Schrodinger's Trap Posted July 18, 2013 Author Posted July 18, 2013 Feeling a bit sick lately, so I might delay further development for a while. Also, kudos to slayster for creating a esp that works for NPCs. I've been putting that off for quite some time.
Lost_Hawk Posted July 18, 2013 Posted July 18, 2013 Great mod! But for some reason when i use the option to pee it wont let me switch back to first person camera anymore when the peeing is done? Anyone knows why?
Lost_Hawk Posted July 19, 2013 Posted July 19, 2013 I noticed that the bug appears when i use the tfc command during the animation
Schrodinger's Trap Posted July 19, 2013 Author Posted July 19, 2013 @Lost_Hawk I don't recommend using the tfc command during the animations. I've had the same thing happen to me before. Saving and reloading might rectify the problem.
CloudedStife Posted July 19, 2013 Posted July 19, 2013 I can't seem to get this to work. The animations work and i can see the mcm menu options but nothing seems to happen when i wait or hit the hotkeys that i set. I've tried different load orders and that doesn't seem to make a difference. What other kinds of mods would interfere with it?
redeyesandlonghair Posted July 19, 2013 Posted July 19, 2013 Hello, Using TES5Edit's Check for Errors function I found a few errors in the .esp for this, if the <Error - Could Not Be Resolved> kind that I have identified to cause CTDs when they popped up in other mods, specifically in entries that have RND in the Editor ID. Are these anything to worry about?
Schrodinger's Trap Posted July 19, 2013 Author Posted July 19, 2013 Hello, Using TES5Edit's Check for Errors function I found a few errors in the .esp for this, if the <Error - Could Not Be Resolved> kind that I have identified to cause CTDs when they popped up in other mods, specifically in entries that have RND in the Editor ID. Are these anything to worry about? They shouldn't cause CTDs. The things that have RND in the Editor ID are not used currently. They were placed there during my first attempt to integrate it with RND. I decided to leave them there in case I needed to use them in the future. In any case they aren't used at all and shouldn't cause CTDs. You can removed them in your copy if you want and see if the CTDs disappear.
Guest wellbredbitch Posted July 19, 2013 Posted July 19, 2013 sorry to write this again but i am wondering if it is only me that has this problem. i am playing through the Falskaar quest mod. everything is fine with it except my immersion mods aren't working. Private Needs is running and gives me the standard messages about needing to find the latrines. but when i try to use the hot keys to do a wee behind a bush i get CTD. by a process of elimination i have discovered the problem occurs during the auto stripping. if i want to have a wee or a poo or a bath i press the hotkey and when the autostripping should happen i get the CTD. i hope it is just the fact i am in Falskaar and not something else.
vosuvip Posted July 19, 2013 Posted July 19, 2013 Would this mod work if I'm using the http://skyrim.nexusmods.com/mods/8714/? Adult show XXX mod?
Deathmaw Posted July 19, 2013 Posted July 19, 2013 Good to hear that it's working okay. I agree that it could definitely do with more options but programming an MCM screen is not a simple task and would have taken twice as long. I wanted to get it out for some feedback first. While it's fun to have a pee party from time to time I'm personally more interested in eventually having all the NPCs take care of their own needs like the main mod does for the player. At which point these powers would just be for debugging really (and pee parties). In fact thinking about parties it would probably be fairly simple to make everyone in the currently loaded cell go at the same time with one command. What would I need to add to your script for them to strip there shields as well? They keep blocking the view xD
AwfulArchdemon Posted July 19, 2013 Posted July 19, 2013 Would this mod work if I'm using the http://skyrim.nexusmods.com/mods/8714/? Adult show XXX mod? I don't think ASX is incompatible with anything at all. Works no matter what.
redeyesandlonghair Posted July 19, 2013 Posted July 19, 2013 Hello, Using TES5Edit's Check for Errors function I found a few errors in the .esp for this, if the <Error - Could Not Be Resolved> kind that I have identified to cause CTDs when they popped up in other mods, specifically in entries that have RND in the Editor ID. Are these anything to worry about? They shouldn't cause CTDs. The things that have RND in the Editor ID are not used currently. They were placed there during my first attempt to integrate it with RND. I decided to leave them there in case I needed to use them in the future. In any case they aren't used at all and shouldn't cause CTDs. You can removed them in your copy if you want and see if the CTDs disappear. All right, I don't think it was causing any actual problems, just wanted to confirm. Had also been wondering if this mod actually monitors how much food/drinks you take in, so I think that answers that question as well :3
slayster Posted July 19, 2013 Posted July 19, 2013 Good to hear that it's working okay. I agree that it could definitely do with more options but programming an MCM screen is not a simple task and would have taken twice as long. I wanted to get it out for some feedback first. While it's fun to have a pee party from time to time I'm personally more interested in eventually having all the NPCs take care of their own needs like the main mod does for the player. At which point these powers would just be for debugging really (and pee parties). In fact thinking about parties it would probably be fairly simple to make everyone in the currently loaded cell go at the same time with one command. What would I need to add to your script for them to strip there shields as well? They keep blocking the view xD The save, unequip and reequip sections are labelled in the code comments. Lines 34, 42 & 69 in the UrinateEffect script for example. I don't actually know what each slot number represents I just copied what was already in Private Needs. I guess there's a list around here somewhere. However I don't think it would be just a simple as adding another line there. After looking through the SexLab framework yesterday it seems like a slightly different method is needed for weapons. The variables are only "Armor" for a start. If you can't get it working I'll see about adding that to a future version.
