Sensual Nautilus Posted August 1, 2013 Posted August 1, 2013 I have a question and sorry if its a dumb question and i didn't read all the post and may be i missed this, I read that bathhouse dependency removed so how can i use the bathing animation? Didn't check the mod, just installed going to check now..\ Ok no menu for private needs appeared in the mcm menu, also no message on the top left corner when loaded the game. Yes i used fnis after installing. edited: never mind menu appeared, Now just tell mehow to play the bathing animation? I am guessing when in the water? Bathing animation plays regardless of whether or not you have bathhouse or not. The two are separate and unrelated. Yeah but when does it start, the bathing animation, urination etc or should i say how does it start? I checked the option but nothing happens when i go in the water or not go as you said bathing animations plays regardless. Have you run FNIS?
Zaselim Posted August 1, 2013 Posted August 1, 2013 I have a question and sorry if its a dumb question and i didn't read all the post and may be i missed this, I read that bathhouse dependency removed so how can i use the bathing animation? Didn't check the mod, just installed going to check now..\ Ok no menu for private needs appeared in the mcm menu, also no message on the top left corner when loaded the game. Yes i used fnis after installing. edited: never mind menu appeared, Now just tell mehow to play the bathing animation? I am guessing when in the water? Bathing animation plays regardless of whether or not you have bathhouse or not. The two are separate and unrelated. Yeah but when does it start, the bathing animation, urination etc or should i say how does it start? I checked the option but nothing happens when i go in the water or not go as you said bathing animations plays regardless. Have you run FNIS? Yeah right after installing it, and this is my first time installing this mod.
Sensual Nautilus Posted August 1, 2013 Posted August 1, 2013 Have you run FNIS? Yeah right after installing it, and this is my first time installing this mod. That is truly bizarre. Not sure what would cause something like that. On another note, I haven't asked this question since my infant brother, but, Where Is The Poop?! lol Anyway, the mod uploaded appears to be lacking the new excrement
Schrodinger's Trap Posted August 1, 2013 Author Posted August 1, 2013 Have you run FNIS? Yeah right after installing it, and this is my first time installing this mod. That is truly bizarre. Not sure what would cause something like that. On another note, I haven't asked this question since my infant brother, but, Where Is The Poop?! lol Anyway, the mod uploaded appears to be lacking the new excrement Reuploaded and included the new excrement mesh. Sorry about that. Also, zaselim, are you using any custom race mods? I'm investigating the possibility of custom races affecting the animations.
CGi Posted August 1, 2013 Posted August 1, 2013 You cleaned up the BSA from the additional MCM translations, but forgot the loose files. But now to my little not-bathing kittie problem. i read thru your scripts and noticed, that i should see some messages. Well, i actually see none. None of the "People see me", "Not in battle", "Cant do it here", "is in marshes", "near Waterfall", "Soaps", "No need to bath" or any other messages. if i use the bathing power, the Ui goes away for a brief second (if sneaking, my toon get's up) and then: nothing. As before. i added soap using the console. No change. Strange thing is: Was working for my nord girl before, but stopped working after bathing once. it forces ThirdPerson, passes the function isMarshWater, disables the player controls and then goes straight to enable all player controls again. None of the 3 hardcoded slots (32, 33, 37) will be unequipped and nothing else in between Disable- and EnablePlayerControls happens. Only checked BathScript.psc. Where exactly does this work? Behind the BBLS it definitly doesn't and not in Whiterun nor in the sea near Riverwood. The isMarshWater function checks for 2 specific ranges of coordinates, i'm to lazy to figure out. Edit: What does "Unequip()" do? i found no such command in SKSE or the CK doc. Only "UnequipItem" and "UnequipItemEx".
