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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

6.6.1e

 

  • Added "Player Comments and Heatracking" to the list of incompatibilities in the MCM help section.
  • If the character has Anal level 100, the poker winner will have anal sex with her. 
  • I made a nut adjustment in "Raider Queen", at the moment of grabbing the whip in front of Cora's store. I hope that with this the scene can start correctly for the users that have reported problems.
  • Added a patch for those who use "Denizens Of The Apocalypse", in the Optional folder. 
  • Oswald doesn't end up giving us his legendary sword if our character does the dance correctly, at the truck stop. I added a 1 second delay to give the engine time to create the sword and put it in our inventory.
  • Apparently there is a trash bag in the garden that we may accidentally not pick up. I have not found it, but if someone finds it I will fix it. 

 

Poker night winner + level 100 anal. 

 

 

 

Spoiler

 

(pss, looks like I need to adjust the positions). 

 

Photo114.png.d16a0029bca78979971b07612dd561e2.png

 

Edited by JB.
Posted
20 minutes ago, wurmsrus said:

thanks I manually installed looksmenu and the overlays are showing up now (though some of them make my entire body purple? not gonna worry about that for now though)

Uninstall "The Previous Girl" and you are all set. 

Posted
4 minutes ago, JB. said:

6.6.1e

 

  • Added "Player Comments and Heatracking" to the list of incompatibilities in the MCM help section.
  • If the character has Anal level 100, the poker winner will have anal sex with her. 
  • I made a nut adjustment in "Raider Queen", at the moment of grabbing the whip in front of Cora's store. I hope that with this the scene can start correctly for the users that have reported problems.
  • Added a patch for those who use "Denizens Of The Apocalypse", in the Optional folder. 
  • Apparently there is a trash bag in the garden that we may accidentally not pick up. I have not found it, but if someone finds it I will fix it. 

 

Poker night winner + level 100 anal. 

 

 

 

  Reveal hidden contents

 

 

(pss, looks like I need to adjust the positions). 

 

Photo114.png.d16a0029bca78979971b07612dd561e2.png

 

Thanx JB I will test that quick let you know. 

Posted (edited)
14 minutes ago, osculim said:

@JB. Bad news it still doesn't fire. I am starting a fresh playthrough today maby we just need a clean save.

Just in case, you didn't previously grab the cane when you loaded the save, did you? 

 

It's a vanilla script, typical of those that once triggered never trigger again. 

 

So if you want to try again, make sure that cane has not been previously grabbed by you. If you drop it to the ground and grab it again it won't work because the script has expired.

 

Trust me. You don't need a new save for this, just a save where, for example, you left bar to pick up the box. 

 

 

Edited by JB.
Posted
7 minutes ago, JB. said:

Just in case, you didn't previously grab the cane when you loaded the save, did you? 

 

It's a vanilla script, typical of those that once triggered never trigger again. 

 

So if you want to try again, make sure that cane has not been previously grabbed by you. If you drop it to the ground and grab it again it won't work because the script has expired.

 

Trust me. You don't need a new save for this, just a save where, for example, you left bar to pick up the box. 

 

 

Nope I saved right as I got the quest from the OB

Posted (edited)
16 minutes ago, osculim said:

Nope I saved right as I got the quest from the OB

Lol, come to think of it, it's a vanilla script. I wonder if you don't have a loose script out there that is screwing around.

 

It's not a script that is packaged in my mod. 

 

Look in Data/Script

 

If you see a script called "defaultaliasoncontainerchangedto" delete it. 

 

I am now quite convinced of this. That's what Kingatth wrote.

 

This is actually handled with a vanilla script, so not a bug - but likely a mod conflict. Sounds like one of your mods may have replaced the script "defaultaliasoncontainerchangedto" unintentionally. To get past this, use the console command:

Edited by JB.
Posted
2 minutes ago, JB. said:

Lol, come to think of it, it's a vanilla script. I wonder if you don't have a loose script out there that is screwing around.

 

It's not a script that is packaged in my mod. 

 

Look in Data/Script

 

If you see a script called "defaultaliasoncontainerchangedto" delete it. 

 

I am now quite convinced of this. That's what Kingatth wrote.

 

This is actually handled with a vanilla script, so not a bug - but likely a mod conflict. Sounds like one of your mods may have replaced the script "defaultaliasoncontainerchangedto" unintentionally. To get past this, use the console command:

Yeah its no big deal I don't mind just typing one small line. I will search my mods for that script just in case.

