Crowzer Posted January 28 Posted January 28 I just updated Fallout 4 to the last version, V1.11.191 Anniversary edition ; and why the old ocbp.ini works and the new one does not ? With the new .ini file provided from the last update of OCBP (thank by the way), the body part as boobs and butt are not moving. By old ocbp.ini I mean : https://imgur.com/a/TAXhHoS. and new one : https://imgur.com/a/6oYbnVt
bonzreli Posted January 30 Posted January 30 On 1/25/2026 at 7:49 PM, hy303 said: Thank you. The problem with closing LOOKSMENU has been fixed and it now works without any problems. Since I'm using Fusion-Giral, I changed ocbp.ini to the one from OCBP_3.1.2_FG. hi can you tell me how to change the ini like this. I am using fusion girl
bonzreli Posted January 30 Posted January 30 10 minutes ago, bonzreli said: hi can you tell me how to change the ini like this. I am using fusion girl never mind I just figured it out.. I hope this works
nik965 Posted January 30 Posted January 30 Hello! Make, please, a papyrus function, which would allow you to create an effect forcibly from a script: Function PushActor(actor act, int timer, int power, bool breast, bool butt) global native
inv23 Posted January 30 Posted January 30 (edited) hi, i use the latest ocp (with fg - ocbp.ini). so far all works fine thank you may you help me understand following: i try using Immersive Wastelanders ( https://www.nexusmods.com/fallout4/mods/19544 ) got that dark head ingame - so i just reinstall this mod after that the head looks as it should be but physics are total mess, breast,butt,etc. have that anchors and wierd spikes how is/could this be related? Edited January 30 by inv23
0wizard Posted January 31 Posted January 31 On 1/28/2026 at 9:20 AM, Crowzer said: why the old ocbp.ini works and the new one does not ? Interesting question, I see the bone names are present, maybe the real difference is in the bone parameter section. There are so many parameters, and IMO what looks right depends on how much mass you are expecting to see. the system has no idea how big your mesh is, it just moves the bones.
0wizard Posted January 31 Posted January 31 9 hours ago, inv23 said: physics are total mess, breast,butt,etc. have that anchors and wierd spikes That sounds like a skeleton issue, check your skeleton deployments didn't get overwritten by that redeployment.
0wizard Posted January 31 Posted January 31 On 1/29/2026 at 7:16 PM, bonzreli said: never mind I just figured it out.. I hope this works If you could DM me your INI file, I'd like to see if I can fix mine? thanks.
ksprim Posted February 2 Posted February 2 On 1/25/2026 at 12:55 PM, 0wizard said: That was an AWESOME idea! Their physics code limits the number of actors being processed, and has a stronger tie to FPS. it runs *Much* better on my system, subjectively. Also it brings some Mod Configuration Menu support, in a non-required way, for most of the [General] section. Here is Release 3.4.191 of OpenCBP for Fallout4. Install Instructions: - Requires F4SE 0.7.7, Fallout 4 1.11.191 - Disable old package or conflicting previous release CBP family mod - If you have customized OCBP.ini, back it up and review the new INI after installation - Install this package with Vortex or MO2. Changelog: ### 🔧 Merge from Worthless99’s “FPS Fix with MCM Menu” - Mod Configuration Menu integration - Physics optimizations: FPS fix - Physics performance tuning: max actors, activation/deactivation distances - Removal of AMP - Logging improvements - General code cleanups and modernization - Really great for performance! ### 🔨 Additional updates: - Version resource created for DLL - Revised logging system: - Runtime toggle: `loggingEnabled=false` in the INI disables logging - Deduplication: repeated messages are collapsed - Runtime toggle: `logConsolidationEnabled=false` disables consolidation - “Error” level messages are now labeled as `[Notice]` - Config changes: - `tuning.rate` removed (no longer used) - Revised master `OCBP.ini` with documentation and valid parameters https://github.com/rickmccl/OpenCBP_FO4 OpenCBP_FO4-3.4.191.zip 2.42 MB · 8 downloads Also now at You're an absolute legend!!!!!!! THANK YOU! IT WORKS!!!!!!! 1
Ryoken1972 Posted February 14 Posted February 14 wondered if any one can help me , fresh install of fallout 4, mod list as follows. open cbp3.5.191. 3bb physics cbbe. v1.2 cbbe v 2.7.2 skelental adjustment v3 bodyslide andf4ske v 0.7.7 and a 3bbb body shape. not a long list created body in BS loaded game up , body is there,. boobs stay fixed, if i crouch boobs go above my head, i must be missing something
LeeFoster2 Posted February 20 Posted February 20 On 2/14/2026 at 3:03 PM, Ryoken1972 said: wondered if any one can help me , fresh install of fallout 4, mod list as follows. open cbp3.5.191. 3bb physics cbbe. v1.2 cbbe v 2.7.2 skelental adjustment v3 bodyslide andf4ske v 0.7.7 and a 3bbb body shape. not a long list created body in BS loaded game up , body is there,. boobs stay fixed, if i crouch boobs go above my head, i must be missing something Same issue as me. Reinstalled everything, wiped all mod/game data from pc and now NOTHING works. Even tried using Zez skeleton and fusion girl and still nothing.
