Jump to content

AAF Nuka Ride: A Porn Studio Mod


Recommended Posts

Posted
12 minutes ago, JB. said:

Я только что проверил это, и в триггерном блоке есть ошибка.

Напишите это, чтобы исправить:

 

 

Установить сцену _NukaRide_Punishment 330

 

(и подождите 8 секунд)

Спасибо, я исправлю это для следующей версии.

thanks

Posted
3 hours ago, JB. said:

@vaultbait 

 

I was wondering if you could help me with a little script. 

 

I have an actor with whom my character finished an AAF scene.

 

OnSceneEnd
if (statuscheck == 0)
Actor[] actors = Utility.VarToVarArray(akArgs[1]) as Actor[]
Endif


What I want to do now is, take his actor and compare it to a formlist. 


If the actor is in that formlist, the script will run a special function.  

How did you fill the form list ? in script or in CK ? are they unique actors or leveled actors ?
I think you will have to use GetBaseObject
 

FormList MyFormList

While i < actors.Length
	If MyFormList.HasForm(actors[i].GetBaseObject())
		;do
	EndIf
	i += 1
EndWhile


 

Posted
3 hours ago, lee3310 said:

How did you fill the form list ? in script or in CK ? are they unique actors or leveled actors ?
I think you will have to use GetBaseObject
 

FormList MyFormList

While i < actors.Length
	If MyFormList.HasForm(actors[i].GetBaseObject())
		;do
	EndIf
	i += 1
EndWhile


 

 

Agreed. The actors returned by AAF are going to be references, so if your formlist contains the base forms for those actors you do need to convert from the refID to the formID before checking it against the list.

Posted (edited)
On 1/19/2023 at 12:11 AM, JB. said:

The report says that my mod did not find a reference and also a problem/conflict with the cell (I imagine it is the Nuka Town market). This reference problem is usually due to when my mod is looking for something from another mod/file, and that mod/file is not on top of Nuka Ride.

 

Try disabling the batch patch for a while. Probably that reference is in the batch patch, which I see is below Nuka Ride.

 

Stage 35 is sex with Maddox. There is nothing special about the script. 

I tried a new game, didn't include the Nuka Ride.esp master file in the bashed patch.esp I reached the Nuka market and the dialogue with Maddox went without CTD, then I load save file again to select another answer and at the beginning of the dialogue CTD again. Completely disabled the bashed patch.esp loaded save and CTD again at the beginning of the dialogue.
I tried different saves, older ones, before entering the market, without result ((((
Try set any stage of _nukaride_vip CTD too

Edited by demonvandal
Posted
22 minutes ago, demonvandal said:

Completely disabled the bashed patch.esp loaded save and CTD again at the beginning of the dialogue.

You should have started a new run to avoid the leftovers and probably boat load of errors caused by disabling the bashed patch.

Never load an old/different save without exiting to desktop . The errors/bugs from one save/run can and will transfer to the next loaded save/run.

Disable a mod, new run.

Check a different save/run, exit to desktop and load again.

This can save a shit ton of tail chasing and corrupted saves.

Posted

is the latest version voiced? I remember all dialogues were voiced, now I can't hear dialogs with the latest version of the mod

Posted
4 hours ago, dragonshin said:

is the latest version voiced? I remember all dialogues were voiced, now I can't hear dialogs with the latest version of the mod

Did you update the voice files on Mega?

Posted

hey run into a problem. Was about to travel with Kells but then I had to visit Mason before...I tried to speak to mason, nothing. Figured I had to speak to corsican first so I did that but Mason still won't talk to me...now I can't progress with the 'wild man' quest?

Posted
1 hour ago, Darkwolf101 said:

hey run into a problem. Was about to travel with Kells but then I had to visit Mason before...I tried to speak to mason, nothing. Figured I had to speak to corsican first so I did that but Mason still won't talk to me...now I can't progress with the 'wild man' quest?

I'm sure it was a bug that was fixed in the latest version. Could you check it?

Posted
38 minutes ago, JB. said:

I'm sure it was a bug that was fixed in the latest version. Could you check it?

I'm using the newest updated version...to clarify I was about to do the safari visit quest where you meet the wild guy, forgot his name...Kells then said I haven't visited mason and that's where i'm stuck because I tried speaking to mason he says nothing. Went to get permission to visit mason thinking that was the issue and tried again still nothing but now corsician doesn't have any option to visit mason. 

Posted
Just now, Darkwolf101 said:

I'm using the newest updated version...to clarify I was about to do the safari visit quest where you meet the wild guy, forgot his name...Kells then said I haven't visited mason and that's where i'm stuck because I tried speaking to mason he says nothing. Went to get permission to visit mason thinking that was the issue and tried again still nothing but now corsician doesn't have any option to visit mason. 

I'm doing a start-to-finish walkthrough these days and will be keeping an eye on that part. In the meantime, write this in the console: 

 

 

Set _NR_MasonVisits to 1

 

 

This will make the mod act as if you already made a visit, and Kells will proceed to continue his mission. 

