GEMont Posted July 30, 2013 Posted July 30, 2013 Excellent mod all round. Thank you. Problems: 1.If Urinate/Defecate anim is triggered automatically while Forge/EnchantTable/AlchemyTable anims are running, keyboard/mouse is locked out and game must be force-quit. Solution: Defecate/Urinate prior to using anything that runs an animation on the PC, to prevent auto-initiation of evacuation anims due to over-full bladder/bowels. 2.Disable Private Need selection in MCM disables ability to re-enable control over Urinate/Defecate, but does NOT actually disable either. All consequences of overfull bladder/bowel will continue to affect the player as there is no longer any way to initiate eveacuation as the hotkeys are disabled. You will however defecate/urinate when overfull automatically after this is selcted. If you have set the constipation selection prior to selecting Disable Private Needs, you will likely be stuck with the consequent penalties permanently, although laxative potions might work - untested. Solution: Do NOT click on the Disable Private Needs selection. (This selection should be removed or made workable.) 3.The Hygiene (bathing) portion of the mod appears to work, but even immdediately after bathing, all guard/civilian comments suggest the smell remains. It also appears as though this selection disables almost all other passerby dialogue, save comments to do with your body odor, as its the only thing anyone talks about once the Hygiene system is initiated.. Solution: Do not run Hygiene unless you don't mind everyone noting that you smell as though you spent the day tending your dogs. On the other hand, the utter lack of all of the other inane and pointless dialogue by the general rabble is quite pleasant. NOTE: There are currently 38 pages of posts and while I did skim through and see that others had had these problems, I noted no solutions posted. If a fix is available, please advise. I'd also like to apologise for posting my original message as a revue - new to this site and could not find the support button. Suggestions: 1.As we are not all modders, could the Node Slots be labelled with their appropriate garments / bodyparts, rather than numbers, for disrobing selctions - (does there happen to be a graphic body map or text-list somewhere that shows all the various nodes and their coresponding bodyparts that we non-modders could view?????) 2.Add a "Make Fertilizer" option to one of the "CookingPot / Smelter / Forge" units in order to create a lucrative use for droppings, by selling the resulting fertilizer to towns via the Jarl, and/or to individual farmers. Along the same vein, add mined Sulfur mineral ingredient to game to mix with processed Feces/Urine and powdered Charcoal to allow manufacture of black powder explosive. This would quickly strip the land of gatherable animal droppings methinks..... Great work. Puts a final touch on immersion for sure. My sincere thanks for all your work and to all those who have asisted in making this mod.
Schrodinger's Trap Posted July 30, 2013 Author Posted July 30, 2013 Excellent mod all round. Thank you. Problems: 1.If Urinate/Defecate anim is triggered automatically while Forge/EnchantTable/AlchemyTable anims are running, keyboard/mouse is locked out and game must be force-quit. Solution: Defecate/Urinate prior to using anything that runs an animation on the PC, to prevent auto-initiation of evacuation anims due to over-full bladder/bowels. 2.Disable Private Need selection in MCM disables ability to re-enable control over Urinate/Defecate, but does NOT actually disable either. All consequences of overfull bladder/bowel will continue to affect the player as there is no longer any way to initiate eveacuation as the hotkeys are disabled. You will however defecate/urinate when overfull automatically after this is selcted. If you have set the constipation selection prior to selecting Disable Private Needs, you will likely be stuck with the consequent penalties permanently, although laxative potions might work - untested. Solution: Do NOT click on the Disable Private Needs selection. (This selection should be removed or made workable.) 