Schrodinger's Trap Posted August 1, 2013 Author Posted August 1, 2013 You cleaned up the BSA from the additional MCM translations, but forgot the loose files. But now to my little not-bathing kittie problem. i read thru your scripts and noticed, that i should see some messages. Well, i actually see none. None of the "People see me", "Not in battle", "Cant do it here", "is in marshes", "near Waterfall", "Soaps", "No need to bath" or any other messages. if i use the bathing power, the Ui goes away for a brief second (if sneaking, my toon get's up) and then: nothing. As before. i added soap using the console. No change. Strange thing is: Was working for my nord girl before, but stopped working after bathing once. it forces ThirdPerson, passes the function isMarshWater, disables the player controls and then goes straight to enable all player controls again. None of the 3 hardcoded slots (32, 33, 37) will be unequipped and nothing else in between Disable- and EnablePlayerControls happens. Only checked BathScript.psc. Where exactly does this work? Behind the BBLS it definitly doesn't and not in Whiterun nor in the sea near Riverwood. The isMarshWater function checks for 2 specific ranges of coordinates, i'm to lazy to figure out. Edit: What does "Unequip()" do? i found no such command in SKSE or the CK doc. Only "UnequipItem" and "UnequipItemEx". Reuploaded again... Aside from the debug bathing messages, the messages "People can see.", "Can't do that in battle" and "Can't do that here" are messages in Ck and not in the script. It's quite weird that you are getting these problems. Have you checked whether or not you have script files in your data/scripts folder? If not are you using any custom race or mod that edits your current race. isMarshWater checks for two overlapping sections of land around Morthal. They should not affect your ability to take a bath. They only make it so that you can't get the very clean status after taking a bath. Unequip() is a custom function that I created to handle the unequiping before bathing. It's a bit confusing I know. If you scroll down the script you'll something like function Unequip() ---some code here--- endfunction that shows you what it does. If anyone else is getting this problem please let me know. I'm hoping this isn't a wide spread problem.
EVECHARM Posted August 1, 2013 Posted August 1, 2013 Ah I had the problem before, Your probably still just running the vanllia animations zaselim. open the console and type player.playidle zazapcao101 if it doesn't play that you have an error or something installing fnis.
Charly500 Posted August 1, 2013 Posted August 1, 2013 I think this is a great idea and really want to use it but I can't get the mod to work! I've tried removing everything in the load order apart from PN but it CTDs before the main menu. I've re-downloaded the file twice and I've made sure I have all the requirements... I've run FNIS and made sure there is no PCEA. Am I missing something here??
CGi Posted August 1, 2013 Posted August 1, 2013 Aside from the debug bathing messages, the messages "People can see.", "Can't do that in battle" and "Can't do that here" are messages in Ck and not in the script. Sorry. Forgot to mention, that i changed those, to print a message on screen, to see how far the script runs. It's quite weird that you are getting these problems. Have you checked whether or not you have script files in your data/scripts folder? If not are you using any custom race or mod that edits your current