StayFrosty Posted August 5, 2013 Posted August 5, 2013 Depending on your speechcraft, selling prices my become negative. Not that you have to pay for selling then, but you just get no money from selling then. Your buying prices will become a pain too. Thank you.
Pinute Posted August 6, 2013 Posted August 6, 2013 So I've been uninstalling, PN to update, I've rmoved the cripts from the data/scripts folder, I removed the two files in the data folder, but when I got to FNIS for users to update before making a new save, it still shows as reading Private needs in its log window. Is this normal or have I missed removing something? Next time I'll make sure not to manually install. Look for the file FNIS_PrivateNeeds_Behavior.hkx in meshes/actors/character/behaviors. That's the file that FINS is referencing. If you're serious about never manually installing into Data but find NMM lacking look into Mod Organizer.
Schrodinger's Trap Posted August 6, 2013 Author Posted August 6, 2013 Hey richard you should use the soap texture of this mod http://www.loverslab.com/topic/13002-random-stuff/ will make the mod more realistic Already asked tor permission and is in the plans. Just haven't got the time to do it yet. The current bathing animations are by the same creator.
slayster Posted August 6, 2013 Posted August 6, 2013 One thing I've recently found which is a bit inconvenient, although not your fault. I've been playing though the Dragonborn DLC on my current character and for whatever reason none of the sea around Solstheim seems to count as water. That makes finding a good bathing spot a bit tricky at times. There's probably not a lot you can do about it but I thought I would mention it. I know you've got custom detection for the marshes near Morthal and that it is possible to detect if DLC is installed so it might be possible though.
Schrodinger's Trap Posted August 7, 2013 Author Posted August 7, 2013 One thing I've recently found which is a bit inconvenient, although not your fault. I've been playing though the Dragonborn DLC on my current character and for whatever reason none of the sea around Solstheim seems to count as water. That makes finding a good bathing spot a bit tricky at times. There's probably not a lot you can do about it but I thought I would mention it. I know you've got custom detection for the marshes near Morthal and that it is possible to detect if DLC is installed so it might be possible though. Yeah. I haven't touched the dlcs yet. Since, you've mentioned it now I'll fix it in the next version. Now, what will be in the next version: RND integration, which is already halfway done at the time I posted this. Allowing relieving yourself while indoors. Togglable. Bathing removes Sexlab's semen effects. Bathing removes Bloody Facials blood effects. Dragonborn fixes.
Dragonjoe69 Posted August 7, 2013 Posted August 7, 2013 i guess you have a water replacer mod installed, like PureWaters or W.A.T.E.R. PureWaters Fix if bathing works, you'll be asked wich of the soaps you carry to use, but as bathing is not working for you, no message pops up. Hmmm... I not sure which one made it work but I installed Northerhn Bathouses and unninstalled W.A.T.E.R, anyway thaks for the advice. Also I figured out the about the soap the game asked me which soap I would like to use It's a shame about the WATER because I love to see the waves I've been using this mod with W.A.T.E.R installed with no problems(took a bath in the waves ), I did have the animations break the same as your description while using beta 4, still not sure what caused it exactly but I installed the brawl bug patch and uninstalled the realistic needs and diseases mod when the animations stopped working. The issue fixed itself when I upgraded to beta5(did this with the clean save/reinstall method) It may have been a load order issue between the brawl bugs patch and this mod as after reinstalling private needs was placed after brawl bugs in the order. Currently using beta6 with no issues
Dragonjoe69 Posted August 7, 2013 Posted August 7, 2013 I have a question, I'm currently using two player home mods that have toilets in the bathrooms unfortunately they don't trigger the animation for this mod, is there a way to have them work and if so how would I go about it?
Buddy16 Posted August 7, 2013 Posted August 7, 2013 I have a problem with the pee. when my character starts peeing i only see the puddle on the floor but no peeing. I think i know what my problem is i use a new enb "Project Enb" but i don't know what i should change to see my character pee again. before i use that enb i saw my character peeing
Sensual Nautilus Posted August 8, 2013 Posted August 8, 2013 I have a problem with the pee. when my character starts peeing i only see the puddle on the floor but no peeing. I think i know what my problem is i use a new enb "Project Enb" but i don't know what i should change to see my character pee again. before i use that enb i saw my character peeing Are you sure you installed the correct Zaz animation pack and done so in a correct manner? ENB's should not affect the visibility of the effect.