Posted
3 hours ago, caveman74 said:

Did you update the voice files on Mega?

thanks I figured it out, had brainfog for a sec

Posted (edited)
On 2/1/2023 at 2:00 PM, demonvandal said:

I tried a new game, didn't include the Nuka Ride.esp master file in the bashed patch.esp I reached the Nuka market and the dialogue with Maddox went without CTD, then I load save file again to select another answer and at the beginning of the dialogue CTD again. Completely disabled the bashed patch.esp loaded save and CTD again at the beginning of the dialogue.
I tried different saves, older ones, before entering the market, without result ((((
Try set any stage of _nukaride_vip CTD too

I figured it out, but wtf....i start new game setstage _nukaride_vip 35 work's good. Then I start new game again load my character preset from looksmenu, try _nukaride_vip 35 and get CTD
I use this https://www.nexusmods.com/fallout4/mods/58914?tab=files&file_id=232243 But I use the same preset in previous play NR
maybe this cause CTD https://www.nexusmods.com/fallout4/mods/65701 I don't use this mod in previous NR run
maybe some data saved in preset because i update in when already been in a middle of NR quest
So strange
try load Maya preset then load ordinary human preset and player.setrace human cause CTD to on _nukaride_vip 35

Edited by demonvandal
Posted
On 5/24/2022 at 9:22 AM, kamenlollo said:

I completed the "kill me slowly" part of the quest and returned to nukaworld, I enter the office and am asked to find Bradberton, I tried to search, and I found an elevator door, stuck behind a bookcase, so I tried to look using the TFC command and saw that the road continues, I have to go there right? how should i do?

Right side of Nuka cola machine

Posted
8 hours ago, TheRoninRose said:

So for some reason i cannot equip morgans helmet when trying to talk to cito i go to equip it and it just doesnt let me at all any ideas why?

 

Most likely a facial piercing. To remove the piercing, open some container and "move" the piercing there. To return the piercing to a non-removable state (which is logical, it's a piercing, not clothes, it can't be "removed" so easily), in short, ask Music to make you a new piercing. Or leave the removable version, whatever.

Posted

I know this may be an unanswerable question, but does anyone know what the finished scope of this mod is? Or how close the main quest is to complete? Last time I ran it the final quest implemented was "kill me softly" and I really wanna play it again for the new content added since, but also don't wanna play it unfinished and then abandon my save after completing it when a future version comes out :( 

Posted (edited)
1 hour ago, H Bof said:

I know this may be an unanswerable question, but does anyone know what the finished scope of this mod is? Or how close the main quest is to complete? Last time I ran it the final quest implemented was "kill me softly" and I really wanna play it again for the new content added since, but also don't wanna play it unfinished and then abandon my save after completing it when a future version comes out :( 

My plan is to finish the mod when the three Overboss enemies are dead. And at the moment only one died, and the next one will die in the new version.

I wish I could say when to finish, but I'm going at my own pace.  So, doing quick math, it looks like NR could be closed within a year or so. 

 

 

The main thing first and foremost is: not to burn myself out. Amazingly I don't burn out on Nuka Ride. On the contrary, I'm still having as much fun as the first day so that's good because I honestly believe it reflects in the mod. 

 

Anyway, I was coming here to post more pictures of my progress.

 

@Axaryhas made a couple of custom piercings! ? Also a choker! I will show it all in more detail in the future.

 

Spoiler

 

Photo62.png.072fee46baca569ee73ea05b93bb06de.png

 

1573941362_Capturadepantalla2023-02-0100_42_09.png.e70f5f953af5926e2b883467294aab78.png684816937_Capturadepantalla2023-02-0604_52_03.png.3311ebab6a0c9dc7431f705b7e6b5bb3.png

Photo64.png.54c1bfe224114de2d15d55caa27f6a09.pngPhoto65.png.dba3f20e3c5226be9b5c46ff9e124dd9.png

 

1653664384_Capturadepantalla2023-02-0220_22_35.png.ae782fa269322922b93cda4fa852b8bb.png

 

 

13934570_Capturadepantalla2023-01-2201_06_06.png.904b266841402347820f38843557ef54.png1390388089_Capturadepantalla2023-01-2321_14_17.png.2b8f839fd964758db65a4f423a331f06.png60070028_Capturadepantalla2023-02-0400_24_25.png.3f8ad18aa32dd474552121d2877c28e0.png


Difference with the synth, post surgery.  How much the Overboss want to increase will be configurable in the MCM. The increase may also be minimal. You will still be able to refuse the Overboss command, although I made the MCM so that many will have the confidence to try it once it is set up. 

 

Spoiler

1048075785_Capturadepantalla2023-02-0100_52_15.png.35ee9f4844ab1d31552b024d129e36ba.png

 

Edited by JB.
Posted
5 hours ago, JB. said:

My plan is to finish the mod when the three Overboss enemies are dead. And at the moment only one died, and the next one will die in the new version.

I wish I could say when to finish, but I'm going at my own pace.  So, doing quick math, it looks like NR could be closed within a year or so. 

 

 

The main thing first and foremost is: not to burn myself out. Amazingly I don't burn out on Nuka Ride. On the contrary, I'm still having as much fun as the first day so that's good because I honestly believe it reflects in the mod. 

