Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted
31 minutes ago, ivkinloh228 said:

Hi! I have a problem. Charon dont start quest after I talk with him

 

If the scripts don't start, it's because you're missing masters (like Sex Attributes) or your load order is incorrect. You can share your load order and I'll look at it if you like. Just google how to get your load order to upload it here.

Posted
25 minutes ago, SirDuke said:


Thanks, eager to find out.

By the way, where's the best place to drop some notes about a few small bugs here and there?

Or, better, do you even like people reporting back on those?

You can post them here or make suggestions here. I prefer to make them public because many people also have their opinions, and I tend to read them.

 

If it's too long, you can use spoilers. 

 

I'm interested in reading the small bugs that pop up here and there because the mod offers several routes. You just have to know how to recognize a bug that could be genuine or caused by another mod's.

Posted

I've already fixed the orgasm in the new version 6.9.3E @osculim @Banaanhoofd

 

It turns out AAF has two events: "OnSceneInit" and "OnAnimationStart," and I've never really delved into their differences. They're just there, and I don't ask questions, and they don't bother me (until today).

 

My test was successful. Nora started the scene with the motorcycle and Kells. Since she was so horny, she had an orgasm... while fondling Kells. Not when intercourse had started. Oh well, it's better than nothing.

 

Spoiler

Fallout4 18_10_2025 14_50_34.png

 

She then proceeded to give him a rimjob and sure enough the orgasm system shut down.

 

  • Removed the Bubblegum choker and the Hellkity choker from Kali's sales.

 

 

 

Thanks to those reporting bugs. I just want this mod to be pretty stable before I start planning.

Posted
43 minutes ago, SirDuke said:


OK, here's what I gathered so far...

Of course, it may be under influence of other mods, since I do run quite a lot, but keep in mind, your work is done pretty well and I haven't found anything as bad as the following in any other part of your mod.
So I'm quite convinced it may be a bad callout from a script in the quest setup, since the entire rest of the story was working super smooth.
 

  Hide contents

1.)
When travelling to Diamond City together with Billy, and he's "talking" to Geneva, I doing the small favour for Mr. Kellogg.
When talking to the targeted couple and chosing the options "secret lover" and "caravans daughter", well, then I can'd hand in the quest to Mr. Kellogg.
He's just making one comment, then refusing to speak with me.
Quest marker still says "talk to Kellogg".
So endless loop with break of questline here.
(tried a couple of times, same results)

Retried scene with "unpaid prostitute" and all worked well.

2.)
Similar issue:
When out with Music to get her accessories from the Commonwealth and she's having her breakdown over the Mirelurk Hatchling...
AFTER the scene with Gage / Rottweiler, you need to talk to her outside again to advance the quest.
Well, choosing wrong answers will again put you into an endless loop of her, refusing to resume talking.

3.)
After the scientists having you "checked up" in Bunker Hill, again Music tells me to get some rest.
I did.
When I got up, I was still there but Music already left for Nuka World.
And she took our damn ride with her.
Well, playing on survival, with no fast travel, you're in for quite a looooong and pretty dangerous walk.


 

Dude what is going on in your game ? 2 of my characters went through all those quests recently no problem. I am busy with another new character will be doing those 2 quest soon will also have a look. I am on Lucy in sky with her now.

Posted (edited)

  

1 hour ago, JB. said:

I just want this mod to be pretty stable before I start planning.

 

You definitely have gotten it into a good state

 

@JB. I'll send over a zip file of the unvoiced or robotic dialogue I found it's just several screenshots I took with there quest names. I wasn't sure if you were aware of these ones I pointed or not so ill send them over anyway :)
its not very many that I could find you done a great job covering it all

This was on Norita's Route when I did them

Unvoiced or Robotic Dialogue.zip

Edited by GhostMirror
Posted
1 hour ago, SirDuke said:


OK, here's what I gathered so far...

Of course, it may be under influence of other mods, since I do run quite a lot, but keep in mind, your work is done pretty well and I haven't found anything as bad as the following in any other part of your mod.
So I'm quite convinced it may be a bad callout from a script in the quest setup, since the entire rest of the story was working super smooth.
 

