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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

Anyone can, I hope, answer this question...

I don't quite understand why so many users post about using console commands to get through or encounter an issue and use them.

I did not want to miss anything when playing this mod but if I had a problem, reloading usually fixed things by finding what I missed to further quests, dialogue whatever.

Is it an instant gratification thing or impatience at play??

I don't mean to offend any user I am just trying to figure out why the mass increase of users saying they have used them and are stuck, then they have to reload a save and run through again to find what was missed.

I never use them unless instructed by @JB. to do so but I am tech challenged and don't know lots about how to look all that up and do things some of you find easy. :lol:   :cool:

Edited by Raven 54
Posted
1 hour ago, Raven 54 said:

 

I never use them unless instructed by @JB. to do so but I am tech challenged and don't know lots about how to look all that up and do things some of you find easy. :lol:   :cool:

It's a matter of trying. Cosmetic mods really shouldn't have to break in. Mods that modify NPC faces will definitely affect vanilla characters in this mod. Weapon mods will not affect unless it modify vanilla weapons. Playing it with other story mods will probably not be immersive or stable. Damage modifiers are going to screw up. 

 

Then you have those who use this mod with sexual harrasment for some reason. Must be quite a scene to have Sophie encouraging you under a starry night, to abruptly put a bunch of devious devices on you and sell you to a supermutant camp. Or grandma telling you that the basic component of all food is love, and then putting a collar on you and telling you to suck her dick. 

Posted
11 hours ago, JB. said:

It's already 5 times more dialogues...? I was thinking of putting a warning of this kind. May I suggest "Just Fuck" for those who prefer not to take detours. 


Every time I look at that I remember the guy who uploaded a Nuka Ride walktrough. It's not on youtube. It's a random website called bitchute that I found by googling the mod. Basically he was talking with William and at one point paused the game to say "Gossssshhh I just want to fuuuuck". 🤡

 

PD: Almost 40.000 in the version I'm working on 😍

 

 

image.png.d587a5e879abad1fe3a44a924eb92653.png

 

OMG,I’m really looking forward to it! It also reminds me of the time a few years ago when I spent half a month translating ‘slaverun’ into Chinese. When a mod author is a skilled writer, it truly enhances the player experience and keeps translators on their toes! 😄

Posted (edited)

Nuka Ride 6.7 "young" play through. Lucy in the sky quest.

 

Lucy and Sofie and I are down by the river after the explosion alerted us at the farm... but I am unsure what to do now, and I have no quest markers or instructions.

 

I have explored the surrounding areas, clearing out wicked Shipping and the Ranger shack and I can't seem to find a trigger or clue to what I am missing.

 

Anyone got a suggestion on what I should do?

 

 

EDIT:

 

it would seems a dialogue prompt failed to fire off, locking me out of the next stage. A reload to before the event was needed to get things to work again...

Edited by nitemares
solution was found to problem.
Posted (edited)
8 minutes ago, nitemares said:

Nuka Ride 6.7 "young" play through. Lucy in the sky quest.

 

Lucy and Sofie and I are down by the river after the explosion alerted us at the farm... but I am unsure what to do now, and I have no quest markers or instructions.

 

I have explored the surrounding areas, clearing out wicked Shipping and the Ranger shack and I can't seem to find a trigger or clue to what I am missing.

 

Anyone got a suggestion on what I should do?

There should be a conversation by the river. Creature mods that add mobs in the area can affect and break the dialogue animation pretty quick. Also moving around after it started can break it aswell. It should point to the warehouse just next to the river if it completed correctly

Edited by osculim
Posted
On 6/20/2024 at 3:56 PM, RileyAP said:

Not not on next gen and I have XDI and always have used it.  I do have a very heavy modlist though, and I think Mutant Menagerie may have caused problems a couple years ago when you first wrote the mission, but I stopped playing for a year and a half so I can't remember.  I could try pulling from my list and loading an old save, but I for sure want to keep MM if possible because it adds so many new creatures for fighting later.  Let me see if I can do a quick test without it and isolate the conflict to that.

 

Which haven't Night Fever or The Special Girls?  I was under the impression the Overbosses Bitch route in Special Girls with Gage was fairly new, or is it a year old too?  Night Fever feels the same as always, but as I said it might be a conflict with MM, let's see if I can easily test or not.

Awesome, the moment I installed and tested them I immediately thought of the sets in NR and how they could be so much better than the old ones.

 

Edit - I pulled Mutant Menagerie and Night Fever works perfectly.

MM will break dialogues at a few spots. Most notable. The talk with William at the shop as it spawn a pack of creatures right next to it. During lucy in the sky at the river.  And some others. Now it is possible to have it in but then you pretty much have to know the spawn points and have to basically go clean all the mobs in the are but that is a pain in the ass.

