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AAF Nuka Ride: A Porn Studio Mod


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Posted
3 hours ago, Defiant Explorer said:

 

First of all, thank you for your concern. But you didn't even have to write, you could have just looked at my activity on my F95 thread. Yes, it sucked on May 9 and 10 when I was without power, light, water, and internet... but by May 11 everything was sort of fixed. And (so far) everything is normal, as normal as can be under the circumstances.

 

Secondly, it's good if that's really how you take criticism. Personally, I sometimes want to shoot some of my critics with a shotgun. Thin skin, you say, huh? Anyway...

 

I'm not asking you to redo the mod or make an exclusive branch. I even admit the possibility of a problem with my expectations. It's just that... My feeling is that the rebel branch itself doesn't work specifically with Overboss. Well, that paragraph with the "What did I expect?" from my previous post.

 

Moreover, I even think you're giving excessive choices. For example, I don't think the rebel should have the choice to do surgery or not (that's exactly this "excessive" choice). But I do think that Overboss's approach to the protagonist with this should be different. To the submissive heroine, he can simply order it, while insulting and humiliating her in the process (like it's now). But to the rebel, he must be persuasive and manipulative instead, a smart master of puppets. And (ideally) if they already have some form of albeit toxic but passionate romance before that. See what I mean? 

 

In its current form, I was constantly haunted by the feeling that the rebel protagonist and the Overboss are like two un-folding pieces of a puzzle. It's like, what's going on is impossible (unbelievable), but it's like the story ignores that and moves on, often llefting me behind with scratching my head at what just happened and how that's possible.

 

That's why I think that in future updates, it would be ideal to tie the rebel protagonist to Overboss with feelings, passion, attraction... something. And dilute her lines with something that shows the "fire in her eyes" that so many of the characters so often talk about. Instead of her, let's be frank, empty (and often ridiculous) declarations of intentions, as now.

 

You talked about fire. Show me the fire.

 

I always appreciate well thought out constructive criticism and while @JB. doesn't need defense,   However, there is a responsibility of the player to exercise some suspension of disbelief in order for the story to work.  Heck before NR, the entirety of Nuka World required your (some might say forced) good PC to become a raider, because....it just works.   So in this case, there is some of that needed, esp for the OB's behavior.  

 

While your comments that the OB's action are not consistent (is he a shrewd ruler or just a strong man, or a mix of both) speaks to the limits of programing an AI that is only as smart as the decision tree and flag setting complexity.    FO4's engine really doesn't support super detailed character development.    I also don't want to sound like I am saying "write your own", do you have a decision tree in mind (i.e. write it in code for easy testing and modification). 

 

Finally, I wonder how many people do take the rebel route because that is how they feel their PC would act vs. going down the submission route.    IMO, those of us who asked for from the early days to have a more bad ass PC that was doing the dirty because it was the best choice out of a hundred shitty choices, got at least a bit of attention.    I never did get my "Pirate Queen" ending that I wanted, but in terms of playing the NW content or not, this mod makes FO4 more fun that any other mod.   Best of all, it makes Nuka World and my PC's development into a complex character that defies the "just a raider's whore" one stroke brush over and over again.  

 

That is little solace to your comments, I know, but if you have programming skills and can write the OB's decision tree logic better than what BS gave us, then I bet a number of people would appreciate that, even just the effort here.  

 

I hope you found this reply in its intended tone, one that says I see your points, but I don't see an easy way to fix those points.

 

 

Posted
1 hour ago, steelpanther24 said:

 

I always appreciate well thought out constructive criticism and while @JB. doesn't need defense,   However, there is a responsibility of the player to exercise some suspension of disbelief in order for the story to work.  Heck before NR, the entirety of Nuka World required your (some might say forced) good PC to become a raider, because....it just works.   So in this case, there is some of that needed, esp for the OB's behavior.  

 

While your comments that the OB's action are not consistent (is he a shrewd ruler or just a strong man, or a mix of both) speaks to the limits of programing an AI that is only as smart as the decision tree and flag setting complexity.    FO4's engine really doesn't support super detailed character development.    I also don't want to sound like I am saying "write your own", do you have a decision tree in mind (i.e. write it in code for easy testing and modification). 

 

Finally, I wonder how many people do take the rebel route because that is how they feel their PC would act vs. going down the submission route.    IMO, those of us who asked for from the early days to have a more bad ass PC that was doing the dirty because it was the best choice out of a hundred shitty choices, got at least a bit of attention.    I never did get my "Pirate Queen" ending that I wanted, but in terms of playing the NW content or not, this mod makes FO4 more fun that any other mod.   Best of all, it makes Nuka World and my PC's development into a complex character that defies the "just a raider's whore" one stroke brush over and over again.  

