About This File
TeraElinRace Remastered
This mod is based on TeraElinRace2 by PsychoMachina
But remastered with add and enhanced many customizable features
and enhanced emotion & other features
These screenshots are just example and screenshot of a user who used this mod very well
so their preset and textures are not provided in this mod
if you want to get her, you have to use Google search
PLEASE NEVER BOTHER THEM TO GET PRESET YOU LIKE!!
Or you can meet a more beautiful her with your hands and the customizable feature of this race!
For Modders
how to add eye colors(or other head part) using the auto head part generator?
full guide
first you can look at files in SKSE\Plugins\MusTeraElinRaceController\Headpart path
Type =
this is the type of head part to generate
The types are Misc, Face, Eyes, Hair, FacialHair, Scar, Eyebrows
if not defined headpart type then you can put the number for undefined type
e.g. of undefined type
This head part uses an undefined 35 type
[Meshes]
here is set to meshes for headpart but not the extra part
Male =
this is for male meshes
base path is Meshes\Actors\Tera Elin\Male\
Female =
this is for female meshes
base path is Meshes\Actors\Tera Elin\
if you want to use Meshes\Actors\Tera Elin\addheadpart.nif file for female
1.erase base path
Meshes\Actors\Tera Elin\addheadpart.nif -> addheadpart.nif
2.erase .nif
addheadpart.nif -> addheadpart
3.write result
Female = addheadpart
then it will be linking the tri files with the nif file and automatically be generated
addheadpart.nif for meshes
addheadpart.tri for facial expression morph
addheadpartRaces.tri for race morph
addheadpartChargen.tri for vanilla racesexmenu morph
[Textures]
here is set to textures for headpart meshes in [Meshes]
base path is Textures\Actors\
Folder =
this is using all the texture files in that folder
if want to use Textures\Actors\newtex folder
then 1. erase base path
Textures\Actors\newtex -> newtex
2.write the result
Folder = newtex
if a.dds, b.dds, c.dds files in that folder
then generate A head part and use the a.dds file as a diffuse
generate B head part and use the b.dds file as a diffuse
generate C head part and use the c.dds file as a diffuse
if there is a file that _n.dds or _msn.dds file then use as a normalmap
if there is a file that _m.dds file then use as a environmentmask
if there is a file that _e.dds file then use as a enviroment
If nothing file for normalmap, enviromentmask, environment
then automatically take the default path of the head part set in the above type and use it
so this can reduce repetition work for head parts with many textures such as eye color
If you want to generate only one head part then remove the folder = and use these
Male_Diffuse =
Male_Normal =
Male_EnvironmentMask =
Male_Environment =
Female_Diffuse =
Female_Normal =
Female_EnvironmentMask =
Female_Environment =
[ExtraMeshes]
here is set to meshes for extra headparts
it can generate multiple extra parts
and that extra parts will connect to the main head part that wrote above
base path and form are the same with [Meshes]
but you can write multiple line for multiple extra parts
Male = addheadpart1
Male = addheadpart2
Male = addheadpart3
Female = addheadpart1
Female = addheadpart2
Female = addheadpart3
In this case, 3 extra parts will be generated for each main part for male and female
If possible, it's good to have the same count of extra head parts for male and female
[ExtraTextures]
here is set to textures for extra headparts
base path and form are the same with [Textures]
but You must write as many lines as you written in [ExtraMeshes]
if you written like this in [ExtraMeshes]
Male = addheadpart1
Male = addheadpart2
Male = addheadpart3
Female = addheadpart4
Female = addheadpart5
Female = addheadpart6
then there are 3 lines each for male and female so you have to write 3 lines
Folder = newtexfolder1
Folder = newtexfolder2
Folder = newtexfolder3
this will be connected as follows
textures in newtexfolder1 will be using on addheadpart1
textures in newtexfolder2 will be using on addheadpart2
textures in newtexfolder3 will be using on addheadpart3
textures in newtexfolder1 will be using on addheadpart4
textures in newtexfolder2 will be using on addheadpart5
textures in newtexfolder3 will be using on addheadpart6
of course, you can use a single mode
Male_Diffuse =
Male_Normal =
Male_EnvironmentMask =
Male_Environment =
Female_Diffuse =
Female_Normal =
Female_EnvironmentMask =
Female_Environment =
simple guide for only eye colors
1. make new eyecolor textures
You can make any file name
2. drop these texture files to Textures\actors\Tera Elin\NewEyeColors folder
3. done!
