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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
22 minutes ago, JB. said:
34 minutes ago, orcking12 said:

I also got errors like this for a few animations but i dont believe this is the issue i believe it has to do with missing Leito animations but i dont know im far less versed in this than you are.

image.thumb.png.9089615d7ebf59abc59574c3cc8a1256.png

 

 

Something is going on with your Leito patch. 

 

What it tells you there is that it can't find the "LeitoAggressiveMissionary" animation, but UAP has it. 

 

<animation id="LeitoAggressiveMissionary" frames="228">
		<actor gender="F" idleForm="B724">
			<action id="UAPAggMoans" loop="true"/>
		</actor>
		<actor gender="M" startEquipmentSet="CockErect" idleForm="B725">
			<action id="UAPAggMoans" loop="true"/>
			
			<morph id="Erection" to="1.0000000000001"/>
			<morph id="Erection Up" to="0.2"/>
		</actor>
	</animation>

 

 

My recommendation. Specifically follow this order. 

 

Uninstall UAP. Delete it.
Install Leito in its latest version. 
Install UAP again. It will tell you whether you want to install the patch for Leito, Savage Cabbage, etc. Choose the ones you can, but don't choose Leito.
Install my favorite patch for Leito. This patch should overwrite the original Leito files. 

And that's it. I have it this way.

 

And in AAF_Settings.ini you can put everything back as before. 


false
false
false
0

Went through all the steps but still got the 68% however 1387286231_UAPv2.6.64 with FO4_AnimationsByLeito_v2.0a works when i use FO4_AnimationsByLeito_v2.1b and Staged Leito plus_1.0.7_Fixed i get the 68% bug. At least it is working with version FO4_AnimationsByLeito_v2.0a i dont know if this will cause issues later on but it works for now.

Also thanks for the help and creating a great mod.

Edited by orcking12
Posted (edited)
29 minutes ago, orcking12 said:

i dont know if this will cause issues later on but it works for now.

If you have AAF running with this pack, you won't have any problems.
NR-6 uses not many animations from the Leito pack, and if you don't have a 68% error with FO4_AnimationsByLeito_v2.0a, then all the required animations are there.

Edited by Axary
Posted (edited)

Hi @JB. and @Axary, may I suggest, if it hasn't been suggested already, for the voice addon to perhaps look into elevenlabs?

 

Similar to AAF Sex Em Up Voiced Extension, if you check the Changelog, the author has reworked the voice lines originally made with xvasynth by using elevenlabs. If you check the most recent video, there's quite a clear upgrade from xvasynth to elevenlabs.

 

-Edit-

 

Just checked out elevenlabs and I think it sits behind a paywall...aha

Edited by CloudLambda
Posted (edited)
1 hour ago, CloudLambda said:

Hi @JB. and @Axary, may I suggest, if it hasn't been suggested already, for the voice addon to perhaps look into elevenlabs?

 

Similar to AAF Sex Em Up Voiced Extension, if you check the Changelog, the author has reworked the voice lines originally made with xvasynth by using elevenlabs.

"AAF Sex Em Up Voiced Extension" contains 334 voiced lines, so it can be done manually as well.

NR-6 contains 20937 voiced lines. The rest of my life is not enough to do it manually.

Edited by Axary
Posted

Absolutely love this mod! Ran into a little problem...Lucy keeps trying to kill my clone(sister). I skipped over a lot of quests I have already done many times to get to the new V6 content, so I might have screwed something up doing that. Anyone else have this problem, or know how to keep two npcs from attacking one another?

Posted

So I'm having a problem where Music tells you to  goes and visit the Ob, and to pick up the chems and booze at the Nuka Market. But when I go to Maddox he just says vanilla stuff to you. I can't get the chems and booze for the OB's party. Please help!

Posted
3 minutes ago, metisgirl said:

So I'm having a problem where Music tells you to  goes and visit the Ob, and to pick up the chems and booze at the Nuka Market. But when I go to Maddox he just says vanilla stuff to you. I can't get the chems and booze for the OB's party. Please help!

This bug was on the previous version of the mod.
Update the mod to version 6.0.4, load the save before the talk with Music, and the problem should go away.

Posted

love this mod...what would make this mod even better is if there was a speech check option for low intelligence [INT 1] check (wish more mods did this because FO4 just did away with dumb play options) but anyway for a "true bimbo" experience.

maybe even a you are forced to do the submission route if to dumb type of thing, pretty much "to stupid to say 'no'"

Posted (edited)
14 hours ago, JB. said:

If you are more specific what quest/moment you are referring to I will consider it. It's not a suggestion that has been made to me before, so I don't know. I would have to see first.

I am currently on the quest "Kill me softly" in the description it only says "Search for...".
The problem is that neither a location is mentioned in the description nor an area is marked on the map. Search quests are not wrong, but if you do not play the quest on the same day as you accepted it, you can sometimes forget where to look.

Even the npcs that you can optionally ask for clues are not marked on the map. you would have to find them first!
I have also noticed other search quests before where in the description no place was given, but always only the people you should find. These quests I would like to see that the description is supplemented by a location where you should search. even better would be a marked area on the map in which you should search.

