hexacron Posted September 27, 2022 Posted September 27, 2022 Goooot some news. People got their patches up. buildings.zip Credit to Gage from LV's support team for this short fix. There is also an unnofficial patch. on the forums Dunno how long LV is going to take to patch since she's doing a small overhaul of a lot of perks. 2
Calcifire Posted October 8, 2022 Author Posted October 8, 2022 2 hours ago, hexacron said: How comes the other toxoids? :3 Pretty close to release Spoiler He just need some more outfits. For those who forget, whenever I outsource ideas I'm actually planning on combining all the input I get back. So Chad-boy Thunder Thighs is almost on the loose.... FUck this hurts to look at. lol. 4
JackArk Posted October 9, 2022 Posted October 9, 2022 Honestly my favorite portrait pack bar literally none. If you upload art somewhere else or do commissions please tell me where I'd want to see it, and once I get more work I'd literally pay you for some stuff. I love your style. 1
Calcifire Posted October 19, 2022 Author Posted October 19, 2022 On 9/30/2021 at 9:07 AM, Striped Honey said: Absolutely love the portraits man! Would love to see any more you make in the future. Also, one thing. You take commissions, or do you have any other art anywhere? Absolutely love your stuff. On 3/6/2022 at 6:56 PM, josespike said: dude, do you have a twitter, or something like that? i fucking love your art ;_; ♥♥♥♥ On 8/27/2022 at 1:28 PM, Hutawa said: I would be very grateful if there is opportunity to share art, concept art and etc.! I will follow you and they will support you as much i can. On 10/8/2022 at 8:25 PM, JackArk said: Honestly my favorite portrait pack bar literally none. If you upload art somewhere else or do commissions please tell me where I'd want to see it, and once I get more work I'd literally pay you for some stuff. I love your style. ALRIGHT, I'll do it, you win! In the spirit of positivity, though, I have just launched over on Newgrounds, y'all can find me ::HERE:: All in all, thanks for the upvotes everyone. I won't be uploading there very often, but it'll be good a place to dump art. If you head over, you will see a remake of an old image I had posted here to the forums a while back https://www.newgrounds.com/art/view/calcifires-lab/nebula-humanized... A high resolution piece of the holy guardian fallen empire species https://www.newgrounds.com/art/view/calcifires-lab/holy-guardian-fallen-empire... An original art piece based on the mod https://www.newgrounds.com/art/view/calcifires-lab/cyber-giantess... And lastly, a screenshot of that secret project I've been working on for the past few months (read more about it in the image's description) https://www.newgrounds.com/art/view/calcifires-lab/miss-vivienne-lane. Why newgrounds you ask? -I can willingly shadowban myself such that only subscribers get updates when I upload new content. This way I can remain happily undiscovered by a broader audience that isn't aware of the mod. -I am willing to play within their content restrictions. Newgrounds has been pretty lax for the past 25 years, which makes me believe I don't have to worry about uploading something that might be "problematic" to some random fuck. It ain't no 4chan, but it'll do. -You don't need an account to view the content... I like to lurk, you like to lurk, why do you need to give out your email address just to get some sauce. ::Uh, slightly smaller announcement. The femboy fraternity species is now live. Check out the latest download for the mod 6
QueenPrisma Posted October 19, 2022 Posted October 19, 2022 3 hours ago, Calcifire said: ALRIGHT, I'll do it, you win! In the spirit of positivity, though, I have just launched over on Newgrounds, y'all can find me ::HERE:: All in all, thanks for the upvotes everyone. I won't be uploading there very often, but it'll be good a place to dump art. If you head over, you will see a remake of an old image I had posted here to the forums a while back https://www.newgrounds.com/art/view/calcifires-lab/nebula-humanized... A high resolution piece of the holy guardian fallen empire species https://www.newgrounds.com/art/view/calcifires-lab/holy-guardian-fallen-empire... An original art piece based on the mod https://www.newgrounds.com/art/view/calcifires-lab/cyber-giantess... And lastly, a screenshot of that secret project I've been working on for the past few months (read more about it in the image's description) https://www.newgrounds.com/art/view/calcifires-lab/miss-vivienne-lane. Why newgrounds you ask? -I can willingly shadowban myself such that only subscribers get updates when I upload new content. This way I can remain happily undiscovered by a broader audience that isn't aware of the mod. -I am willing to play within their content restrictions. Newgrounds has been pretty lax for the past 25 years, which makes me believe I don't have to worry about uploading something that might be "problematic" to some random fuck. It ain't no 4chan, but it'll do. -You don't need an account to view the content... I like to lurk, you like to lurk, why do you need to give out your email address just to get some sauce. ::Uh, slightly smaller announcement. The femboy fraternity species is now live. Check out the latest download for the mod Massive W, I love seeing your artwork! 1
