Jump to content

Recommended Posts

Posted (edited)
5 hours ago, MisoHappe said:

Another one of those guys here. Using fusion girl (obviously) along with hi poly head redux and 2k natural faces. I have tried 4 different skin textures, including ones stating specific compatibility with said mods, to no avail in getting rid of this neck seam. I tried the neck seam overlay in LM and have it set to the second texture option for the neck (light rash or something like that) too, not sure if there is any other things I can do to try to remedy it. Suggestions would be appreciated.

I suppose I should also mention that I made sure nothing was overwriting the any of the textures I installed, so I don't think it can be chalked up to a mod priority issue. There some sort of shader setting that could be affecting this? That said I don't have any enb's installed, so idk how it would have been messed up.

20230204162538_1.jpg

ScreenShot2.png



Try this  HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG) at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

I use it with Cridowskin  Cridowskin - 4K Near Seamless Skinset for CBBE - Freckles Makeup and More at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

Don't forget the FG patch here on loverslab  

 

 

The only downside is when the patch is applied (in the Extras tab in Looksmenu) some of the tattoos from this pack  

 are covered up. But only the ones that are applied to the neck region.

 

Otherwise the result is perfectly seamless. 

Edited by nIn nIn nIn
Posted (edited)
3 hours ago, nIn nIn nIn said:

I guess it's a little hard to put together on account of being on 2 different pages, but I am already using hipoly redux. That said, funny you mention it, cridowskin, with fg patch, was the first skin texture I tried. Admittedly, it didn't have the neck seam issue, but...

 

So, I actually started with Cridowskin, with FG patch. It didn't have the neck seam issue but as you can see I was about to complain: when I first used it the textures on the body looked bad. Don't know how to describe it besides looking like irl stretch marks where the boobs met the torso. That said, when I re-enabled Cridowskin to get screenshots, the issue was no more. So, I found my solution I guess. Only complaint I have now is I think I liked Unreal Skin's face texture I little better, made the makeup and freckles pop a bit more, I'll have to mess with looksmenu again.

Spoiler

ScreenShot6.png.110e1cdcf8bf0c50b5c3e93355361d75.png

 

Edited by MisoHappe
Posted
21 hours ago, nIn nIn nIn said:



Try this  HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG) at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

I use it with Cridowskin  Cridowskin - 4K Near Seamless Skinset for CBBE - Freckles Makeup and More at Fallout 4 Nexus - Mods and community (nexusmods.com)

 

Don't forget the FG patch here on loverslab  

 

 

The only downside is when the patch is applied (in the Extras tab in Looksmenu) some of the tattoos from this pack  

 are covered up. But only the ones that are applied to the neck region.

 

Otherwise the result is perfectly seamless. 


Was this with my updated patch (v3 Cridowskin) or my original patch? I ask as the new Cridowskin includes the highpoly neck seamless patch, so I might need to confirm I didn't include that layer in the patch file.

Posted
On 2/7/2023 at 9:07 AM, kesryth said:


Was this with my updated patch (v3 Cridowskin) or my original patch? I ask as the new Cridowskin includes the highpoly neck seamless patch, so I might need to confirm I didn't include that layer in the patch file.

 

I haven't upgraded to v3 yet. Leaving well enough alone while it's all working perfectly for me.

Posted
On 11/6/2022 at 3:02 PM, vaultbait said:

 

AAF makes the player invisible and spawns a body double for animations involving the player, since the original actor is tied to the camera. Because the actor isn't actually the player, it has a different ID, so BodyGen doesn't know they should look the same.

 

The fix is pretty simple, add a line like this in an appropriate morphs.ini:

 

AAF.esm|72e2=My-Custom-Template

 

 

Do you also know an option for Heather? I just saw that she is pregnant, but the animation uses a double here as well. Heather doesn't use the default body but uses her own FG body. I could "set it up" at the beginning of the game with Bodyslide.

Posted
15 hours ago, deathmorph said:

Do you also know an option for Heather? I just saw that she is pregnant, but the animation uses a double here as well. Heather doesn't use the default body but uses her own FG body. I could "set it up" at the beginning of the game with Bodyslide.

 

Your problem is subtly different, I expect. AAF only ever uses a body double for the player (because the camera is tied to the actual player), for NPCs the original reference is used in animations.

 

Can you elaborate on what you're trying to do, what steps you took, what you expected the result to be, and what occurred instead? I'm having trouble reading between the lines.

Posted (edited)
10 hours ago, vaultbait said:

Can you elaborate on what you're trying to do, what steps you took, what you expected the result to be, and what occurred instead? I'm having trouble reading between the lines.

