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AAF Nuka Ride: A Porn Studio Mod


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Posted

Alright, if I'm ever made the 'President of Videogames' I'm going to make it official... this is the most epic moment in gaming...

 

Spoiler

image.jpeg.d95e9abba8c223d04fd4509562e039eb.jpeg

 

Posted

I'm not playing the beta, so it might already be fixed in 6.6 of course, so ignore if that is the case, but I've had a couple of glitches with tattoos.

 

 

Found this purple girl, one of the OB's slaves, I'm guessing missing tattoo-textures. Can't say if the issue is just on my end though, of course. Haven't seen any other similar missing textures in this run though.

 

20240310210308_1.jpg.d0e675b7bc4356447b43ea51b545cd8e.jpg

 

Also, when I went on Nisha's mule-quest, the minor objective ones, not the main quest one, all my tattoos dissapeared. Luckily just after that I had a chance to let the OB fix me up with his tattoos, but then he wrote Candy instead of Dogmeat which is the porn-name I choose. Don't know if that was intentional or not though, I don't imagine he would care what I want to call myself.

Posted

1- Uninstall "The Previous Girl" from Tisseman. Unfortunately the latest version conflicts with my tattoos. 

2- This is normal, since in these missions you go undercover and Nisha removes your tattoos. 

Posted
1 hour ago, Kashked said:

I'm not playing the beta, so it might already be fixed in 6.6 of course, so ignore if that is the case, but I've had a couple of glitches with tattoos.

 

 

Found this purple girl, one of the OB's slaves, I'm guessing missing tattoo-textures. Can't say if the issue is just on my end though, of course. Haven't seen any other similar missing textures in this run though.

 

20240310210308_1.jpg.d0e675b7bc4356447b43ea51b545cd8e.jpg

 

Also, when I went on Nisha's mule-quest, the minor objective ones, not the main quest one, all my tattoos dissapeared. Luckily just after that I had a chance to let the OB fix me up with his tattoos, but then he wrote Candy instead of Dogmeat which is the porn-name I choose. Don't know if that was intentional or not though, I don't imagine he would care what I want to call myself.

Also make sure to pick the right version of JB's tattoos to install. Install classic. You might have just picked the wrong options during the installation.

Posted

Hi, so I posted the other day that I was having a problem understanding where to sit to progress the 'flagpole' quest in the Overboss' office? Yeah, well there's an explanation for that. For some unfathomable reason, in my game there are 2 Nuka-mixing stations side by side right where the bench is. God knows why they're there. I have never modded that area so as far as I'm aware it should be completely vanilla & I certainly wouldn't bother adding even a single mixing station, let alone two lol. I know the bench where I'm supposed to sit is there, coz it shows up if I look behind the right-side station but obviously, I can't sit down on it so I can't continue the mod. I mean, talk about preposterous. There must be at least a dozen seats in there but the one I need had to be the one that got obscured. Seriously, you couldn't make this shit up lol. I was so enjoying the mod too  but stuff like this is so damned infuriating. I just can't imagine why they're there? I tried disabling it & that worked the first time but my game crashed as soon as I tried to sit down & now it won't disable. It just stands there taunting me lol so now I'm stumped. Any ideas what I can do to get rid of it or if that fails, how to progress the quest? If I use console commands, would that mess anything up & is this a one off (as in I won't have to repeat it?) Please help guys, thanks.

Posted
2 minutes ago, Jubei69 said:

Hi, so I posted the other day that I was having a problem understanding where to sit to progress the 'flagpole' quest in the Overboss' office? Yeah, well there's an explanation for that. For some unfathomable reason, in my game there are 2 Nuka-mixing stations side by side right where the bench is. God knows why they're there. I have never modded that area so as far as I'm aware it should be completely vanilla & I certainly wouldn't bother adding even a single mixing station, let alone two lol. I know the bench where I'm supposed to sit is there, coz it shows up if I look behind the right-side station but obviously, I can't sit down on it so I can't continue the mod. I mean, talk about preposterous. There must be at least a dozen seats in there but the one I need had to be the one that got obscured. Seriously, you couldn't make this shit up lol. I was so enjoying the mod too  but stuff like this is so damned infuriating. I just can't imagine why they're there? I tried disabling it & that worked the first time but my game crashed as soon as I tried to sit down & now it won't disable. It just stands there taunting me lol so now I'm stumped. Any ideas what I can do to get rid of it or if that fails, how to progress the quest? If I use console commands, would that mess anything up & is this a one off (as in I won't have to repeat it?) Please help guys, thanks.

Show me your modlist, google how to do it according to your mod organizer, and I'll keep an eye on it. 

Also tell me the version of NR that is installed. 

Posted (edited)

I believe that this version will be the definitive one to start working on new content.  