Edited by N.Gamma
Posted

Hi JB and Axary. 

 

Sorry I have another issue, decided that after finishing Nukaride I would do the Far Harbor main quest.  All was good until I went to retrieve Dima's memories.  I have a cheat mod so can skip the annoying blocks, got the 5 holotapes and although both the nuclear launch and wind turbine keys activated when I played the tapes (memories 2 and 3), memory 1 didn't trigger  (vim pop factory recover the captains skull etc.). 

 

I removed the cheat mod, went back to when I first arrived at the nucleus, did the Children's quests, then played the blasted blocks and same issue, although I went further and the marine equipment also showed as a misc task.  Still no Vim Pop factory though.

 

Went back again to when I first arrived again, removed Nukaride, and this time it worked.  Oh well, reinstalled Nukaride, more important than the final arcadia shield 'gift', shrugged my shoulders and carried on playing.  Perhaps the Institute will destroy Dima and co this time....

 

The only mod that I have that affects Far Harbor is the new Nukaride, so I cannot think there is a conflict with another mod.  I hope that helps.

Posted
On 3/9/2023 at 7:05 PM, JB. said:

Duke does disappear, but Charon is important. The robot is in the Atom Cats garage because I forgot to put a condition in his package. 

 

If you download the latest version again, it will be fixed. I uploaded the same version again that day because I accidentally deleted it. 
I took the opportunity to have the Charon package corrected. 

 

If you write 

 

SetStage _NukaRide_Nukashop 160, he will teleport back to where he was.

Hi JB, thanks updated, but Charon still wasn't around, the SetStage worked perfectly though, thank you.

Posted

Amazing content! Really enjoyavle quest
 

Quick question: Do you need to be overboss bitch for the Dolled Up quest? 

Posted
8 hours ago, Kalamaki22 said:

Hi JB and Axary. 

 

Sorry I have another issue, decided that after finishing Nukaride I would do the Far Harbor main quest.  All was good until I went to retrieve Dima's memories.  I have a cheat mod so can skip the annoying blocks, got the 5 holotapes and although both the nuclear launch and wind turbine keys activated when I played the tapes (memories 2 and 3), memory 1 didn't trigger  (vim pop factory recover the captains skull etc.). 

 

I removed the cheat mod, went back to when I first arrived at the nucleus, did the Children's quests, then played the blasted blocks and same issue, although I went further and the marine equipment also showed as a misc task.  Still no Vim Pop factory though.

 

Went back again to when I first arrived again, removed Nukaride, and this time it worked.  Oh well, reinstalled Nukaride, more important than the final arcadia shield 'gift', shrugged my shoulders and carried on playing.  Perhaps the Institute will destroy Dima and co this time....

 

The only mod that I have that affects Far Harbor is the new Nukaride, so I cannot think there is a conflict with another mod.  I hope that helps.

 

This mod does not touch Far Harbor quests, not even its actors. All actors are clones of the originals. Far Harbor is much more mod friendly than Nuka World. Seriously it looks like they are different developers or at least different directors. 

 

Anyway, to my point, I didn't touch any quests. I only deactivated 4 triggers that prevent Far Harbor from starting, they are triggers that are in the port, and I reactivated them when you go back to Nuka World. 

 

You can check them in FO4Edit. 

 

If you want to skip the Dima puzzle just use the classic setstages. 

 

SetStage DLC03MQ04 150
SetStage DLC03MQ04 250
SetStage DLC03MQ04 350
SetStage DLC03MQ04 450
SetStage DLC03MQ04 550

 

then read Dima's memories holotapes in your inventory

 

 

4 hours ago, Casa98 said:

Hey, got question 
To visit doctor i need some specific quest done or need to visit specific place?

At the moment it is only used at a specific time, but in the future I will use it for something else. I don't have much idea yet. 

Posted
3 minutes ago, Tempy said:

Amazing content! Really enjoyavle quest
 

Quick question: Do you need to be overboss bitch for the Dolled Up quest? 

Hey, no, it's not necessary. You can accept the surgery with the excuse that it will be convenient for your career. 

 

That route (accepting the surgery without being the Overboss's bitch) is curious to say the least, since the character and the Overboss keep insulting each other, but each one gets what they want. 

 

You're going to miss out on a couple of gifts from the OB, though, meant to please his bitches. 

Posted
21 hours ago, nufndash said:

Absolutely love this mod! Ran into a little problem...Lucy keeps trying to kill my clone(sister). I skipped over a lot of quests I have already done many times to get to the new V6 content, so I might have screwed something up doing that. Anyone else have this problem, or know how to keep two npcs from attacking one another?

 

 

I also have a save where I skipped everything, and I haven't had anything like that happen to me. It must be a behavior caused by another mod. 

 

I found this on the web that may help you. 

 

Quote

Type "help aggression 4" it will give you a code for aggression I forget what it is off the top of my head then in the console click on him and type "resetai" and before you leave the console type "setav and the code it gave you for aggression and then 0" then exit the console and the npc should be friendly.