 

I am sorry that my description was inaccurate. Sometimes I forget that other people are not in my game and thoughts.

I've had this problem before with my actress getting her body swapped during AAF's sex animation. To prevent this, you gave me the following tip:

 

Spoiler

image.png.72208ecab6f4cdea7c4b0f49a9de29fb.png

 

However, I now have the same problem with Heather. Heather doesn't use the actress' body like all the other companions. The actress' body is filed here:

 

image.png.c914bc4197e855bb2554a6d4f71c66dd.png

 

Heather's body, on the other hand, is here:

 

image.png.e5125d7a59b9d3d005a51f07725a7b6f.png

 

Heather is pregnant, which you can now clearly see. However, in the animation, AAF switches to a body double who is not pregnant.
AAF.esm|72e2=My-Costum-Template unfortunately only works with the actress, not Heather. That's why I'm asking if you know of a solution for Heather that prevents the use of the double by AAF for Heather.

 

Spoiler

image.png.0574237185ba1c4f97b2382db83c19e3.pngimage.png.f3aa94fc1ee0d1d06ccd64b06a9916c5.png

 

Edited by deathmorph
Posted (edited)
4 hours ago, deathmorph said:

I now have the same problem with Heather. Heather doesn't use the actress' body like all the other companions.

 

It seems odd to me that an NPC's body morphs would for an animation, even if they have a unique body compared to other NPCs. Does it happen for every animation or just specific ones? All the time, or at random? Are you using any mods which might try to apply morphs to NPCs during an AAF scene, for example something to do with cumflation? Older versions of LooksMenu (including the 1.6.18 recommended by The Fucking Manual) have a bug where it fails to choose correctly among competing keyword morphs applied by different mods, fixed in the latest version by always rendering the highest slider value among morphs for the same slider. Could that be your issue?

 

4 hours ago, deathmorph said:

AAF switches to a body double who is not pregnant.

 

One way to rule this theory out is to go into the console while the animation is playing and click on the Heather you see there. Check whether her refID is the same as when you click on Heather outside an animation. I don't use any companions with custom bodies, so I can't say for sure it's unrelated, but with what I know about how AAF animates NPCs it seems unlikely to me. Hopefully someone else in here is more familiar with the symptom you're seeing.

Edited by vaultbait
Posted

It happens with all animations. Always. Heather's body is slightly thinner than usual during animation. And no morph.
I use LocksMenu in version 1.6.20.

Next time I'm out with Heather I'll test the stats when I click on them in the console. Good idea. Thank you for the detailed answers.

Posted

learning a lot here, I know you're frustrated but it's helping everyone who's bothering to pay attention. Q: how is your physics? What I mean is, is the collision detection happening based on the doppelganger characterassets overall skinnier build, or your unique preggo's tri? Does double Heather clip into/ get clipped into instead of displacing bouncy bits?

Posted

I'm not frustrated, if I expect a smooth gameplay then I shouldn't be playing FO4. And with a lot of help and patience from the boardies, I too have learned a lot here. But I also know my limits.
I don't exactly know what you mean. Heather 1 disappears from the animation and is replaced by Heather 2. Since there is no clipping, no overlapping or the like. When putting on the clothes "after" you can see that the exchange goes backwards, even without overlaps.

Can you please explain to me in more detail what you're getting at?

Posted (edited)
On 2/9/2023 at 2:32 PM, vaultbait said:

Check whether her refID is the same as when you click on Heather outside an animation.

 

The same ID. Is that good or bad now?

 

Spoiler

image.png.a578262c1419b9670940596c9a0dd1ce.pngimage.png.00b9b405655ac9fc840d520a86040ec3.png

 

After the animation you see her briefly naked without morph, then suddenly with morph.

Edited by deathmorph
Posted

I have a problem (I don't know if it is haha) when I'm in the game with "slm 14" I can't sculpt the body in the game, I don't get any slider, what do I do?

Posted
18 hours ago, deathmorph said:

The same ID. Is that good or bad now?

 

Well, it rules out your earlier theory that AAF is replacing Heather the way it replaces the player with a body double in animations. So now the question remains what causes Heather's morphs to change or disappear during animations, sounds like something is directly altering the morphs on that actor while an animation is playing, but what? Mods which adjust animations on the fly (for example to add a "cumflation" effect to the belly) would be my first guess for a culprit.

Posted
23 minutes ago, zarza said:

I have a problem (I don't know if it is haha) when I'm in the game with "slm 14" I can't sculpt the body in the game, I don't get any slider, what do I do?