Wobobo123 Posted October 20, 2022 Posted October 20, 2022 On 10/19/2022 at 2:56 AM, Calcifire said: ALRIGHT, I'll do it, you win! In the spirit of positivity, though, I have just launched over on Newgrounds, y'all can find me ::HERE:: All in all, thanks for the upvotes everyone. I won't be uploading there very often, but it'll be good a place to dump art. If you head over, you will see a remake of an old image I had posted here to the forums a while back https://www.newgrounds.com/art/view/calcifires-lab/nebula-humanized... A high resolution piece of the holy guardian fallen empire species https://www.newgrounds.com/art/view/calcifires-lab/holy-guardian-fallen-empire... An original art piece based on the mod https://www.newgrounds.com/art/view/calcifires-lab/cyber-giantess... And lastly, a screenshot of that secret project I've been working on for the past few months (read more about it in the image's description) https://www.newgrounds.com/art/view/calcifires-lab/miss-vivienne-lane. Why newgrounds you ask? -I can willingly shadowban myself such that only subscribers get updates when I upload new content. This way I can remain happily undiscovered by a broader audience that isn't aware of the mod. -I am willing to play within their content restrictions. Newgrounds has been pretty lax for the past 25 years, which makes me believe I don't have to worry about uploading something that might be "problematic" to some random fuck. It ain't no 4chan, but it'll do. -You don't need an account to view the content... I like to lurk, you like to lurk, why do you need to give out your email address just to get some sauce. ::Uh, slightly smaller announcement. The femboy fraternity species is now live. Check out the latest download for the mod I love "Cyber Giantess" comic, co cool details and fair 20% off for new arms and eyes 1
hexacron Posted October 24, 2022 Posted October 24, 2022 Hello! I've decided to play around a lil' and do somethin' I have unbalded the elf bois.Elf male with hair.7z I am a criminal of some sort, surely. Tune in next time when I suddenly start fiddling with things like the Glass males. 2
hexacron Posted October 24, 2022 Posted October 24, 2022 On 10/8/2022 at 2:37 PM, Calcifire said: Pretty close to release Reveal hidden contents He just need some more outfits. For those who forget, whenever I outsource ideas I'm actually planning on combining all the input I get back. So Chad-boy Thunder Thighs is almost on the loose.... FUck this hurts to look at. lol. Small ongoing Error. I recently moved over to start up my next playthrough, got everything squared away (So I thought) And did some general texture edits on the elves, and a couple other races. But then, something, ODD happened. The gremlin race Keeps choosing the male portrait. Which is Odd. 1
Calcifire Posted October 24, 2022 Author Posted October 24, 2022 12 minutes ago, hexacron said: Small ongoing Error. I recently moved over to start up my next playthrough, got everything squared away (So I thought) And did some general texture edits on the elves, and a couple other races. But then, something, ODD happened. The gremlin race Keeps choosing the male portrait. Which is Odd. Unable to recreate this. Side note, when picking the clone army origin, that all of your pops will use the ruler's portrait.
hexacron Posted October 25, 2022 Posted October 25, 2022 1 hour ago, Calcifire said: Unable to recreate this. Side note, when picking the clone army origin, that all of your pops will use the ruler's portrait. Unsure as to why. Maybe it's because I made 3 additional entries to the race's art index and files.
b00tyblues Posted October 30, 2022 Posted October 30, 2022 Heads up, LV just dropped an update for 3.5, and it contains several tweaks to the traits. So the traits in the DC needs to be updated to reflect this because they overwrite the same file. 4
JCV Posted October 31, 2022 Posted October 31, 2022 (edited) @Calcifire Hi there. I've made trait tweaks for them to be in line with LV 0.6.9: they are in separate files, your unique perks are all in separate files too, and I've merged all opposites. BUT it seems like I've forgot about checking their cost (since I'm playing with cheat trait all the time), so you should look into this as well. But without trait cost, this should work and not produce issue like double traits and wrong opposites - at least it does in my case. How to apply: 1. Remove \calcifires_portrait_pack_DIRECTORS_CUT\common\traits\lv_species_traits.txt 2. Unpack .zip into \calcifires_portrait_pack_DIRECTORS_CUT\common\traits\ Edit: re-uploaded, changed planet_pops_food_upkeep_mult to planet_pops_organics_food_upkeep_mult just because I've noticed it and because this is something I can do. Edit2: and another fix, my bad this time, duplicate entry for one trait. CPC_traits_for_LV_0.6.9.zip I hope I did everything right, I've never had to modify this game before Edited October 31, 2022 by JCV 2
EmmaZail Posted November 3, 2022 Posted November 3, 2022 Hmm. The traits are too OP when they all cost so little, but just the portrait pack isn't a replacer... What parts of the Director's Cut do I need to copy over to make it into a replacer?