3.The Hygiene (bathing) portion of the mod appears to work, but even immdediately after bathing, all guard/civilian comments suggest the smell remains. It also appears as though this selection disables almost all other passerby dialogue, save comments to do with your body odor, as its the only thing anyone talks about once the Hygiene system is initiated.. Solution: Do not run Hygiene unless you don't mind everyone noting that you smell as though you spent the day tending your dogs. On the other hand, the utter lack of all of the other inane and pointless dialogue by the general rabble is quite pleasant. NOTE: There are currently 38 pages of posts and while I did skim through and see that others had had these problems, I noted no solutions posted. If a fix is available, please advise. I'd also like to apologise for posting my original message as a revue - new to this site and could not find the support button. Suggestions: 1.As we are not all modders, could the Node Slots be labelled with their appropriate garments / bodyparts, rather than numbers, for disrobing selctions - (does there happen to be a graphic body map or text-list somewhere that shows all the various nodes and their coresponding bodyparts that we non-modders could view?????) 2.Add a "Make Fertilizer" option to one of the "CookingPot / Smelter / Forge" units in order to create a lucrative use for droppings, by selling the resulting fertilizer to towns via the Jarl, and/or to individual farmers. Along the same vein, add mined Sulfur mineral ingredient to game to mix with processed Feces/Urine and powdered Charcoal to allow manufacture of black powder explosive. This would quickly strip the land of gatherable animal droppings methinks..... Great work. Puts a final touch on immersion for sure. My sincere thanks for all your work and to all those who have asisted in making this mod. 1: Yeah, I thought fixed it, but it turns out I didn't. I've just refixed it right before I made this post, so it won't happen in the next version. 2: Enable and disabling will return to toggles instead of the current method. Hopefully, it will make the menu a bit more robust 3: I haven't included any NPC comments regarding the player's hygiene status. If you are getting npc comments like "You smell like wet dog" or "Your breath smells horrible". Then you either are a werewolf or have been one or you have Namira's rings on. 1: I'll label the node slots in the next version. 2: I'll consider making the droppings as fertilizers to sell to farmers, but since I don't plan on integrating this mod to any weapon mods. I won't implement the ability to manufacture gunpowder from droppings.
EVECHARM Posted July 30, 2013 Posted July 30, 2013 Hehe first thanks for making the mod. Since I just got skyrim for free and decided what the hell mod since had it for the consoles first a while ago, this popped my mod cherry. it did break my install a few times, Kidding fins did ;p but glad and worth the chuckles having this up and running. Ah well since it looks like you caught all the errors already let me just add suggestions. 1. Soiling accidents also. Can't hold it forever. 2. Either keep the bathroom commands seperate if you have both bladder and bowel active, or just give access to all animations for both. You lose access to the 5 peeing animations when you active bowels and hmm face it most of them would work going #2 anyway. 3. Desperate animations. I know someone suggested changing the idle animation when you gotta go, but if not something like that, could trigger like a gesture action when you go up a level in desperation. 4. More flavor text and or abilty or faq telling us how to edit our own for the need to go to the bathroom lines. Not sure if you can write in 3 or so lines for each and it just randomly picks one or not but if you could, sure some users would love and help add more text lines to pop up in game 5. Maybe not stacking the stamnia decrease with having a full bladder and bowels, It's just very slow regain with both near full, but that may only be I shouldn't mess around having to go to the bathroom >.< Though maybe something like a base speed increase if you have to pee and a slowdown if you just have to do the other since you can be pretty fast looking for a place to pee in rl hehe. 6. Soiled clothing effects. Not sure if it's easy to just change like underware equip or something if the user has a accident or gets to dirty. Eh only suggesting to since I did come across another mod for just the clothing texture but it basically just overwrites the main files and well not user friendly at all >.< Modding BSA files are something i'll have to learn another day but hey maybe someone can do something better with them. https://omorashi.org/files/file/1350-panty-soiingwetting-pack/ No matter what tho keep messing with this mod lol
Pinute Posted July 30, 2013 Posted July 30, 2013 1.As we are not all modders, could the Node Slots be labelled with their appropriate garments / bodyparts, rather than numbers, for disrobing selctions - (does there happen to be a graphic body map or text-list somewhere that shows all the various nodes and their coresponding bodyparts that we non-modders could view?????) FYI, there's a 'consensus' use of the body part slots at http://www.creationkit.com/Biped_Object . Unfortunately not all mods that use slots above 44 conform exactly to those numbers so you'll probably still need to experiment a bit.