Svalanshu Posted March 15 Posted March 15 On 1/13/2026 at 1:03 AM, 4eversweet said: Hey there, I actually found a way to install the update with MO2 (in a roundabout way, but it worked for me!). Download OCBP 2.2.5.zip Extract the .zip file to its own folder Download OCBP 3.1.11.191.zip Again, extract the .zip file to its own folder Open OCBP 3.1.11.191's folder, then copy the cbp.dll file inside Open OCBP 2.2.5>Data>F4SE>Plugins, then paste .191's cbp.dll and let it replace the original 2.2.5 cbp.dll. Delete the original OCBP 3.1.11.191.zip, then rename OBCP 2.2.5 to OBCP 3.1.11.191 .Then compress the renamed folder into a .zip file In MO2, click the disk icon aka "Install a new mod from an archive". Install as normal. Enable the mod, then you should be good to go! I'm brand-new to FO4 modding, so I too struggled to install the update manually. Let me know if you need anymore help! Thanks man, you are a life saver
Seallv Posted March 22 Posted March 22 (edited) Hello! Im trying out this physics mod, i only used physics mods on Skyrim with 400 mods in my list. Now trying out for Fallout4, previously i had max 120 mods, but now expanding. So i had quite hard time to install CBBE together with BodyTalk cos of ZeX skeleton issues among other problems with sliders and morphs, but now ive done it and can move on to physics. My question is - should physics work like this?: https://imgur.com/a/8FmdMac As you, hopefully, can see - they are bouncing up and down 3-3.5 times (from down to, up, down, up, down, up, down) in the same direction, speed and general vector each time, which makes it look unrealistic. This gif slowed down the time by about 3-5 times. In reality this jump takes 0.8-1 second, so the jiggling looks too fast and not linked to the movement of body. Sometimes it even looks as if it was twitching because of 3-4 times bounce in less then 1 second. In skyrim they were much prettier, especially with bathing mod, and collisions mod, my female PC was moving her hands and sometimes touching her boob and it slided up and bounced back down very realisticly. But this seem much lower quality then that. Did i install something wrong or didnt install something enough? Im on 1.10.984 NG version. I am using those mods for body replacement and similiar things in this order(im sorry i dont know how to use spoiler function on this website to make picture smaller):I was trying with MTM 3B OCBP physics collision preset and without. With it jiggle is barely noticable, when jumping up. Without is how it looks in the upper posted gif picture on imgur. Is this how it was intended to look? Edited March 22 by Seallv
games2xs Posted April 8 Posted April 8 On 3/15/2026 at 9:31 AM, Svalanshu said: Thanks man, you are a life saver Yes, worked like a charm.
astor Posted May 31 Posted May 31 I downloaded the above linked OpenCBP_FO4-3.4.191, but i still get the message that game won't load the .dll. 1
wooly556 Posted June 1 Posted June 1 On 5/31/2026 at 5:12 PM, astor said: I downloaded the above linked OpenCBP_FO4-3.4.191, but i still get the message that game won't load the .dll. I assume you updated the game to the latest version 1.11.221 which every update breaks every f4se plugins. At least me being an idiot who forgotten about that after a few months without any problems... Now i just wait and hope someone can update ocbp, since i don't know how and want to downgrade the game. 1
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