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Posted
13 minutes ago, Karna5 said:

Hi, Sthan :) Thanks for sharing your very cool mod. In your instructions for version 1.25t you say we need to go into MCM debug/reset mod to reset it but that it'll keep the character values unchanged.

 

However, If I do that (upgrading from 1.25s to 1.25t then resetting the mod) my stats change from:

 

Sanity: -88.15

Stress: 59.59

Alignment: 0.00

Average Sleep: 12.00

Depression: 2.71

Grief: 0.00

 

to:

 

Sanity: 11.85

Stress: 0.00

Alignment: 0.00

Average Sleep: 12.00

Depression: 10.00

Grief: 10.00

 

That's a lot of lost insanity. Is that intended? I restored an older save game to get the insanity back, but I am just checking with you whether it's deliberate that we lose our progress so much :) Thanks.

 

 

Hi there  Yes, I was using the ModAV method which is a permanent modification to the sanity.  So I moved to a damage/restore model which is much better.

 

Your sanity should not be 11.85.  it should be 88.15.  Damage is negative for sanity, so you start with 100, and go down to zero.  The rest start at 0, other than Depression and Grief which start at 10.

You can do one of two things:  You can type in the console Player.RestoreAV SD_Sanity 100 That resets you.  the others are correct. Now, if you take SmileX, it will bring you over 100 for 3 hours to Fortify Sanity.  That's really meant for when you are ready to go fully insane, and to give you time to get to a doctor, before, well, you know.  Bad things happen.

 

Or you can try to hit Uninstall in the Debug.  Save, Exit, unload mod from your load order, load, save, exit, renable.   I'm sorry, for some reason I am not able to get these residuals out properly.  But that was working earlier.  Plus, another oddity.  if you go to Data\MCM\Settings\ and delete the SD_MainFramework.ini, that should make sure old information isn't being saved from MCM.

I will fix this tomorrow.  I apologize.  But the other stats are properly set. Also there is a timer that will adjust all those values every 30 to 90 minutes, based on secret things.

Let me know how that works!

❤️

 

 

Posted
3 minutes ago, rkd13a said:

I think its too late to get to a doctor lol. Is there even one in the game yet?

I'm so very sorry for you.  Yes.  you can craft SmileX if you have the mental health perks.  :)  But, you know, that's just a band aid on a much bigger problem :)❤️

 

The Doctor, well, he's more of a "doctor"  And no, he hasn't made it yet. He got caught up in the midwest.  He should be here soon though, I promise!  I'll start accepting appointments for his services soon.

Yes, by appointment only, because we're all mad here.

Posted (edited)

Hi, Sthan. Just to clarify, my sanity is currently negative 88.15.  It started 100, dropped to zero then kept dropping all the way to negative 88.15. So you intend it to go back up from negative 88.15 to positive 11? If so I'll make the change. I'm just making sure that's intended :) Thanks.

 

Edit: Never mind. I can tell you did not intend for it to drop negative. So I used the modav command manually to set it to -100 and then reset the mod to zero it exactly. I've done the update command and put it at the zero which is what you intended the negative 88 to be :)

 

Edit #2: It just moved from 0 to negative 2 again. So it definitely doesn't stop at zero even in verison 1.25t :)

 

Edited by Karna5
Posted

Hi ! I haven't got much Time to test last night. The reset mod thing seemed to reset again the stats but I understood it was about the Player ref alias so I tried " setquestaliases sd_mainframwork" command it seems to work fine. ( Sqv sd_mainframwork the player ref is now filled )

 

For the other discussion I love that your mod put consequenses in the game a little bit like "Fable" where your action make you evil or good, even if I sometimes loose control. I've never followed a mod like I do with yours. Please carry on ! ?

 

Just another thing, crackle uses sounds when you shiver etc.. It would maybe be cool to have things like that with sanity ( cry/scream or else) . 

?

 

 

Posted (edited)

So i am having a immersion breaking bug i guess to call it.
but while doing updates the Framework has broken on me an will not count or progress for kills or events that happen.
All i am getting are messages, and the framework is kind of frozen to the game it self.  i am currently using the nexus build as i thought the updates where going to go all up tthere and i could just let vortex do its thing for updates. 

on that update it broke and the frame work is now stuck to an old character and will not progress on to new char's.
i have reinstalled and followed all the steps listed here. made some progress but now and a brick wall.
if there are other post and a trouble shoot that would be great if someone point me there. 
if not someone help me LOLOL i love this mod it was really nice and really added alot to the immersion of the game.

Keep up the great work!!!!