jaiden9 Posted July 30, 2013 Posted July 30, 2013 Here are some ideas just to throw them out. Whether anyone wants to do them or if they are possible or not doesn't matter: -NPCs should react to the acts. Urination or defecation around them should be treated with shock/disgust. If guards see it they should be fined for public urination/indecency. Wetting oneself should provoke laughter and or ridicule. -The wetting due to not being able to hold it should stop the player from moving, and switch the idle to an appropriate stance, maybe change the facial expression to shock. -Stained clothing (this one doesn't sound feasible, but worth mentioning) -Maybe not being able to hold excrement? -As mentioned before, desperation animations should play as the bladder increases. -Food and drink should affect the meters (mentioned before) -Add separate commands for urination and defecation. Keep the one for both. This is because the animation for urination is overridden by the animation for defecation, maybe the character wants to quickly relieve the bladder before finding a proper place to relieve the bowels? -Toilet paper and wiping to increase hygiene (mentioned before). Hehe first thanks for making the mod. Since I just got skyrim for free and decided what the hell mod since had it for the consoles first a while ago, this popped my mod cherry. it did break my install a few times, Kidding fins did ;p but glad and worth the chuckles having this up and running. Ah well since it looks like you caught all the errors already let me just add suggestions. 1. Soiling accidents also. Can't hold it forever. 2. Either keep the bathroom commands seperate if you have both bladder and bowel active, or just give access to all animations for both. You lose access to the 5 peeing animations when you active bowels and hmm face it most of them would work going #2 anyway. 3. Desperate animations. I know someone suggested changing the idle animation when you gotta go, but if not something like that, could trigger like a gesture action when you go up a level in desperation. 4. More flavor text and or abilty or faq telling us how to edit our own for the need to go to the bathroom lines. Not sure if you can write in 3 or so lines for each and it just randomly picks one or not but if you could, sure some users would love and help add more text lines to pop up in game 5. Maybe not stacking the stamnia decrease with having a full bladder and bowels, It's just very slow regain with both near full, but that may only be I shouldn't mess around having to go to the bathroom >.< Though maybe something like a base speed increase if you have to pee and a slowdown if you just have to do the other since you can be pretty fast looking for a place to pee in rl hehe. 6. Soiled clothing effects. Not sure if it's easy to just change like underware equip or something if the user has a accident or gets to dirty. Eh only suggesting to since I did come across another mod for just the clothing texture but it basically just overwrites the main files and well not user friendly at all >.< Modding BSA files are something i'll have to learn another day but hey maybe someone can do something better with them. https://omorashi.org/files/file/1350-panty-soiingwetting-pack/ No matter what tho keep messing with this mod lol Good suggestions, and nice link. I'm going to try to consolidate all the suggestions into one easy to read post: -------------------------------------------------------------------------------------------------------- -NPCs should react to the acts. Urination or defecation around them should be treated with shock/disgust. If guards see it they should be fined for public urination/indecency. Wetting oneself should provoke laughter and or ridicule. -The wetting due to not being able to hold it should stop the player from moving, and switch the idle to an appropriate stance, maybe change the facial expression to shock. -Stained clothing (this one doesn't sound feasible, but worth mentioning) Soiled clothing effects. Not sure if it's easy to just change like underware equip or something if the user has a accident or gets to dirty. Eh only suggesting to since I did come across another mod for just the clothing texture but it basically just overwrites the main files and well not user friendly at all >.