how to add new face and body textures on complexion slider?
you can look at .ec files in SKSE\Plugins\MusTeraElinRaceController\Complexion path
and look at the !ElinTextureExample.txt file
Male folder in SKSE\Plugins\MusTeraElinRaceController\Complexion is for male
Female folder in SKSE\Plugins\MusTeraElinRaceController\Complexion is for female
when open the .ec file
just open .ec file with notepad
The complete form is as follows:
[Head]
Diffuse =
Normal =
Specular =
SubSurface =
[Body]
Diffuse =
Normal =
Specular =
SubSurface =
[Hands]
Diffuse =
Normal =
Specular =
SubSurface =
The base path
Textures\actors\Tera Elin\Male is for male
Textures\actors\Tera Elin is for female
[Head]
here is for head texture
[Body]
here is for body and feet texture
[Hands]
here is for hand texture
Diffuse =
here is for diffuse(.dds) texture
Normal =
here is for normalmap(_m.dds or _msn.dds) texture
Specular =
here is for specular(_s.dds) texture
SubSurface =
here is for subsurface scattering(_sk.dds) texture
You can omit some line of them
and omitted line use the default skin texture of elin race
how to add new tri set for facial expression?
and how can I change it in realtime in game?
you can look at .ini files in SKSE\Plugins\MusTeraElinRaceController\CustomTris path
The complete form is as follows:
TriSetKeyword =
TriSetSuffix =
TriSetKeyword =
Create a custom tri file and you can replace tris in real time with the console or spell within the game
When replace face tris on the console, the form is ElinTri (FileName or Keyword)
e.g.
if TriSetKeyword = BEM
1.open console
2.enter ElinTri BEM instead of ElinTri BigEyesMorph
3.it will be replace to tri files that defined in BigEyesMorph.ini file
TriSetSuffix =
When replacing the tri file, replace it with the file with the suffix defined in the original tri
e.g.
if TriSetSuffix is _CustomTT and original face tri file is Meshes\Actors\Tera Elin\FemaleHead.tri file
then it will be use Meshes\Actors\Tera Elin\FemaleHead_CustomTT.tri file
If there is something wrong with changing tri with console or papyrus script
then just reboot the game
The mod manager's virtual function may block this function when this function is first performed
so you have to make it update again with one reboot
After the reboot, it will be changed well in real time
how to add separate tint color for specific headpart?
you can look at SKSE\Plugins\MusTeraElinRaceControllerExtraConfig.ini file
[Colors]
#slot|insert Node Name|enable tint
#slot : Index to distinguish which color set to apply, recommend using as similar to the slot in head part
#insert Node Name : if have a head part node containing that name then apply the color set to that node
#enable tint : Sets whether tint is enabled or disabled
ColorEnable = 35|Ear|true, 36|Tail|true, 4|Eyelash|true
You can take a look of this
form is follows
slot | insert node name | enable/disable tint
slot
slot to share tint color
so if 30|aa|true, 30|bb|true
then aa and bb has the same tint color
insert node name
The name of the head part to which the tint color will be applied
so if 30|abcd|true
then apply 30 slot tint color on all headpart nodes that the name contained abcd
The node name of that head part usually follows the FormEditorID of that head part
enable/disable tint
Just write "true"
there won't be much to write "false"
And you must apply hair tint to the head part mesh to use the separated tint color
set Hair Tint on share type
set Hair_Soft_Lighting on share flags 1
Then it was ready to separate tint color
you can use the papyrus script to change tint color
this is in Scripts\Source\TeraElinRaceController.psc
hue is hue (0 ~ 360)
saturation is saturation (0 ~ 100)
value is value (0 ~100)
alpha is alpha (0 ~ 100)
if 30|abcd|true and you want to change tint color (250, 100, 50, 50) of 30 slot
then you can use like this
TeraElinRaceController.SetHeadPartTint(250, 100, 50, 50, 30)
for example
you can look at the Scripts\Source\RaceMenuElinEyelashes.psc file
modder resource for the new elin texture
Convert skin to similar to Elins.7z
So... How is it different?