unwashed biomass Posted November 3, 2022 Posted November 3, 2022 9 hours ago, EmmaZail said: What parts of the Director's Cut do I need to copy over to make it into a replacer? Prolly remove everything that has to do with traits. Another thing - for new LV perks popups lv localization file needs to be removed from Calcfire Director Pack (I found it that such operation just reverts trait naming to LV default) 1
EmmaZail Posted November 3, 2022 Posted November 3, 2022 4 hours ago, unwashed biomass said: Prolly remove everything that has to do with traits. That makes sense. ... Probably tear out the Orek Horde while I'm at it. Every. Damn. Game. I even tried a 1x1 three times, and it was still the Orek. 2
Calcifire Posted November 6, 2022 Author Posted November 6, 2022 (edited) On 11/3/2022 at 12:04 PM, EmmaZail said: Probably tear out the Orek Horde while I'm at it. Every. Damn. Game. I even tried a 1x1 three times, and it was still the Orek. Looks like they were accidentally set to always spawn. That's been, hopefully been, fixed now. On 10/31/2022 at 1:50 PM, JCV said: @Calcifire Hi there. I've made trait tweaks for them to be in line with LV 0.6.9: Thanks for supporting the community. I'm sorry it took me 3 weeks to create my LV patch, but it's ready now. Main thing that's different between me and JCV's work is the trait list ordering. I appreciate that LV is finally doing some amount of organization now, instead of just being sorted by the date they were created. But I'm so used to how I had been organizing the trait list that I've just kept that all the same. Other than those two things, I've... ::created new icons for the new leader traits. ::created new icons for the optional LV Dominate Male Advisor mod ::fixed localisation files Hopefully the current download all works, but I have a hard time thoroughly testing my mod anymore before release, so sorry if I created new bugs. Edited November 6, 2022 by Calcifire 4
b00tyblues Posted November 6, 2022 Posted November 6, 2022 19 minutes ago, Calcifire said: Looks like they were accidentally set to always spawn. That's been, hopefully been, fixed now. Thanks for supporting the community. I'm sorry it took me 3 weeks to create my LV patch, but it's ready now. Main thing that's different between me and JCV's work is the trait list ordering. I appreciate that LV is finally doing some amount of organization now, instead of just being sorted by the date they were created. But I'm so used to how I had been organizing the trait list that I've just kept that all the same. Other than those two things, I've... ::created new icons for the new leader traits. ::created new icons for the optional LV Dominate Male Advisor mod ::fixed localisation files Hopefully the current download all works, but I have a hard time thoroughly testing my mod anymore before release, so sorry if I created new bugs. Thanks for uploading the 3.5 patch! Small typo I noticed so far though: the new traits archive you uploaded is named "3.4" instead of 3.5, even though it contains the new fixed traits files. Also could you maybe release a version of the traits file where your new traits are added, but the default LV traits (and maybe their descriptors/icons too) are left untouched? It would help prevent the issues of when the DC and LV are updated at different times, and also some of the tweaks you've made to the default LV traits are a tad OP and might mess with the mechanics of LV in the long run. Then again balance/level of OP-ness are definitely subjective, and there's not much point being too worried about "balance" in a smut overhaul haha 2
caydett Posted November 7, 2022 Posted November 7, 2022 Hi there! Not sure what exactly the problem here is but traits are... well you see in the screenshot. I've tried moving load orders around but nothing seems to work. Wanted to see if anyone here had any ideas. 1
unwashed biomass Posted November 7, 2022 Posted November 7, 2022 So as i was playing i was thinking, we have situational nudity where pops change outfits depending of ocupation. Imagine making clothes representing some traits, for instance tentalce penis or mutliple penises and wariants (multiple breasts and size variants would be prolly the most time-consuming and requring drawing skill (wink to Calc xD) Now how hard codewise would be to build some sort of framework to utilize those i wonder. IF specie had trait (this and this) use clothes (this)? Also : Idk if it is mods conflict or pack still missing one specie. 1
unwashed biomass Posted November 7, 2022 Posted November 7, 2022 5 hours ago, caydett said: Hi there! Not sure what exactly the problem here is but traits are... well you see in the screenshot. I've tried moving load orders around but nothing seems to work. Wanted to see if anyone here had any ideas. Just delete localization file from Calcfire Pack (or replace it with one from LV). Btw i noticed that Sexual and Xeno Cumdumpster traits are 2OP. My breeders produce much more food than they eat. 1
