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AAF Nuka Ride: A Porn Studio Mod


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Posted
1 hour ago, dmitriy. said:

Guys, question: In version 6.8.6. is there a continuation of the game for Norita? Or the last quest Kill Me Softly. I didn't install 6.8.6.

It is named that JB is working on the continuation of the Norita line.

Posted
3 hours ago, Benjou1 said:

quick question : during the fight with Tessa, can you continue the story after you lose the fist fight ? cause if she beats me I just die . Is this intended ?

You shouldn't be able to die, you just lose, my mod puts you in essential mode, so it must be some combat mod or similar that is interfering.

Posted

I tried this mod over a year ago, and I found that I was unable to enter the electric cars area to fight with Colter once starting Nuka World after I had completed Nuka Ride.  Is this still the case?

Posted
22 hours ago, Leowulf said:

I tried this mod over a year ago, and I found that I was unable to enter the electric cars area to fight with Colter once starting Nuka World after I had completed Nuka Ride.  Is this still the case?

This mod fundamentally changes Nuka World and is not meant to be a replacement, not a companion.  You can still enter that area, but it shuts down NR.   The best way to view this DLC (NR was a mod a few years ago, but the volume of stuff now makes it rival any DLC) is the way you view Fallout New Vegas and FO4, both set in the same world, but neither are designed to be in the same play through.

 

So, in answer to your question, yes you can still play vanilla Nuka World, but you will have to either not play NR or finish NR, then do vanilla which will reset Nuka World.  

Posted
23 hours ago, Leowulf said:

I tried this mod over a year ago, and I found that I was unable to enter the electric cars area to fight with Colter once starting Nuka World after I had completed Nuka Ride.  Is this still the case?

A lot has changed. I put at the end on the main page of the mod.

 

image.png.d4601ca22be3101b67ba1d36ea536cc7.png

Posted
2 hours ago, crash74 said:

Hello, can you tell me where I can get a patch for PRP, if it exists of course?

It does not exist for the current version. If someone would make it I will put it in the optional folder with the other patches.

Posted (edited)

Been some time since I gave this mod a run. Last time I think the Norita route still ended at the Kiddle castle.

Just did the Norita route and didn't run into a single problem where I had to use the console. GREAT WORK! Best mod for Fo4 out there.

 

Only ran into one spot where I encountered a CDT every time. Believe it was the first job for Larson at the house garden. When you have Sophie with you and you're giving them handjobs. Sophie's animation wouldn't end in a timely manner and would lead to a CTD. Had to open AAF menu a cancel it manually, early.

 

P.S.

Love the new addition to getting a little "closure" on Willam from the OB. Fuck that guy.

 

Edited by sjtwstot
Posted (edited)
1 hour ago, sjtwstot said:

Been some time since I gave this mod a run. Last time I think the Norita route still ended at the Kiddle castle.

Just did the Norita route and didn't run into a single problem where I had to use the console. GREAT WORK! Best mod for Fo4 out there.

 

Only ran into one spot where I encountered a CDT every time. Believe it was the first job for Larson at the house garden. When you have Sophie with you and you're giving them handjobs. Sophie's animation wouldn't end in a timely manner and would lead to a CTD. Had to open AAF menu a cancel it manually, early.

 

P.S.

Love the new addition to getting a little "closure" on Willam from the OB. Fuck that guy.

 

Thanks! Yeah, we all have problems there and it's an “AAF Scene Failed” fest. I haven't tested it yet with AAF 1.1.1 but I believe you when you say there is CTD for sure.

 

I'm terribly lazy to recreate that scenario to send to Dagoba, as a demo, because I have strong suspicions that AAF is not acting my scripts as it should (asking Dagoba to play 8 hours of the mod to get to that point is out of the question).

 

Today the best solution would be to cut Sophie's scenes with the men down to one. I'll try it tonight and see if it doesn't look too bad. 

 

Edited by JB.
Posted
On 10/21/2024 at 1:26 PM, JB. said:

About the sister thing, this is the second report I'm getting so I'm trying to catch the source. 

 

When the first date with the sister is over (when you give her a name), and you return to your apartment, internally the mod does this. 

 

StartQuest _NukaRide_Lyons
SetStage _NukaRide_Lyons 10

 

This enables the Overboss to be able to talk to you. Try it in the console and let me know. 

 

Hi.

 

I am using v.6.8.5b Norita route.

 

About the second date with the sister.  After finish the BOS film i have the warning "Go talk with the sister". Charlotte say the same thing. But i try talk the sister and she says things as "Hi" then i cannot start second date.

 

Greetings.

 

Posted
2 minutes ago, Hober9 said:

 

Hi.

 

I am using v.6.8.5b Norita route.

 

About the second date with the sister.  After finish the BOS film i have the warning "Go talk with the sister". Charlotte say the same thing. But i try talk the sister and she says things as "Hi" then i cannot start second date.

 

Greetings.

 

"Hi" is not something the clone says.

 

In any case, type SQV _NukaRide_Sister and tell me what stage you have.

Posted
43 minutes ago, JB. said:

"Hi" is not something the clone says.

 

In any case, type SQV _NukaRide_Sister and tell me what stage you have.