Schrodinger's Trap Posted August 8, 2013 Author Posted August 8, 2013 I have a problem with the pee. when my character starts peeing i only see the puddle on the floor but no peeing. I think i know what my problem is i use a new enb "Project Enb" but i don't know what i should change to see my character pee again. before i use that enb i saw my character peeing I'm assuming the animation plays for your character, but the pee stream is invisible sometimes. Enb does do that sometimes. Unfortunately I've no clue how to fix it. I have a question, I'm currently using two player home mods that have toilets in the bathrooms unfortunately they don't trigger the animation for this mod, is there a way to have them work and if so how would I go about it? If you can give me the link to the mod, I'll see what I can do. i guess you have a water replacer mod installed, like PureWaters or W.A.T.E.R. PureWaters Fix if bathing works, you'll be asked wich of the soaps you carry to use, but as bathing is not working for you, no message pops up. Hmmm... I not sure which one made it work but I installed Northerhn Bathouses and unninstalled W.A.T.E.R, anyway thaks for the advice. Also I figured out the about the soap the game asked me which soap I would like to use It's a shame about the WATER because I love to see the waves I've been using this mod with W.A.T.E.R installed with no problems(took a bath in the waves ), I did have the animations break the same as your description while using beta 4, still not sure what caused it exactly but I installed the brawl bug patch and uninstalled the realistic needs and diseases mod when the animations stopped working. The issue fixed itself when I upgraded to beta5(did this with the clean save/reinstall method) It may have been a load order issue between the brawl bugs patch and this mod as after reinstalling private needs was placed after brawl bugs in the order. Currently using beta6 with no issues As longs as you have a realistic needs and diseases' water patch then my mod should work fine. Brawl bugs patch probably has nothing to do with it.
Dragonjoe69 Posted August 8, 2013 Posted August 8, 2013 I have a problem with the pee. when my character starts peeing i only see the puddle on the floor but no peeing. I think i know what my problem is i use a new enb "Project Enb" but i don't know what i should change to see my character pee again. before i use that enb i saw my character peeing I'm assuming the animation plays for your character, but the pee stream is invisible sometimes. Enb does do that sometimes. Unfortunately I've no clue how to fix it. I have a question, I'm currently using two player home mods that have toilets in the bathrooms unfortunately they don't trigger the animation for this mod, is there a way to have them work and if so how would I go about it? If you can give me the link to the mod, I'll see what I can do. i guess you have a water replacer mod installed, like PureWaters or W.A.T.E.R. PureWaters Fix if bathing works, you'll be asked wich of the soaps you carry to use, but as bathing is not working for you, no message pops up. Hmmm... I not sure which one made it work but I installed Northerhn Bathouses and unninstalled W.A.T.E.R, anyway thaks for the advice. Also I figured out the about the soap the game asked me which soap I would like to use It's a shame about the WATER because I love to see the waves I've been using this mod with W.A.T.E.R installed with no problems(took a bath in the waves ), I did have the animations break the same as your description while using beta 4, still not sure what caused it exactly but I installed the brawl bug patch and uninstalled the realistic needs and diseases mod when the animations stopped working. The issue fixed itself when I upgraded to beta5(did this with the clean save/reinstall method) It may have been a load order issue between the brawl bugs patch and this mod as after reinstalling private needs was placed after brawl bugs in the order. Currently using beta6 with no issues As longs as you have a realistic needs and diseases' water patch then my mod should work fine. Brawl bugs patch probably has nothing to do with it. I uninstalled the realistic needs mod including the patch, It's been working without it, it's possible I may have latent scripts stuck in the save but I uninstalled with the mod using the deactivate option in the mcm and ran the clear invalid registrations command witch came up clean
Dragonjoe69 Posted August 8, 2013 Posted August 8, 2013 @richard19849706 the two houses are hill house and levelers tower, both available on nexus, a note on a couple of homes with compatible baths, hill house has a shower with hot and cold running water that works with this mod, and levelers tower has a hot tub that works also(there is a shower also but non functioning) , last but not least is shezries breeze home mod that recently added a bath to the basement add on
NikonSnow Posted August 8, 2013 Posted August 8, 2013 Will RND be absolutely required in the next version? I have actually switched to another needs mod. http://skyrim.nexusmods.com/mods/36898/?
Schrodinger's Trap Posted August 9, 2013 Author Posted August 9, 2013 Will RND be absolutely required in the next version? I have actually switched to another needs mod. http://skyrim.nexusmods.com/mods/36898/? No, it will be an addon optional esp, but it will be the only other needs mod that I will be integrating Private Needs to.
Dosh42 Posted August 9, 2013 Posted August 9, 2013 probably been suggest before, but if this worked with realistic needs it would be amazing, as in when you actually eat/drink it fills up bladder etc, that way it wouldnt be a set time period but more so based on what you consume.