  Reveal hidden contents


 

 

 

 

You're carrying too much weight, which is why my “Fast Travel” script didn't work. I'll have to change it to MoveTo.

 

I really liked using Fast Travel because time passes while you travel. MoveTo doesn't make time pass. But it has this drawback.

 

I'll have to check out later the two scenes you mention.🤔

Posted
41 minutes ago, GhostMirror said:

  

 

You definitely have gotten it into a good state

 

@JB. I'll send over a zip file of the unvoiced or robotic dialogue I found it's just several screenshots I took with there quest names. I wasn't sure if you were aware of these ones I pointed or not so ill send them over anyway :)
its not very many that I could find you done a great job covering it all

This was on Norita's Route when I did them

Unvoiced or Robotic Dialogue.zip 11.6 MB · 2 downloads

Thanks! I'll check it out tonight. 👏🏼

Posted

Chill guys, it's saturday and its a porn mod, let's calm down. 😵‍💫

 

 

 

 

Spoiler

0ep828su3mtz.webp

 

Posted
14 minutes ago, SirDuke said:


The hell do you expect me to play here?

Vanilla with benefits?

Fuck no.
My game is stuffed with shit.
So yeah, I wouldn't argue if JB told me it's gonna be a mod conflict.

The only thing why I'm reporting it, is cause these are 3 bugs in what, 10 hours of Nuka Ride so far?!?

Damn his mod is running smooth.
Way smoother then I expected!

But since 2/3 of my issues are directly linked to dialogue choices, well, maybe, just maybe, there may be something going on in those scripts.
Why?
Cause hell, like 1000 dialogues went well so far.
If one of my mods is causing huge issues, wouldn't you expect to have it stirr up more trouble?

Same for the disappearing of Music outa Bunker Hills.
Characters been moving around for a bazillion times now.
If it's a mod conflict (which still could easily be the case), well, wouldn't we have problems about this earlier?

So yeah, I still will easily blame this on others mods, but how about you chill and just look into this yourself before speaking over me?

Dude no need to get upset. You can play any game you want does not have to be as you call it "vanilla with benefits" And no one was talking over you we were actually trying to help you. Told you I was about to do those quests and check if there was a problem. And sorry don't know what to tell you just did those quests on the new character and once again worked flawlessly. Anyway you do you but stop expecting things to work when its clear as day you have overloaded load order with a bunch of other crap changing NPC's and places and then get angry at everyone else. Because you cannot play a specific mod that tells you straight up its script heavy. You only got yourself to blame...sorry...not sorry

Posted
1 hour ago, JB. said:

Thanks! I'll check it out tonight. 👏🏼

 

Your very welcome its not very many images its only a few quests I could find there could still be stuff I missed but I wanted to lend some aid as I have mentioned in the past 

Posted (edited)

Love this mod so much. Normally do the Norita path, so trying the Nora path for a change. Just travelled to Diamond City to recover the bike. Is there anyway I can do the Mayor path instead of being asked by Sullivan to go and see Travis?

Edited by EllieDarkRose
Posted
10 minutes ago, SirDuke said:

If nobody would post these issues, developers can't improve on mod compatibility either.

 

That's unrealistic, no one is going to go out and install 68000+ mods to ensure compatibility for everything.  People that don't know how to look for conflicts, troubleshoot, or create patches should really create a profile with the recommended loadout, it is unrealistic to expect that someone will download their unique mod combination to figure it out for them.

 

As for your mechanic, just imagine you rolling in with your Ford Pinto, with a Toyota Corolla engine, and Honda drive-train, and somehow your rigged that piece of crap to sort of work but gears are slipping, the engine is overheating, and the car is on fire.  They are going to tell you to go away.

 

 

Posted
37 minutes ago, EllieDarkRose said:

Love this mod so much. Normally do the Norita path, so trying the Nora path for a change. Just travelled to Diamond City to recover the bike. Is there anyway I can do the Mayor path instead of being asked by Sullivan to go and see Travis?

Sure. It was something like this.


If you tell Sullivan you were going to film porn on the motorcycle, he'll send you to the Mayor. If you tell Sullivan there must be another way to solve this, he'll send you to Travis.