 

Posted

Hello, first I would like to say that this must be the best mod on this whole page, I really enjoyed part 5.
Now with the intention of updating and playing part 6 when downloading Windows antivirus it alerts me that the update comes with a trojan virus.
I am attaching the capture with details, but since it is in Spanish, I don't know if it is useful or if it is normal, it is alert. Thanks in advance!

aa.png

Posted

Just finished and what an incredible mod, thank you JB and Axary!

 

The story is witty with a lot of twists and turns to keep you engaged and I absolutely love the sense of humor, but it's the characters and how well their dialogue is written that really elevate this mod for me. I went the sub/OB bitch route and greatly appreciate that there isn't too much topping from the bottom, and that the characters stay true to who they are rather than being easily manipulable toys for the PC to mess with.

 

Far Harbor was great

Spoiler

The pacing of this mod is superb and Far Harbor was a very welcome timeout from the craziness of Nuka Town. My first run through was on NR 5 and at the end I really wanted to see how the Doberman plot ended(the 4th wall breaking by checking installed mods was incredible btw), now after finishing NR 6 with the sub plot line ramping up I really want more Kali and that collar you teased. For a mod that's about being a porn star you put in a ton of different ideas and paced things so nothing gets stale which is rare.

 

Thanks again JB and Axary, can't wait for the next part. ??

Posted (edited)

I keep getting a hard crash during the Movie Night quest when the second AAF scene gets prompted to start, the game forcibly crashes, I also cannot save before this point as anything past the first AAF scene in the theatre causes a CTD when trying to load that save.

 

EDIT: disregard, was able to complete by using stage guide in Mega and skipping past second scene

Edited by Modrain
found fix
Posted
7 hours ago, JB. said:

 

 

I also have a save where I skipped everything, and I haven't had anything like that happen to me. It must be a behavior caused by another mod. 

 

I found this on the web that may help you. 

 

 

Thank You! Setting the aggression to 0 worked.

Posted
10 hours ago, JB. said:

Hey, no, it's not necessary. You can accept the surgery with the excuse that it will be convenient for your career. 

 

That route (accepting the surgery without being the Overboss's bitch) is curious to say the least, since the character and the Overboss keep insulting each other, but each one gets what they want. 

 

You're going to miss out on a couple of gifts from the OB, though, meant to please his bitches. 

 

Thanks!

Yea, I had a feeling I would miss quite some goodies for the PC. The huge marking on her butt was the downturn for me, haha
Well I'll try it this playthrough, I think I'm at my 6th or 7th, enjoying it a lot

Posted (edited)
11 hours ago, Vrynn said:

Hello, first I would like to say that this must be the best mod on this whole page, I really enjoyed part 5.
Now with the intention of updating and playing part 6 when downloading Windows antivirus it alerts me that the update comes with a trojan virus.
I am attaching the capture with details, but since it is in Spanish, I don't know if it is useful or if it is normal, it is alert. Thanks in advance!

aa.png

Muchas gracias. Acabo de pasarle el windows defender y me saltó lo mismo. Acabo de hacer una limpieza y ya no detecta nada raro, así que subí la versión 6.0.5. Avísame por fa si no encontraste nada raro. 

 

Version 6.0.5

-It seems that my pc was infected ?

-Fixed a bug during "Golden Globes Radio" if you used the "High Heel Training" mod.

-Preparing ground for the last quest, but it is not ready yet. It will only be a film to be shot in the studio in order to close Nuka Ride 6.

-Kali's training will be for later. I think it will be a quest that will require a lot of energy from me and currently I don't think I can handle it. 

-Charon forgot to return to his usual post after "The Way You Say My Name".

-Fixed: If you chose to skip the Mule's repeatable quest completely, the main gate of Diamond City could remain closed. This fix is self-correcting upon installation, no user intervention is required.

Edited by JB.
Posted
6 hours ago, JB. said:

Muchas gracias. Acabo de pasarle el windows defender y me saltó lo mismo. Acabo de hacer una limpieza y ya no detecta nada raro, así que subí la versión 6.0.5. Avísame por fa si no encontraste nada raro. 

 

Version 6.0.5

-It seems that my pc was infected ?

-Fixed a bug during "Golden Globes Radio" if you used the "High Heel Training" mod.

-Preparing ground for the last quest, but it is not ready yet. It will only be a film to be shot in the studio in order to close Nuka Ride 6.

-Kali's training will be for later. I think it will be a quest that will require a lot of energy from me and currently I don't think I can handle it. 

-Charon forgot to return to his usual post after "The Way You Say My Name".

-Fixed: If you chose to skip the Mule's repeatable quest completely, the main gate of Diamond City could remain closed. This fix is self-correcting upon installation, no user intervention is required.

Thanks! Seems like everything is under control now ❤️

Posted
On 3/11/2023 at 7:47 PM, Axary said:

This bug was on the previous version of the mod.
Update the mod to version 6.0.4, load the save before the talk with Music, and the problem should go away.

I am using the version 6.0.4.  I've uninstalled and reinstalled it twice and started a new game, still the same problem.

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