Schrodinger's Trap Posted July 10, 2013 Author Posted July 10, 2013 bin using this mod on a real play though and its realy good, make it very real. as games go. lol just wondering tho on this mods MCM it has companion options, and I have a companion with me aka Lydia, and there is still a black mcm options. is this working or is it for updates? I've recently updated the op to reflect the current status on followers. The menu is black because I've disabled it since it doesn't seem to be working as intended. Also, I probably will be able to upload a new version sometime tomorrow. The next version will include an actually leaking effect when your bladder is at the appropriate fullness and functional soaps. Currently there are three types normal, lavender and spriggan sap. Normal soap has no extra effect., lavender soap will increase health regen and spriggan sap soap will render all animals and spriggans friendly. More suggests and ideas on other possible soaps are welcome.
brankomilenko Posted July 10, 2013 Posted July 10, 2013 Testing and so far so good, but could you make the option to select the duration of the bathing animation? or make it loop, looks really nice but is very short, thank you.
Schrodinger's Trap Posted July 10, 2013 Author Posted July 10, 2013 Testing and so far so good, but could you make the option to select the duration of the bathing animation? or make it loop, looks really nice but is very short, thank you. I'll make an option for that. Won't be in the immediate next version though.
AwfulArchdemon Posted July 10, 2013 Posted July 10, 2013 I've recently updated the op to reflect the current status on followers. The menu is black because I've disabled it since it doesn't seem to be working as intended. Also, I probably will be able to upload a new version sometime tomorrow. The next version will include an actually leaking effect when your bladder is at the appropriate fullness and functional soaps. Currently there are three types normal, lavender and spriggan sap. Normal soap has no extra effect., lavender soap will increase health regen and spriggan sap soap will render all animals and spriggans friendly. More suggests and ideas on other possible soaps are welcome. Well, there are a few different kinds of mountain flowers, for that "Zest-fully clean" smell your looking for in this aromatic soap franchise of yours. There really isn't a lot in the way of aroma in Skyrim. What about making cocoa butter! F*** it. Create a Bath & Bodyworks (or it's equivelant) for all your sanitary needs!
brankomilenko Posted July 10, 2013 Posted July 10, 2013 Testing and so far so good, but could you make the option to select the duration of the bathing animation? or make it loop, looks really nice but is very short, thank you. I'll make an option for that. Won't be in the immediate next version though. Appreciated.
Generic dude Posted July 10, 2013 Posted July 10, 2013 Yes, I know this is a really stupid question, but im so retard that can i ge it... In the description says "Number 2" that means there is something else to know or the dovahkiin will take a dump? rebember, im a legendary idiot.
Guest wellbredbitch Posted July 10, 2013 Posted July 10, 2013 no 2 rhymes with poo. so yes it means defacation. download and install the manure mod and the smaller meshes zip file from the download page here. activate it in the mcm config press esc untill you have exited all menus,and bobs your uncle your character has bowels. make sure you know where the nearest outhouse is haha. it's really not funny when your companion/follower decides to push you over when you are squatting behind some bushes squeezing one out. stinky buff mungus
anathematic Posted July 10, 2013 Posted July 10, 2013 I'm using 2 beta 2. the latest skyUI and FNIS 3.5 The latest ZaZ pack and SKSE. The animations start, but never stop until I jump. I've never been able to get privacy working either. Is that because I have wetting turned on? Oh, and whenever the character squats to pee, arrows equipped turn 90 degrees and stick out her back. That's been going on since earlier verisons of the mod.
CGi Posted July 10, 2013 Posted July 10, 2013 download and install the manure mod Manure mod no longer needed, as the meshes and sounds are now integrated. it's actually better, the leave the manure mod out, at least its ESP. But then manures BSA needs to be loaded via the iNi or extracted into data. With manues ESP enabled, the main sounds will be farting, when near animals. And the area will be covered in poop in no time. Funny for a very short time, annoying shortly after. Oh, and whenever the character squats to pee, arrows equipped turn 90 degrees and stick out her back. That's been going on since earlier verisons of the mod. That's because, the quiver is is placed on your toons hips and not on the back, like with a vanilla skeleton.Either you have Frostfall installed or chosen this option during the installation of xp32's skeleton. So the only solution is to install a skeleton, that wears the quiver on the back.
anathematic Posted July 10, 2013 Posted July 10, 2013 No DLC's installed. I must have installed it at some point. Dimonized UNP body is probably causing it? Reccomendations on what to use instead?
CGi Posted July 10, 2013 Posted July 10, 2013 i was not talking about DLCs, but about 2 mods. UNP doesn't come with a skeleton, that alligns the quiver on the hip.i only know of Frostfall and xp32, that do this. Maybe someone else knows more.
anathematic Posted July 10, 2013 Posted July 10, 2013 I definately don't have frostfall or XP32 now that I've looked into it. UNP seems to be the only thing that would mess with the skeleton. It's been ages since i've played with mods a lot. Perhaps a re-install is in order.