 

That is little solace to your comments, I know, but if you have programming skills and can write the OB's decision tree logic better than what BS gave us, then I bet a number of people would appreciate that, even just the effort here.  

 

I hope you found this reply in its intended tone, one that says I see your points, but I don't see an easy way to fix those points.

 

 

 

@JB.  is not a damsel in distress, I am not a dragon, and knight saviors are clearly superfluous here. My purpose is not to critique for the sake of critique.

 

Your polite offer to help write lines (and its less polite analog just above) I have to decline because I'm fully engaged in developing my adult-only narrative game and barely have time to release updates on time. Okay, I don't always make it in time. So I'm really busy. I helped during the testing of Commonwealth Slavers a little. I only hope that was useful.

 

But I'm well aware of the difficulties with multi-level dialogs, even though I'm working on a different engine. 

 

How difficult is it to correct the inconsistencies of the rebel protagonist to the main narrative?

 

I could be wrong, but it seems like a doable task. Let's start with an example. Here's a screenshot.

 

ScreenShot2548.png.97b322f2193ed55e1c477e0f91d268c0.png

 

This is the end of the scene with Father and the OB. My protagonist rather rudely refused to undress. It looked stupid, but there was no other option because in all the previous times the OB had never once tried to act smarter than beating her up and forcing her to sex. So from a roleplaying perspective, I had no other option. And the result is on the screen. The protagonist (suddenly!) became concerned about the OB's mental balance and meekly gave him a blowjob. Because there was no other way to move the plot forward. A complete miss in the narration.

 

What can be done without redoing the whole mod?

 

Somewhere after sex with the OB before going to cowboy park (I forgot its name again) and NR6, it's possible to insert a text box or redo one of the dialogues with the OB leading up to any sex scene. Specifically, replace all of the rebel protagonist's lines with something like "you know, it's actually pretty sexy when you get fucked by a brute animal like you, OB".

 

Then replace specifically the most ridiculous lines of the rebel with similar ones that show sickly desire. Only in dialogues with the OB. There is no need to change anything with anyone else. Even (especially) nasty things that the protagonist can say, for example, to Music about her father. Thus, it will only show that she is not sincere with the OB. Or maybe she is sincere if the player chooses other options. Either way, no global changes are needed, just adjustments specifically to the lines of the rebel protagonist with the OB only.

 

What will happen? A choice between total submission (submission's path) or passionate and sick desire (rebel's path). Yes, there will be no choice with real rejection (just like now), but at least there won't be ridiculous situations like in the screenshot and the rebel's options won't contradict what's happening (alas, like now).

 

And yes, back to the screenshot. How to redo, for example, that most ridiculous line of the protagonist's rejection with the demand to undress in front of the Father? The line that puts the OB's authority into question in public (!!!). Instead, the protagonist may say something like, "oh, my sweet teddy bear, I wish so much to undress for you, but I'm embarrassed by this nasty old man here." Thus, the rebel protagonist will call the OB a teddy bear... (calling a warlord like that in public is essentially an insult, but in form, this is a "compliment")... actually refuse to undress... but still just looks like a silly gal. This is the rebel's answer. Smart. Passionate. Doesn't go along with someone else's demands, but there's nothing to punish her for.

 

This is what I propose. Replace only a small portion of the rebel lines with OB, for more appropriate to the narration somewhere in between NR5 and NR6. Based on sexual attraction (desire, passion, whatever) to the OB. Since there are no and will not be any options for complete rejection anyway (it would ruin the story). At the very least, take this into account and do it with the next update (NR7 ?). Or something like that. Because, in my opinion, the rebel can't be left in that state. It just doesn't work.

Posted

Did you know that in the rebel route there was originally no oral sex? 

 

But there came a problematic point. 

 

If you're a vanilla vault dweller, and you talk to Shaun in your apartment, the character must say that she sucked off the Overboss in a totally casual way to start a conversation about her situation with the Overboss. I wanted Shaun to be able to suffer firsthand how corrupted the woman is, in a raw way. 

There are new idles here, a new camera placed so that you can appreciate the character's idle, showing herself tired. Shaun on his back, presumably dead embarrassed. 