race. All scripts are in place and no mods that alter races other then in appearance. But the strange thing is, that it never worked for my Khajiit char, but for my Nord ... only once, but it worked. Everything else works like a charm. All those different urinate and defecate animations.Just the bathing never triggers and i can't see why the script skips. Unequip() is a custom function that I created to handle the unequiping before bathing. It's a bit confusing I know. If you scroll down the script you'll something like function Unequip() ---some code here--- endfunction that shows you what it does. Deary me! i must be blind. ^^ Here my loadorder, in case someone knows of mods that can cause this: 00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 HearthFires.esm04 Dragonborn.esm05 ApachiiHair.esm06 Skyrim Project Optimization - Full Version.esm07 Alicia.esm08 AP Skyrim.esm09 BBLuxurySuite.esm0A ClimatesOfTamriel.esm0B Lanterns Of Skyrim - All In One - Main.esm0C moonpath.esm0D SexiS.esm0E SPIKE.esm0F paradise_halls.esm10 ZaZAnimationPack.esm11 SexLab.esm [Version 1.14]12 Skyrim - Director's Cut.esp [Version 3.0]13 Malachit zu Vulkanglas.esp14 Brawl Bugs CE.esp15 Unofficial Skyrim Patch.esp [Version 1.3.3b]16 Unofficial DLC Patches Merged.esp17 Unofficial High Resolution Patch.esp [Version 1.1.2]18 Weapons & Armor Fixes_Remade.esp19 Chesko_Frostfall.esp1A Better Dynamic Snow.esp1B Rainbows.esp1C BWS.esp1D Clanking Armor.esp1E ClimatesOfTamriel-Sound.esp1F IHSS.esp20 Improved Combat Sounds v2.2.esp21 randomthunder.esp22 Thundering Shouts.esp23 mintylightningmod.esp24 StaticMeshImprovementMod Merged.esp25 TradeBarter.esp26 83Willows_101BUGS_V4_HighRes.esp27 BLESSINGS - Altar Descriptions.esp28 Bring Out Your Dead.esp [Version 1.2]++ CalienteVanillaArmorTweaks.esp29 Chesko_WearableLantern Merged.esp2A ClamsDropPearls.esp2B Disease_Descriptions Merged.esp2C DungeonQuestAwareness.esp2D fFastTravelSpeedMult_4.esp [Version 1.0]2E JK Crafting Breakdown Merged.esp2F Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp30 UnlimitedBookshelves.esp31 Book Covers Skyrim.esp32 Book Covers Hearthfire.esp33 Book Covers Dawnguard.esp34 manny Lantern Caretakers.esp35 Moss Rocks.esp36 Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp37 ORM-Arvak.esp38 PilgrimsDelight.esp39 Point The Way.esp [Version 1.0.1a]3A RabbitsPlus.esp3B Radiant and Unique Potions and Poisons v2.0 non glow.esp3C RealShelter.esp3D Riverwood smelter.esp3E ShootingStars.esp3F Skyrim Immersive Creatures.esp [Version v6.1]40 Skyrim Immersive Creatures - DLC2.esp [Version v6.1]41 mslZaZArachnophobia.esp42 SkyrimImprovedPuddles-DG-HF-DB.esp [Version 1.1]++ Traps Make Noise.esp43 Convenient Horses.esp44 Destructible_bottles.esp45 Auto Unequip Ammo.esp46 Footprints Merged.esp47 RaceMenu.esp48 RaceMenuPlugin.esp49 RaceMenuOverlays.esp4A WetandCold.esp4B WetandCold - Ashes.esp4C SkyUI.esp4D iHUD.esp4E ArgonianMercArmor.esp4F Cloaks of Skyrim + Winter is coming Merged.esp50 DaedricCorset.esp51 DreamBurrowsRegalAssassin.esp52 Elemental Staves.esp53 ExplosiveBoltsVisualized.esp54 Glass Variants.esp55 hothtrooper44_ArmorCompilation.esp56 imp_helm.esp57 imp_helm_imp.esp58 imp_helm_dawn.esp59 MarshArmor.esp5A LeftHandRings Merged.esp5B NewmNecklaces2.esp5C Bad Dog.esp5D PIVariety.esp5E Really Radiant Raiment.esp5F royal_daedric.esp60 Armors Merged.esp61 TorchArrow-Dawnguard.esp62 Unique Uniques.esp [Version 1.4]63 SexToys Merged.esp64 Skyrim_Strap_Ons.esp65 wop-enema.esp66 Dr_Bandolier.esp67 mjhCulturalDiversity