There are a lot of change log so written in spoiler
For more info and change log, open the spoiler below
1. Improved Meshes
Head Mesh
Cleaning Head Mesh and Re-painted neck bone weight
This means that even the same polycount will be less roughness
And reduces the roughness on neck when adjusting the head bone size
3D Mouth mesh
2.5D in before, now it's completely 3D
So you can definitely see molars
New 3D Eyelashes
Previously used only simple eyelashes, but now added 3d eyelash so you can make beautiful eyes
2. Improved customizable
Added Many Facegen Sliders
From about 60 existing sliders to about 160 now, so it has increased by about 100
So it's not hard to style you want unlike any other Anime race mods
and you can make pretty her even if you can't sculpting well
Also you can adjust the details such as teeth
Supports the function to change face and body skin
You can use the complexion slider to change the face and body skin
And supports Anime skin and Furry skin with this slider
This feature supports both ECE and Racemenu
But unlike racemenu that see in real time
ECE is not real time and only reflected when exiting FaceGen menu
Improved RaceController
In before, displayed the vanilla race's hairs by RaceController
But other incompatible eyes, whiskers, etc were displayed
Now with the implementation of RaceController through the SKSE plugin
So the compatible vanilla race's headparts such as hair are displayed
And other incompatible vanilla race's headparts are not displayed
3. Anime Features
Support Emotion Parts
Supports emotion icons and emotion eyes
Support Anime nose
You can enable the highlight on the nose
This gives a 3D effect even anime face
Support Ears Animation
Supports direct controll and random ear animation
If you want to set the hot key and the ear animation
SKSE\Plugins\MusTeraElinRaceController.ini
You can open the config file and set LEarHotkey/REarHotkey/TailHotkey to specific hot key number
For Hotkey codes, please refer to the following link : Input Script - Creation Kit
This will be remake and support emotion and tail animation and NPCs by SKSE plugin in future plan
Cute cat's wisker
When you use animal ears and tail
if used ears and tail of fox/ari/cat, automatically attach cute cat's wisker
4. Extra features
And many changes
I don't remember the entire change log
Race stats & Powors
Smithing +5
Sneak +10
Alchemy +5
Speech +10
Enchanting +5
Horizon Run
When out of combat, increases movement speed by 20%(Male) or 30%(Female)
Botanist
Twice ingredients are gathered from plants
Friendly Current
Increase swimming speed by 50%
Soothing Presence
Creatures and people up to level 200 big range of nearby won't fight for 60 seconds
Requirements
For SE/AE user : Address Library for SKSE Plugins
For VR user : VR Address Library for SKSEVR
RaceCompatibility for Skyrim Special Edition
Enhanced Character Edit or RaceMenu
For SE user : HDT-SMP
For SE/AE/VR user : FSMP - Faster HDT-SMP
For SE user, install only one of HDT-SMP or FSMP
For AE user, make sure your FSMP version is latest
Requirements(Optional)
CBPC (if you chosen CBPC ears or CBPC tail, install this!)
For SE/AE user : SSE Engine Fixes (If you have a CTD)
For VR user : Engine Fixes VR (If you have a CTD)
Compatibility
Support all versions of SE, AE, VR
for Vampire
vanilla vampire : compatible
Better Vampire : patch in RaceCompatibility is needed
(You have to overwrite the Better Vampire with RaceCompatibility)
Sacrosanct : compatible
Sacrilege : not confirmed
for Vampire lord
vanilla vampire lord : compatible
you can have a big head but it's not because of race compatibility
and it's due to your preset's head size is big
(The head sizes of Alia and MouseBell that default presets are very large)
Humanoid Vampire Lords : compatible
No More Ugly Vampire Lord (need convert to SE) : compatible
Vampire Lord Renewed : compatible
the Elin race option from the mod is required
(Thanks to tsp129808 for the patch!)