Stncold Posted August 9, 2013 Posted August 9, 2013 Been trying the mod out and it's great, works really well. I'm concerned about these puddles and excrement though, seems like if there's a bunch of them just lying around all over Skyrim it could noticably increase save size over time and lead to potential bloat. Unless they go away after a couple of in-game days? Haven't tested it yet.
Guest Posted August 9, 2013 Posted August 9, 2013 Been trying the mod out and it's great, works really well. I'm concerned about these puddles and excrement though, seems like if there's a bunch of them just lying around all over Skyrim it could noticably increase save size over time and lead to potential bloat. Unless they go away after a couple of in-game days? Haven't tested it yet. Actually this is good question. Do they disappear after a while? Edit: oh and as feedback this is a really solid mod, haven't encountered a single bug yet o.O.
IronMannequinMrkXXI Posted August 10, 2013 Posted August 10, 2013 Been trying the mod out and it's great, works really well. I'm concerned about these puddles and excrement though, seems like if there's a bunch of them just lying around all over Skyrim it could noticably increase save size over time and lead to potential bloat. Unless they go away after a couple of in-game days? Haven't tested it yet. Actually this is good question. Do they disappear after a while? Edit: oh and as feedback this is a really solid mod, haven't encountered a single bug yet o.O. I was wondering this as well. I know puddles disappear, but to be safe about the excrement I just mark it for delete in console commands after the deed is done.
Schrodinger's Trap Posted August 10, 2013 Author Posted August 10, 2013 Since. the excrement are considered pickup-able objects. I think they get removed when the cell gets recycled. Like when you drop an item from your inventory and after a few game days, it disappears. Though, in all seriousness, I haven't really tested it. I know when the excrement used to be statics, it would not disappear.
Zukzukarr Posted August 10, 2013 Posted August 10, 2013 There is a mod view video about this mod http://www.youtube.com/watch?v=FaKcdh4fD-4
Velerion Posted August 10, 2013 Posted August 10, 2013 Since. the excrement are considered pickup-able objects. I think they get removed when the cell gets recycled. Like when you drop an item from your inventory and after a few game days, it disappears. Though, in all seriousness, I haven't really tested it. I know when the excrement used to be statics, it would not disappear. I know this may be ugly, but if they are pickable, maybe they should be useable as an alchemy-integrient to brew poisons or *yuck* brew potions with it.
Schrodinger's Trap Posted August 11, 2013 Author Posted August 11, 2013 Since. the excrement are considered pickup-able objects. I think they get removed when the cell gets recycled. Like when you drop an item from your inventory and after a few game days, it disappears. Though, in all seriousness, I haven't really tested it. I know when the excrement used to be statics, it would not disappear. I know this may be ugly, but if they are pickable, maybe they should be useable as an alchemy-integrient to brew poisons or *yuck* brew potions with it. They are, unless I made some sort of a mistake. They have the same alchemical properties as nightshade.
koyori Posted August 11, 2013 Posted August 11, 2013 uh,I founded the defecation option about male animation selection is useless. Three of seletions are no animation when defecation. But female defecation and male/female urination animations is ok. Do I need to install some other mods? P.S. Sorry my engish is poor.
Schrodinger's Trap Posted August 11, 2013 Author Posted August 11, 2013 uh,I founded the defecation option about male animation selection is useless. Three of seletions are no animation when defecation. But female defecation and male/female urination animations is ok. Do I need to install some other mods? P.S. Sorry my engish is poor. I know, male animation slider currently includes three empty options. It will be changed later. Also, I have to apologize for the delay of the next update. I said a few days ago that RND integration was halfway done, but when I play tested it I realized that there were some major problems with how I was implementing it, so I had to redo almost everything related to RND. On the brighter side this new system should be more robust. I've just finished redoing the part involving non alcoholic-drinks and it seems to working quite well during play testing. Anyways, the current system works like this. Every time you drink, your bladder will fill up faster per hour. So say if you set your urine points per hour as 40 in the mcm menu, you will urine points per hour will now be 60 (the value you set + 20). For how long your bladder will fill up faster will depend on how much you drink. A normal drink will make your bladder fill up faster for 2 hours, a small drink 1, and a large drink 3. I've currently capped the maximum hours the effect will last for at 10 hours. These numbers are not set in stone and will probably be adjustable via mcm in the version after its initial version.
Guest Posted August 11, 2013 Posted August 11, 2013 H, great mod there and generally polished.I look forward to the follower re-implementation feature and the compatibility with RND.I want to report that with the latest TESVEdit i found 3 dirty edits.I cleaned them my self and seems to not have any downside to the fuctioning of the mod.Anyway just to give feedback.Also, where am i supposed to find shoaps?It seems that i can't find any.Am i supposed to buy them from shopkeepers?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now