Posted

I must say this mod is fantastic, I really love this mod. However, sometimes after loading a new scene and start a new conversation with NPC immediately, I could not choose the options in the dialog box, most of the time I just save and load to solve the problem, but certain scenes are unable to save, which just stuck in the conversation, how could I solve this problem?

Posted
2 hours ago, Angmar1989 said:

I must say this mod is fantastic, I really love this mod. However, sometimes after loading a new scene and start a new conversation with NPC immediately, I could not choose the options in the dialog box, most of the time I just save and load to solve the problem, but certain scenes are unable to save, which just stuck in the conversation, how could I solve this problem?

Either you are using the next gen version or using another mod than XDI for the dialogs. That may roughly be the reason.

Posted
8 hours ago, nitemares said:

 

it would seems a dialogue prompt failed to fire off, locking me out of the next stage. A reload to before the event was needed to get things to work again...

That specific scene never failed me, except if you sprint into the marker. In my case, if I sprint in, it is 100% CTD. If I walk/fast walk/jog in, the scene fires fine. 

 

The problem is how I tell that to the player. I was thinking of putting something like "Check the explosion site carefully" in the objective. 

Posted
2 hours ago, JB. said:

Either you are using the next gen version or using another mod than XDI for the dialogs. That may roughly be the reason.

No, I'm still using the original gen version of the main game, and XDI is used for the dialogs.

Posted

I'm playing the Rich Girl route and Sophie Dunmore transforms into a Kali Dunmore.  Kali is completely different looking. 

 

I thought it was a glitch from "Start me Up' so i started a new playthrough without Start Me Up.  Now Monique Dunmore is African and Kali Dunmore is African and Kali is too ugly to imagine she was approached by the Eyebot.  

 

Seems there is a parallel version which leaks into another playthrough.  In this playthrough Kali and Monique have no voices.  

Posted
28 minutes ago, Angmar1989 said:

No, I'm still using the original gen version of the main game, and XDI is used for the dialogs.

See the MCM, Help section. There is a function to see if you have installed some mods that I consider incompatible. At least the ones I have found that generate erratic behavior. 

 

Those freezes seem to come from XDI and I had it once, but only playing with keyboard. Many people tell me that save and reload solves it. Now... I really play with a controller and although I don't know if it has anything to do with it, I don't usually suffer this. 

Posted
3 hours ago, JB. said:

Either you are using the next gen version or using another mod than XDI for the dialogs. That may roughly be the reason.

However, I used the console command in the full stage guide document to reload the quest to reload the scene, and the dialog could be chosen, don't know why, but reload the scene could solve the problem.

Posted
5 minutes ago, 17skyrim said:

I'm playing the Rich Girl route and Sophie Dunmore transforms into a Kali Dunmore.  Kali is completely different looking. 

 

I thought it was a glitch from "Start me Up' so i started a new playthrough without Start Me Up.  Now Monique Dunmore is African and Kali Dunmore is African and Kali is too ugly to imagine she was approached by the Eyebot.  

 

Seems there is a parallel version which leaks into another playthrough.  In this playthrough Kali and Monique have no voices.  

You have a mod that is editing the NPCs. Double check that. 

 

Kali Dunmore is the vanilla girl and she is black. But my mod changes her to Sophie (because we already have a Kali...). 

 

The voices? It's the same reason. Sophie has a voice ID of her own, but that mod of yours is editing and putting Kali Dunmore's original ID. 

 

Sophie (girl on the right)

Spoiler

Photo438.png.0ddc94b82166109f71acf390757e3e20.png

 

Posted
7 minutes ago, JB. said:

See the MCM, Help section. There is a function to see if you have installed some mods that I consider incompatible. At least the ones I have found that generate erratic behavior. 

 

Those freezes seem to come from XDI and I had it once, but only playing with keyboard. Many people tell me that save and reload solves it. Now... I really play with a controller and although I don't know if it has anything to do with it, I don't usually suffer this. 

OK, I'll check it for reasons, but as long as there's a solution to continue the story, it's no big deal. Thanks for your reply and amazing mod.

Posted
4 hours ago, JB. said:

That specific scene never failed me, except if you sprint into the marker. In my case, if I sprint in, it is 100% CTD. If I walk/fast walk/jog in, the scene fires fine. 

 

The problem is how I tell that to the player. I was thinking of putting something like "Check the explosion site carefully" in the objective. 

 

I might have done that.. Can't remember. 

I just know I got to the river, and nothing happened. I tried talking to Lucy and Music, but just got generic responses. So I searched around the entire area...and nothing.

 

However, I also remember having a similar issue in NR4.0 when the kidnapping wouldn't fire off at first either, until I reloaded from the start of the quest chain...