Calcifire Posted November 8, 2022 Author Posted November 8, 2022 15 hours ago, caydett said: Hi there! Not sure what exactly the problem here is but traits are... well you see in the screenshot. I've tried moving load orders around but nothing seems to work. Wanted to see if anyone here had any ideas. Thank You. should be fixed. 11 hours ago, unwashed biomass said: Idk if it is mods conflict or pack still missing one specie. That's a rare scenario. Gene inspecting an uplifted primitive species? Thanks for the report. Should be fixed now, there is supposed to be the nuclear apocalypse earth roaches in that gap. 9 hours ago, unwashed biomass said: Btw i noticed that Sexual and Xeno Cumdumpster traits are 2OP. My breeders produce much more food than they eat. Talk about sifting through cobwebs here. When 1.0 released, and I had made all these traits. Not only has the game changed too damn much, but I also didn't even do the work. I just copy and pasted modifiers from relatively similar LV traits from back in the day. I'll nerf it just cause, though. Current edition of the mod available for download should be good to go. :: 11 hours ago, unwashed biomass said: So as i was playing i was thinking, we have situational nudity where pops change outfits depending of ocupation. Imagine making clothes representing some traits, for instance tentalce penis or mutliple penises and wariants (multiple breasts and size variants would be prolly the most time-consuming and requring drawing skill (wink to Calc xD) Now how hard codewise would be to build some sort of framework to utilize those i wonder. IF specie had trait (this and this) use clothes (this)? Theoretically you could, though I haven't tried it. I have my reasons to doubt it, but assets based on job could work, but idk. Feel free to reference my own codework on how I change the textures based on traits. To point you in the right direction, in order to change the appearance based on traits, I used an event script. I will say, based on my own knowledge, I know for a fact that you could change assets based on... ::Traits (which includes the habitability traits... there's an idea in there somewhere, if anyone wants it.) ::Enslavement ::Unemployment ::Purging (fuck that'd be some kinky fucking shit... idk you guys. Now that's I've told you it would be super easy to do, proceed with caution, modders.) ::Assimilation I can say with a high degree of certainty, that you could find a way to get it to work for... ::Citizenship Status ::Population Control Status ::Migration Control Status ::Colonization Control Status (dunno why you'd want to) ::Ethics Affiliation ::Job Strata (which is not what job they do, but what position in the job hierarchy that they belong to.) For everything else... I'll say that you ought to be able to get it to work for almost anything, but it might also as well just not work. If I personally took on the task you just described, I would ready myself for failure. 2
caydett Posted November 8, 2022 Posted November 8, 2022 10 hours ago, Calcifire said: Thank You. should be fixed. That's a rare scenario. Gene inspecting an uplifted primitive species? Thanks for the report. Should be fixed now, there is supposed to be the nuclear apocalypse earth roaches in that gap. Talk about sifting through cobwebs here. When 1.0 released, and I had made all these traits. Not only has the game changed too damn much, but I also didn't even do the work. I just copy and pasted modifiers from relatively similar LV traits from back in the day. I'll nerf it just cause, though. Current edition of the mod available for download should be good to go. :: Theoretically you could, though I haven't tried it. I have my reasons to doubt it, but assets based on job could work, but idk. Feel free to reference my own codework on how I change the textures based on traits. To point you in the right direction, in order to change the appearance based on traits, I used an event script. I will say, based on my own knowledge, I know for a fact that you could change assets based on... ::Traits (which includes the habitability traits... there's an idea in there somewhere, if anyone wants it.) ::Enslavement ::Unemployment ::Purging (fuck that'd be some kinky fucking shit... idk you guys. Now that's I've told you it would be super easy to do, proceed with caution, modders.) ::Assimilation I can say with a high degree of certainty, that you could find a way to get it to work for... ::Citizenship Status ::Population Control Status ::Migration Control Status ::Colonization Control Status (dunno why you'd want to) ::Ethics Affiliation ::Job Strata (which is not what job they do, but what position in the job hierarchy that they belong to.) For everything else... I'll say that you ought to be able to get it to work for almost anything, but it might also as well just not work. If I personally took on the task you just described, I would ready myself for failure. That did indeed fix it, thank you for the quick response ❤️ 1
Vreyn Posted November 8, 2022 Posted November 8, 2022 Those Toxoid hoverboard shortstacks sure have an...interesting design. 2
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