Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013  the Fnis list needs to be in actors folder not actor? also tool is returning a missing behavior file error, saying the list is ignored.  I can confirm its in wrong named folder  Redownload. Should be fixed now.
Iatrolia Posted July 1, 2013 Posted July 1, 2013   the Fnis list needs to be in actors folder not actor? also tool is returning a missing behavior file error, saying the list is ignored.  I can confirm its in wrong named folder  Redownload. Should be fixed now.   Animation doesnt seem to work... Fnis tool is reporting the list is ignored because a behavior file is missing.
monolith Posted July 1, 2013 Posted July 1, 2013 The path is correct now but the behaviour file is still missing. I get an error in FNIS and the animation is not playing. Â Edit: Kenny was faster:)
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013    the Fnis list needs to be in actors folder not actor? also tool is returning a missing behavior file error, saying the list is ignored.  I can confirm its in wrong named folder  Redownload. Should be fixed now.   Animation doesnt seem to work... Fnis tool is reporting the list is ignored because a behavior file is missing.  Redownload again. Sorry for all the issues. It's my first time creating my own fnis thingy.
monolith Posted July 1, 2013 Posted July 1, 2013 No problem, at least it's not some 100MB mod, hehe. Â Edit: Ok, the FNIS error has gone but the animation does not play.... strange. I wil wait for further feedbacks in case this is a problem on my side.
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013 No problem, at least it's not some 100MB mod, hehe. Let's hope it never will. Â
CGi Posted July 1, 2013 Posted July 1, 2013 Yeah or/and just merged them if anything as I'm close to my limit as well. Just a bit worried about city/town conflicts too.  Also echoing the above point about fixing the navmesh. I tried using TES5Edit but it won't let me delete. i already merged some of the mods i use, like Wearable Lanterns + its addons, Pure Waters + addons and a few more. But i prefer to only merge mods and it's direct addons. Merging PN with the Bathhouses mod, just sounds wrong to me.  So i still prefer, richard gets rid of it. He could ask the author for permission, to include some of his scripts and create own bathing spots (the marker idea from SexLab sounds good to me) or use his mod as template. The less dependencies, the better. He'll just run into alot of troubleshooting, if he bases PN on to many other mods. But to be honest: i don't like the idea of adding toilets and baths. Toilets are somehow ok, but as for hygene, i prefer the lake and river idea or just the usage of hot springs.  And i'm not so sure, TES5Edit can be used to fix the NavMesh. Maybe you can remove it, using TES5Edit, but you'll have to use the CK to add a working one.
DiscipleDarkfriend Posted July 1, 2013 Posted July 1, 2013 I would very much like to use this mod man and am grateful for the work you are putting into it However Northern Bathhouses is bunked, It has two deleted Nav Meshes that have been broken and unfixed for a year now  I have the file open in the CK and Tes5edit now and I can't proceed any further because I need to know what the author did so I can undo it.  Does anyone know what we need to do to fix this ?
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013 I've added an optional esp replacer that removes the Northern Bathhouses dependency for people who don't want Northern Bathhouses. The permission statements on Nexus does allow me to fix and edit Northern Bathhouses as long as I credit the original creator, but I probably won't go and fix it anytime soon.
awsomest Posted July 1, 2013 Posted July 1, 2013 1st off Awesome mod who knew shitting and pissing could add so much to a game and combined with frostfall all this micromanagement is awesome!Alas secondly i'm unable to use my binded keys for urinate/defecate and checking my needs .. ive unchecked all mods other than alternate start bath houses and obviously private needs with no luck and tried private needs with all my mods on with PN at the very end of my load order and no luck there either.I also tried waiting for 3 days to see if i would piss myself again nothing happens am i missing something about how to activate the mod? Sorry for the more than likely dumb question i don't post things unless ive tried what i think is everything so slap me if need be! Thanks for your time guys!Edit : Also i had no issues with 1.1 witch is what i was using prior to 2.0 !