 

I am also running a pretty heavy mod load as well, so random conflicts can not be ruled out either. (around 300 mods installed).

 

 

I WILL say this with confidence:

This is one of the best "quest" mods I have tried in fallout 4!! Its clear you have put a lot of effort and attention to this mod, and after playing through all of the 6.7 content, the amount of issues I have had has been staggeringly small even for a Bethesda engine product! FANTASTIC WORK!

Posted
1 hour ago, 17skyrim said:

I'm playing the Rich Girl route and Sophie Dunmore transforms into a Kali Dunmore.  Kali is completely different looking. 

 

I thought it was a glitch from "Start me Up' so i started a new playthrough without Start Me Up.  Now Monique Dunmore is African and Kali Dunmore is African and Kali is too ugly to imagine she was approached by the Eyebot.  

 

Seems there is a parallel version which leaks into another playthrough.  In this playthrough Kali and Monique have no voices.  

You are running the npc replacer mod "GK female npc replacer" It will mess up multiple NPC's It does so much damage that you will probably have to restart so get rid of it asap. If you want to use a nice replacer either use DOA or LK fallout faces. The first have a patch and the second don't need one as I have been using it for a dozen playthroughs

Posted

@JB. Found more missing Voices where there was previously. This scene in the arcade both the player and NPC. Updated voice file to latest version on the mega

Photo3.png

Posted
15 minutes ago, osculim said:

@JB. Found more missing Voices where there was previously. This scene in the arcade both the player and NPC. Updated voice file to latest version on the mega

Photo3.png

 

 

Great, I have these screenshots that need to be voiced (the second is the same of yours I asume). Remember to get the captures out with the subtitles. 

 

I had more (defective/rpbotic voices) but I deleted them because I already fixed them in my current version. 

 

Spoiler

Fallout420_6_202400_42_35.png.daf38b751f2bcd58c688a343776ef55c.pngFallout420_6_202400_47_55.png.a4bda7a295618a9373c89d98fb1523cb.png

Fallout422_6_202400_46_31.png.873be121bb9a4f06aab756b00e06d263.png

 

Posted
5 minutes ago, JB. said:

 

 

Great, I have these screenshots that need to be voiced (the second is the same of yours I asume). Remember to get the captures out with the subtitles. 

 

I had more (defective/rpbotic voices) but I deleted them because I already fixed them in my current version. 

 

  Hide contents

Fallout420_6_202400_42_35.png.daf38b751f2bcd58c688a343776ef55c.pngFallout420_6_202400_47_55.png.a4bda7a295618a9373c89d98fb1523cb.png

Fallout422_6_202400_46_31.png.873be121bb9a4f06aab756b00e06d263.png

 

Yeah I can't remember the rydar one. But yeah the first one is the same as yours.

Posted (edited)

I have already updated the quest "A date with the boss" and "Made In Heaven" to Norita's route in my local version. I was tempted to upload it but, as soon as "Made In Heaven" is finished, 3 quests start immediately, and 1 remains dormant waiting for the three to finish (the visit to GNN). After that comes the mission in Dry Rock, so there are 5 quests left for version 6.8. 

 

It took me a long time to decide who was going to be the director of the Institute. Nate, Nora. I decided not to break too much the plot structure of the game in general and the director will be Shaun. I swear, I already had Nora in her Institute coat and everything, ready to go. 


btw the difference between Maxson and Colter's voices is terrible. Colter even sounds retarded in front of Maxson. 😭

 

 

 

 

 

 

Edited by JB.
Posted
2 hours ago, JB. said:

I have already updated the quest "A date with the boss" and "Made In Heaven" to Norita's route in my local version. I was tempted to upload it but, as soon as "Made In Heaven" is finished, 3 quests start immediately, and 1 remains dormant waiting for the three to finish (the visit to GNN). After that comes the mission in Dry Rock, so there are 5 quests left for version 6.8. 

 

It took me a long time to decide who was going to be the director of the Institute. Nate, Nora. I decided not to break too much the plot structure of the game in general and the director will be Shaun. I swear, I already had Nora in her Institute coat and everything, ready to go. 


btw the difference between Maxson and Colter's voices is terrible. Colter even sounds retarded in front of Maxson. 😭

 

 

 

 

 

 

Looking forward to the next version and all the teasing isn't helping😁

Posted (edited)
18 hours ago, osculim said:

You are running the npc replacer mod "GK female npc replacer" It will mess up multiple NPC's It does so much damage that you will probably have to restart so get rid of it asap. If you want to use a nice replacer either use DOA or LK fallout faces. The first have a patch and the second don't need one as I have been using it for a dozen playthroughs

 Thanks.  That's an old mod which was sitting in my folder and I installed it.

Edited by 17skyrim

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