 

So if you don't blow the OB; you couldn't have this conversation, you couldn't use the new idles (I searched through 2,000 idles until I found it, I'm talking about the idle you grab your knees from) and I couldn't use the new cameras I put in the apartment either, I even had to turn invisible those little fucking hearts hanging over the bed so they wouldn't interfere with the camera! 

 

And I said: I didn't spend all afternoon choosing idles and looking for strategic camera points, removing the links to the little hearts and making them independent in vain (the hearts are linked to the pillows, if I deactivate the hearts the whole deco of the room is deactivated, so I had to reassemble it).

 

So, I retraced my steps, and decided that the rebel route would also have a blow job. I had a cool scene that took a while to set up. Shaun should feel embarrassed here. He is going to do something very radical in the future and I need him to have a slap in the face that forces him to do it. 

 

It's quite a bit more complex than you suppose. I had to balance the whole mod structure that was already in place, and conclude what would be best for my mental sanity and my time. 

 

And all for a blow job. 

 

Multiply that by, I don't know, a score of times over the course of all the quests and you'll get to a point where you say to yourself. It's not worth it. I'll simplify it. 

 

 

Posted (edited)
3 hours ago, Casa98 said:

after the dance animation is over, I cannot talk to her. Music stands still and acts as if she has gone through a serious breakdown and is a human torch
can post screens now, might add them later. 
I got some old mods installed so they might doing it, ll try updating them 

It's okay. With the "SQV _NukaRide_Moon" command I'll have a clearer picture. 

 

I'm starting to get suspicious of mods like "Headtracking", but if you made it all the way to Moon of Steel is that, in my opinion, you have a pretty safe mod list to play with Nuka Ride. At this point I could simply recommend a save and reload. 
 

Edited by JB.
Posted
28 minutes ago, JB. said:

It's quite a bit more complex than you suppose. I had to balance the whole mod structure that was already in place, and conclude what would be best for my mental sanity and my time. 

 

And all for a blow job. 

 

Multiply that by, I don't know, a score of times over the course of all the quests and you'll get to a point where you say to yourself. It's not worth it. I'll simplify it. 

 

 

 

Understandably. I cited this scene only as one of many examples. Moreover, I do not propose to change anything, except for some purely interactive rebel lines with OB. So that, including this scene with a blowjob, more consistent with the previous dialogues and narration in general.

 

I thought this was important. What to do or not to do with it is up to you.

Posted
3 hours ago, Defiant Explorer said:

 

Understandably. I cited this scene only as one of many examples. Moreover, I do not propose to change anything, except for some purely interactive rebel lines with OB. So that, including this scene with a blowjob, more consistent with the previous dialogues and narration in general.

 

I thought this was important. What to do or not to do with it is up to you.

Improvement comes from suggestions, and I found your suggestion of text changes as intriguing.   I will admit, I assumed you wanted something like character growth with the OB (generally becoming more attracted to the rebel because she won't break, thereby making her even more important to the OB.)   In any event, I have to respect the mod authors vision, but I also think that he is influenced by the comments here in the thread so perhaps we will see a shift. 

Posted
11 hours ago, JB. said:

It's okay. With the "SQV _NukaRide_Moon" command I'll have a clearer picture. 

 

I'm starting to get suspicious of mods like "Headtracking", but if you made it all the way to Moon of Steel is that, in my opinion, you have a pretty safe mod list to play with Nuka Ride. At this point I could simply recommend a save and reload. 
 

image.png.ea58c06c9be82172fa03461262cfd46d.png

Posted
8 hours ago, steelpanther24 said:

Improvement comes from suggestions, and I found your suggestion of text changes as intriguing.   I will admit, I assumed you wanted something like character growth with the OB (generally becoming more attracted to the rebel because she won't break, thereby making her even more important to the OB.)   In any event, I have to respect the mod authors vision, but I also think that he is influenced by the comments here in the thread so perhaps we will see a shift. 

 

We'll see. Ideally, of course, the rebel path should have been thought out in advance and have its unique alternatives. But all the attention has gone to submission, turning the rebel into a meaningless nothing and now it is too late to change anything without radical revision. That's why I suggested a minimum program with only some of the rebel's lines adjusted to the OB. So that what is happening on the screen is not so radically inconsistent with the rebel's line of behavior as it is now. Or at least consider it when working on the next update.

 

But I don't want to and won't insist on anything. Not my area of responsibility. I did what I could.

Posted
46 minutes ago, Casa98 said:

4566

56 minutes ago, Casa98 said:

 

 

Ok, I think I know the source of your bug. There is another user who had the same thing happen to him, so I have checked it thoroughly. It seems to me that this bug happens if you don't skip the dialogs, but I know how to fix it for the next version. 