 

Anyway, I was coming here to post more pictures of my progress.

 

@Axaryhas made a couple of custom piercings! ? Also a choker! I will show it all in more detail in the future.

 

  Reveal hidden contents

 

Photo62.png.072fee46baca569ee73ea05b93bb06de.png

 

1573941362_Capturadepantalla2023-02-0100_42_09.png.e70f5f953af5926e2b883467294aab78.png684816937_Capturadepantalla2023-02-0604_52_03.png.3311ebab6a0c9dc7431f705b7e6b5bb3.png

Photo64.png.54c1bfe224114de2d15d55caa27f6a09.pngPhoto65.png.dba3f20e3c5226be9b5c46ff9e124dd9.png

 

1653664384_Capturadepantalla2023-02-0220_22_35.png.ae782fa269322922b93cda4fa852b8bb.png

 

 

13934570_Capturadepantalla2023-01-2201_06_06.png.904b266841402347820f38843557ef54.png1390388089_Capturadepantalla2023-01-2321_14_17.png.2b8f839fd964758db65a4f423a331f06.png60070028_Capturadepantalla2023-02-0400_24_25.png.3f8ad18aa32dd474552121d2877c28e0.png


Difference with the synth, post surgery.  How much the Overboss want to increase will be configurable in the MCM. The increase may also be minimal. You will still be able to refuse the Overboss command, although I made the MCM so that many will have the confidence to try it once it is set up. 

 

  Reveal hidden contents

1048075785_Capturadepantalla2023-02-0100_52_15.png.35ee9f4844ab1d31552b024d129e36ba.png

 

Thanks for the reply and by all means take your time! I decided to give it another go with commonwealth slavers since I completely missed that even coming out. Looking forward to future updates you really make some of the best quest mods out there.

Posted

I cannot stop wondering if we can see more mind-control contents in the future updates? Cuz when I repeat playing through the main quests, I find that almost every gang ensalves nora with violence including those two institute scientists.

Perhaps they can try different ways to control nora's mind as drug influence/addiction or hypnosis. Atomcat moto factory is really something to show the effect of bimbofication and dobermann's shadow implies the chance to affect nora's mind to make her more submissive. Oswald can be the one to help OB break others' mind for he can turn out a evil magician.

Anyway I really enjoy this mod from version4 till now, I hope my humble idea above wont bother you. Grateful thanks and respect!

Posted
12 hours ago, JB. said:

The increase may also be minimal. You will still be able to refuse the Overboss command, although I made the MCM so that many will have the confidence to try it once it is set up. 

That's cool, thanks.

Posted

Just dropping in after catching up with all the current content to say I'm absolutely loving it and am in awe of the work you're doing. Usually I prefer my fallout game to be more serious or 'realistic' and the more recent developments in this story line were...odd to say the least but still entirely enjoyable as well as creatively interesting.

 

Anyway don't burn yourself out and I look forward to a future update to continue my PC's story ❤️

Posted (edited)
9 hours ago, Darkwolf101 said:

Just dropping in after catching up with all the current content to say I'm absolutely loving it and am in awe of the work you're doing. Usually I prefer my fallout game to be more serious or 'realistic' and the more recent developments in this story line were...odd to say the least but still entirely enjoyable as well as creatively interesting.

 

Anyway don't burn yourself out and I look forward to a future update to continue my PC's story ❤️

Thank you! I think I know what you mean. I've been revisiting Far Harbor though, and the whole Mother of Fog thing is new, supernatural mythology in the Fallout universe, so I'm taking advantage of the juncture to introduce my own.

 

Mainly because I don't want enemies that need to be killed by weapons, but by wits, like in Monkey Island.

 

Speaking of plot, I'm going to change the "Poster" quest and make Geneva more of a less evil girl. She'll probably ask you to teach her some dance steps so she can entertain the mayor, I don't know, something sweeter in favor of getting permission for Vadim.

 

The original Geneva quest fits more in the vein of Commonwealth Slavers. The kind of psychological torture.

Edited by JB.
Posted

How do you add the pornstar tag to clothes? I figured it'd just be a keyword in the armor workbench but I don't see it anywhere. I also see the Nuka Ride WorkshopMenu installation options in the MCM but I'm not sure how to access it.

Posted
10 hours ago, JB. said:

Speaking of plot, I'm going to change the "Poster" quest and make Geneva more of a less evil girl. She'll probably ask you to teach her some dance steps so she can entertain the mayor, I don't know, something sweeter in favor of getting permission for Vadim.

 

The original Geneva quest fits more in the vein of Commonwealth Slavers. The kind of psychological torture.

If you change the "Posters" quest, you also have to change "Lost in the Jungle", "Made in Heaven" and "Attitude Adjustment" because they have references to "Posters".
"Made in Heaven" and "Attitude Adjustment" don't lose much from that, but "Lost in the Jungle" is different.
I laughed a lot during the Kaiser-Kells-protagonist dialogue in "Lost in the Jungle." It would be a shame to lose such a masterpiece scene.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...