 

1050

 

Posted
20 minutes ago, Hober9 said:

 

1050

 

[Quest] Talk to your sister after filming the propaganda

 

1050 is the correct stage, there is no problem with the mod itself. It may be another mod. As I told you, “Hi” is not a greeting from her. Also mine has voices.

Posted
22 hours ago, JB. said:

Thanks! Yeah, we all have problems there and it's an “AAF Scene Failed” fest. I haven't tested it yet with AAF 1.1.1 but I believe you when you say there is CTD for sure.

 

I'm terribly lazy to recreate that scenario to send to Dagoba, as a demo, because I have strong suspicions that AAF is not acting my scripts as it should (asking Dagoba to play 8 hours of the mod to get to that point is out of the question).

 

Today the best solution would be to cut Sophie's scenes with the men down to one. I'll try it tonight and see if it doesn't look too bad. 

 

I use AAF 1.1.1 and believe the last time I did that part it worked fine.   I will go back and test it again in a little bit, the last playthrough was as a Virgin and that scene did not happen of course.   (I still with there was an oral only or anal option to involve everyone but there are limited animations for that to pick from)

Posted
59 minutes ago, JB. said:

[Quest] Talk to your sister after filming the propaganda

 

1050 is the correct stage, there is no problem with the mod itself. It may be another mod. As I told you, “Hi” is not a greeting from her. Also mine has voices.

 

I load a save from almost half hour before and all works fine.

 

Thank you.

Posted

Anyone else have an issue where Mags Black and only a couple of the female operators have bodies clipping through clothes? I can't work out why those meshes might be different from the rest of Nuka World.

Posted (edited)
3 hours ago, Vladel said:

Anyone else have an issue where Mags Black and only a couple of the female operators have bodies clipping through clothes? I can't work out why those meshes might be different from the rest of Nuka World.

 

Yeah, I have it too.  I haven't dug into it yet, but I assume it's a missing BodySlide file in Fusion Girl.  I haven't tried vanilla to see, but I would expect it to work there.  The Operators Right Arm is causing the clipping, if you unequip that item there is no clipping.

 

@JB. Found this (a patch), trying it now:

 

Looks good to me now with the patch.

Spoiler

image.png.6150a85eee0b37d6930c6c042305cf0a.png

 

Edited by dav42
Posted (edited)
On 9/2/2024 at 8:04 AM, Mohawk32 said:

I'll check Xedit real quick.

 

EDIT:  I had a few npc replacers and Hipoly head conflicting.  I just made a patch for all of them, so I'm eager to see in game.

 

EDIT2:  Ivy...  So, I extracted the scripts and made a mod to overwrite Ivy's Scripts that I can just switch off after Nuka Ride.  This should fix my issue.

 

Same issue in 6.8.5b (Brett give me a gun for gift, then he talk about his family, then he just stand in front of his car), but I don't have lvy mod, any ideas?

 

(PS ) JB's video is missing, I don't know what to check with FO4Edit (But I do know that NR_Brett(in None_Player_Character) doesn't conflict with my other mods)

 

 

Quest stage:

_NR_Corps 430

_NR_Hunt 200 (sqs 200 done)

Edited by Tsukigin
Posted (edited)
4 hours ago, Tsukigin said:

 

Same issue in 6.8.5b (Brett give me a gun for gift, then he talk about his family, then he just stand in front of his car), but I don't have lvy mod, any ideas?

 

(PS ) JB's video is missing, I don't know what to check with FO4Edit (But I do know that NR_Brett(in None_Player_Character) doesn't conflict with my other mods)

 

 

Quest stage:

_NR_Corps 430

_NR_Hunt 200 (sqs 200 done)

Everything is correct. No idea why Brett is not moving forward. Maybe you have a mod that edits that section and therefore screws up the navmeshes, or you may be using another mod that is taking control of Brett (an example, Sex. Harassment).

 

That's all I can think of. This mod does not really get along with other mods. 

Edited by JB.
Posted
21 hours ago, dav42 said:

 

Yeah, I have it too.  I haven't dug into it yet, but I assume it's a missing BodySlide file in Fusion Girl.  I haven't tried vanilla to see, but I would expect it to work there.  The Operators Right Arm is causing the clipping, if you unequip that item there is no clipping.

 

@JB. Found this (a patch), trying it now:

 

Looks good to me now with the patch.

  Reveal hidden contents

image.png.6150a85eee0b37d6930c6c042305cf0a.png

 

 

Thank you so much for passing on this info!!! It does work.

Posted (edited)

Might just be that I'm missing a mod, but is there a way to fix the animations? They're a little out of alignment while wearing heels.

 

Spoiler

20250109080947_1.jpg

 

Edited by darkshade87
Posted (edited)
17 hours ago, JB. said:

Everything is correct. No idea why Brett is not moving forward. Maybe you have a mod that edits that section and therefore screws up the navmeshes, or you may be using another mod that is taking control of Brett (an example, Sex. Harassment).

 

That's all I can think of. This mod does not really get along with other mods. 

 

I started a new game, turn off Harassment(in MCM), Autonomy Enhanced(in MCM), Vanilla Fudge(in MO2), checked conflict module (in NR's MCM and the result is no conflict).

 

and Brett still stand in front of his car when _NR_Hunt 200(done)

Edited by Tsukigin

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