Merged.esp68 mjhCulturalDiversity - Khajiit Clothes Wet and Cold.esp69 Smithing Perks Overhaul_Remade.esp6A Complete Crafting Overhaul.esp6B no-helmet armor perk fix.esp6C BBLuxurySuite AddOns Merged.esp6D Gildergreen Regrown.esp [Version 1.2.5]6E HearthfireMultiKid.esp6F moonpath_questdata.esp70 Run For Your Lives.esp [Version 1.2.2]71 When Vampires Attack.esp [Version 1.0.3]72 ShezriesHFKitchen Merged.esp73 SkyrimChimneysRW.esp74 The Paarthurnax Dilemma.esp [Version 1.2.4]75 Wyrmstooth.esp [Version 1.8]76 SkyrimCoinReplacer.esp77 Acquisitive Soul Gems.esp78 AchieveThat.esp79 Appropriately Attired Jarls Redux.esp7A BlockSparkles.esp7B Connys Improved Hearthfire.esp7C MorrowindImports.esp7D Distant DetailHF.esp7E DiversePriests Merged.esp7F dynamic fires.esp80 guard dialogue overhaul.esp81 Immersive Weapons.esp82 Lenhador.esp83 Marriable Serana Merged.esp84 masser Size x0.5.esp85 More Salt Please Merged.esp86 dD-No Twitching Dragon Death Animation.esp87 NonEssentialChildren.esp88 NudeYngvildSpirits.esp89 dD - Enhanced Blood Merged.esp8A TheChoiceIsYours.esp8B TheChoiceIsYours_Dawnguard.esp8C Thieves Guild Requirements.esp8D Waterbreathing Breathless Emerge.esp8E aMidianborn_Skyforge_Weapons.esp8F WeaponsArmorFixes_MultiMod_VanillaPatch.esp90 skyforgedWeapons.esp91 Unique Region Names - Dragonborn.esp [Version 1.1]92 Helgen Reborn.esp [Version 104]93 MzarkWonders.esp94 AIMP - Antz in my Pantz.esp95 Chesko_Step418_SN.esp96 EnhancedLightsandFX Merged.esp97 Realistic Lighting Overhaul Merged.esp98 ClimatesOfTamriel DLC Patches Merged.esp99 Unique Region Names - Dragonborn COT Patch.esp9A Predator Vision.esp9B conjure_chest.esp9C BFSEffects.esp9D DeadlySpellImpacts.esp9E FNISspells.esp9F LockpickingOverhaul4.espA0 Dual Wield Parrying_SKSE.espA1 DragonFastTravelRedone.espA2 DragonCombatOverhaulDragonborn.espA3 The Dance of Death - Ultimate Edition.espA4 Enhanced Soul Trap.espA5 dD-No Spinning Death Animation.espA6 HeartBreaker.esp [Version 1.11]A7 Beards.espA8 Brows.espA9 paradise_halls AddOns Merged.espAA Private Needs.espAB zzEstrus.espAC Estrus Chaurus Merged.espAD ZaZAnimationPackConfig.espAE xazPrisonOverhaul.espAF SexLab Vanilla Voices.espB0 SexLabZaZAnimations.espB1 sanguinesDebauchery.espB2 SDpatch - dawnguard.espB3 SDpatch - dragonborn.espB4 SDpatch - frostfall.espB5 SexLabWorkingGirl.espB6 SexLab Theft and Seduction.espB7 SexLab Horny Followers.espB8 LoversComfort.espB9 LoversHook.espBA MF_RadiantProstitution.espBB SexLab Solutions.espBC SexLabDefeat.espBD SexLab Submit.espBE SexLab_Paycrime.espBF SexLab Romance.espC0 SexLab Dangerously Nude.espC1 SPTConsistentOlderPeople.esp [Version 1.4]C2 SMSkyrim.esp [Version 3.1]C3 SMSkyrim - Dragonborn.esp [Version 1.0]C4 Alicia.espC5 Khajiit Children Merged.espC6 Follower Trap Safety.espC7 EMCompViljaSkyrim Merged.esp++ moveitLWT.espC8 Basvanbeu MuscleTextureChanger with Navetsea set.espC9 dD - Realistic Ragdoll Force - Realistic.espCA DawnguardRuneWeaponsFXSReplacer.espCB Purewaters Merged.espCC Blacksmithforge water fix Merged.espCD SPTConsistentOlderPeopleCompatability.espCE DiversePriests_ConsistentOlderPeoplePatch.espCF Unique Region Names.esp [Version 5]D0 MergedPatch.espD1 Bashed Patch, 0.esp Edit: Oh, and you included the additional MCM translation files in the BSA again. What's going on? ^^ i guess, you wanted to exclude the interface folder from the BSA and keep them as loose files? just guessing from the fact, that the interface folder in the BSA does not hold the PN MCM translation files anymore.