Posted
2 hours ago, GhostMirror said:

  

 

Вы определенно привели его в хорошее состояние.

 

@JB. Я пришлю вам zip-архив с не озвученными или роботизированными диалогами. Я обнаружил, что это всего лишь несколько скриншотов с названиями квестов. Я не был уверен, знали ли вы об этих, на которые я указал, или нет, поэтому всё равно отправлю их. :)
Мне удалось найти не так много, вы отлично справились со всем этим.

Это было на маршруте Нориты, когда я их делал.

Неозвученный или роботизированный диалог.zip 11,6 МБ · 3 загрузки

Yes, I didn't have any voice acting with William in these places either.

Posted

I really don't have time for drama, but I'll tell you something: the only one who went full throttle after the publication of osculim is you. The rest of your post is unnecessary and inflammatory.

 

I don't know why the hell you want to drag me into your mess when I've already told you that I'll change one script and check the other two reports.

Posted

@JB. Not to change the subject, I know ya'll having fun, buuuut, does the perky nipples work if another mod (Sexual Harassment) is morphing the breasts (Bimbo Serum)?

Didn't have much time to test, but they never changed while BS was in effect. I'll play some more later, but so far the MCM settings I've tried are working.

Posted
20 minutes ago, izzyknows said:

@JB. Not to change the subject, I know ya'll having fun, buuuut, does the perky nipples work if another mod (Sexual Harassment) is morphing the breasts (Bimbo Serum)?

Didn't have much time to test, but they never changed while BS was in effect. I'll play some more later, but so far the MCM settings I've tried are working.

There should be no conflict. This is Sexual Harass. and as you can see, there are no nipple morphs.

 

image.png

 

 

 

Posted
38 minutes ago, JB. said:

There should be no conflict. This is Sexual Harass. and as you can see, there are no nipple morphs.

Okay!

I just peek at the morph script, my PC isn't Nora yet. I take it that check will return 0 if the PC hasn't "officially" started NR yet? Which makes sense.

Posted
9 hours ago, _Nomad_ said:

Yes, I didn't have any voice acting with William in these places either.

 

Yeah as well as one point where the OB is asking the player to join his haram I think during "A Spark of Fire" quest or it might of been "Raider Queen" I dont remember what one it was, but one of the dialogues like the 4th option was unvoiced, I did add that into my screenshots

Posted

One question. Does the new keyboard shortcut for turning off the music work for anyone? No matter which key I assign, it doesn't work. Not even after reloading.

If I turn it off directly in the MCM -> Music page, it works.


(It is music played indoors. Outside, it doesn't bother me.)

Posted (edited)
10 minutes ago, Andy14 said:

One question. Does the new keyboard shortcut for turning off the music work for anyone? No matter which key I assign, it doesn't work. Not even after reloading.

If I turn it off directly in the MCM -> Music page, it works.


(It is music played indoors. Outside, it doesn't bother me.)

 

Yeah it was none functional for me too when I tried it, but JB is working on the MCM stuff they mentioned earlier on a page or so back trying to solve problems with MCM in general

Edited by GhostMirror
Posted
26 minutes ago, GhostMirror said:

 

Yeah it was none functional for me too when I tried it, but JB is working on the MCM stuff they mentioned earlier on a page or so back trying to solve problems with MCM in general

All right. There's no rush.

Posted
39 minutes ago, Andy14 said:

All right. There's no rush.

Wait, you want to stop the indoor music? What I set is to stop the music that plays during quests. I tested it on a save where my character was in Safari.

 

I may include the interior music in the next update.

Posted
8 hours ago, izzyknows said:

Okay!

I just peek at the morph script, my PC isn't Nora yet. I take it that check will return 0 if the PC hasn't "officially" started NR yet? Which makes sense.

The script is programmed so that Nora's global value is set to "1" as soon as the game starts. It's only when you agree to stay and help out on the farm that the script changes it to zero. 

 

So if you load a save in pre-war or before greeting Duke, _NR_Nora should say 1 and nipples should already be erect in an AAF scene.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...