Edited by MajorPhukov
Posted (edited)
45 minutes ago, MajorPhukov said:

Donc, j'ai un bug de rupture d'immersion, je suppose que je l'appelle.
mais tout en faisant des mises à jour, le Framework s'est cassé sur moi et ne comptera pas ou ne progressera pas pour les éliminations ou les événements qui se produisent.
Tout ce que je reçois, ce sont des messages, et le cadre est en quelque sorte figé dans le jeu lui-même. J'utilise actuellement la version Nexus car je pensais que les mises à jour allaient aller là-bas et je pouvais simplement laisser vortex faire son travail pour les mises à jour. 

sur cette mise à jour, il s'est cassé et le cadre est maintenant collé à un ancien personnage et ne progressera pas vers de nouveaux personnages.
J'ai réinstallé et suivi toutes les étapes énumérées ici. fait quelques progrès mais maintenant et un mur de briques.
s'il y a d'autres messages et un dépannage, ce serait formidable si quelqu'un m'y indiquait. 
sinon quelqu'un m'aide LOLOL j'adore ce mod c'était vraiment sympa et vraiment ajouté beaucoup à l'immersion du jeu.

Continuez ce bon travail!!!!

Try console command  sqv sd_mainframework, if you see 

Player ref alias =>null , try setquestaliases sd_mainframwork and another time sqv sd_mainframework to see if the player ref alias is filled with 000014.

Now it should be ok. Test if it works for me it does.

Edited by bedellia
Posted (edited)

Hi Sthan,

 

I've been watching this mod with some interest, and I have some questions over the 'control' you mention exerting over the integrations.

 

Are you able to (at some point) detail which elements this mod would override (and how)? Not asking for it today (and I can appreciate that, like most of the mod content, there are particulars you may want to keep somewhat 'secret' until players experience them), but as someone who has tuned the configurations of those mods to fit what I'm comfortable with experiencing I would at least like to know what I may be getting into if/when I do install this mod for a future playthrough. I understand not wanting to compromise on your vision, but there's a difference to me between relinquishing control within my 'comfort zone' with respect to, say, types of content (WDF is an example where there are certain elements I completely disable/skip) and outside of it. If it's just mechanical stuff (like the surrender rules you mention as an example), that's fine. ?

Thanks! :)

 

 

Edited by Eskella
Posted
12 hours ago, bedellia said:

Try console command  sqv sd_mainframework, if you see 

Player ref alias =>null , try setquestaliases sd_mainframwork and another time sqv sd_mainframework to see if the player ref alias is filled with 000014.

Now it should be ok. Test if it works for me it does.

when i used sqv cmd it does show ref ass 0014. but it shows the same thing for every character no difference to them at all.
but i will try the setquest cmd when i get a chance. will update you when i get a chance to test it.
thank you for you tip.

Posted
7 hours ago, MajorPhukov said:

when i used sqv cmd it does show ref ass 0014. but it shows the same thing for every character no difference to them at all.
but i will try the setquest cmd when i get a chance. will update you when i get a chance to test it.
thank you for you tip.

This is exactly what you should see.  Thank you for verifying! :)

Posted
19 hours ago, Eskella said:

Hi Sthan,

 

I've been watching this mod with some interest, and I have some questions over the 'control' you mention exerting over the integrations.

 

Are you able to (at some point) detail which elements this mod would override (and how)? Not asking for it today (and I can appreciate that, like most of the mod content, there are particulars you may want to keep somewhat 'secret' until players experience them), but as someone who has tuned the configurations of those mods to fit what I'm comfortable with experiencing I would at least like to know what I may be getting into if/when I do install this mod for a future playthrough. I understand not wanting to compromise on your vision, but there's a difference to me between relinquishing control within my 'comfort zone' with respect to, say, types of content (WDF is an example where there are certain elements I completely disable/skip) and outside of it. If it's just mechanical stuff (like the surrender rules you mention as an example), that's fine. ?

Thanks! :)

 

 

Of course.  When I implement these overrides, I will certainly give you notice.Think of Sex Attributes.  That mod can seriously damage SPECIAL if you're not careful.  But I will absolutely tell you!

 

Posted (edited)

I am working on a bug fix. I apologise. I had a great deal of things going on in my personal life the last few days.  I expect to address all the bugs tomorrow.

 

Again, I apologise. Real life is such a chore, but I needn't moan about. ❤️

 

Edited by Sthan Dust
Posted
23 hours ago, Karna5 said:

Hi, Sthan. Just to clarify, my sanity is currently negative 88.15.  It started 100, dropped to zero then kept dropping all the way to negative 88.15. So you intend it to go back up from negative 88.15 to positive 11? If so I'll make the change. I'm just making sure that's intended :) Thanks.