Posted
1 minute ago, osculim said:

Yeah its no big deal I don't mind just typing one small line. I will search my mods for that script just in case.

I remember Konata Inoue's mods had accidentally packaged some vanilla scripts. Can't remember wich one, tough. 

 

Anyway, the correct line to start the scene is this: 

 

SetStage _NR_Queen 70

 

 

Posted
17 hours ago, JB. said:

 

It's a shocked cat. I mean, some ideas are fine, but others will lead me to burn myself, like doing the scene of the man going to the bathroom four times or redo another mesh with an extra plate for a single scene. These meshes are not made just like that.

 

A lot of times I don't need "Do this", I need "I've made this for you to implement in the mod". 

 

Better a shocked cat than one that has dropped dead ...

 

'Fun fact'
I found a video,

Spoiler

 

 

and for me being a weirdo, it shows a certain modder creating and improving his wonderful mods, while fools like me make his job even harder with extravagant requests.

 

Conclusion:

We are really bad 😔 & poor kitty ... can someone give him a hug or spend him a coffee?

 

Posted

I've taken to adding (polite) disclaimers to my mod descriptions saying that I'm not looking for anyone's "great ideas" on what I could add, I have plenty of great ideas and not enough time to implement them all. But yes, it seems like (especially new) users who get excited by a mod can't help but express their opinions on what direction the mod author should take things. I've mainly just started ignoring them and only reply to bug reports, questions not already covered by the description/FAQs, or offers to help with specific tasks on the help-wanted list. Anything else is a recipe for burn-out.

Posted
52 minutes ago, vaultbait said:

I've taken to adding (polite) disclaimers to my mod descriptions saying that I'm not looking for anyone's "great ideas" on what I could add, I have plenty of great ideas and not enough time to implement them all. But yes, it seems like (especially new) users who get excited by a mod can't help but express their opinions on what direction the mod author should take things. I've mainly just started ignoring them and only reply to bug reports, questions not already covered by the description/FAQs, or offers to help with specific tasks on the help-wanted list. Anything else is a recipe for burn-out.

Small easy Ideas that fit the vision of a mod are fine and JB tend to insert a lot of our ideas into his mods. The problem comes when these Ideas get way out of hand. Something simple to implement is fine in my opinion and sometimes it adds to the mod. I have to agree with you tho I see alot of new users that wasn't here at the start and don't know the vision for the mod jump in and try and force the authors of mods in a completely different direction that was intended. For example I see a lot of people make suggestions over on the CS page of thing to add to the mod that just don't fit the dark nature of the mod. Same here with NR the opposite is true. NR was never meant to be a dark mod. Also most folks don't realize the effort that goes into making these mods its not just a wave of the hand and things are done. It takes a lot of time. JB mentioned once that it can take up to a month just to make one quest. So yeah just my ten cents

Posted
15 minutes ago, osculim said:

Something simple to implement is fine in my opinion and sometimes it adds to the mod.

 

A big part of the problem there is that anyone who hasn't tried to do something similar in a mod they've made has no context for what constitutes "simple" (what seems "obviously simple" to someone who's never actually tried to make a mod that does it really has no context to evaluate its simplicity).

Posted

Yeah, I understand that people liked it so much that they start suggesting things. But a user with experience with mods (you don't even need to know how to script, Creation Kit or anything) knows that some things are possible and others are impossible. And others that would take me months. 

 

I still can't get over the toilet seat. Yeah, from the outside it looks like a small thing, but doing that is hilariously cumbersome. 

 

I spent a couple of nights making the "dishes tables" for dinner, lunch and breakfast using Outfit Studio. Napkins, silverware, meals, everything was manully put together with a program made to manipulate outfits (the "poker table" too). It was cumbersome, time consuming and frustrating. So when I read a "hey, put one more plate and cutlery because there are three guests in this particular scene" I almost had a stroke. 😵‍💫

 

But, after taking a slow breath I know there is love behind the ideas. And that's much better than the typical spit in the face that some mod authors get. 
 

 

Posted
1 hour ago, JB. said:

@vaultbait BTW I just finished a voice set with supermutants using XvaSynth, for Slavers, and it's unbelievably good. I know you want to do it for your mod.