< Modding BSA files are something i'll have to learn another day but hey maybe someone can do something better with them. https://omorashi.org/files/file/1350-panty-soiingwetting-pack/ -Maybe not being able to hold excrement? Soiling accidents also. Can't hold it forever. -Desperation animations should play as the bladder increases. Desperate animations. I know someone suggested changing the idle animation when you gotta go, but if not something like that, could trigger like a gesture action when you go up a level in desperation. -Food and drink should affect the meters -Add separate commands for urination and defecation. Keep the one for both. This is because the animation for urination is overridden by the animation for defecation, maybe the character wants to quickly relieve the bladder before finding a proper place to relieve the bowels? Either keep the bathroom commands seperate if you have both bladder and bowel active, or just give access to all animations for both. You lose access to the 5 peeing animations when you active bowels and hmm face it most of them would work going #2 anyway. -Toilet paper and wiping to increase hygiene -More flavor text and or abilty or faq telling us how to edit our own for the need to go to the bathroom lines. Not sure if you can write in 3 or so lines for each and it just randomly picks one or not but if you could, sure some users would love and help add more text lines to pop up in game -Maybe not stacking the stamnia decrease with having a full bladder and bowels, It's just very slow regain with both near full, but that may only be I shouldn't mess around having to go to the bathroom >.< Though maybe something like a base speed increase if you have to pee and a slowdown if you just have to do the other since you can be pretty fast looking for a place to pee in rl hehe. -As we are not all modders, could the Node Slots be labelled with their appropriate garments / bodyparts, rather than numbers, for disrobing selctions - (does there happen to be a graphic body map or text-list somewhere that shows all the various nodes and their coresponding bodyparts that we non-modders could view?????) -Add a "Make Fertilizer" option to one of the "CookingPot / Smelter / Forge" units in order to create a lucrative use for droppings, by selling the resulting fertilizer to towns via the Jarl, and/or to individual farmers. Along the same vein, add mined Sulfur mineral ingredient to game to mix with processed Feces/Urine and powdered Charcoal to allow manufacture of black powder explosive. This would quickly strip the land of gatherable animal droppings methinks..... Some more from me: -Voice sounds - moaning when desperate, perhaps crying when wetting, grunting when excreting, sigh of relief when peeing, etc -Bed wetting - this should be able to be toggled - if your bladder is high during sleeping has a percentage chance to wet the bed - this would only be flavour text I guess though unless you could implement Evecharm's soiled clothing link and/or be able to do the same for beds ... not sure how feasible that is. -If you need some kind of "trigger" to allow animations to be played, perhaps once you reach full bladder you start to lose stamina - about 1 point ever 2 seconds (this would mean that at default 100 stamina, it would take 200 seconds to empty, meaning just over 3 minutes to find a place to go) - which could allow stamina to represent the strength of the bladder. This means you could do an IF statement for "if stamina = 0 & leaking = true" in a sense. Again, I'm not sure how Skyrim mods work as I've never tried to do it. This is just a mechanic suggestion. -Pee during sex - now this is only for those into it, so it's quite a taboo subject - but I believe this should be a toggle as well. This could cause the bodies to take on a wet skin effect that I've seen in several texture mods, or maybe an alteration of the sperm effect from SexLab? -NPCs should also have a bladder/bowel meter - would be nice seeing desperate NPCs (if you can get the animation thing working) looking for a private spot to go. I assume this would require a lot of AI modding which sounds quite difficult.
