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AAF Nuka Ride: A Porn Studio Mod


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Posted
10 hours ago, jstnf said:

is there a way to get the PC to start liking her skimpy clothes and that she wants to wear them all the time? in a progressive way

I'm pretty sure that by winning "Becoming a Pornstar" the character is comfortable with the outfits and even Corsican lets her know it. 

 

From there she is no longer uncomfortable. 

 

If what you want is a Sex Attributes type system, the idea is good and tempting, but perhaps too complex for me. 

Posted
5 hours ago, Kalamaki22 said:

As you are updating Nukaride could I ask you to remove the chair behind the OB's desk as it is one of those omg moments when he is banging away and his legs are in a chair.

Totally agree.
I always in the beginning of NR move that chair to the side using the console, and that solves the problem.
But it would be great if this was done in a mod.

 

@JB.this is the chair we're talking about:

Spoiler

DLCNukaWorld.esm (43D25C56) \ Worldspace \ 0600290F <NukaWorld> \ Block 0, -1 \ Sub-Block 0, -1 \ 06003153 <NukaWorldNukaTownUSA07> \ Temporary \ 060414BA

 

enb2023_1_25_16_37_42.thumb.jpg.45031b025a516da6ff6887d02b90f3fd.jpg

 

Posted
1 hour ago, JB. said:

By the way, does anyone know what this is called? I can't find it in the Creation Kit. 

I think it is a gurney.

gurney

gûr′nē

noun

A metal stretcher with wheeled legs, used for transporting patients.

Posted
1 hour ago, JB. said:

Lyons will have all his "equipment" in the next update thanks to Axary. 

 

By the way, does anyone know what this is called? I can't find it in the Creation Kit. 

 

image.png.30e065f4d77d40ec38b6fa9c5116461f.png

 


Or if anyone remembers what interior you saw it in, so I look it up. The image above is part of a loading screen. 

 

It's not in the Institute, where they were doing experiments with supermutants. I didn't see it in the hospitals either or at the Diamond City science center. 

I think these are called stretchers and i think one can be found in vault 95, maybe also in medford hospital. Not sure about the table though
 

Posted
1 hour ago, JB. said:

By the way, does anyone know what this is called? I can't find it in the Creation Kit. 

I think it's a composition and it doesn't exist as one object in the game.

The bed shown in your screenshot is: Fallout4.esm (75D3D6CA) \ Static \ 00140AC0 <Gurney01Static>

Posted

I believe in the time period Fallout 4 is representing, stretchers were hand carried, while a Gurney had wheeled legs. My two cents that's all.

Posted (edited)

Thank you! It is "gurney" in Creation Kit. ?

 

 

I need that "gurney" for my small cosmetic surgery salon.  I'm going to create a quest where the Overboss wants to send you for plastic surgery. He has a betting night with his buddies and wants to impress them. This quest is optional, you can reject it if you already have mods that modify morphs.

 

Spoiler

Photo46.png.dd43c7d279f7233bb0faa6974e32b9ae.png

 

before Surgery

Spoiler

Photo47.png.bb0eb2f84f0aaafdb8ffff8f4821499a.png

Post surgery.

 

Kind of 10% increase, I think, is ideal. Neither exaggerated nor not very noticeable. 

 

Spoiler

Photo48.png.1314a91ff80f87a9c1f4dab293e1a4e4.png

 

 

 

The augmentation will be of the buttocks, breasts. If you have Fusion Girl, the clitoris will also be augmented. 

CBBE does not have a clitoris. 

 

If you are the vanilla vaultdweller, the OB will melt your wedding ring to make a new clitoral piercing. 

 

Still in progress. Ideas are welcome. 

 

 

Edited by JB.
Posted (edited)
43 minutes ago, JB. said:

He has a betting night with his buddies and wants to impress them. This quest is optional, you can reject it if you already have mods that modify morphs.

Maybe it's worth doing an on/off switch for morphs in the MSM?
For people like me: I hate when mods change my character's body morphs, but I really want to do this quest ?

Edited by Axary
Posted
3 minutes ago, Axary said:

Maybe it's worth doing an on/off switch for morphs in the MSM?
For people like me: I hate when mods change my character's body morphs, but I really want to do this quest ?

Hmm. I'm going to make it so you can decide whether to go under the knife or not, alluding that you're not going to risk your body because your job depends on it. 

 

Spoiler

Photo53.png.c87c1588a1ce1554b0018217a1552af7.png

 

Posted (edited)
9 minutes ago, JB. said:

alluding that you're not going to risk your body because your job depends on it. 

In the case of this plastic surgery rejection, will the melting of the wedding ring into a piercing remain?

Edited by Axary
Posted (edited)
5 minutes ago, Axary said:

In this case of plastic surgery rejection, will the melting of the wedding ring into a piercing remain?

Yeah. My little cosmetic surgery salon has to be good for something else or else I spent all night creating it in vain. ?

 

It doesn't look like a piercing that Music can put in. It's a lot of rings. They're melted rings from enemies killed by the Overboss. (I just made that up, but it sounds cool). So the surgeon will take care of this one: 

 

Spoiler

Photo51.png.c22ecd92edce33f28700becfbbf34c22.png

 

Edited by JB.
Posted (edited)
13 hours ago, jstnf said:

is there a way to get the PC to start liking her skimpy clothes and that she wants to wear them all the time?

Mason Dialogue.

 

 


Fallout4 1_25_2023 10_02_04 AM.png

Fallout4 1_25_2023 10_02_13 AM.png



Fallout4 1_25_2023 10_02_34 AM.png

Fallout4 1_25_2023 10_02_40 AM.png
 

 

Edited by caveman74
Posted (edited)

I think we should all say how much we appreciate @JB. for all the work he does for us, and let's not forget to thank @Axary too for all the fine work he has done.