CGi Posted July 10, 2013 Posted July 10, 2013 if you got BBP working with your body mod, then you got a cutom skeleton installed.Maybe one of the UNP with BBP variants comes with such a skeleton. i use CBBE, so i can't know.
Schrodinger's Trap Posted July 11, 2013 Author Posted July 11, 2013 BETA3 uploaded. Though I have to say, I haven't fully tested everything, but there shouldn't be any game breaking stuff. At most the new features won't work completely. It also shouldn't affect the basic mod functionality.
ecobotstar Posted July 11, 2013 Posted July 11, 2013 Thankyou, testing Beta3 as of now. Some question here though, will the poop ever disappear? like ever? I remember taking a dump in some place then going on a mission for a long time, come back and poop are still there lol
Schrodinger's Trap Posted July 11, 2013 Author Posted July 11, 2013 Thankyou, testing Beta3 as of now. Some question here though, will the poop ever disappear? like ever? I remember taking a dump in some place then going on a mission for a long time, come back and poop are still there lol I've been wondering about that too, but I've never had the esp loaded for long enough to confirm if the poop stays forever. I had assumed that it would disappear when the cell gets reset, but it seems like that may not be the case now. I'll implement a script that periodically removes the poop in the next version then.
AwfulArchdemon Posted July 11, 2013 Posted July 11, 2013 I always just pick it up and take it with me. This never would have happened if I never played Duke Nukem! (lol)
brankomilenko Posted July 11, 2013 Posted July 11, 2013 I always just pick it up and take it with me. This never would have happened if I never played Duke Nukem! (lol) With the last version I can't pick it up, any other solution?
MonaBabii Posted July 12, 2013 Posted July 12, 2013 I always just pick it up and take it with me. This never would have happened if I never played Duke Nukem! (lol) With the last version I can't pick it up, any other solution? Personally I'm not using the Pooping part of the mod, but if you can't pick it up nor delete it, I guess deleting it through console commands could do it. One thing to note about this as I've never tried it myself nor have I ever used the actual deletion commands, but, would delete a single item of poop make it so the next time you poop the item may not appear anymore? Sounds silly if that's how it'll be but it's something to consider. Other than that, make sure you check a list of console commands and actually delete it object, instead of just "disabling" it. Using the disable command doesn't remove the item, and under a few circumstances the item will reappear on its own.
Melegant Posted July 12, 2013 Posted July 12, 2013 In the most recent version, the toggle buttons only turn on, but don't seem to turn off. I mean, not that I really mind, because I want to use this feature all the time... But it should work. It's just stuck on the "on" position.
GECK.O Posted July 12, 2013 Posted July 12, 2013 @richard... I know that you took down the follower support for the urination.... How about to reactivate it again for the hygiene? It's simpler, the followers don't have hygiene need, it just when you have a bath in the shallow river bank, the followers will do the same, naked and bathing with the PC. For the immersion feel that they are alive, rather than the follower standing still, do nothing.
Guest wellbredbitch Posted July 12, 2013 Posted July 12, 2013 i hesitate to ask, but, i was standing on the walkway/bridge between the towers at Valtheim enjoying the view. when this message appeared on my screen. is this something new in PN or something else?
CGi Posted July 12, 2013 Posted July 12, 2013 You should not seee this.it's the items that triggers the peeing process, if i'm right. Should be invisible in your inventory.
Schrodinger's Trap Posted July 12, 2013 Author Posted July 12, 2013 @richard... I know that you took down the follower support for the urination.... How about to reactivate it again for the hygiene? It's simpler, the followers don't have hygiene need, it just when you have a bath in the shallow river bank, the followers will do the same, naked and bathing with the PC. For the immersion feel that they are alive, rather than the follower standing still, do nothing. It suppose this won't be too hard to do; alot easier compared to getting them to pee. I'll do it if I have time. In the most recent version, the toggle buttons only turn on, but don't seem to turn off. I mean, not that I really mind, because I want to use this feature all the time... But it should work. It's just stuck on the "on" position. Which toggles are you talking about. The toggle for the urinating and defecating features will become greyed out after turning them on. If anyone wants to turn them, you have to hit the deactivate button in the "General" section I always just pick it up and take it with me. This never would have happened if I never played Duke Nukem! (lol) With the last version I can't pick it up, any other solution? Personally I'm not using the Pooping part of the mod, but if you can't pick it up nor delete it, I guess deleting it through console commands could do it. One thing to note about this as I've never tried it myself nor have I ever used the actual deletion commands, but, would delete a single item of poop make it so the next time you poop the item may not appear anymore? Sounds silly if that's how it'll be but it's something to consider. Other than that, make sure you check a list of console commands and actually delete it object, instead of just "disabling" it. Using the disable command doesn't remove the item, and under a few circumstances the item will reappear on its own. I believe there is a code to delete rather than disable the objects in question, but it only works in papyrus and not the console. i hesitate to ask, but, i was standing on the walkway/bridge between the towers at Valtheim enjoying the view. BLAMMO, that happened.jpg when this message appeared on my screen. what the hell is a tinkle.jpg is this something new in PN or something else? Was your bladder on leaking status? It might be a coding error on my part if your bladder was
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