for Were wolf
vanilla and moded were wolf : compatible
you can have a big head but it's not because of race compatibility
and it's due to your preset's head size is big
(The head sizes of Alia and MouseBell that default presets are very large)
Installation
Install with mod manager such as MO2, vortex
Follow the instructions of installer
ESP load order is after RaceCompatibility other stuff is no matter
And avoid overwritten by other mods as possible
How to make her beautiful easily?
1.Find RacialTrait Category(ECE) or Head Category(RaceMenu)
2. Find these sliders and use it!
with these sliders you can get a handy base pretty face
3. Find Complaxion slider and Choose the skin that you like
4. Adjust other sliders to get the face you like
then, it depends on your will
How to disable Emotion icon, eyes / wisker?
1. Find ETC category(ECE) or Extra category(RaceMenu)
2. Set disable slider to 1 (You can adjust more but recommended 1)
To enable these, set disable slider to 0
if you want to disable NPCs too
then you can disable them in SKSE/Plugins/MusTeraElinRaceController.ini
How to Change the Animal ears&tails/Eyelashes?
1. Find these sliders on Hair category
2. Adjust that sliders!
if you are using the ECE instead of Racemenu
you can change the Animal ears&tail with spell
Known issues
Do you have an issue with animal ears and mouth?
Please downgrade Faster SMP to v1.44 or v1.45
or downgrade skyrim to SE(v1.5.97)
Future Plan
Add more eye colors
Remake ears animation to SKSE Plugin
Support ears and tail animation
Link ears and tail animation with emotion
Support NPCs ears and tail animation
Add more CBBE Body texture option
Solve the furry skin neck seam issue
Improve male elin
Better tint system for eyecolors, ears, tail, etc
For UNP Furry skin, i doesn't have time to hang on to UNP skin, sorry!
Credits
Thanks to PsychoMachina for original elin race 2
Thanks to Hello Santa for SG Brows texture
Thanks to 히로신 for nice support/nice resources/nice screenshots/nice ideas
Thanks to 청1 for nice male elin resources/nice followers/nice furry resources
Thanks to ap05 for many feedbacks/nice ideas/nice screenshots/nice face shape for Nua slider
Thanks to 삽살띠 for nice male elin base/nice face shape for Sapsalrin slider/nice face texture resources
Thanks to 라이잘린슈타우트 for nice followers/nice face shape for Patricia slider
Thanks to 나고야 for nice elin resources/nice face shape for Yarin
Thanks to ㅇㅇ/36718954 for nice face shape for Gehenna slider
Thanks to 와와와와왕 for nice furry resources
Thanks to Stella_Unicorn for nice cat's wisker resource/nice screenshots
Thanks to 짭산 for nice screenshots/nice face texture resources
Thanks to MataB for nice feedbacks
Thanks to Cecilia for nice support
Thanks to Argos for chinese translate
And thanks to those who helped me who i don't remember in tullius channel community
Without them, i wouldn't have the will to complete TeraElinRace Remastered v1.0.0
Previous Change log
What's New in Version 1.0.1
- Fixed that TextureController is not work when save load
- Add the missing update that improved brows facial expression morph
hotfix - mega link fix
What's New in Version 1.0.2
Released July 26
- Fixed BigEyes Morph option
- Fixed CTD issue on ECE due to wisker
- Fixed the head part of custom races except for elin including the ygnord was not displayed properly
- Fixed address for game loop function in VR version
- Add chinese translate file (Thanks to Argos and Cecilia)
- Add an option to display vanilla head parts other than hair on elin race
You can look at and set the ExceptionHeadParts option on SKSE/Plugins/MusTeraElinRaceController.yaml
- Add an option to vanilla scale(x1.0) and adjust the ability depend on scale change
+++(26/07/22) hotfix
- Fixed the black face issue of some Elin npc
What's New in Version 1.1.0
Released Sunday at 09:45 PM
Facial expression emotion effects are big improved
- Emotion effects (eyes/icons) don't come out of the head anymore and transparent and disappear and appear by facial expressions
- Detects facial expressions and automatically creates overlays on the head so some of emotion effects will be natural
- Change some emotion textures (Thanks to ap05)
- You can turn off elin npcs and player emotion effects in the SKSE\Plugins\MusTeraElinRaceController.yaml file
