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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)

Oh, automatic xEdit scripts messing up mods is something new to me. I never had issues with it and I consider myself a heavy xEdit script user. The JP I created never caused problems for me - but though it might be I just never ran into the specific conditions where that occurs. What I'd rather recommend: backup your stuff. Don't simply override the plugin. But that's not specific to xEdit scripting. It's a practical advice for anything. Beside, having that "Backup" checkbox ticked in your FO4Edit would save your day more times than you can imagine.

Edited by Operand
Posted
38 minutes ago, Beyound said:

_nukaride_movies doesn't show a stage 5 in ingame console, i used what i could see and that was stage 10.  But anyway Corsican didn't give any apartment key after doing the plumber, can repeat the conversation about the apartment.  The apartment has two doors inside each other.

 

Will spawn the key into inventory.

But it is there. I wonder if you have an earlier version of NR running at the same time? A patch?

 

The double door thing is also an indication of that. 

 

The apartment thing is more than tested by several users and there have been no further hiccups. 

 

Unfortunately, I am unable to verify this for myself at this time.

Posted
1 hour ago, JB. said:

From now on I want to make another quest mod.

 

I will open a thread soon. I want to give a few days to hunt for bugs in NR5.


Can't wait!

Posted (edited)
29 minutes ago, Operand said:

Oh, automatic xEdit scripts messing up mods is something new to me. I never had issues with it and I consider myself a heavy xEdit script user. The JP I created never caused problems for me - but though it might be I just never ran into the specific conditions where that occurs. What I'd rather recommend: backup your stuff. Don't simply override the plugin. But that's not specific to xEdit scripting. It's a practical advice for anything. Beside, having that "Backup" checkbox ticked in your FO4Edit would save your day more times than you can imagine.

 

The trick is that topic entries getting subtly reordered aren't going to be immediately obvious, and this isn't like a Git repository where you can just say "whoops, looks like that FO4Edit clean I committed several weeks back caused a regression, let's revert that but keep all the changes I committed afterward."

 

Edit: Though now that I think about it, isn't there some tool that can convert plugins to and from XML? I suppose I could reasonably commit that to a Git repo and actually gain the ability to revert specific alterations from my history. Something I should definitely look into... maybe some mod authors already have such a workflow even?

Edited by vaultbait
Posted (edited)
29 minutes ago, vaultbait said:

The trick is that topic entries getting subtly reordered aren't going to be immediately obvious, and this isn't like a Git repository where you can just say "whoops, looks like that FO4Edit clean I committed several weeks back caused a regression, let's revert that but keep all the changes I committed afterward."

Uff.. unless the plugin file is really, really big I never see any reason of removing old backups. And those backups go with their exact timestamp so you can just revert to whichever version you want - provided again, that you enable backups upon saving.

 

29 minutes ago, vaultbait said:

Edit: Though now that I think about it, isn't there some tool that can convert plugins to and from XML? I suppose I could reasonably commit that to a Git repo and actually gain the ability to revert specific alterations from my history. Something I should definitely look into... maybe some mod authors already have such a workflow even?

 

JP? Converts to JSON and back. Technically yes, you can version control that and you can even run standard git procedures like merging on it. But JP is not infallible - see its page - I described many edge cases there where there can be issues with exporting / importing stuff.

 

I guess I never had any issues with JP because upon import it traverses the plugin according to its node structure, i.e. it will respect the order in any collections (or rather - if that fails, that means it's a bug in xEdit kernel itself). I transform near every LL mod into a json file, fix it to my liking and import it back. So far it worked on any mod and with any version with the caveat of "need to know that you're doing".

Edited by Operand
Posted
On 8/15/2022 at 3:01 PM, Splithorse said:

If you are using Vortex, you need to create a plugin group called last load then put  NukaRide and all NR patches in that group.....then go to manage groups....delete the line that goes to "last load" and redraw it from the last group like I show in this picture.  This will insure that you have it loaded last.....that should fix your problem permanently.  I have had nothing but problems with vortex and its load order till I figured this out.  And you only have to do this once....then when you download a new version of NR, it will always go into Last Load group by itself.  You can change what group a plugin is in by double clicking the plugin and in the right pane select the group.

Untitled.png

Untitled.png

Untitled.png

Having this issue of the mod not loading, however there is no last load group, it is however under the default group, should I change this?

Posted
12 hours ago, Dark Lady said:

I had some problems with wicked after the new update, the censorship mode is not good and it does not work in the game, and it detects the files sript detects an error, the censorship is not good, what can I do about this? That would be the problem, but I can't find an answer anywhere. I would appreciate it if you could help me. :)

 

Ok, I am guessing you are talking about Sims 4, right?   I will agree with you that the Fallout 4 tech help is a much more chill bunch and some are even more friendly than what I saw in the Sims 4 forum, but.......I can't help you with sims 4.    Also, I am looping @Evaloves4 in this in case I am losing something in the translation from your native tongue.   Post your question in your native language please.

Posted
3 hours ago, JB. said:

 

Запишите это и покажите мне, что у вас получилось. Также скажите мне, какое имя вы выбрали.

