D_ManXX2 Posted October 4, 2015 Author Posted October 4, 2015 I think i will be able to make better once for fallout: Animation_Files: D_ManXX2_NV_Multiple_Animations_1_In-Blender.7z I have figured out how to combine multiple scenes and make use of faster or slower speed. all that is required now for me is to build transition from 1 scene to another like when a charcter is standing to sit dows to start sex acts etc.. and use the blending of blender option to make to scenes look more real. The animations in the clip is over 1035 frames not sure how fallout will blow up when using animations files over 3 to 4 mb due to out of sync that could occur. New W.I.P Get up animation:
D_ManXX2 Posted October 7, 2015 Author Posted October 7, 2015 New W.I.P Doggy Style: It is currently too big for .gif preview. it about 861 frames long, in sec that is 36 second animation. Animation_Files: D_ManXX2_Doggy_Style_Experimental_Speed .7z It seem blender does has a max before the exporter craps out. my softspot is about 2500 frames i think, i build an animation of 4561 frames and it kept running out of memory. Go figures. 4561 is 185 seconds animation. Never build this big animation before. Probably never again.
D_ManXX2 Posted October 8, 2015 Author Posted October 8, 2015 Looks like i was wrong: Due too major size of this animation i am currently unable to show preview of the animation itself. But it has several speeds imbeded into it, making it less static the size of the animation is 4501 frames big, and roughly 185 seconds long. Here is in-game clip using vlc-player: D_ManXX2_NV_DoggyStyle_1_Big_In-Game.7z Animation Files: D_ManXX2_Doggy_Style_Big_Animation.7z
D_ManXX2 Posted October 8, 2015 Author Posted October 8, 2015 Coming soon: Old Ghoul animation: New Ghoul W.I.P:
D_ManXX2 Posted October 17, 2015 Author Posted October 17, 2015 Looks like blender can do much more then i previously thought. The only thing currently holding me back is that blender uses allot of memory witch will ultimately make big animations a real slow process. my pc is not capable of building the huge animation making blender extememly slow. If i can keep my new animation under 3500 frames it should be fine anything bigger then that will make the process slow down to crawl.
panthercom Posted October 24, 2015 Posted October 24, 2015 I can definitely see a big improvement in the quality of your animations. Facial expressions are very welcome too. How much memory do you need to overcome the limitations of Blender?
D_ManXX2 Posted October 27, 2015 Author Posted October 27, 2015 Thanks. How much memory do you need to overcome the limitations of Blender? It is not memory but the way the old blender process large files. Not much i can do. maybe even the nifscript limitations who knows. i got 16 gig of ram and most times blender will crash around 8 gig so it did not run out of memory. Maybe because it is 32 bit program kind of like skyrim memory limitations.
D_ManXX2 Posted November 2, 2015 Author Posted November 2, 2015 Here are 6 new animations they are big so i am currently unable to make a preview. They are currently a 602 animation replacer so you need to make a backup of the 602 first then copy the new files to correct folder for it was mavia or something like that and the other will go in giver folder of sexoutNG or wait till Odessa add them to the sexout system. Animation Files: nr1:D_ManXX2_NewAnimation_1.7z nr2:D_ManXX2_NewAnimation_2.7z nr3:D_ManXX2_NewAnimation_3.7z nr4:D_ManXX2_NewAnimation_4.7z nr5:D_ManXX2_NewAnimation_5.7z nr6:D_ManXX2_NewAnimation_6.7z Hope you like em they contain different speeds from the same animation making it more diverse then previous types of animations.
Pyramid13 Posted January 1, 2016 Posted January 1, 2016 so i just have to install all the animations with NMN and its okey?
Imperfection Posted January 2, 2016 Posted January 2, 2016 so i just have to install all the animations with NMN and its okey? No sorry not simple click and go, these are mod resources that have to be added manually or added to SexoutNG base by Odessa, a lot of these I believe are included in Sexout already, correct me if I am wrong on that D_ManXX2. As they are posted now they will overwrite existing anims, like last post says in spoiler tag: "They are currently a 602 animation replacer so you need to make a backup of the 602 first then copy the new files to correct folder for it was mavia or something like that and the other will go in giver folder of sexoutNG or wait till Odessa add them to the sexout system."