 

Edit: Never mind. I can tell you did not intend for it to drop negative. So I used the modav command manually to set it to -100 and then reset the mod to zero it exactly. I've done the update command and put it at the zero which is what you intended the negative 88 to be :)

 

Edit #2: It just moved from 0 to negative 2 again. So it definitely doesn't stop at zero even in verison 1.25t :)

 

You start with 100 Sanity, so it will go down from there.  88 is about right if you're killing innocents :)  Aggression of your victim is factored.

 

But, SmileX.  X with the best!

Posted
20 hours ago, bedellia said:

Try console command  sqv sd_mainframework, if you see 

Player ref alias =>null , try setquestaliases sd_mainframwork and another time sqv sd_mainframework to see if the player ref alias is filled with 000014.

Now it should be ok. Test if it works for me it does.

Did it work? ❤️

Posted (edited)

I'm not GLaDOS.  Oh I might be.  But you monsters.  You came here to become insane.  So the testing will begin.  

I will always show you the way.  The candles always light the true way.  Thee of the insane, those of us how hate normal things. Normal is so rubbishly boring.  

I won't hurt you, much.  I won't hurt you more than you want.

Edited by Sthan Dust
autoincorrect
Posted
1 hour ago, Sthan Dust said:

Did it work? ❤️

For me it works without reset the mod. The player ref is ok, everything go down.

 

I've found splintered ! Huhu well hidden ?

Posted (edited)
2 hours ago, Sthan Dust said:

You start with 100 Sanity, so it will go down from there.  88 is about right if you're killing innocents :)  Aggression of your victim is factored.

 

But, SmileX.  X with the best!

 

Hi, Sthan. I hope you're well. I think there may be a language barrier between us. I did not have 88 sanity when upgrading from 1.25s to 1.25t. I had negative 88 which is 176 less than 88. I just want to make sure you understand that both the 1.25s and 1.25t versions of your mod do not have a scale of 100 to 0 sanity. They have a scale of 100 to infinitely negative. It does not stop at zero. I'm just explaining this, not complaining.

 

Edited by Karna5
Posted

Hey Sthan ! Just to confirm that sanity drop below 0, mine is at -0,88 ( yeah I did bad things ). So just to test I've tried console command setav sd_sanity if you write 50, in game it's 0, 83 is 33 etc.. I don't know if it's intended or not, just for information. ?

Posted
11 hours ago, Karna5 said:

 

Hi, Sthan. I hope you're well. I think there may be a language barrier between us. I did not have 88 sanity when upgrading from 1.25s to 1.25t. I had negative 88 which is 176 less than 88. I just want to make sure you understand that both the 1.25s and 1.25t versions of your mod do not have a scale of 100 to 0 sanity. They have a scale of 100 to infinitely negative. It does not stop at zero. I'm just explaining this, not complaining.

 

Oh I see what you are saying. And the CK is supposed to limit the AV to 0.  I'll put in a check to fix this.  

Thank you! ❤️

 

Posted
5 hours ago, bedellia said:

Hey Sthan ! Just to confirm that sanity drop below 0, mine is at -0,88 ( yeah I did bad things ). So just to test I've tried console command setav sd_sanity if you write 50, in game it's 0, 83 is 33 etc.. I don't know if it's intended or not, just for information. ?

Hi Bedellia, I would setav back and use DamageAV SD_Sanity. That allows it to be recovered. Setav changes the base value.  SD_Sanity should have a base of 100, meaning "Fully Sane"  0 means "Totally Bonkers!" ❤️

 

Posted

Thank you all for your kind words. :)  It always makes me smile.

 

I have holiday for the next 4 days in a row, so more madness this weekend, and some minor bug squashing.

 

❤️

 

Posted

Back with another stupid question, hopefully the last.  Are we looking for physical clues such as a note, letter, etc.?   I ask this because I

was looking at the Red Rocket at the start and starting getting messages in my head. Same thing happened in Concord. I searched the

body outside the Gallery but there was no physical clue that I could find.     Also, in the root cellar in Sanctuary I found two notes. One

called Preston and the other called Your assignment.  I think this has to do with a mod I have that is called Depravity and another mod

which lets you blow up The Castle, Diamond City, etc. (forgot the name of that mod)   Also in that Church where the clue is about the

bell ringing, I didn't find any clue. I went to the second floor and even went out on the bell tower and the roof. And last but not least

in Diamond City I searched between the guy who sells the baseball bats and the lady who won't sell to Synth's.  I wanting to know

because I just started a new game and need to know if I need to keep looking. (I just saved Preston and the others but don't plan

on following the quest line from there. I just saved them because I needed to talk to Jun in Sanctuary for another mod)
Thanks and sorry for the long post. (Having fun look for the clues)

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