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013 1st off Awesome mod who knew shitting and pissing could add so much to a game and combined with frostfall all this micromanagement is awesome! Alas secondly i'm unable to use my binded keys for urinate/defecate and checking my needs .. ive unchecked all mods other than alternate start bath houses and obviously private needs with no luck and tried private needs with all my mods on with PN at the very end of my load order and no luck there either.  I also tried waiting for 3 days to see if i would piss myself again nothing happens am i missing something about how to activate the mod?  Sorry for the more than likely dumb question i don't post things unless ive tried what i think is everything so slap me if need be!  Thanks for your time guys!   Edit : Also i had no issues with 1.1 witch is what i was using prior to 2.0 ! Do you have the bladder spells in your active magic effects menu? Try also typing "show urinepoints" and see if the number increases after you wait an hour. Â
NikonSnow Posted July 1, 2013 Posted July 1, 2013 I know it's not a priority, but if Northern Bathhouses is ever repaired I'd love to have it. It's a very pretty, lore friendly addition that complements this mod beautifully. Here's an alternative for those of us using frostfall who don't want their characters to freeze to death bathing in puddles. Â http://skyrim.nexusmods.com/mods/35311/?
awsomest Posted July 1, 2013 Posted July 1, 2013  1st off Awesome mod who knew shitting and pissing could add so much to a game and combined with frostfall all this micromanagement is awesome! Alas secondly i'm unable to use my binded keys for urinate/defecate and checking my needs .. ive unchecked all mods other than alternate start bath houses and obviously private needs with no luck and tried private needs with all my mods on with PN at the very end of my load order and no luck there either.  I also tried waiting for 3 days to see if i would piss myself again nothing happens am i missing something about how to activate the mod?  Sorry for the more than likely dumb question i don't post things unless ive tried what i think is everything so slap me if need be!  Thanks for your time guys!   Edit : Also i had no issues with 1.1 witch is what i was using prior to 2.0 ! Do you have the bladder spells in your active magic effects menu? Try also typing "show urinepoints" and see if the number increases after you wait an hour.  Thanks for the quick reply! I just checked i've got no bladder spells and when i do the console command i get "value = 0.0000" waited 6 hours with my urine points set to 100 per hour and redid the command still have the value as 0 ... i thought it may of been a script conflict with my old char that had PN 1.1 so this is on an entirely new character and still having no luck.  Does PN auto activate because it feels like the game is recognising its their but its refusing to activate but oddly i can activate the hygiene and i seem to get prompts with that altho havent tested.  I just tried it also with the new nobathhouse.esp nothing with that either i also tried reactivating manure mod also no change. is there a way i can try and force the mod on to try and test it?  Don't stress to much about me if you are i'm a happy customer hopefully its just something on my end i've just missed   EDIT: Scrap everything i said and put me in the corner ! i didn't realise you had to click on urinate toggle and defecate toggle as there was no box i stupidly presumed it was just a heading im going to go make fun of children now to make myself feel better haha thanks for your trouble!
DiscipleDarkfriend Posted July 1, 2013 Posted July 1, 2013 I've added an optional esp replacer that removes the Northern Bathhouses dependency for people who don't want Northern Bathhouses. The permission statements on Nexus does allow me to fix and edit Northern Bathhouses as long as I credit the original creator, but I probably won't go and fix it anytime soon. Thank you very much I take it this means we can bath in rivers and such ? I am more than happy to fix it, I just do not know how. If you can point me to the needed info I will gladly fix it for everyone to use. It is just that as far as I understand it I would need to know exactly what the Author of NB did to undo it. Â
CGi Posted July 1, 2013 Posted July 1, 2013 As far as i understood the statement of NBs author, he doesn't know how to fix it nor what exactly went wrong.As i never navmeshed anything in the CK, it's more of a guess, but my thirst thought wourld be to remove all navmesh entries, using TES5Edit, re-edit the exterior navmesh using the CK and create a new one, from scratch, for the interior.
Iatrolia Posted July 1, 2013 Posted July 1, 2013 I also was not able to start the bath animation, with the FNIS fixed. Using Bath power would just strip control from my character and nothing would happen, Â i would have to use console to restore player control.
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013 I also was not able to start the bath animation, with the FNIS fixed. Using Bath power would just strip control from my character and nothing would happen, Â i would have to use console to restore player control. Does the fnis patcher show any errors at all or does it even show private needs in the log? If it does the try typing in "player.playidle bathinganimation" and see if any thing plays. Â
DiscipleDarkfriend Posted July 1, 2013 Posted July 1, 2013 I am a bit confused, been doing some testing and can't seem to get the needs to kick in, I see the Mod in the MCM menu it is active and I can check my needs with the key I choose, yet I never have to go nor does the status of my bladder change. I cannot find any overlapping scripts nor can I think of any reason any of the mods I have should conflict. I am using the non Northern Bathhouses version.