Pyramid13 Posted January 2, 2016 Posted January 2, 2016 so i just have to install all the animations with NMN and its okey? No sorry not simple click and go, these are mod resources that have to be added manually or added to SexoutNG base by Odessa, a lot of these I believe are included in Sexout already, correct me if I am wrong on that D_ManXX2. As they are posted now they will overwrite existing anims, like last post says in spoiler tag: "They are currently a 602 animation replacer so you need to make a backup of the 602 first then copy the new files to correct folder for it was mavia or something like that and the other will go in giver folder of sexoutNG or wait till Odessa add them to the sexout system." Okey thank you, so what i have to do exactly?
Odessa Posted January 2, 2016 Posted January 2, 2016 The Sexout beta includes all of them so far, see the release notes for numbers.
Pyramid13 Posted January 2, 2016 Posted January 2, 2016 The Sexout beta includes all of them so far, see the release notes for numbers. thank you
D_ManXX2 Posted January 4, 2016 Author Posted January 4, 2016 Sorry for the late reply, thanks for anserwing questions but after fallout 4 released i did not get a chance to make new animations, but here is new w.i.p still in the works: Before fallout 4 came out i was still experimenting with belly flop movements make the character motion more smooth in the transition.
D_ManXX2 Posted January 7, 2016 Author Posted January 7, 2016 Here is a new animation using the new animations style 1 animations 3 actions: Animation Files: D_ManXX2_Doggy Style001_Animation Files.7z Blender NLA:
D_ManXX2 Posted January 16, 2016 Author Posted January 16, 2016 New W.I.P for protectron: Will be finsihed soon.
RitualClarity Posted January 16, 2016 Posted January 16, 2016 Nice, any ETA on these being added. Wonder if these would work well with "FISTO". ?
Halstrom Posted January 16, 2016 Posted January 16, 2016 New W.I.P for protectron: Will be finsihed soon. 1.gif 2.gif 3.gif 4.gif 5.gif Nice I hope you are keeping your source files ready to drop into FO4 when its ready
D_ManXX2 Posted January 17, 2016 Author Posted January 17, 2016 Nice, any ETA on these being added. Wonder if these would work well with "FISTO". ? Not off yet still have to fix the female side and the legging part of the protectron. But after that it should be finished for release. What is a fisto ?? do you have picture of what that looks like ??
RitualClarity Posted January 17, 2016 Posted January 17, 2016 Nice, any ETA on these being added. Wonder if these would work well with "FISTO". ? Not off yet still have to fix the female side and the legging part of the protectron. But after that it should be finished for release. What is a fisto ?? do you have picture of what that looks like ?? http://fallout.wikia.com/wiki/Fisto It is even part of a quest in FNV. http://fallout.wikia.com/wiki/Wang_Dang_Atomic_Tango When you finish the quest you can Upon completion of the quest, the Courier may enlist the services of the newly recruited escorts. -wikia
D_ManXX2 Posted January 17, 2016 Author Posted January 17, 2016 then yes it should work on it, pistons look same as protectron. so if they share the same skeleton they should be able too play same animations.
RitualClarity Posted January 17, 2016 Posted January 17, 2016 Not sure but can't see why they shouldn't be the same skeleton.
D_ManXX2 Posted January 26, 2016 Author Posted January 26, 2016 New Standing doggy W.I.P: This is a new W.I.P for a standing doggy style for fallout NV i hope you like it: 1: 2: 3: 4: Gif: Animation File: D_ManXX2_NV_New Style 1.7z Here are also some new animations i work on for oblivion: http://www.loverslab.com/topic/18277-lovers-animations-workshop-new-thread/page-52?do=findComment&comment=1445501 New Cow Girl W.I.P: Angle 1: Angle 2: Angle 3: Angle 4: Animation File: D_ManXX2_NV_New Style 2.7z New Blow Job W.I.P: Angle 1: Angle 2: In-game: Animation File: D_ManXX2_NV_New Style 3.7z Protectron new style animation W.I.P Angle 1: Angle 2: Angle 3: Angle 4: In-game: Animation File: D_ManXX2_Protectron_NewStyle_1_Fix.7z
D_ManXX2 Posted January 27, 2016 Author Posted January 27, 2016 I hope you guys like the new protectron. not sure why but during test i needed to change the height somewhat from the protectron to make it level with player character.
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