^^;

 

Added if this helps

  Hide contents

Shows them greyed out but also it says the esp is found

 

2025-05-1413_36_18.png.6ce34ddf0cbf6a65571a30a60008a79f.png

 

2025-05-1413_35_55.png.b6373deabe9f3d4c79b461badd9fd00f.png

 

 

I confirm this issue. Now it shows OK in the PAF dependency, but the problem is that the icons are blocked and cannot be enabled/disabled in order to show in iWant status bars

Posted
19 minutes ago, VergilDMX said:

I confirm this issue. Now it shows OK in the PAF dependency, but the problem is that the icons are blocked and cannot be enabled/disabled in order to show in iWant status bars

I just installed and tried this out, I get same thing, Paf's are ok but greyed out.

except I dont think any of mine are showing. like the arousal

maybe it conflicts with ultra wide mod installed IDK, or maybe I'm just not setting it up correctly.

Posted (edited)
17 minutes ago, tamai said:

but if you did that then i am not sure since i dont have ultrawide.

I did. I'm supposing it should work out of the box once its been enabled in SLWidget mcm. I activated an empty place holder to see if it show, it didnt. 

I got App2, Aroused redux, FertM3, Defeat, and Paf(grayed out) all enabled, nothing showed up as of yet. Maybe I just need wait longer and see.

Edited by Dg75
Posted
11 hours ago, Dg75 said:

Apologizes . This is my fault. I believe what @tamai and @VergiDMX refer to is if you can Make new version of PAf Fixes and Addons work with SLWidgets.
I combined Pee and Fart.esp along with my fixes into one espfe named Paf Fixes and Addons.esp (EFEB0B15)
My Other- older 4.0 version of PFA still has them separated and with Paf's original esp as a req. 
The Script names PAF_MainQuestScript is still the same, while the GetAPI() returns the form via user version
   
in your Script: slw_module_paf

Function initInterface()
If (!Module_Ready && isPAFReady())
    slw_log.WriteLog("ModulePAF: PeeAndFart.esp found")
    paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp") As Quest   ; this PeeAndFart.esp wont exist in combined version PFA. Its just Paf Fixes and Addons.esp now.
;;;

if the <paf = Game.GetFormFromFile(0x0012C8, "PeeAndFart.esp")> could be replaced with < paf = PAF_MainQuestScript.GetAPI() as Quest >  - should fix it for any version. 
   -or if the GetFormFromFile bit is required,  < Game.GetFormFromFile(0x000008FB, "Paf Fixes and Addons.esp") > but this will only render it to look for New combined PFA. 

PAF_MainQuestScript.GetAPI() as Quest didn't work 

Falling back to getform - just calling twice to get smth not null

also saw in the log fyi
 

[05/15/2025 - 08:54:29AM] Error: Cannot access an element of a None array
stack:
	[PAF_DDQuest (FE60A8FE)].paf_ddquestscript.CheckPFADD() - "PAF_DDQuestScript.psc" Line 168
	[alias PlayerRef on quest PAF_MainQuest (FE60A8FB)].paf_playeraliasscript.OnObjectUnequipped() - "PAF_PlayerAliasScript.psc" Line 345
[05/15/2025 - 08:54:29AM] slaScanner After getting actors is ....223.111008, player is naked TRUE, Actor Count 5

 

Posted (edited)
1 hour ago, crajjjj said:

also saw in the log fyi

Fixed. Thank you.

Edited by Dg75

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...