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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

Just started a new save and when I went to talk with Sophie her name suddenly became Kali Dunemore.

Edited by RenFL2
Posted
3 hours ago, bakedpotato42O said:

it shows up as a Trojan:script/wacatac.B!ml upon downloading it. tried to download the file both direct download and as a zip. as soon as i unzipped it defender quarantined the file. 

 

hell it may be a false positive because ive been scanning with defender in offline and using malwarebytes and they're not detecting anything sorry for bothering you im just realllllyyy computer illiterate.

What did it say when you drilled down to check the actual details of the reported file? Pretty sure it had nothing to do with a mod. And you always want to check the details as 99.999999% of the time it's a false positive. MS does that so it makes the program "look" important. It's not!


 

Posted (edited)

@JB.

When Oswald offers you a job after putting up the posters.. he says "I always have work for girls from 20 to 4, alright?".

That really should be something like:

"I always have work for girls 24/7, so stop by anytime"

 

I know it's a translation thing... unless Oswald really is hiring 4 year olds. LOL

 

On another note,
In the Seven Bar, the 3 parts of the Seven outfit you pick up when first working for Katelyn, and the bed that is owned by Sophie, WorkshopNpcBedMilitaryCottLay01 will randomly load or not, when entering the cell.

The first time entering Seven only the main box, _NR_NukaBarOutiftREF_Train, loaded and the other 2, _NR_Choker_LightBlue and _NR_MasonHeels didn't. Used the console to get them. Later visits, the 2 I didn't pick up will spawn in and Sophie's bed will not load, or they both wont load... it's really random if they show up or not.
I really cannot figure out why!

The outfit box is controlled by a quest, but Sophie's bed is... hell if I know! hehehe

Edited by izzyknows
Posted
25 minutes ago, izzyknows said:

@JB.

When Oswald offers you a job after putting up the posters.. he says "I always have work for girls from 20 to 4, alright?".

That really should be something like:

"I always have work for girls 24/7, so stop by anytime"

 

I know it's a translation thing... unless Oswald really is hiring 4 year olds. LOL

Maybe its meant to be 24 hour clock, 8pm till 4 am

Posted (edited)
4 hours ago, izzyknows said:

I really cannot figure out why!

The choker and the heels are paired with the outfit. If the outfit is enabled, the choker and the heels are enabled too. I wonder if they are on the floor, but hidden inside the bed. You can disable the bed and look. 

 

image.png.5b501af1095aa19149637947ec3441a8.png

 

At first Oswald was going to have his work schedule (like Vadim), but I decided you could go at any time and I forgot to correct the dialogue. I'm a bit lazy to change it because he already has a voice and everything. 😆

 

I think you are right about the babydoll bug. Can't test it right now, but I kinda see it. Is this your second or third time doing Raider Queen?

 

NR_Queen SetStage 237 would be the solution for now.

Edited by JB.
Posted (edited)
3 hours ago, osculim said:

@JB. When I start the party quest for the second time after talking to Sophie the truckstop quest fires again instead of the party

I just checked it, it seems I forgot to adjust a condition if you tell Sophie "No need to change your outfit, you're fine like this". 

 

Fortunately it is not a very complex bug. You can go to the party and after sleeping you continue the truck Stop, until I fix it. 

Edited by JB.
Posted (edited)
5 hours ago, vladpol said:

At the beginning of the walkthrough, Sophie's name changed, and before the hunt I could not cook an omelette

Are you using the "Denizens of the Apocalypse" patch? Come to think of it, maybe that patch could change Sophie Dunmore's name back to Kali Dunmore (and make her a black girl...). I'll have to check it out. 

 

Edit: No, it's not that mod, I just checked it. It must be another one that is taking higher priority than Nuka Ride, you should check that.

Edited by JB.
Posted
1 hour ago, JB. said:

Используете патч «Обитатели Апокалипсиса»? Если подумать, возможно, этот патч сможет изменить имя Софи Данмор обратно на Кали Данмор (и сделать ее черной девушкой...). Мне придется это проверить. 

 

Редактировать: Нет, это не тот мод, я только что проверил. Должно быть, это другой объект с более высоким приоритетом, чем Nuka Ride, вам следует это проверить.

The correct order of mods solved the problem with renaming Sophie. thanks for the help

Posted
1 hour ago, JB. said:

The choker and the heels are paired with the outfit. If the outfit is enabled, the choker and the heels are enabled too. I wonder if they are on the floor, but hidden inside the bed. You can disable the bed and look. 

Yeah, I know, I seen the enable parent. And they are not anywhere in the cell, they just randomly don't load. Sophie's bed and the outfit seem to be tied together in that respect. But something is effecting them both. After paying more attention, when one doesn't load neither does the other. It's has been a thing since 6.5, but not really an issue until only part of the outfit spawned when helping Katelyn.

 

Something else I noticed, when giving a happy ending to the poker winner, (first time around) I lost the quest marked Maid outfit parts, blouse & skirt I think, was the only ones that couldn't be dropped. Using the non- physics version. Had also just hit 100 anal training. Like just as I walked through the door to the Maids room. LOL

Posted

6.6.1E

Telling Sophie you are fine as is, lets go does not get her to go to the truck stop.

Running through the dialogue again to select her outfit works fine. Now she goes. Selecting outfit is mandatory...

 

I have a feeling that Raider Queen is only available on the Pup route. It runs if I startquest and setstage 12, but I am probably asking for troubles,

since I got given overbitch outfit. Enemas work fine...

 

The amount of content and dialog in both versions of this mod is mind boggling...

It is bigger and better done than a Bethesda DLC like Automatron.

And you don't speak English... Incredible.

Don't get burned out before you tie the two halves together - please.