Pamfolette Posted July 30, 2013 Posted July 30, 2013 Excellent mod all round. Thank you. Problems: 1.If Urinate/Defecate anim is triggered automatically while Forge/EnchantTable/AlchemyTable anims are running, keyboard/mouse is locked out and game must be force-quit. Solution: Defecate/Urinate prior to using anything that runs an animation on the PC, to prevent auto-initiation of evacuation anims due to over-full bladder/bowels. 2.Disable Private Need selection in MCM disables ability to re-enable control over Urinate/Defecate, but does NOT actually disable either. All consequences of overfull bladder/bowel will continue to affect the player as there is no longer any way to initiate eveacuation as the hotkeys are disabled. You will however defecate/urinate when overfull automatically after this is selcted. If you have set the constipation selection prior to selecting Disable Private Needs, you will likely be stuck with the consequent penalties permanently, although laxative potions might work - untested. Solution: Do NOT click on the Disable Private Needs selection. (This selection should be removed or made workable.) 3.The Hygiene (bathing) portion of the mod appears to work, but even immdediately after bathing, all guard/civilian comments suggest the smell remains. It also appears as though this selection disables almost all other passerby dialogue, save comments to do with your body odor, as its the only thing anyone talks about once the Hygiene system is initiated.. Solution: Do not run Hygiene unless you don't mind everyone noting that you smell as though you spent the day tending your dogs. On the other hand, the utter lack of all of the other inane and pointless dialogue by the general rabble is quite pleasant. NOTE: There are currently 38 pages of posts and while I did skim through and see that others had had these problems, I noted no solutions posted. If a fix is available, please advise. I'd also like to apologise for posting my original message as a revue - new to this site and could not find the support button. Suggestions: 1.As we are not all modders, could the Node Slots be labelled with their appropriate garments / bodyparts, rather than numbers, for disrobing selctions - (does there happen to be a graphic body map or text-list somewhere that shows all the various nodes and their coresponding bodyparts that we non-modders could view?????) 2.Add a "Make Fertilizer" option to one of the "CookingPot / Smelter / Forge" units in order to create a lucrative use for droppings, by selling the resulting fertilizer to towns via the Jarl, and/or to individual farmers. Along the same vein, add mined Sulfur mineral ingredient to game to mix with processed Feces/Urine and powdered Charcoal to allow manufacture of black powder explosive. This would quickly strip the land of gatherable animal droppings methinks..... Great work. Puts a final touch on immersion for sure. My sincere thanks for all your work and to all those who have asisted in making this mod. 1: Yeah, I thought fixed it, but it turns out I didn't. I've just refixed it right before I made this post, so it won't happen in the next version. 2: Enable and disabling will return to toggles instead of the current method. Hopefully, it will make the menu a bit more robust 3: I haven't included any NPC comments regarding the player's hygiene status. If you are getting npc comments like "You smell like wet dog" or "Your breath smells horrible". Then you either are a werewolf or have been one or you have Namira's rings on. 1: I'll label the node slots in the next version. 2: I'll consider making the droppings as fertilizers to sell to farmers, but since I don't plan on integrating this mod to any weapon mods. I won't implement the ability to manufacture gunpowder from droppings. Hi, about labelling the nodes, I think it would be useful to leave the slot number close to the label. Bye
Funkcikle Posted July 30, 2013 Posted July 30, 2013 I was poking about and found this old chestnut on the nexus, http://skyrim.nexusmods.com/mods/24394/? body imperfect. Its basicaslly 4 different full body textures of varying degrees of covered-in-shit-ness. Would it not rock if those mudsmears and the normals and specular maps and whatnot could be extracted from those skins and applied as an overlay, like the cum textures in lexlab. To have a visual indicator along with the text message telling you to have a bath. I dunno, something to show your dirty, when your dirty, that would be great.
slayster Posted July 30, 2013 Posted July 30, 2013 I was poking about and found this old chestnut on the nexus, http://skyrim.nexusmods.com/mods/24394/? body imperfect. Its basicaslly 4 different full body textures of varying degrees of covered-in-shit-ness. Would it not rock if those mudsmears and the normals and specular maps and whatnot could be extracted from those skins and applied as an overlay, like the cum textures in lexlab. To have a visual indicator along with the text message telling you to have a bath. I dunno, something to show your dirty, when your dirty, that would be great. That sounds like an awesome idea to me. Related thoughts to cleanliness I've been meaning to mention. Taking a bath with Soap, Lavender Soap and Spriggan Sap Soap gives you the choice to select which to use but if I pick Spriggan Sap it uses Lavender instead. I've not found many merchants selling the soap. Is there going to be a way to craft it? I feel like hygiene could do with a few more messages. When you start to get a bit dirty you get the message "I'm pretty clean right now". That's great as a status (should probably be added to the check needs spell) but it doesn't really make you feel like you're getting dirty. If the script detects that the hygiene value has gone down then I think something like "I'm getting a bit sweaty" would be a bit more immersive. Phases that remind you the value is going down.