Improved compatiblility for vampire / vampire lord mod
- added compatible patch for vampire mod : Sacrosanct
Better Vampires and Sacrilege cannot be patched by SKSE plugin
so please select the option in RaceCompatibility for Skyrim Special Edition for that mod
- added compatible patch for vampire lord mod : Humanoid Vampire Lords / No More Ugly Vampire Lord 2 Revamped / No More Ugly Vampire Lord
SKSE plugin automatically patches these mods when detected
More customizable
- added 22 type of new eye colors
- added new one complexion face texture (Thanks to ap05)
- added new sliders
Back Head Lower Size
(only)Mouth Back/Forward
(only)Mouth Height
Bug fixes
- Fixed that not working with RaceCompatibility for Skyrim Special Edition
and fixed that didn't work vampire switch due to this
- Fixed that try to read esl even though esl does not exist on VR
- for case the texture controller doesn't work
now work twice when exit the racesexmenu
added a refresh key (L Shift or R Shift + Back space)
- Fixed strange shadows of normal version eyes of male elin
- Fixed the expandability of the texture controller
- Improved eyes morph so clipings by eye mesh have been reduced
- Fixed neck seam issue in anime textures
hotfix - (14/08/22) Fixed ECE issue
What's New in Version 1.1.1
Released August 19
Improved
- Vanilla scale options have been integrated into skse plugin patches instead of esp
You can open the SKSE/Plugins/MusTeraElinRaceControllerExtraConfig.ini file and edit it
- When using humanoid vampire lord mod, elin race vampire lord patch only applies when player is vampire lord
Compatibility has been improved when spawn the vampire lord enemy or player race is not elin
bugfixes
- When using humanoid vampire lord mod, fixed the vampire lord female skeleton is not set properly
- When using humanoid vampire lord mod, fixed the vampire lord armor is not equip
- Fixed the face texture 9 missing on vampire elin
- Change to update head data when revert from Vampirelord and Werewolf to Elin race
- Fixed the ignore the EmotionEffectActiveThreshold value of config
- It seems to be not able to read the config file in VR so changed format and read method of config file
MusTeraElinRaceController.yaml -> MusTeraElinRaceController.ini
- For safely load forms from ESP in VR, changed method that read forms from ESP
- Fixed the incorrect reading of the ESL index
- added EmotionForceResetTime option to force update of emotion effects in SKSE/Plguins/MusTeraElinRaceController.ini
What's New in Version 1.1.2
Released August 25
- Fixed the Vampire lord and Werewolf skin issue in vanilla
- Fixed VR CTD issues
Some functions that cause problems in VR have been temporarily turned off in VR environments
- Fixed the elin skin reset hotkey works even not elin
- Support string files for easier multilingual support
v1.2.0
There were other updates that were originally targeted, but due to lack of time so releasing some of them first
that's why it's called part1
Add functions for support modders
- when make a texture variations like eye colors, added a function to automatically create an eye head parts with just texture files
you can refer to SKSE\Plugins\MusTeraElinRaceController\Headpart\elineyecolorset1.ini and wendyeyes.ini files
- added function to make easier to add new face and body textures to the complexion slider
you can refer to files in male and female folders in SKSE\Plugins\MusTeraElinRaceController\Complexion
Also the method of changing the skin has been changed to a cleaner method than before (change entire head parts and skin armors -> only change textures)
and use a virtual form generator for convenient modders support
it can support about 520,000 virtual forms (Exactly 520,000 per one item in 9 items, so it's actually 520,000 x 9 = 4,700,000)
so you don't have to worry about the capacity limit
Improvements
Common
- Improve animal ears and tail color match version to be changed in the settings instead of reinstalling
You can enable/disable ears and tail color adjustment in SKSE\Plugins\MusTeraElinRaceControllerExtraConfig.ini file
- Added real time facial expression tri file change support
This will able to change tri files with console and spell