 

Install ZeX ZBG.

Posted (edited)
2 hours ago, vaultbait said:

 

Well, it rules out your earlier theory that AAF is replacing Heather the way it replaces the player with a body double in animations. So now the question remains what causes Heather's morphs to change or disappear during animations, sounds like something is directly altering the morphs on that actor while an animation is playing, but what? Mods which adjust animations on the fly (for example to add a "cumflation" effect to the belly) would be my first guess for a culprit.

 

OK, difficult. I also thought cumflation only affected the player character. If I think of the adjustment to SA, then it would also be too early, since the effect there only occurs in the 5th month.

I have one more request regarding the player character. I noticed that the body is swapped again there, although I followed your advice and put the morphs.ini file with the entry in the Bodygen\AAF.esm folder. It worked, but now it doesn't.

 

image.png.066b2d90b5b12016d29b0b510493128d.png

 

Spoiler

image.png.26359669e3e42e0d6f86ea9d028a9ef1.png

 

Is there another solution for this?

 

PS: although I don't see any physical differences between the original and the double at the moment. I don't see that until a morph or pregnancy.
Or have I fundamentally misunderstood something and the entry in the morphs.ini causes something else?

Edited by deathmorph
Posted
57 minutes ago, deathmorph said:

I have one more request regarding the player character. I noticed that the body is swapped again there, although I followed your advice and put the morphs.ini file with the entry in the Bodygen\AAF.esm folder. It worked, but now it doesn't.

 

Is it happening only at new game start, or randomly partway into an AAF scene? If the latter, maybe you're using the SPID-based version of Random Overlay Framework? If that's the case, try my suggested fix (hopefully the author will incorporate into a future version).

Posted
55 minutes ago, vaultbait said:

Is it happening only at new game start, or randomly partway into an AAF scene? If the latter, maybe you're using the SPID-based version of Random Overlay Framework? If that's the case, try my suggested fix (hopefully the author will incorporate into a future version).

 

I haven't been able to determine when exactly the change will take place due to the similarity between the doppelgangers. But: I use Random Overlay Framework from Nexus. I looked at your tip, I have a file INVB_OverlayFramework_DISTR.ini. So I'm assuming it's the SPID version. I've now added ",-AAF_doppelganger" to the entry.
Does that really mean "doppelganger"? Or has my translation program, which I sometimes use, played a trick on me?

Posted
30 minutes ago, deathmorph said:

 

I haven't been able to determine when exactly the change will take place due to the similarity between the doppelgangers. But: I use Random Overlay Framework from Nexus. I looked at your tip, I have a file INVB_OverlayFramework_DISTR.ini. So I'm assuming it's the SPID version. I've now added ",-AAF_doppelganger" to the entry.

 

Yes, the newer versions of ROF use SPID (SPell Perk Item Distributor) to apply overlays (and more besides).

 

30 minutes ago, deathmorph said:

Does that really mean "doppelganger"? Or has my translation program, which I sometimes use, played a trick on me?

 

Yes, it's actually what the Actor form in AAF's plugin is called, Deutsche for a malevolent lookalike (technically missing an umlaut over the "a"), it literally translates to English as "double walker" or maybe "double goer."

Posted
24 minutes ago, handsome2 said:

incorrect file(s) uploaded. plz chk

 

Incorrect how? I installed it but haven't finished redoing my BodySlide rebuilds yet so haven't tested in-game. What issues have you noticed?

Posted
56 minutes ago, vaultbait said:

 

Incorrect how? I installed it but haven't finished redoing my BodySlide rebuilds yet so haven't tested in-game. What issues have you noticed?

 

the download shows 2 files, view and another aspx file, are these correct files?

Posted
3 hours ago, handsome2 said:

the download shows 2 files, view and another aspx file, are these correct files?

 

They are two alternate locations from which to download the mod, so if the one you prefer doesn't work you can try the other. See the changelog at the bottom of the file page which mentions adding a different hosting site because people have experienced trouble getting it from Google Drive in the past.

Posted
9 minutes ago, deathmorph said:

When I switched from CBBE to FG last year, I downloaded a version 322 (see linked post). Now it shows 223 and the download is also a slightly different size.
Has anything changed in terms of content?

 

Yes, see the changelog at the bottom of the file page, headrear fixes.

 

The versioning is understandably confusing and doesn't sort conventionally. Apparently some semblance of American/USA-ian date order, with a single-digit month followed by a double-digit year, so the previous version signified March 2022 while the new one is for February 2023.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...