GEMont Posted July 30, 2013 Posted July 30, 2013 Yo richard19840706, Thanks for replying. "3: I haven't included any NPC comments regarding the player's hygiene status. If you are getting npc comments like "You smell like wet dog" or "Your breath smells horrible". Then you either are a werewolf or have been one or you have Namira's rings on." The comments are always about dogs, from both guards and civilians, but mostly guards. The comments are more along the lines of: "Have you been tending your dogs all night. You smell like a kennel." That is really wierd, because, turning Private Needs' Hygiene setting off, restores the normal idiotic dialogue and ends the "you smell bad" comments completely. I've never run any werewolf mods at all, and the current PC has not yet begun the Quest that leads to werewolf-dom, nor have I ever found anything remotely similar to a Namira's Rot Ring - not sure why anyone would wear such a thing actually.... so that is indeed a peculiar situation, as the altered dialogue appears to be directly linked to the Hygiene setting in Private Needs.. Could it have something to do with FNIS "behaviours" I wonder? I notice FNIS reads Private Needs during its execution, for the animations I assume. I'll have to test Hygiene again with a different character. Thanks.
GEMont Posted July 30, 2013 Posted July 30, 2013 Yo Pinute, "FYI, there's a 'consensus' use of the body part slots at http://www.creationk...om/Biped_Object" Thanks. I'll grab a copy if possible. Would be nice to know at least the general area, if not the exact bodypart / location.
GEMont Posted July 30, 2013 Posted July 30, 2013 Yo richard19840706, 1: Yeah, I thought fixed it, but it turns out I didn't. I've just refixed it right before I made this post, so it won't happen in the next version. Awesome. Thanks. Love the mod but this little game-breaker was a serious pain. It'll be nce to not rush through Forge / Enchanting / Alchemy anims once again. --- 2: Enable and disabling will return to toggles instead of the current method. Hopefully, it will make the menu a bit more robust Thanks again. I had to delete all saves for that PC made after clicking the Disable PN selection, as my poor PC would end up suddenly peeing on the floor of a bar while in a dialogue with the barkeep, or while I was in a shop trading off the latest booty, or when just walking down the street of a town. Not something that one can get used to easily. I had just turned on the "Constipation" selection to test the Laxative Potions before selecting DPN and while the PC had a permanent disability penanlty applied from plugged bowels, at least the constipation apparently prevented her from taking a dump during the above-mentioned situations. Eventually, after doing everything I could think of to try and fix the thing, I just deleted back to a save before selecting DPN. --- 1: I'll label the node slots in the next version. Great. Numbers AND names would serve both modders and non-modders. --- 2: I'll consider making the droppings as fertilizers to sell to farmers, but since I don't plan on integrating this mod to any weapon mods. I won't implement the ability to manufacture gunpowder from droppings. C'est la vie eh. Are the Smelting-made Manure Ingots and Forge-made Manure Warhammer added by the Manure Mod?? Might that authour be intertested in black powder production, I wonder ?? To be honest, I'm totally content with the mod as it is supposed to be right now - minus those little burps of course.... If you can get the few wee bugs mentioned above out of the mattress, methinks you'll have presented a perfect addition to the immersionization of Skyrim. Again, my sincere thanks for an excellent modification, and for the feces-load of labor you and others have done in making it available to us.