 

Wow! That's waaaay better sounding than I expected.

Posted (edited)

Sorry for the basic question, but I've already tried to find it myself - how do I continue the mod in 6.6? Last quest I did was "A Place Called Home", nothing's really marked in my log besides the repeatable stuff. I found this Katelyn in the market but she just has vanilla interactions.

Edited by StretchFan
Posted
1 hour ago, JB. said:

Yeah, I understand that people liked it so much that they start suggesting things. But a user with experience with mods (you don't even need to know how to script, Creation Kit or anything) knows that some things are possible and others are impossible. And others that would take me months. 

 

I still can't get over the toilet seat. Yeah, from the outside it looks like a small thing, but doing that is hilariously cumbersome. 

 

I spent a couple of nights making the "dishes tables" for dinner, lunch and breakfast using Outfit Studio. Napkins, silverware, meals, everything was manully put together with a program made to manipulate outfits (the "poker table" too). It was cumbersome, time consuming and frustrating. So when I read a "hey, put one more plate and cutlery because there are three guests in this particular scene" I almost had a stroke. 😵‍💫

 

But, after taking a slow breath I know there is love behind the ideas. And that's much better than the typical spit in the face that some mod authors get. 
 

 

If someone says "Hey, wouldn't it be cool if ..." and it's something that would take hours and hours to implement, wouldn't your reaction be something along the lines of "Sure, that would be cool, but I'm not gonna do it," rather than feel some sort of self-imposed pressure? Because I guarantee you no one is expecting you to drop the rest of your life and dedicate it to tweaking this mod.

Posted (edited)

 

11 minutes ago, StretchFan said:

Sorry for the basic question, but I've already tried to find it myself - how do I continue the mod in 6.6? Last quest I did was "A Place Called Home", nothing's really marked in my log besides the repeatable stuff. I found this Katelyn in the market but she just has vanilla interactions.

Look in my signature, it says "Nuka Ride 6.6 for testers". It's a link to the main post. At the end of that post it says "How to get started?". There you will find everything (and I suggest you also get the soft requierements mentioned there). 

 

Just know that you need a new save because it's a different story. Nora's story is a bit on pause, for now. 

Edited by JB.
Posted (edited)
5 hours ago, JB. said:

Yeah, I understand that people liked it so much that they start suggesting things. But a user with experience with mods (you don't even need to know how to script, Creation Kit or anything) knows that some things are possible and others are impossible. And others that would take me months. 

 

I still can't get over the toilet seat. Yeah, from the outside it looks like a small thing, but doing that is hilariously cumbersome. 

 

I spent a couple of nights making the "dishes tables" for dinner, lunch and breakfast using Outfit Studio. Napkins, silverware, meals, everything was manully put together with a program made to manipulate outfits (the "poker table" too). It was cumbersome, time consuming and frustrating. So when I read a "hey, put one more plate and cutlery because there are three guests in this particular scene" I almost had a stroke. 😵‍💫

 

But, after taking a slow breath I know there is love behind the ideas. And that's much better than the typical spit in the face that some mod authors get. 
 

 

The whole toilet thing was pretty silly to me too. I could feel frustration rise through the internet. 😁

Btw those voices sound great. 

 

Edited by osculim
Posted
5 hours ago, vaultbait said:

 

A big part of the problem there is that anyone who hasn't tried to do something similar in a mod they've made has no context for what constitutes "simple" (what seems "obviously simple" to someone who's never actually tried to make a mod that does it really has no context to evaluate its simplicity).

Like JB said One don't have to be super experienced to know what would be simple and what would be complicated. Sometimes one should just think logically about these things. Most of us that been around for a long time should know better. As it have been explained over and over how long things can take. As you mentioned one mostly gets these outlandish requests from new folks tho. 

Posted
15 minutes ago, bakedpotato42O said:

@JB. Downloaded version 6.6.1e and windows defender detected it as a trojan?

I ran a scan and nothing jumped out. I'm going to see if it happens to anyone else. 

Posted

it shows up as a Trojan:script/wacatac.B!ml upon downloading it. tried to download the file both direct download and as a zip. as soon as i unzipped it defender quarantined the file. 

 

hell it may be a false positive because ive been scanning with defender in offline and using malwarebytes and they're not detecting anything sorry for bothering you im just realllllyyy computer illiterate.

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