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Voice Packs Currently Available (SE & LE) - over 150 listed for your convenience


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Posted
On 3/11/2022 at 10:18 AM, Leoosp said:

Submissive Lola is now up to version 2.0.51 so needs another voice pack update.

 

On 3/12/2022 at 8:00 AM, donttouchmethere said:

That what I read too, but additional and update are different things while stumbling thru the forest of voices o.o

I also take it as update and only the last file posted by @Dozen9292 are needed to update the basic voice files from Executaball.

 

The tension while installing new mods for a new game ?

 

 

Submissive Lola 2.0.51 voice update files are here.

You need Executaball's 2.0.39 files and only the most recent delta to have complete coverage.

Posted
On 3/13/2022 at 11:31 PM, Dozen9292 said:

 

 

 

Submissive Lola 2.0.51 voice update files are here.

You need Executaball's 2.0.39 files and only the most recent delta to have complete coverage.

Thanks for the hard work you put into these voice packs. Would it be possible to get an updated voice pack for SexLab Sexual Fame Comments, please? Also, can someone update the voice pack for The Ancient Profession?

Posted

i wish there was one for TDF Agressive Prostitution, thanks for making it easy to find them(or know they don't exist (yet))

Posted
On 3/15/2022 at 3:46 PM, bakedpugtatoes said:

Thanks for the hard work you put into these voice packs. Would it be possible to get an updated voice pack for SexLab Sexual Fame Comments, please? Also, can someone update the voice pack for The Ancient Profession?

 

I've got a massive updated pack for SLSFC but fuck if I know where to upload it - it's far too big for LL to host.

 

I might try to upload it to mega.

Posted
10 hours ago, Dozen9292 said:

 

I've got a massive updated pack for SLSFC but fuck if I know where to upload it - it's far too big for LL to host.

 

I might try to upload it to mega.

That's cool, I'll be looking forward to downloading it whenever you get it uploaded ?

Posted

You know what happens when you have too many tabs open in the browser? You just might hit reply on the wrong thread. I meant to post this here.

  

13 hours ago, Seeker999 said:

@DoubleCheeseburger updated SLSF Fame Comments, Sexlab Solutions, and Sexlab Confabulations.

Silly me!

  • 4 weeks later...
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Posted (edited)

Hey anybody hear about a voice pack for Anagrim's Apprentice? It got converted to SE recently. I thought for sure! I saw a voice pack for it somewhere. I can't find it now. Please tell me I wasn't seeing things.

 

Edited by LynErso666
Posted
On 5/21/2022 at 3:16 AM, Seeker999 said:

Fuck yeah, thank you! Been wanting to try this one out.

Also, for anyone who may know - is there a way to get this one to point to the remastered version of sunjeongs TAWOBA 6.1? I'm not really a huge fan of how this one comes along with its own version of tawoba.

Posted (edited)

My Skyrim SE is very slow thanks to the voice mods. They are still worth it. 

 

Edit: I am testing whether BSAs make it faster. 

 

Edit2: Yes it is. I am using MO2 as well.

Edited by Gergar12
  • 2 weeks later...
Posted

I use SSE and mod organizer 2 and using loose voicepacks definitely adds minutes to my load times as opposed to archiving them into bsa.  The more voicepacks, the longer the load time when they're unarchived.  After archiving all the voicepacks, the load time dropped back to normal.  I have quite a few of them and a couple really large ones, and my loadtime before archiving had become over 5 minutes to around 8 minutes if memory serves.

 

Thanks for the voicepacks by the way.  If I could I'd endorse you guys.

Posted (edited)
On 8/4/2021 at 2:33 PM, judge007 said:

 

In Mod Organizer (not MO2) there is a feature that MO will manage your BSAs for you without esps to load.

Is there any significant reason for you to use MO2 instead of MO?

 

Can the original mo run 64 bit apps? as I remember trying to use the 64 bit version of bodyslide and having the original mo pretty much refuse and state it did not run 64 bit programs, if that is still the case then it would not even be able to run se, as that and the skse for it are as far as I am aware both 64bit apps, one other reason to use mo2 is that it is still being updated and developed where as the original mo is not any more, unless it has been taken over by somebody or group of somebodies and they have continued development of it.

 

Edit, from what I am aware it was stated somewhere or other, se was optimized to load bsa quicker than loose files, no idea where I read it though nor if it is actually true or not.

Edited by Varithina
Posted
2 hours ago, Varithina said:

Can the original mo run 64 bit apps? as I remember trying to use the 64 bit version of bodyslide and having the original mo pretty much refuse and state it did not run 64 bit programs

I'm pretty sure MO1 is still limited to 32-bit programs, with the main point of MO2 being that it's capable of handling the 64-bit Bethesda games.

Posted
On 7/24/2021 at 7:12 PM, Seeker999 said:

I did not link directly to download files on non-LL sites, such as Mega, because those links can be outdated as voice packs are improved and updated. Also, valuable notes or instructions about the pack will be missed.
As stated, loose files can be used as is by both LE and SE. You should be able to install them with your mod manager.  
***BSA versions take less time to load in game, so you might prefer them to loose files. We're talking minutes in SE, not seconds, especially if you have more than one voice pack in loose files.
If only one
BSA version is available, you can try extracting them from the bsa and using the loose files. Or you can extract the loose files and create a new .bsa for the Skyrim you are using. Doublecheeseburger and Executaball's topics contain a lot of useful information. 

 

Not sure how to convert SE BSA voice packs for use in LE? Try this as described in Judge007's post.

  1.  extract archive to working directory
  2.  delete plugins as they are unusable in LE
  3.  extract contents of BSA with BAE https://www.nexusmods.com/skyrimspecialedition/mods/974
  4.  delete bsa
  5.  zip up working folder and install archive as per normal mod installation

Some voice packs are too large for a single archive, so they've been split into multiple part archives. If you're not sure how to combine them into one archive suitable for installation, follow this link to a detailed description.

 

 

the LE guide is incomplete?

 

You can just pack the voice files into a new BSA made for LE instead. 
No need to install loose files.

Most mods do not have a BSA file so you can just rename the BSA to match the ESP of the mod the voice belongs to.

If you need multiple BSAs you can also name them to other ESPs that you are using that do not have BSA attached (use mods that have mainstay in your LO tho).

 

 

Posted
On 8/4/2021 at 11:17 AM, Tlam99 said:

Use the esp of the mod you are going to voice

 

This is an old conversation, but Cathedral Assets Optimizer now creates archives sequentially with only one esp.  Using the Mod Thief (by Dogma)  I have Thief.esp, Thief - Textures.bsa, Thief.bsa, Thief0.bsa Thief1.bsa, Thief2.bsa and finally Thief3.bsa.  This is in SE.  I don't know how it would work in LE.  COA used to create an empty esp for every .bsa but not with version 5.3.13

Creating archives for voicepacks will dramatically reduce load times when/if you have large/ many voicepacks..  I went from close to 10 minutes load time to under a minute. by archiving all my big mods including almost all NPC overhauls.

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