Schrodinger's Trap Posted July 31, 2013 Author Posted July 31, 2013 New file uploaded. I can't seem to remember all I that I've changed excepted that I return the enabling and disabling to toggles. The toggles are sticky for some reason, but they do work. I labeled the nodes and added some features by Pamfolette. I also included a proper translation txt file for anyone who wants to translate this mod. Thanks for all the suggestion. I'll see what I can do. RND integration coming up next.
CGi Posted July 31, 2013 Posted July 31, 2013 Maybe working bathing for my Khajiit kitten follows as well? Had to disable this feature, as all selling prices became negative.
Sensual Nautilus Posted July 31, 2013 Posted July 31, 2013 2: I'll consider making the droppings as fertilizers to sell to farmers, but since I don't plan on integrating this mod to any weapon mods. I won't implement the ability to manufacture gunpowder from droppings. The gunpowder idead seems a little too over the top anyway. I was kind hoping the droppings could instead be used for hearthfire's farming mechanics by turning them into manure, or atleast something similar. The excrement could be mixed with atleast two or three other herbal ingredients and create fertilizer (eg hay and other helpful ingredients, similar to how manure is made in RL). Perhaps placing it inside the planter inventory with the seeds inside would make the plant grow instantly, or speed up its growing speed while the fertilizer eventually deteriorates after a number of succefull growths the affected plant performs. Would be useful by default with all of the survival mods available right now, I do alchemy in game and make great use of the gardens available in my hearthfire home, this would allow alchemists to plant more varieties of ingredients and foods for survival without losing the ability to produce a useful amount of ingredients.
EVECHARM Posted July 31, 2013 Posted July 31, 2013 Cool so played around with the new update. *Noticed nothing appears anymore when you defecate but probably for the better at least for now till there is a way to get rid of it in world. *Since you added more animations to defecationg can you add a description of each at the bottom like you have on the urination menu *Since it's a nice menu to pick how you want to go now maybe add a cancel button to in it. Maybe next add an debuff for wet armor when you couldn't hold it or wet yourself in combat? Something probably small like -10% armor rating for an hour. Then down the line maybe something that makes enemies more agressive after you if they see or smell you peed yourself, like a small scale berzerk or something. Question tho do puddles go away over time? haven't really watched. I do kinda like the idea of NPC's having to go to but think maybe givng them the full system might be an insane task lol. Maybe something like spells or shouts that will make the npc's under the effects of a full bladder or both. Or if you pickpocket an Item you can slip in to make like shopkeepers have to run out the door or if can set up bathrooms run to the bathroom after they use it. Oh I can just think of cruel ideas, like riding in horseback and shouting magic to make everyone have to go then something else to hurt and fear and make everyone run away peeing themselves lol. Hell maybe it can even be a valid combat stragey if you add a bit of a stun time to npcs when they start to have an accident either by time or giving them a low hp threashold so it's like a finisher while your opponent stops to look down in shock as they wet themselves. But ya thats more of a lolz thing not something I'd expect to see at all lol/
falaiel Posted July 31, 2013 Posted July 31, 2013 Thanks for the update! I noticed that not poop seems appears too.
CGi Posted July 31, 2013 Posted July 31, 2013 Just downloaded beta 5 and noticed the interessting collection of MCM translations files, you bundled with it. SexLab, HDT and CME.And you changed the name of the plugin file again, by removing the space in it's name. intended?is this going to be the name for all coming versions or was it just a mistake? Edit: The MCM translations are included in the BSA as well ... all of them. :/
cyberiada Posted July 31, 2013 Posted July 31, 2013 , if you could?For those who do not know English well make such a file?Like other fashion have example C: \ Steam \ SteamApps \ common \ Skyrim \ Data \ Interface \ Translations \ zzEstrus_english.txtJust google translation and it looks like thishttp://www.cyberbizn...113_zdjecia.jpgandso http://www.cyberbizn...114_zdjecia.jpgI'm sorry but I do not know English and teks explained and translation
Schrodinger's Trap Posted July 31, 2013 Author Posted July 31, 2013 Just downloaded beta 5 and noticed the interessting collection of MCM translations files, you bundled with it. SexLab, HDT and CME. And you changed the name of the plugin file again, by removing the space in it's name. intended? is this going to be the name for all coming versions or was it just a mistake? Edit: The MCM translations are included in the BSA as well ... all of them. :/ My mistake. Fixing it now. The name change is intended. Edit: The other translation texts are removed now.