You can refer to files in SKSE\Plugins\MusTeraElinRaceController\CustomTris folder
- 28 eye colors have been added as a function example for supporting modders
- Some functions moved to skse plugin instead of papyrus script
- separated the strength for the emotion effect overlay function
so you can define it separately from the emotion effect icons, eyes
it's EmotionEffectOverlayActiveThreshold in SKSE\Plugins\MusTeraElinRaceController.ini
- separates the animal ears and tail from eyelash slider(elin feature slider)
Racemenu has a separate category for animal ears and tail
ECE has a separate spell for animal ears and tail
Now the existing elin feature slider changes only the eyelashes
Racemenu
- a separate color adjustment function is added for the ears and tail on Racemenu
ECE is not yet available because there is no way to color adjustment by sliders
- Added function to load face preset automatically when initial load the elin race
The mousebell preset will be load automatically
You can set the load preset kind on MalePresetName, FemalePresetName, in SKSE\Plugins\MusTeraElinRaceController.ini
This function is not supported by ECE so cannot be used by ECE
BugFixes
- Fixed the emotion effects was not applied intermittently to Elin NPC
- the emotion effects force update is performed each time ninode updates
so fixed an issue where emotion effects were displayed intermittently by some users
- Some config parameters have been fixed for abnormal behavior
- Other minor fixes that i don't remember
Others
- Rebuilt with the latest version of CommonLib NG
so now support skse latest version on AE
+ v1.2.1 hotfix
- Prevent color adjustment for some head parts that don't have hair tint data (e.g. demon ears and tail)
+missing v1.2.0 Update Log
Some facial expressions have changed (R, Th, W)
v1.2.2
- Add the option to preload race compatible patches before play the elin race (PreLoadRaceController option in MusTeraElinRaceController.ini)
This option resolves the case where race compatibility is not loaded intermittently when loading an elin race for the first time
But if you don't play elin race, you can have an unexpected change if you enable this option
- Fixed a bug where hair disappears when opening the race menu
- Fixed that skin data was not stored correctly when saving (fixed bug that sometimes complexion slider function is initialized)
- Fixed a bug that change face tint to white when using ECE
+hotfix
- fixed that PreLoadRaceController option is not working
- the head parts of Argonian and Khajiit are no longer used on elin race
v1.2.3
- Fixed the vanilla bug that hair is gone when using the undefined headpart slots
Defined headpart slots = Misc : 0, Face : 1, Eyes : 2, Hair : 3, FacialHair : 4, Scar : 5, Eyebroes : 6
undefined headpart slots = slots larger than 6 (Animal Ears : 35, Animal Tail: 36)
- Fixed the issue that some save data not loading correctly
- Ears and tail sliders transferred to the racemenu function (not separated function) and move to hair tap
so when save face preset, now can save the ears and tail (but not include the separate colors)
- ears and tail color sliders are move to hair tap
- Fixed the bug that initialize complexion slider function when using the ECE
- Disabled some functions that don't work with v1.6.629 or newer version when using the v1.6.629 or newer version (Function that restores skin tints when using the ECE)
So fixed some ctd issue when using the v1.6.629 or newer version
- Fixed the issue that not read value of MusTeraElinRaceControllerExtraConfig.ini correctly
- Fixed the issue that some functions are working even player is not elin
- Added 2 eyelashes (Thanks to 나고야)
v1.2.4
- Added extension for separated tint colors (only for racemenu)
- Eyelash can have a separate color instead of hair color (only for racemenu)
- when used with specific mods
Fixed the issue that ear and tail color followed the hair color each time equip clothes
- Fixed that console commands were hooked in a strange address
- Fixed the issue of neck seam when loading Elin race in the new game
- Changed PreLoadRaceController default value to false
- when enabled the PreLoadRaceController, to make it more compatible, the load timing has been changed since the game started instead of the main menu