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013 I am a bit confused, been doing some testing and can't seem to get the needs to kick in, I see the Mod in the MCM menu it is active and I can check my needs with the key I choose, yet I never have to go nor does the status of my bladder change. I cannot find any overlapping scripts nor can I think of any reason any of the mods I have should conflict. I am using the non Northern Bathhouses version. I'll repeat a suggestion I posted earlier. Do you have the bladder spells in your active magic effects menu? Try also typing "show urinepoints" and see if the number increases after you wait an hour. Â
NicoleDragoness Posted July 1, 2013 Posted July 1, 2013 Just for note, I think there is a little conflict with The Dance Of Death but this could be solved simply placing Private Needs BELOW in the load order. (If not, I had CTD on load the save). Â By my side, everything works very fine now. THANK YOU richard! (I'm using the alternate "no bathhouse" esp).
MonaBabii Posted July 1, 2013 Posted July 1, 2013 I was about to post a couple issues I was having but then I realized I was just being a bum  -Bathing animations weren't triggering, and at the time I didn't even -think- of FNIS because my game wasn't crashing, it's just the animations weren't playing. THEN I remembered to run FNIS and the animation worked. Note to self though: Not running FNIS upon installing new Anims not always means your game will crash.  -Neither of the needs were triggering at all, and it's not that they were not working, it's just that I set the On-travel value to 100 to avoid having to go to the bathroom -every- time I fast-travel, but it wasn't until now that I realized that option not only covers fast-traveling, but also Waiting and Sleeping. Mix that with a low Bladder points per hour value and it will seem as if the mod wasn't working at all and stuck.   It all seems pretty silly, and it is but it's stuff that can easily happen, so I'll just leave those entries of my personal I'm-dumb journal there for anyone else that might find my mistakes helpful.   All of that said, great mod Good reason to install the bathhouses mod, and in fact I was actually looking for such a mod and couldn't find any, it's beautiful. So double thanks!
Schrodinger's Trap Posted July 1, 2013 Author Posted July 1, 2013 Just for note, I think there is a little conflict with The Dance Of Death but this could be solved simply placing Private Needs BELOW in the load order. (If not, I had CTD on load the save).  By my side, everything works very fine now. THANK YOU richard! (I'm using the alternate "no bathhouse" esp). I didn't know it conflicted with The Dance of Death because I had it above my mod in the load order too. I'll see if I can do anything about this.  I was about to post a couple issues I was having but then I realized I was just being a bum  -Bathing animations weren't triggering, and at the time I didn't even -think- of FNIS because my game wasn't crashing, it's just the animations weren't playing. THEN I remembered to run FNIS and the animation worked. Note to self though: Not running FNIS upon installing new Anims not always means your game will crash.  -Neither of the needs were triggering at all, and it's not that they were not working, it's just that I set the On-travel value to 100 to avoid having to go to the bathroom -every- time I fast-travel, but it wasn't until now that I realized that option not only covers fast-traveling, but also Waiting and Sleeping. Mix that with a low Bladder points per hour value and it will seem as if the mod wasn't working at all and stuck.   It all seems pretty silly, and it is but it's stuff that can easily happen, so I'll just leave those entries of my personal I'm-dumb journal there for anyone else that might find my mistakes helpful.   All of that said, great mod Good reason to install the bathhouses mod, and in fact I was actually looking for such a mod and couldn't find any, it's beautiful. So double thanks! Glad that you got it to work. Didn't know that fast travel slow rate affected waiting and sleeping. Will investigate this.
awsomest Posted July 1, 2013 Posted July 1, 2013 I am a bit confused, been doing some testing and can't seem to get the needs to kick in, I see the Mod in the MCM menu it is active and I can check my needs with the key I choose, yet I never have to go nor does the status of my bladder change. I cannot find any overlapping scripts nor can I think of any reason any of the mods I have should conflict. I am using the non Northern Bathhouses version. I had the same problem what youre doing wrong is under MCM menu > Private needs > urination tab you need to actually click on the top left bar without the tick box "urination toggle" then itll say next to it "exit menu" then after youve activated that you can then do it for defecation hope that helps
LucSatp Posted July 1, 2013 Posted July 1, 2013 new beta crashes my game instantly after the bethesda logo edit: oh didnt realize northern bathouses was requiered. thought it would be optional
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