CGi Posted July 31, 2013 Posted July 31, 2013 , if you could? For those who do not know English well make such a file? Like other fashion have example C: \ Steam \ SteamApps \ common \ Skyrim \ Data \ Interface \ Translations \ zzEstrus_english.txt Just google translation and it looks like this http://www.cyberbizn...113_zdjecia.jpg and so http://www.cyberbizn...114_zdjecia.jpg I'm sorry but I do not know English and teks explained and translation He's way ahead of you: Skyrim\Data\interface\Translations\privateneeds_english.txt. if this file, for some reason, doesn't exist, extract it incl. path from the BSA. i attached the german translation for the MCM menu. Besides that: My kittie still can't bath. Beta5 didn't help at this. Bathing my nord char works just fine. Just my kittie refuses. i would take a look at the scripts my self, but i can't due to <insert_wonky_excuse_here>.
Pinute Posted July 31, 2013 Posted July 31, 2013 Besides that: My kittie still can't bath. Beta5 didn't help at this. Bathing my nord char works just fine. Just my kittie refuses. i would take a look at the scripts my self, but i can't due to <insert_wonky_excuse_here>. Silly CGi. Cats hate water. A tongue grooming animation would be ideal, don't you think?
CGi Posted July 31, 2013 Posted July 31, 2013 Would be pure awesomeness, really.But as this is just a dream (i'm sure no1 will ever mke such a lengthy and complicated animation, that screws and bends the char mesh, so it looks weird), i would be perfectly fine, if my cat could bath, as intended by PN.
Zaselim Posted August 1, 2013 Posted August 1, 2013 I have a question and sorry if its a dumb question and i didn't read all the post and may be i missed this, I read that bathhouse dependency removed so how can i use the bathing animation? Didn't check the mod, just installed going to check now..\ Ok no menu for private needs appeared in the mcm menu, also no message on the top left corner when loaded the game. Yes i used fnis after installing. edited: never mind menu appeared, Now just tell mehow to play the bathing animation? I am guessing when in the water?
Schrodinger's Trap Posted August 1, 2013 Author Posted August 1, 2013 I have a question and sorry if its a dumb question and i didn't read all the post and may be i missed this, I read that bathhouse dependency removed so how can i use the bathing animation? Didn't check the mod, just installed going to check now..\ Ok no menu for private needs appeared in the mcm menu, also no message on the top left corner when loaded the game. Yes i used fnis after installing. edited: never mind menu appeared, Now just tell mehow to play the bathing animation? I am guessing when in the water? Bathing animation plays regardless of whether or not you have bathhouse or not. The two are separate and unrelated.
Zaselim Posted August 1, 2013 Posted August 1, 2013 I have a question and sorry if its a dumb question and i didn't read all the post and may be i missed this, I read that bathhouse dependency removed so how can i use the bathing animation? Didn't check the mod, just installed going to check now..\ Ok no menu for private needs appeared in the mcm menu, also no message on the top left corner when loaded the game. Yes i used fnis after installing. edited: never mind menu appeared, Now just tell mehow to play the bathing animation? I am guessing when in the water? Bathing animation plays regardless of whether or not you have bathhouse or not. The two are separate and unrelated. Yeah but when does it start, the bathing animation, urination etc or should i say how does it start? I checked the option but nothing happens when i go in the water or not go as you said bathing animations plays regardless.
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