 

In the meantime, type this, Music will say something and the quest will proceed. 


SetStage _NukaRide_Moon 84
SetStage _NukaRide_Moon 91 
SetStage _NukaRide_Moon 440 

 

The first one will cure you of the dark effect. The second one will cure Music and stop the music. And the last one will make Music say something to proceed the quest to stage 450.

Posted

My recommendation to those unsatisfied with the writing: change it to your liking. I know I do that. While you won't get new scenes or new content with it, you can adjust the writing to match whatever personality your MC has. Takes a lot of work, but doing it is simple. Just open the FO4Edit and off you go editing dialogue. In stock installation it's not voiced so you'll have no issues.

Posted

Всем привет . Вопрос к автору . Подскажите , что за фигня прилепилась и ничем не убирается . Говорят - это мод Commonwealth Moisturizer , но такого нет ни в Баше , ни в папке Data . Подскажите , как убрать ? 

Spoiler

966309301_Fallout4Screenshot2023_03.18-18_38_01_42.png.5d3ddc899ef7ad42e2e43bb5341478a8.png

 

Posted
10 minutes ago, stalm61 said:

Всем привет . Вопрос к автору . Подскажите , что за фигня прилепилась и ничем не убирается . Говорят - это мод Commonwealth Moisturizer , но такого нет ни в Баше , ни в папке Data . Подскажите , как убрать ? 

  Hide contents

966309301_Fallout4Screenshot2023_03.18-18_38_01_42.png.5d3ddc899ef7ad42e2e43bb5341478a8.png

 

Do you have old scripts? Because I have removed that in this version 6. The only time I use it is during "Vip Party". 

 

Anyway, you can remove them using the body fluid cleaning kit. I think that's explained to you by Sullivan. 

 

But, again, you are having unique problems. Consider playing it in its original version and then the translated version. For example, the Chinese version has bugs that don't exist in the original and that's because of the translation. 

Posted
22 minutes ago, JB. said:

У вас есть старые сценарии? Потому что я удалил это в этой версии 6. Я использую его только во время "Vip Party". 

 

В любом случае, вы можете удалить их, используя набор для очистки жидкости организма. Я думаю, это объяснил вам Салливан. 

 

Но, опять же, у вас уникальные проблемы. Попробуйте сыграть в оригинальную версию, а затем в переведенную. Например, в китайской версии есть ошибки, которых нет в оригинале, и это из-за перевода. 

Ни крем , ни вода не помогают . Спасибо за ответ . 

Posted

I‘ve managed some time to go through the latest version 6, very nice work dude!

But I recently have limited time to try multiple choices, so I wanna ask if there are different outcomes at the end of the mod, say, will my PC be infected by the unborn instead of being killed by MUSIC after picking wrong answer(on the BOS ship)? If I didn't kill the raven or if I did bad attitude to Lee, will there be a more evil consequence for my PC?

Maybe the direct answer can be spoiler to others so a confirmation is enough for me. :D

BTW, will there be some more quests or updates in Version 6? Really looking forward. Thanks for ur contribution.

Posted
Just now, KevinDaldry said:

I‘ve managed some time to go through the latest version 6, very nice work dude!

But I recently have limited time to try multiple choices, so I wanna ask if there are different outcomes at the end of the mod, say, will my PC be infected by the unborn instead of being killed by MUSIC after picking wrong answer(on the BOS ship)? If I didn't kill the raven or if I did bad attitude to Lee, will there be a more evil consequence for my PC?

Maybe the direct answer can be spoiler to others so a confirmation is enough for me. :D

BTW, will there be some more quests or updates in Version 6? Really looking forward. Thanks for ur contribution.

 

Not really, because there must be a Nuka Ride 7 and it would be better not to branch out too much yet. The final part of Far Harbor is very linear, only one thing changes: 

Spoiler

The ritual can be performed by Allen or Ritcher, depending on how you behaved with Allen. That ultimately leads you to win/lose the "Heart of Steel" quest. 

 

 

I am working on the last quest to close NR6, which is basically a new film. With that I will finish it. 

 

 

Posted
1 hour ago, JB. said:

 

Not really, because there must be a Nuka Ride 7 and it would be better not to branch out too much yet. The final part of Far Harbor is very linear, only one thing changes: 

  Hide contents

The ritual can be performed by Allen or Ritcher, depending on how you behaved with Allen. That ultimately leads you to win/lose the "Heart of Steel" quest. 