mk40 Posted July 19, 2013 Posted July 19, 2013 Uninstall for update: Be sure to delete the script files and make a clean save before updating Noob question, sorry but ... On your first post, when you say "delete the script files" before updating, which script files are you talking about ? Because I couldn't find any file (in the folder "Skyrim/Data/scripts") that was related with your mod. Perhaps I'm blind I don't know ><. Can you say what are the name of files ? Thank.
slayster Posted July 19, 2013 Posted July 19, 2013 Uninstall for update: Be sure to delete the script files and make a clean save before updating Noob question, sorry but ... On your first post, when you say "delete the script files" before updating, which script files are you talking about ? Because I couldn't find any file (in the folder "Skyrim/Data/scripts") that was related with your mod. Perhaps I'm blind I don't know ><. Can you say what are the name of files ? Thank. I'm pretty sure that's a left over reference to an old version. All the files are in "Private Needs.bsa" now I believe.
Deathmaw Posted July 19, 2013 Posted July 19, 2013 Any chance you could add a spell to make NPC's bathe as well slayster?
Iatrolia Posted July 19, 2013 Posted July 19, 2013 Any chance you could add a spell to make NPC's bathe as well slayster? Or dialogue "You smell, you should take a bath..." lol
GECK.O Posted July 20, 2013 Posted July 20, 2013 Richard said, he will work for the NPC bath together with PC. When you take a bath, they will do the same. Does someone know good alternative bathing animations? It will be great if there are more than one animation. I have another idea... Using the same Bath Together mechanism...may be we can do it with the Followers urinating. When you urinating, there will be a change some of Followers will be urinating as well. I mean SOME, not all. It kind of weird if all of them are urinating together. A random change. May be we can set the change pretty low, so only one or two will follow. Or with the same mechanism but different formula...when we are urinating, it will generate a change for SOME followers to urinating as well, but not immediately, but several hours later randomly (a countdown timer). For example, if two followers successfully tagged for urinating, randomly, some get two hours later and some get five hours later. So it will create an illusion that our followers CAN urinating randomly. We can also implementing private urinating as well, if the time come but there are stranger nearby or at interior, it will be delayed one hour later, so on, until they are urinating. The cycle will be repeated again when we are urinating in the future. It will create an illusion that followers are believable human and need to urinating as well, and it works!
vosuvip Posted July 20, 2013 Posted July 20, 2013 Would this mod work if I'm using the http://skyrim.nexusmods.com/mods/8714/? Adult show XXX mod? I don't think ASX is incompatible with anything at all. Works no matter what. Thanks it works. However when the puddles show, they are pitch black. Is that because a vampire girl made them?
AwfulArchdemon Posted July 20, 2013 Posted July 20, 2013 @vosuvip: I don't know. I started a whole new Skyrim (not just a new game, a new Skyrim installation), so I haven't had the chance to check out the newest version, or become a vampire. I'll let you know when I see for myself, unless rich, or another member answer before I get there. Gotta love ASX! It's a rare thing to see a mod that has no incompatibilities, especially an animation mod. Thanks to the ASX Team! RainOfChaos: Lead Developer, Scripter, Animation Implementation, SoundsMessenjah: Lead Level designer, Modeller, Quests, Sounds, Voice implementationPersacom: AnimatorVoice ActorseavinganrecielTheMookIsinsocalcherryEx MembersTr1dae: Founder of the Mod, Animator, Modellertheru: Animator, Modeller, Animation ImplementationShade: Animator
Pamfolette Posted July 21, 2013 Posted July 21, 2013 Hi, I installed the last version. I noticed that the "injured bowel" effect still appears under the "Powers" list. How can this be fixed?
Pinute Posted July 23, 2013 Posted July 23, 2013 Bug Report: I've bound 'H' as my urinate button. While at the enchanting table in Sinderion's Field Laboratory (Blackreach) I was renaming items, adding the word archery. The first time all went well. I'm not sure if it worked was because Serena was looking in my direction or I simply didn't need to urinate, or there was some third thing I don't know about. The second time, I was abruptly removed from the table to the urinate animation. At the end of the urination all my keys (except ~, the console key) were unresponsive. I tried loading the previous save from the console, but the keys still did nothing. I had to restart the game. I was able to reliably repeat this.
Schrodinger's Trap Posted July 23, 2013 Author Posted July 23, 2013 Bug Report: I've bound 'H' as my urinate button. While at the enchanting table in Sinderion's Field Laboratory (Blackreach) I was renaming items, adding the word archery. The first time all went well. I'm not sure if it worked was because Serena was looking in my direction or I simply didn't need to urinate, or there was some third thing I don't know about. The second time, I was abruptly removed from the table to the urinate animation. At the end of the urination all my keys (except ~, the console key) were unresponsive. I tried loading the previous save from the console, but the keys still did nothing. I had to restart the game. I was able to reliably repeat this. I'll get the fixed soon in the next version. I'm currently trying get the mod to periodically remove poop in the world. All attempts have ended in failure so far. Probably because the poop models are currently set as static objects rather than the normal misc objects.
xephion Posted July 23, 2013 Posted July 23, 2013 so do you believe one day you could add something like piss like a dog when you are outdoors or the khajiit have to piss that way?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now