- in ECE user, fixed the spell for ears and tail is not working
What's New in Version 1.2.5 part1
Released December 28, 2022
v.1.2.5
- split to SE/AE and VR and rebuild
engine fix may no longer be required as memory allocation bugs are fixed
- fixed the ctd issue when disabling ear and tail color
- fixed a bug that failed to detect Elin NPCs
- added bodyslide files for CBBE/CBBE 3BA/BHUNP
- force player's face emotion effects to refresh when load a save file without going through the main menu
the next version will be updated to part2 as a mainstream update
What's New in Version 1.2.6 part2
Released January 22
Improvements
*Textures
- remake female skin textures(adjust brightness and saturation and remove noise) (thanks to hirosin for help)
- added skin texture options for CBBE
- added 2 face textures in complexion slider (18, 19)
- improved face normalmap for anime face
*Ears and Tail Animation
- remake ears animation and added tail animation
remake papyrus script into skse plugin so the animation is smoother than before and no longer affected by the fps
ears and tail are animated depending to the facial expression
more animation support than before
*Customize
- added Alia preset and default preset option for racemenu
- added 1 nose type for anime face in ece/racemenu
- added few eye colors
- added 4 sliders for customize (Angular Jaw, Lower Eyelid Angle, Eyelid Curve, Lower Eyelid Curve)
BugFixes
- improved safety for head part node calls
- changed alpha properties for emotion icons
- added missing bodyslide group file
- remove dependencies of papyrusUtil
added psd and action file and screenshots for convert to new elin skin
What's New in Version 1.2.7 part2
Released February 1
Improvements
- brows are improved to highpoly
- vagina texture file path for 3BA and BHUNP have been separated
*Texture\Actors\Tera Elin\vagina_anus.dds
*Texture\Actors\Tera Elin\vagina_anus_msn.dds
*Texture\Actors\Tera Elin\vagina_anus_s.dds
*Texture\Actors\Tera Elin\vagina_anus_sk.dds
BugFixes
- Fixed a bug that emotion icons disappeared
- Fixed a bug where some of the head parts disappeared when load preset (this bug is from the racemenu)
Misc
- Removed acceleration of ears and tail animation
What's New in Version 1.2.8 part2
Released February 24
Imprvements
- Added new textures for complexion slider
- Delete Actor scanning function and replace to better way (performance is improved)
BugFixes
- when used with a specific mod, fixed the initialization of the ears/tail color when equiped/unequiped
- fixed neck seam issue on furry (thanks to Sozokuu)
- fixed the issue of brows clipped due to sliders/facial expressions
- restored the emotion overlay quest
What's New in Version 1.2.9 part2
Released March 22
- The ears and tail animation now follows the default update speed of the Skyrim engine (once per 2frame)
- Fixed the issue that ears/tail animation was not applied to the NPC due to incorrect mannequin distinction
- when updating the facegen morph, change it to a way that does not leak ram
- added face node update function on papyrus
- added race check when changing skin
- add exception for ECE in ears/tail colors
- add console ("elin register")/papyrus to register actor
- the rules for generating FormEditorID have been changed (Fixes that the sculpt was not applied normally in the virtual headpart forms in racemenu)
- added console command for debugging ("elin printheadpart")
- added color tint update when game loaded
- For NPCs created in papyrus mod such as LazyFollower, it's not registered as Elin due to the slow speed of papyrus even it is Elin
so added function to try re-register after several seconds ("NPCRegisterDelay" option in config)
and added the perform of continuing to re-register the headparts ("NPCEmotionForceResetTime" option in config)
Edited by Acro748
What's New in Version 1.2.10 part2
Released
- Elin NPC verify way have been changed
Now it's verified by the head vertex count
- in Elin Hair Positioner, temporary exclusion if SMP physics is included in hair
Issues with SMP hair are resolved
- Updated to be acceptable in skse plugin for Vampire Lord Renewed's elin patch (elin emotion effects, elin ears tail animations)
Thanks to tsp129808 for the patch!