Posted
1 hour ago, fred200 said:

6.6.1E

Telling Sophie you are fine as is, lets go does not get her to go to the truck stop.

Running through the dialogue again to select her outfit works fine. Now she goes. Selecting outfit is mandatory...

 

I have a feeling that Raider Queen is only available on the Pup route. It runs if I startquest and setstage 12, but I am probably asking for troubles,

since I got given overbitch outfit. Enemas work fine...

 

The amount of content and dialog in both versions of this mod is mind boggling...

It is bigger and better done than a Bethesda DLC like Automatron.

And you don't speak English... Incredible.

Don't get burned out before you tie the two halves together - please.

 

If you want to become OB pup just write 

 

Set _NR_OverbossBitch to 1

 

And that's it, you will be able to play the quest normally if you talk to the OB. 

Posted

 

2 hours ago, izzyknows said:

Something else I noticed, when giving a happy ending to the poker winner, (first time around) I lost the quest marked Maid outfit parts, blouse & skirt I think, was the only ones that couldn't be dropped. Using the non- physics version. Had also just hit 100 anal training. Like just as I walked through the door to the Maids room. LOL

This one was well hidden, thanks, I'll fix it.

Posted
22 hours ago, JB. said:

I still can't get over the toilet seat. Yeah, from the outside it looks like a small thing, but doing that is hilariously cumbersome.

 

 

Don't be sad, that's a common cat problem and it could be worse

Spoiler

59occh.jpg

 

Posted
10 hours ago, JB. said:

I just checked it, it seems I forgot to adjust a condition if you tell Sophie "No need to change your outfit, you're fine like this". 

 

Fortunately it is not a very complex bug. You can go to the party and after sleeping you continue the truck Stop, until I fix it. 

Yep no worries. Take your time. I finished that run and am now starting another one.😀

Posted
10 hours ago, JB. said:

Are you using the "Denizens of the Apocalypse" patch? Come to think of it, maybe that patch could change Sophie Dunmore's name back to Kali Dunmore (and make her a black girl...). I'll have to check it out. 

 

Edit: No, it's not that mod, I just checked it. It must be another one that is taking higher priority than Nuka Ride, you should check that.

Your patch for denizens works fine. They probably just don't have their loadorder right for it.

Posted

Problem with Oswald, when you first meet Oswald at the Truck stop during the quest to hang posters Sophie attacks Oswald, then after you confront Ryder on the roof of King Cola Castle and go outside and speak to everyone Oswald is there but everyone is attacking him. When I took Sophie for the Truck stop party quest soon after entering the office she attacks Oswald again. During the quest to hang posters I was able to prevent Sophie from attacking him by using the "TCAI" command before entering the office so could finish that quest. But for the Truck Stop party it using tcai didn't matter, soon as he says he will go out to make the introduction the whole crowd attacks him. I'm not sure of what console commands to use to prevent him from being attacked by others so I could finish the quest. If anybody has a idea how to fix this I would very much appreciate it.

Posted

For any aggro issues I target the subject in the console, then use commands: stop combat, setunconscious 1, setunconscious 0.

This pretty much always works for me.

Posted
3 hours ago, TwiztedKitten said:

Problem with Oswald, when you first meet Oswald at the Truck stop during the quest to hang posters Sophie attacks Oswald, then after you confront Ryder on the roof of King Cola Castle and go outside and speak to everyone Oswald is there but everyone is attacking him. When I took Sophie for the Truck stop party quest soon after entering the office she attacks Oswald again. During the quest to hang posters I was able to prevent Sophie from attacking him by using the "TCAI" command before entering the office so could finish that quest. But for the Truck Stop party it using tcai didn't matter, soon as he says he will go out to make the introduction the whole crowd attacks him. I'm not sure of what console commands to use to prevent him from being attacked by others so I could finish the quest. If anybody has a idea how to fix this I would very much appreciate it.

You have something that is overwriting Oswald's Factions. You can find the offending mod by using xEdit, loading all your mods, opening Nuka Ride>Non-Player Character (Actor) and clicking on DLC04Oswald.

But having Nuka Ride.esp then any NR patches at the bottom of your load order should fix it.

Posted
On 3/7/2024 at 1:05 PM, vaultbait said:

I've taken to adding (polite) disclaimers to my mod descriptions saying that I'm not looking for anyone's "great ideas" on what I could add, I have plenty of great ideas and not enough time to implement them all. But yes, it seems like (especially new) users who get excited by a mod can't help but express their opinions on what direction the mod author should take things. I've mainly just started ignoring them and only reply to bug reports, questions not already covered by the description/FAQs, or offers to help with specific tasks on the help-wanted list. Anything else is a recipe for burn-out.

 

On 3/7/2024 at 8:21 PM, osculim said:

Like JB said One don't have to be super experienced to know what would be simple and what would be complicated. Sometimes one should just think logically about these things. Most of us that been around for a long time should know better. As it have been explained over and over how long things can take. As you mentioned one mostly gets these outlandish requests from new folks tho. 

I apologized already...It will not happen again. Not being hostile just feeling like an idiot is all.

What throws me is, (not knowing anything about modding) how easy it looks in game and also how easy you pro's make it look, that is what got me.

I will refrain from any but playthrough issues, but I have to disagree on part of your statements, some ideas are things the Author did not think of in their overloaded schedule, there have been many ideas suggested that were used, if you read back far enough.

Besides Humans are fallible by nature but anyone who says they know it all well....

They cannot think of everything but being closeminded is just hurting yourself.

I believe Mod Authors should ask for the ideas of the users with the stipulations that all ideas are not feasible, all will not be used, and put a time limit on submitting said ideas.    

Like I said Not being hostile, Not putting anyone down.

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