CGi Posted August 1, 2013 Posted August 1, 2013 For anyone who's interessted, in having the mod completly in german, not only the MCM menu. Just extract into the games data folder and replace the TXT and ESP file, when prompted. i made the the ESP use StringFiles, like the Bethesda DLCs.So ya, the ESP needs to be replaced as i had to edit it, to make it use StringFiles. The attached archive comes with the original english MCM file and the german one.Contains the original english ESP text and the german one. Both read from the string files, so everyone can use this one.Especially interessting for other translators, as the ESP don't has to be touched at all. Just translate the string files. Saves richard from having to release multiple plugins, for different languages ... i hope. This upload is based on version 2.0 beta5. Not meant to be used with later versions of this mod. Private Needs (English and German thru StringFile support).7Z
EVECHARM Posted August 1, 2013 Posted August 1, 2013 Ah you have both the mess dropping from the plugin and the normal one now that appears when your done. should it be one or the other?
Zaselim Posted August 1, 2013 Posted August 1, 2013 Have you run FNIS? Yeah right after installing it, and this is my first time installing this mod. That is truly bizarre. Not sure what would cause something like that. On another note, I haven't asked this question since my infant brother, but, Where Is The Poop?! lol Anyway, the mod uploaded appears to be lacking the new excrement Reuploaded and included the new excrement mesh. Sorry about that. Also, zaselim, are you using any custom race mods? I'm investigating the possibility of custom races affecting the animations. No sir i am using Imperial Race. When i load the game after installing and using fnis, the msg didn't appear on the top left of the screen and not in the menu, Then i used animation clean registry option in sex lab then exit the menu but msg didn't appear again but when i went the mcm menu private needs menu was there. When i check one option then i couldn't checked other i had to exit the menu and go back in again to select the option. After i checked the options and exit the meni the msg appeared on the top left screen like bowl name and for shit option and the bathing option that starts with H letter appeared. But if it suppose to animate right after selecting in the menu then it doesn't
magnusx Posted August 1, 2013 Posted August 1, 2013 I have an issue, the defecation is not triggered if you urinated before, no message, no window, just a second of inmovility and then nothing, but if you await until both be ready to discharge, the animation and the defecate/urinate is played and discharged, i made tests quiting the game thinking it was a delayed script, loading and reloading saves to check the issue and repeating the results, somthing about the retalation between urinate and defecate is not ok.
RockMic Posted August 1, 2013 Posted August 1, 2013 I think I understand richard19840706 changed the ID so if you overlap the translations saved is a mess. I have to re-translate the plugin from scratch.
CGi Posted August 1, 2013 Posted August 1, 2013 Could be. As of the release of Beta4, i remade the translation from scratch and beta5 is compatible to my beta4 translation.
cyberiada Posted August 1, 2013 Posted August 1, 2013 the txt file PrivateNeeds_POLISH.txt translated into Polish and failed toWho can help me?
Melegant Posted August 1, 2013 Posted August 1, 2013 I have an issue, the defecation is not triggered if you urinated before, no message, no window, just a second of inmovility and then nothing, but if you await until both be ready to discharge, the animation and the defecate/urinate is played and discharged, i made tests quiting the game thinking it was a delayed script, loading and reloading saves to check the issue and repeating the results, somthing about the retalation between urinate and defecate is not ok. Yeah the exact same thing would happen to me... I wanted to be able to urinate, then defecate separately at another time, but it would seem that's not possible. It forces you to do both simultaneously... :'( Don't know if it's a glitch, or intentional.