 

                                                                             Thank You Both!

Edited by caveman74
Posted
19 hours ago, JB. said:

The log says that my mod does not find a reference, and that in all occasions was due to a bad load order, but it is not your case because it is clear that Nuka Ride has priority. 

 

The only thing that happens in that scene you mention is that your character kneels. I think it's the first time in the whole mod that the character kneels. That's all I can see from here, beyond that there's nothing special. 

 

SetStage _NukaRide_Vip 80

 

This is when the party starts. All of the above are preparations (sweeping, cooking). 

 

I honestly have no idea what it could be due to. 

 

Things that come to mind: 

 

I know there are Torture Devices items in there, so make sure you have it updated.
The only patch you have -for Nuka World- is from "Automatron Expanded". You can uninstall it for a while, just try it. 

 

Sorry I can't be of much help.

 

 

Thanks JB,

 

I'll try updating torture devices, and uninstalling AEWS, I'll also check for any other conflicts in FO4Edit;

I'll re-install this mod's dependencies too, it could be something daft like a missing animation file causing the issue.

 

Also don't fret over not knowing the answer, pointing me in the right direction was help enough!

 

Thanks again! 

:)

 

Posted
40 minutes ago, exorchrist6 said:

 

 

Thanks JB,

 

I'll try updating torture devices, and uninstalling AEWS, I'll also check for any other conflicts in FO4Edit;

I'll re-install this mod's dependencies too, it could be something daft like a missing animation file causing the issue.

 

Also don't fret over not knowing the answer, pointing me in the right direction was help enough!

 

Thanks again! 

:)

 

edit: yep, missing animation file from torture devices was causing the issue, re-installed  torture devices scene now plays as it should.

 

Thanks again for your help JB!

Posted

tell me please - is it normal that during the operation of this mod all enemies are not hostile to my character? I calmly walk around Boston... no one tries to attack me.

Posted
3 hours ago, zirablack said:

tell me please - is it normal that during the operation of this mod all enemies are not hostile to my character? I calmly walk around Boston... no one tries to attack me.

@JB. stated you are protected while in Nuka World and during quest for Nuka Ride, but I don't know why that is going on, why are you walking around Boston? 

Posted

 

5 hours ago, zirablack said:

tell me please - is it normal that during the operation of this mod all enemies are not hostile to my character? I calmly walk around Boston... no one tries to attack me.

To expand on caveman74's comment, if you choose to play this mod, you should commit to staying within the storyline and going from start to finish. Once you start exploring or whatever, the mod may not work correctly. It is intended as an alternate start. Also, to be sure, NR needs to be loaded as close to last as possible. I use Vortex, and have it assigned to group 'Dynamic Patches'. If you use MO2, I cannot help with that.

Posted

In any case, the mod does change your faction but during very specific moments and that do not last more than a few minutes, so I highly doubt that the cause is my mod.

 

The Bulldog kidnapping - raider faction.


The visit to GNN - Gunner faction.

 

The mod puts you in both factions, but removes them when you finish their respective quests.

 

There are hundreds of other mods that also change factions for you anyway. The one that keeps you for a long time as a captive faction is Raider Pet, for example.

Posted

I can state with confidence that if this mod is the problem then it's because something is interfering with it.  I regularly go back into the commonwealth taking a break from the nuka ride content and still have frequent firefights with raiders, gunners, and everything else that normally wants to murder me.  It most likely is either a conflict or another mod entirely that is the root cause.  Only other thing I can think of is if the save file was corrupted, usually from rearranging a load order midway through.

Posted
3 hours ago, mercplatypus said:

I can state with confidence that if this mod is the problem then it's because something is interfering with it.  I regularly go back into the commonwealth taking a break from the nuka ride content and still have frequent firefights with raiders, gunners, and everything else that normally wants to murder me.  It most likely is either a conflict or another mod entirely that is the root cause.  Only other thing I can think of is if the save file was corrupted, usually from rearranging a load order midway through.

If its not Raider Pet or any other mod which added you to the captivefaction for a reason, i would make a save, enter player.removefromfaction 0003e0c8 in the console and see if everything is back to normal.

 

I had this problem too a few times long ago right from a new start without any obvious reason. 

Posted

So, couldn't find a comment or solution and I'm sorry if this has been addressed. I skipped the mule quests with Nisha and Diamond City is still on lockdown. Used tcl to enter, but even map markers are gone for everything inside Diamond City. Is there a fix or am I just going to have to lose about 8 hours gameplay?

Posted (edited)
46 minutes ago, kdoggg1971 said:

I skipped the mule quests with Nisha and Diamond City is still on lockdown.

You skipped the quest?!?! Oh my, just kidding. The quest you skipped was going to get the motorcycle from DC, as that is the first time you were sent on a mission that would take you there. I skipped that quest and got a random ride there just recently and Piper was there at the gate.

Did you play through Commonwealth Slavers first? I had the same issue with DC after a run-through there. Also you cannot skip all mule quests, you can get the dialogue to skip them but if you do it jacks your game up, another not to skip is the one to GNN, if you do the "Special Women" wont be in the Nuka Club.

Back up and do at least 2 drug deliveries, or wait and ask @JB. what to do.

 

As a test I skipped all the quest to see what was broken/missing and reported to JB. about these things.

Quit skipping quests, why play the mod if you are blowing right through?!

 

@JB.can you put a limit on the number of quests that can be skipped??

Edited by caveman74
Posted (edited)

You mean the repeatable quest that has Keyshawn guarding the DC door? 

 

Type: 

 

SetStage _NukaRide_Mule 1100

 

That will open the DC gate again (and will return the marker). I'll check what could have happened.

 

 

Edited by JB.

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