 

 

I am working on the last quest to close NR6, which is basically a new film. With that I will finish it. 

 

 

 

Glad to receive ur reply! I'll try other options along with the next update then lol.

Posted
On 3/17/2023 at 11:02 PM, Axary said:

We can't know why you have an outdated version of AAF.
But the fact is that your screenshots show that you are using an old version of AAF because AAF_v166 has a different UI.

 

I'm not sure, but maybe before you were using a version whose files were not packaged in "AAF - Main.ba2". Some of these files are still on your system. And because files in folders have a higher priority than files in archives, your system uses those old files but not the files of the new version from "AAF - Main.ba2".

Thanks.

Posted

I have another error, 
 

Spoiler

when cooking a meal for Music in Far Harbour, I can't get out of the animation but also unfortunately the quest level doesn't change 

 

Posted

I can't begin NR6, I talk to Charlotte an there is no option to do "the Rescue" or anything new, The last quest I completed was Night Fever, and I blew up the Institute.

Posted
4 hours ago, Casa98 said:

I have another error, 
 

  Reveal hidden contents

when cooking a meal for Music in Far Harbour, I can't get out of the animation but also unfortunately the quest level doesn't change 

 

There hasn't been a report like yours and frankly the script looks good for sure, I just checked it. Try reloading and trying again. If you are still having problems use the setstage that is on the Mega page, you can't miss it. 

 

38 minutes ago, gippo said:

I can't begin NR6, I talk to Charlotte an there is no option to do "the Rescue" or anything new, The last quest I completed was Night Fever, and I blew up the Institute.

The Institute thing is going to make this mod impossible to continue, since you are now an enemy of the Institute. So the characters that will appear later on will be hostile. 

 

First of all people have to understand that this mod is intended for a small group of perverted people. It will work if you want to make it work. It is not a polished and comercial product made for the masses, with a thousand tests, with a team of five hundred people behind it. So if a little mod like mine recommends little things on the main page, like don't kill NPCs, don't do it and then pretend this shit is still going to work if you do it neverteless. 


 

Posted
21 minutes ago, unwashed biomass said:

Should very first vip party stay as uncompleted quest in pipboy (i am at fan letters with main story, also did gangbang option)? Or it is bug?

enb2023_3_18_21_13_29.bmp 14.06 MB · 1 download

It's a bug but I will fix it for 6.1. Right now you can't do anything about it. The bug is only visual, you actually completed the quest, so it shouldn't affect the overall scheme. 

Posted (edited)


Nuka Ride 6.1.0

 

Upgrading from any version to this new one is completely safe.

 

With this update I am closing Nuka Ride 6. If I update in the future, it will be for maintenance. For now, I will focus on Commowealth Slavers. 

 

Added one last quest. "Golden Girls". A porn movie filmed in Golden Globes main studio to close Nuka Ride 6. 

 

In order to film this scene: Once you report to Maxson to finish "Heart of Steel", the mod will ask you to report to Charlotte. If you already reported to Maxson when updating to this version, the mod will auto-update to prompt you to talk to Charlotte. 

 

*Adjustment during the dialogues in the Moon of Steel final battle to avoid hang-ups during the conversation. 

 

*Fixed a bug that caused "Vip Party" to remain active in the pipboy. It will remain active there... until you replay the quest. 

 

*Updated bodyslide files version 1.02 for CBBE, which now includes the Agent B.O.S. outtif in the meshes folder. 

 

*Updated the complete stages guide.

 

Spoiler

Photo95.png.6a411b03a5929b23891d15359b7514e8.pngPhoto94.png.8b2ef5de28304dcd20cb5ed5d5bb2f9d.png2135852192_Capturadepantalla2023-03-1812_59_40.png.89584d0d0f2656dc5b36b222128bc452.png1115999115_Capturadepantalla2023-03-1812_37_33.png.b54f1b98a1782b2461a30d1525f1617a.pngPhoto96.png.95b5e77058c4e0958e6fea5d33129e54.png

 

Edited by JB.
Posted
43 minutes ago, JB. said:

With this update I am closing Nuka Ride 6. If I update in the future, it will be for maintenance. For now, I will focus on Commowealth Slavers. 

 

Added one last quest. "Golden Girls". A porn movie filmed in Golden Globes main studio to close Nuka Ride 6. 

 

Congratulations on your masterpiece! It's an amazing body of work and has brought perverse joy to countless fans.

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