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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
46 minutes ago, kerakiki said:

Yes and i did exercise and interracted with the pole but after that i can't do anything and the quest ( home chores ) is finished and i have no quest left to do except ( we can spark a fire ) but has you said, no marker 

 

btw thx for your quick response 

 

 

Something has gone seriously wrong then. The quest "Overly thorny rose" should update after doing the exercises. I remember the last exercise is push-ups. But "Home Chores" ends afterwards, not after the exercises.

 

Note that if you have used console commands to advance stages it can cause the mod to not know what to do and get stuck.

 

Edited by JB.
Posted

yup must have, then i'll restart from the begining cause my save did not work, anyway thx for your answers, and i cross my fingers so it won't bug again xD 

 

Posted
6 hours ago, kerakiki said:

hello im kinda new to the topic so i don't know if this issue already have been answered, but i have a problem at the (we can spark a fire) quest where after having done all the chores for kellog he sent me to my room training i do it then nothing hapens i have no marker on the map and talking to kellog or other npc does nothing, other than that excelent work for your mod.

you have to wear sport cloths and do ppol bare job i guess

Posted

Does anyone know why during the Fizztop Chores quest I keep getting stuck on the "Serve the table" objective. I'll go where the marker is but then after a few seconds I get a loading screen and it gets stuck there. 

Posted
On 12/30/2024 at 4:25 PM, JB. said:

Thanks! Hmm, you're right. It's because I write with the canonical story line in mind. Come to think of it, in the next version Nisha asks the protagonist “how does it feel to kill a person for the first time” (in reference to Poodle, who canonically is the first one we kill), but we could have also killed that whole cave and there's also the option to kill Ryder, which are not canon but the options are there. I have to change it or put conditions on that question  🤔Writing with ramifications is truly a challenge.

 

Honestly, with the scope of the norita route, I figured this was the reason. I just chocked it up to "oh, it must be something that slipped or something. This is a lot of quest and world content after all" Gonna be a hard wait for the next version, but I'm sure it will be worth it.

Posted
15 hours ago, JB. said:

Happy New Year! Hope it's been good for everyone! 🥂🍾

 

 

One of the few progresses in the whole of December. A star on the apartment door 🤣 (it unlocks by itself if you completed The Audition).

 

Photo292.png.dc8e58c443ce18fc1f78c5656e8c0e48.png

yes !!  )) happy new year to you and of cours to everybody here

Posted

Hi mate, Happy New  Year,
I wanted to ask a simple question.
Any overhaul mods that would in any way alter the map of nuka world or its precombines (like the famous PRP) would instantly not be compatible with this mod correct?
I figure I may as well ask for CS while at it but since that mod hardly has any changes to the world, I figure one can manage. But Nuka World is an entire new map.

I tried to search this in the search function but there's about 767 pages on this mod alone, so I apologize for not finding the answer if addressed before.

But yeah, essentially, mods like A forest, Commonwealth Reclamation Project, or some other mod that changes the map or has records/previs changes to Nuka World would just not work.
(Well, it will still run, but it will be a mess, correct?)

Posted
1 hour ago, SrDanny said:

Hi mate, Happy New  Year,
I wanted to ask a simple question.
Any overhaul mods that would in any way alter the map of nuka world or its precombines (like the famous PRP) would instantly not be compatible with this mod correct?
I figure I may as well ask for CS while at it but since that mod hardly has any changes to the world, I figure one can manage. But Nuka World is an entire new map.

I tried to search this in the search function but there's about 767 pages on this mod alone, so I apologize for not finding the answer if addressed before.

But yeah, essentially, mods like A forest, Commonwealth Reclamation Project, or some other mod that changes the map or has records/previs changes to Nuka World would just not work.
(Well, it will still run, but it will be a mess, correct?)