 

6.6.1f

 

Safe to upgrade

 

  • Fixed the bug that made Truck Stop Party start when you told Sophie that she didn't need to go upstairs to try on another outfit. 
  • Changed the crop script in Raider Queen and I'm sure it will work for those who had problems with it. No need for a new save for this one. 
  • When you stripped for Larsen, as one of his games to get his outfit, my script removed the whole maid otuft forever XD I changed it so that it doesn't remove it, but removes it and puts it back in your inventory. 
  • Added 'Inside Jobs' as an incompatible mod in the Help section of the MCM.
  • I couldn't replicate Izzy's bug during "Raider Queen," where the girl got stuck when the OB asked her to go upstairs to wait for him. 
  • Dara should stop having her lip movement problem.

 

 

 

Edited by JB.
Posted
22 hours ago, osculim said:

I like your girl she looks young would have fit nicely into the alt path. Just get rid of that pipboy on the arm well unless you like that bulky thing. There are a few mods that gives you a tablet instead of running around with that thing on your arm

Thanks! What's the alt path?

 

Mod is great and its working good! Thanks again for all the help everyone gave me. 

Posted
4 hours ago, Missilespike said:

Thanks! What's the alt path?

 

Mod is great and its working good! Thanks again for all the help everyone gave me. 

Yep grab the one Izzy pointed out. Just make sure to have CS uninstalled or disabled at least in MO2 

Posted

Might be a good idea to mention in the description for required mods that you need the bodyslide-files for the Overbitch armour from here on LL if you are using Fusiongirl, and that the ones on Nexus aren't working. I have the habit of checking the comments on every mod I download but you have to go down a page to get the hints needed to find the correct files, and it's a bit of a pain.

Posted
8 hours ago, Missilespike said:

Thanks! What's the alt path?

 

Mod is great and its working good! Thanks again for all the help everyone gave me. 

 

3 hours ago, osculim said:

Yep grab the one Izzy pointed out. Just make sure to have CS uninstalled or disabled at least in MO2 

No raider pet, turn off violate, Sexual harassment, plus there is a function in the MCM to check for incompatible mods. Have fun!

Posted (edited)
On 3/8/2024 at 5:45 AM, vladpol said:

before the hunt I could not cook an omelette

I managed to replicate it.

 

When you are starting to "pick vegetables", to go hunting or for dinner, don't grab the tato next to you. That causes you to start the "Seems to be growing well" scene, and interrupts my vegetable picking scene. 

 

I'll have it fixed. 

 

Another really weird bug is that now Dara doesn't move her lips. Another one I'll have to add to the list of fixes. 

Edited by JB.
Posted

Hi again, thanks for getting back to me. My NR version is 6.0. If I can't find a workaround, could you tell me the quest id so I can at least play the rest of the mod? Thanks

Posted (edited)

@JB.
Your Dunmore settlement is not setup correctly and is displaying the settlement stats in the wrong location.

 

Spoiler

Fallout4Screenshot2024_03.09-16_27_53_02.png.a9a0552e5dc68419d8b6a3e9d3f8c06e.png

 

I believe it's due to the wrong Alais conditions.

You only need 2, something like so

Subject.HasKeyword(WorkshopKeyword [KYWD:0054BA7])......

Subject.LocationHasKeyword(LocTypeDunmoreFarm [LCTN:04042B5A]).....

 

That should add the stats to the correct location. The condition with LocTypeWorkshopSettlement is not needed as every settlement has that keyword. It has to be unique to the target settlement, in your case (LocTypeDunmoreFarm) in order for the workshop script to add the stats correctly. And trade routes. ;)

Oh and you also need to add your keyword LocTypeDunmoreFarm to the _NR_DunmoreFarmLocation record.

Edited by izzyknows
Posted
23 minutes ago, JB. said:

I managed to replicate it.

 

When you are starting to "pick vegetables", to go hunting or for dinner, don't grab the tato next to you. That causes you to start the "Seems to be growing well" scene, and interrupts my vegetable picking scene. 

 

I'll have it fixed. 

 

Another really weird bug is that now Dara doesn't move her lips. Another one I'll have to add to the list of fixes. 

I noticed that aswell. I thought it was my expression mods causing that lol. I think its not just her tho. I saw that happen with Katelyn aswell in cappy's cafe just now. I am doing a new run atm. Also not sure if its the mod or something else but the first dialogue with monique at the farm after that I cannot do anything. I can use hotkeys and talk to people but cannot use weapons or my pipboy. That also happened at fizztop after talking to Dallas. The only thing that fix that was "ResetInputEnableLayer 0"  for monique and "ResetInputEnableLayer 1" for Dallas. Also just for fun remember we talked about Ryder being ghost. He only seem to go ghostmode if you get close enough. The second image is the distance at which you can still shoot him

Photo10.png

Photo11.png

Photo12.png

Posted
5 minutes ago, osculim said:

ResetInputEnableLayer 0"  for monique and "ResetInputEnableLayer 1" for Dallas. Also just for fun remember we talked about Ryder being ghost. He only seem to go ghostmode if you get close enough. The second image is the distance at which you can still shoot him

You can also use shorthand, DIEL & RIEL

But who was adding the layers to them? I've yet to see that issue.

