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AAF Nuka Ride: A Porn Studio Mod


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Posted

a note for those having movement issues playing Nuka Ride.

 

most movements initiated by the mod (the Charon trip, trips by Kaiser, etc) do count as fast travel by the FO4 game engine.

most of the base game restrictions on fast travel will apply.

you will move in survival mode.

if you are in combat or something is in combat with you (even if you do not see it) will prevent the movement.

if you are at or over you max weight (and do not have the fast travel while over encumbered perk) movement will not happen

i am not sure if you will move or not if you are taking health damage.

i am sure there are other restrictions i have not mentioned (and do note remember offhand).

 

Posted (edited)
20 hours ago, JB. said:

@neverporn

 

I was referring to this: 

 

 

Video: Jack Shore mod 

 

 

 

image.png.ad4979fe7f7115412babcb2c2aa8602a.png

 

 

image.png.c695b92cfba72489c50a11b8189e4a51.png

"thanks for letting me know" looks like a brown noser ratted to her about the mod, otherwise she would have never heard about it ?.

Edited by lee3310
Posted
14 minutes ago, lee3310 said:

"thanks for letting me know" looks like a brown noser ratted to her about the mod, otherwise she would have never heard about it ?.

 

Mod snitches get mod stitches (and wind up in mod ditches)?

Posted (edited)

I have a question. After the dialogue with Duke, should the quest appear in the Pip-Boy? So that I can understand how bad everything is with my mod.
Creating a separate profile with pure Nuka Ride, AAF, animations and requirements and some patches still does not give results, in the form of movement after dialogue with Charon (the covers are not removed, sex does not start).
There may be a problem with Buffaut 4 NG/AAF SEU/SH or me need to reinstall the mod. But SQV demonstrates that the mod works.

Edited by Satakura
Posted (edited)
3 minutes ago, Mike_Hunchahoe said:

How do I get the clothes from Nuka Ride to show up?  My body disappears when I equip them.

 

install the cbbe files (or for fusion gilr the fg files) and run body slide for morphs onces.

Edited by roflmaones
Posted

i definitely did not audibly go "NOOOOO" once i saw the on screen message stating the end of the new update :'))

jokes aside, and without spoiling, this was wonderfully made. i can see how much writing, thought and time it took for you to create this. 

i went into it expecting a fun sexy mod but damn after playing it non-stop for three days i gotta say... amazing work! 

 

i hope you make a discord where we can see updates. if you do have one, please link me!

either way, thanks for making such a wonderful experience. i will now wait at the edge of my seat for the next update.

literally making a patreon just to support you. cheers. 

Posted (edited)

Im doing the Apollo quest and it says to go back to Nuka world but I used the bot at diamond city to teleport back, and the quest is not updating when I tried to go talk to the enlightened I didn't see Nisha or the dog.

 

Edited by stormish3
Posted
15 hours ago, Satakura said:

I have a question. After the dialogue with Duke, should the quest appear in the Pip-Boy? So that I can understand how bad everything is with my mod.
Creating a separate profile with pure Nuka Ride, AAF, animations and requirements and some patches still does not give results, in the form of movement after dialogue with Charon (the covers are not removed, sex does not start).
There may be a problem with Buffaut 4 NG/AAF SEU/SH or me need to reinstall the mod. But SQV demonstrates that the mod works.

 

you should be able to have a quest objective show up in Pip-Boy after talking with Duke (or at the  end of Commonwealth Slavers if you played that mod).

it is in the Pip-Boy - Quest - Misc section (Talk to the protectron about the Golden Globes offer).

 

5 hours ago, stormish3 said:

Im doing the Apollo quest and it says to go back to Nuka world but I used the bot at diamond city to teleport back, and the quest is not updating when I tried to go talk to the enlightened I didn't see Nisha or the dog.

 

 

when the bot transports you back to Nuka World you should end just outside the side entrance near Mt Fizzetop.  from where you show up Nisha should be visible.