I avoid PRP like the plague, I have had nothing but problems throughout the Commonwealth using PRP in the past. I use the mod "A Forest" and don't have any problems. I also use the mod "Nuka World Glory" but to get it to work I have to put it at the very bottom of my load order below everything, even below Nuka Ride.

Posted
14 hours ago, TwiztedKitten said:

I avoid PRP like the plague, I have had nothing but problems throughout the Commonwealth using PRP in the past. I use the mod "A Forest" and don't have any problems. I also use the mod "Nuka World Glory" but to get it to work I have to put it at the very bottom of my load order below everything, even below Nuka Ride.

I understand that, but essentially my question boils down to: Nuka Ride changes/overhauls Nuka World correct?
Thus it changes Previsibles for NukaWorld.
Thus any mod that changes NukaWorld would be incompatible to the extent that they change NukaWorld and NukaRide.
So, mods like PRP, A forest, CRP, Insert some other overhaul that also touches Nuka World (which comes with its own Previsibles) it would be incompatible with.

I ask since in the pictures Nuka World looks very different and I don't want to revert save files. I figure I can start CS and then somewhere along the way install Nuka Ride before ending CS to get the alternate optional ending from CS (?)

Posted (edited)

I use Boston Natural Sorroundings, but the pine tree mod or The Forest, even the Desperados mod, caused me no problems. I would not use The Forest because it adds several fallen trees along the paths but without editing the navmeshes, which means the NPCs are not aware of the blockage.

 

I wouldn't use Nuka World Glory because my Nuka Town edition is clearly inspired by Nuka World Glory. The fountain, the giant trees at the entrance. NW Glory is redundant and could cause CTD if my special cameras in Nuka Town were to be activated. It has an amazing amount of errors, it has no pre-combines or pre-vis files.

 

Edit: PRP needs a compatibility patch with Nuka Ride, otherwise they are incompatible together.

Edited by JB.
Posted
33 minutes ago, SrDanny said:

I ask since in the pictures Nuka World looks very different and I don't want to revert save files. I figure I can start CS and then somewhere along the way install Nuka Ride before ending CS to get the alternate optional ending from CS (?

You can do that, or install both mods and give Slavers more priority until that mod finishes. But I haven't recommended playing them together for a long time simply because they are like oil and water. They have very different approaches.

Posted

so I have a problem in where when I have the scene with ryder and clint my controls stop working after dojng the little dance, like only esc and ~ work and no console commands work and I already tried disabling XDI

Posted

Just found a minor bug : during the Mule quest (Nora path), when you visit the Coleman's place, the male NPC doesn't wait for the animation to finish and keeps talking, that causes the other animations to be skiped or to fail.

Posted
1 hour ago, Benjou1 said:

Just found a minor bug : during the Mule quest (Nora path), when you visit the Coleman's place, the male NPC doesn't wait for the animation to finish and keeps talking, that causes the other animations to be skiped or to fail.

Noted, thanks. It also happens with Kaiser when you film with his dog at the beginning of the mod. 

Posted
1 hour ago, Emoxplayer said:

i have a problem with sophie, she appears as a default npc instead of the mod's sophia, i tried to fix the order of installed mods but nothing works, help

It is the load order without a doubt, if you have a replacer mod remove it for testing. But yes, the only reason for this behavior is the load order. 

Posted
18 minutes ago, JB. said:

It is the load order without a doubt, if you have a replacer mod remove it for testing. But yes, the only reason for this behavior is the load order. 

So what would be the correct order of the mods? I have already deactivated and reactivated everything, I have ordered the necessary mods in various ways and nothing :c

Posted

quick question : during the fight with Tessa, can you continue the story after you lose the fist fight ? cause if she beats me I just die . Is this intended ?

Posted
5 minutes ago, Emoxplayer said:

i finally get it, the mod is not compatible with x-cells, holy molly, some hours resolving that thing, pfff...

 

I recall seeing in the optional folder a mod for facegen data, you probably need that with X-Cell.

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