RockMic Posted August 1, 2013 Posted August 1, 2013 Hello cyberiada What do you use to translate MCM Heck I had a trduzione rescue old and I used that instead of the new one. One thing is I who send around with horns too long, sometimes I have trouble getting out.
Schrodinger's Trap Posted August 1, 2013 Author Posted August 1, 2013 @CGi and zaselim Are you using any custom skeleton_female.nif or skeletonbeast_female.nif files or are you using the default Bethesda ones? I have an issue, the defecation is not triggered if you urinated before, no message, no window, just a second of inmovility and then nothing, but if you await until both be ready to discharge, the animation and the defecate/urinate is played and discharged, i made tests quiting the game thinking it was a delayed script, loading and reloading saves to check the issue and repeating the results, somthing about the retalation between urinate and defecate is not ok. Yeah the exact same thing would happen to me... I wanted to be able to urinate, then defecate separately at another time, but it would seem that's not possible. It forces you to do both simultaneously... :'( Don't know if it's a glitch, or intentional. I guess I forgot about that part sorry. I'll fix it soon.
WaxenFigure Posted August 1, 2013 Posted August 1, 2013 Besides that: My kittie still can't bath. Beta5 didn't help at this. Bathing my nord char works just fine. Just my kittie refuses. i would take a look at the scripts my self, but i can't due to <insert_wonky_excuse_here>. Silly CGi. Cats hate water. A tongue grooming animation would be ideal, don't you think? Housecats hate water, tigers love to play in the water though. Most of the other big cats are ambivalent toward water.
CGi Posted August 1, 2013 Posted August 1, 2013 @CGi and zaselim Are you using any custom skeleton_female.nif or skeletonbeast_female.nif files or are you using the default Bethesda ones? i'm using XP32 V1.81, as it's needed for most stuff, here on LL. the txt file PrivateNeeds_POLISH.txt translated into Polish and failed to Who can help me? Where did you save the file and is your base game polish? i don't know how SKSE determins what language to use. The system or the game, but if it's the game, it needs to be set to polish, to work. Housecats hate water, tigers love to play in the water though. Most of the other big cats are ambivalent toward water. Explains why my not so housy cat liked to play with the turned on garden spinkler. And he liked to roll around in the wet grass, in the backgarden. Poor one-eyed Christian (his name, not the church). RiP...
Schrodinger's Trap Posted August 2, 2013 Author Posted August 2, 2013 @CGi and zaselim Are you using any custom skeleton_female.nif or skeletonbeast_female.nif files or are you using the default Bethesda ones? i'm using XP32 V1.81, as it's needed for most stuff, here on LL. Try typing "player.playidle bathinganimation" and see if the animation plays.
CGi Posted August 2, 2013 Posted August 2, 2013 Tryed before and just tryed again (as i changed some stuff) and it still plays.Problem is still, that the bathingscript skips a whole block in the script, not executing the undressing, not the bathing, nor the rest between the first disable- and enableplayercontrols.
Zaselim Posted August 2, 2013 Posted August 2, 2013 @CGi and zaselim Are you using any custom skeleton_female.nif or skeletonbeast_female.nif files or are you using the default Bethesda ones? i'm using XP32 V1.81, as it's needed for most stuff, here on LL. Try typing "player.playidle bathinganimation" and see if the animation plays. Yeah i also use xp1.81, and yes it plays by the playidle command i also activated the soap option but no soap appeared when i used the playidle command for bathing..My all zaz animation workds fine..I also didn't see that i'll be having a spell when i load the game after installing the mod, and no msg appeared on top left and i think it does when you load the game after installing. I cheked by help private and saw that there's spell to check private needs. added it and now by using it, it shows that have bowls are empty. Exactly when does the player feel the need to go..
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