 

Spoiler

Spoilers?

 

Posted (edited)
20 minutes ago, osculim said:

I noticed that aswell. I thought it was my expression mods causing that lol. I think its not just her tho. I saw that happen with Katelyn aswell in cappy's cafe just now. I am doing a new run atm. Also not sure if its the mod or something else but the first dialogue with monique at the farm after that I cannot do anything. I can use hotkeys and talk to people but cannot use weapons or my pipboy. That also happened at fizztop after talking to Dallas. The only thing that fix that was "ResetInputEnableLayer 0"  for monique and "ResetInputEnableLayer 1" for Dallas. Also just for fun remember we talked about Ryder being ghost. He only seem to go ghostmode if you get close enough. The second image is the distance at which you can still shoot him

I will check it out tonight. Yesterday I managed to fix Dara lips by using this option in Vortex= Click on "Nuka Ride.esp" in the Plugin section, and select "Clean with XEdit", if you want to try it.

 

The Dallas thing is normal, I did it that way because I didn't want anyone to attack Ryder when you find him with the Overboss. But in the end I did it in vain, because when you are doing the chores in Fizztop the mod ends up taking out that restriction... 

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

"pick vegetables",

That reminds me, after acquiring the settlement, the carrot will default to just planted, which in turn, makes it unable to be to "harvested" for that quest. Maybe make it static activator? Dunno.. just spitballing shite! :)

 

Oh... and the one that you click on to help Sophie at the start.. IF you scrap the bush behind it, it's also gone forever. (but I cheated & unlocked the settlement early)

 

Edited by izzyknows
Posted
20 minutes ago, izzyknows said:

You can also use shorthand, DIEL & RIEL

But who was adding the layers to them? I've yet to see that issue.

 

  Hide contents

Spoilers?

 

I don't know what that even mean lol. What type of layers are you talking about. Like overlays and things ? As for the spoiler tag my bad.

Posted (edited)
7 minutes ago, izzyknows said:

That reminds me, after acquiring the settlement, the carrot will default to just planted, which in turn, makes it unable to be to "harvested" for that quest. Maybe make it static activator? Dunno.. just spitballing shite! :)

 

It is an activator. BUT. When you activate this vegetable, it is immediately blocked for 6 ingame hours. Then it becomes active again. I made it so that no one abuses it. 

 


It also becomes active when a quest needs it (like hunting or farm chores).

 

edit: unless I misunderstood, I have to check it tonight. The workshop is available when you defeat Ryder, so if there was some bug related to that activator I think we would all have it. 

Edited by JB.
Posted
15 minutes ago, JB. said:

I will check it out tonight. Yesterday I managed to fix Dara lips by using this option in Vortex= Click on "Nuka Ride.esp" in the Plugin section, and select "Clean with XEdit", if you want to try it.

 

The Dallas thing is normal, I did it that way because I didn't want anyone to attack Ryder when you find him with the Overboss. But in the end I did it in vain, because when you are doing the chores in Fizztop the mod ends up taking out that restriction... 

As for using xedit to clean the mod. That is not always advisable. Some modders do specific edits that if you clean the mod it breaks other functionality. But since its your mod you would know if such edits were made so I will give it a go and see if it works.

Posted
4 minutes ago, JB. said:

It is an activator. BUT. When you activate this vegetable, it is immediately blocked for 6 ingame hours. Then it becomes active again. I made it so that no one abuses it. 

 


It also becomes active when a quest needs it (like hunting or farm chores).

 

edit: unless I misunderstood, I have to check it tonight. The workshop is available when you defeat Ryder, so if there was some bug related to that activator I think we would all have it. 

Speaking of farming I have noticed if you pick up the eggs first it sometimes locks out the carrot from being harvested. Folks should do the carrot first

Posted
2 minutes ago, osculim said:

As for using xedit to clean the mod. That is not always advisable. Some modders do specific edits that if you clean the mod it breaks other functionality. But since its your mod you would know if such edits were made so I will give it a go and see if it works.

Cleaning the mod with xedit is what broke the vanilla path in this beta. What breaks in my specific case is the dialog order, or Index. 

 

But I'm using the new 'CK Fixes' and I don't know if it's luck or what, but since I've been using it, XEdit doesn't break my indexes. Mbuff, I hope it stays that way.

Posted
2 minutes ago, JB. said:

Cleaning the mod with xedit is what broke the vanilla path in this beta. What breaks in my specific case is the dialog order, or Index. 

 

But I'm using the new 'CK Fixes' and I don't know if it's luck or what, but since I've been using it, XEdit doesn't break my indexes. Mbuff, I hope it stays that way.

Perfect then I will quickly give it a clean.

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