Nisha should be leaning on a pillar (possibly in shadow making her hard to see).  it is possible to think she is just one of the random raiders as there is not a quest

marker on her at this point.  if Nisha is where she should be you would have to walk 3 to 5 steps to interact with her.

sorry game not loaded right this minute to provide a screenshot.

 

6 hours ago, danny545 said:

hey when  isee the mod it tells me the esp missing when i placed the esp in the data folder?

 

you need to make sure to have the mod active in you mod manager.  in MO2 you have to have the mod active on both the left pane (mod list) and the 

right pane (plugin window).

 

Posted

Hello,
I have a problem, I am blocked in Diamond City with the mayor who does not respond to the script, he simply refuses to speak to me. I did the dance for Danny Sullivan, he tells me that I have to go see the mayor, but when I try to speak to the mayor, he refuses. If I try to pass this internship from the quest with the console command, I remain blocked in the Commonwealth, no way to return to Nuka Town. Can you please help me ?

 
Posted

Hello. I am starting the audition with Mason  in the beginning. Do the pole dance, have sex and clean him up and when the animation where the clean up ends the quest gets stuck. I cant move, cant open pipboy or anything but the NPCs move normally. Does anybody have any ideas why this may be happening?

Posted
14 hours ago, valcon767 said:

 

 

 

you need to make sure to have the mod active in you mod manager.  in MO2 you have to have the mod active on both the left pane (mod list) and the 

right pane (plugin window).

 

i use Vortext mod manager how would i see if the Nuka world mod is active?

Posted
12 hours ago, danny545 said:

i use Vortext mod manager how would i see if the Nuka world mod is active?

as i use MO2 not Vortex i really do not know what it looks like but this linked post JB talked about how it looks in Vortex and it has a screenshot.

you can also search this thread using vortex as a search term and it will list posts to look through that may also help you.

 

Posted (edited)

The Pole dance , mason and pastor animations are still broken with the newest aaf 171 version, does anyone have aaf v167 and is willing to share it?

With version 161b everything works fine, but it's very old.

Edited by CruelSunV
Posted

I have a question about the story. I'm working on a Americanized dialog overhaul for myself and I don't want to mess anything up. Am I right in assuming that even though you receive the Overbitch stuff from the OB via Music you are still just a bitch? Like you might be the OB's favorite but you haven't made it that far yet. In my mind, I would think it would be a much bigger deal if you were actually named Overbitch officially and I just want to make sure I'm understanding it correctly. Is that maybe why you don't receive the whole outfit? 

Posted
54 minutes ago, neeceerae said:

I have a question about the story. I'm working on a Americanized dialog overhaul for myself and I don't want to mess anything up. Am I right in assuming that even though you receive the Overbitch stuff from the OB via Music you are still just a bitch? Like you might be the OB's favorite but you haven't made it that far yet. In my mind, I would think it would be a much bigger deal if you were actually named Overbitch officially and I just want to make sure I'm understanding it correctly. Is that maybe why you don't receive the whole outfit? 

 

This mod was going to be finished in version "4" -Poodle was going to be the final enemy-, but in the end there was a change of plans so the official rank upgrade was postponed and the main character is not Overbitch yet. That should be defined at the end or shortly before the end of the story. 

 

The official thing has to have an impact. I see it as a kind of wedding with a lot of guests, Shaun included.

 

All the gangs should stop saying vexatious things to the main character -that's why it's better to leave it for the end, to finish the mod with a sense of accomplishment. And I plan to have the OB offer a gift to the girl, for her to choose for her personal slave, it could be any character who has previously misbehaved with her (my eyes are specifically on Geneva but I'll make other options). A synth version should impersonate the new slave, so that no one suspects her true whereabouts. 

 

 

Posted
4 hours ago, JB. said:

 

This mod was going to be finished in version "4" -Poodle was going to be the final enemy-, but in the end there was a change of plans so the official rank upgrade was postponed and the main character is not Overbitch yet. That should be defined at the end or shortly before the end of the story. 

 

The official thing has to have an impact. I see it as a kind of wedding with a lot of guests, Shaun included.

 

All the gangs should stop saying vexatious things to the main character -that's why it's better to leave it for the end, to finish the mod with a sense of accomplishment. And I plan to have the OB offer a gift to the girl, for her to choose for her personal slave, it could be any character who has previously misbehaved with her (my eyes are specifically on Geneva but I'll make other options). A synth version should impersonate the new slave, so that no one suspects her true whereabouts. 

 

 

Huh. I remember you telling us in future versions of the mod, the protagonist would be in a situation where they're cheering on the OB in the Nuka Cars arena when he is "mortally injured;" leaving the protagonist with the option to either rescue the OB and finish the fight or let the OB die. Is this story element still in the works?

Posted
58 minutes ago, bhuddaguy said:

Huh. I remember you telling us in future versions of the mod, the protagonist would be in a situation where they're cheering on the OB in the Nuka Cars arena when he is "mortally injured;" leaving the protagonist with the option to either rescue the OB and finish the fight or let the OB die. Is this story element still in the works?

That still stands. That would be the final main quest. The OB will be in a life or death situation and you decide his fate. If he lives, the protagonist will be his Overbitch. If he does not live, Bradberton will be the new leader and Sierra his Overbitch. 

 

Whatever the end Golden Globes will still stand. 

Posted

Hi JB,

Just finsihed NR6.4.3 but i would like to continue the game. How i can do that ?

When returning to commonwealth all NPC (gunners, raiders, SuperMutants, Dog, Rad.....) just ignore me.

I'm asking because from previous version (6.2.3 if i remember correctly)  i was able to continue the game without this issue.

Do i missed something ?

 

Posted (edited)
9 minutes ago, ectrshgpp said:

Hi JB,

Just finsihed NR6.4.3 but i would like to continue the game. How i can do that ?

When returning to commonwealth all NPC (gunners, raiders, SuperMutants, Dog, Rad.....) just ignore me.

I'm asking because from previous version (6.2.3 if i remember correctly)  i was able to continue the game without this issue.

Do i missed something ?

 

 

 

My first suspicion is that it's another mod. For example, I don't touch the supermutant faction or the Captive Faction. 

 

Try this. 

 

player.RemoveFromFaction 0003e0c8

 

(Removes you from the Captive faction).

Edited by JB.
Posted

Hello I want to change Musics outfit, I ve look into archive and didnt found anything. So I assume Music wear some vanilla outfit that mod takes from vanilla game path, so I need path to outfit that music wear

Posted
18 minutes ago, Waity6taity said:

Hello I want to change Musics outfit, I ve look into archive and didnt found anything. So I assume Music wear some vanilla outfit that mod takes from vanilla game path, so I need path to outfit that music wear

 

 

 

For me the best thing to do is to edit these three entries in "Outfit" 

 

 

 

image.png.bbbc47eaa8b04b649ef286afb0787743.png

 

The first one is when you first meet her. 
The second is when you travel to Bunker Hill (she carries a backpack).
The third is without glasses, because glasses produce a weird effect when she is in "possessed" mode.

 

 

The first outfit is just this: her glasses + "ClothesWastelandDress". 

 

 

image.png.5f0fa4ab5ef1233e5fc233097bd35528.png

 

Remove ClothesWastelandDress and drag in what you would like her to wear. 

Posted
58 minutes ago, JB. said:

 

 

 

For me the best thing to do is to edit these three entries in "Outfit" 

 

 

 

image.png.bbbc47eaa8b04b649ef286afb0787743.png

 

The first one is when you first meet her. 
The second is when you travel to Bunker Hill (she carries a backpack).
The third is without glasses, because glasses produce a weird effect when she is in "possessed" mode.

 

 

The first outfit is just this: her glasses + "ClothesWastelandDress". 

 

 

image.png.5f0fa4ab5ef1233e5fc233097bd35528.png

 

Remove ClothesWastelandDress and drag in what you would like her to wear. 

So I guess those are some sort of creation kit windows, never worked with creation kit ?

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