 

SQV _NukaRide_Music

Name Jewel . 

enb2022_8_17_01_43_27.jpg

Posted (edited)
24 minutes ago, tch65721 said:

Nisha is a lying bitch.  Made FIVE deliveries... no scooter.  

 

Well, I found another "mess" that wasn't there before. The dialog where Nisha gives you the scooter has a low priority,  now it is literally the last of all her dialog options.

 

Try this and let me know how it goes. 

 

Deleted

-Fixed in version 5.0.4d in Mega-

 

33 minutes ago, talon432 said:

Having this issue of the mod not loading, however there is no last load group, it is however under the default group, should I change this?

There is a group called Dynamic Patches, you can put it there. I put it there and it always sends me to the last one. 

 

Edited by JB.
Posted
9 minutes ago, awson said:

Name Jewel . 

enb2022_8_17_01_43_27.jpg

Everything is correct. The stage, the name. I honestly don't know what could be going on, but there is definitely something external blocking Mags. 

 

Reset the quest and try again. 

 

StopQuest _NukaRide_Music
ResetQuest _NukaRide_Music
StartQuest _NukaRide_Music
SetStage _NukaRide_Music 10

Posted
54 minutes ago, Operand said:

Uff.. unless the plugin file is really, really big I never see any reason of removing old backups. And those backups go with their exact timestamp so you can just revert to whichever version you want - provided again, that you enable backups upon saving.

 

Yes, but my point was, what happens when you've broken it and not noticed, then two weeks have gone by where you've made lots of other updates to the plugin... and now you notice all your topicinfos are fubar? Sure you can go back to that backup from two weeks ago and then redo all the work you did in the interim, or maybe pull both the backup and current plugin up in FO4Edit and try to just copy over the pre-breakage topicinfos hoping that's enough.

 

54 minutes ago, Operand said:

JP? Converts to JSON and back. Technically yes, you can version control that and you can even run standard git procedures like merging on it. But JP is not infallible - see its page - I described many edge cases there where there can be issues with exporting / importing stuff.

 

Yeah, that's the tool I was trying to remember, so resulting in JSON not XML. Sounds like exporting and importing the result from it isn't idempotent though?

Posted
10 minutes ago, JB. said:

 

Well, I found another "mess" that wasn't there before. The dialog where Nisha gives you the scooter has a low priority,  now it is literally the last of all her dialog options.

 

Try this and let me know how it goes. 

 

Nuka Ride.esp 6.19 MB · 0 downloads

I did what you asked and hit her up three times in a row and she finally gave it up.  I guess we know why now. ?

Posted (edited)
44 minutes ago, vaultbait said:

Yes, but my point was, what happens when you've broken it and not noticed, then two weeks have gone by where you've made lots of other updates to the plugin... and now you notice all your topicinfos are fubar? Sure you can go back to that backup from two weeks ago and then redo all the work you did in the interim, or maybe pull both the backup and current plugin up in FO4Edit and try to just copy over the pre-breakage topicinfos hoping that's enough.

 

The case with changed order in some collection is not something I can imagine would require massive redoing of the work. Just create a patch merge out of older ESP and restore the records order as it was. It's too much of a special case to reject using xEdit scripts completely.

 

44 minutes ago, vaultbait said:

Yeah, that's the tool I was trying to remember, so resulting in JSON not XML. Sounds like exporting and importing the result from it isn't idempotent though?

 

JP is completely idempotent and deterministic. You can export / import as many times as you want and it will always bring the same result. It's just that because of the mess that the reported data types are, it's impossible to always correctly derive what marshaller to use - object, collection, scalar etc. Same data structures can be of different type in different part of the record or in different types of records and it's a mess. I caught most of those cases via black-/white-listing but it's not perfect.

Edited by Operand
Posted (edited)
2 hours ago, JB. said:

But it is there. I wonder if you have an earlier version of NR running at the same time? A patch?

 

The double door thing is also an indication of that. 

 

The apartment thing is more than tested by several users and there have been no further hiccups. 

 

Unfortunately, I am unable to verify this for myself at this time.

 

Could the BYOP patch or Japanese garden plugins have old data in them somehow?  Running the newest version 5.0.4d and don't have any patches or old versions installed, plus it was a new game save.

 

Edit: Did "some" mod cleaning, maybe nuked is a better term.  But will start a new game again and see if things have improved, and i can stop being a headache to you lol.

Edited by Beyound
Posted
On 8/15/2022 at 5:03 PM, Beyound said:

@JB. Well looks like i have run into something else.  Overboss keeps saying Heh, looks like you've got a submissive girl after all, after starting the coach scene and he doesn't stop.  Pick a dance from the option.  then box didn't appear again.  Talked to gage and then the dog.  Tried reloading and still happens.  Sat and waited an hour and still nothing else.  I don't know what to do.

 

Edit: Disabled Overboss then Maxson started talking.  Enabled Overboss again, and the conversation progressed.

I had the exact same thing happen during this quest, and used the exact same solution.  I thought it might've been because I chose the option to hang out (i.e. fuck Gage) instead of interacting with Maxon or Overboss.  But yes.  Exactly as you described.

Posted
4 hours ago, tch65721 said:

Nisha is a lying bitch.  Made FIVE deliveries... no scooter.  

I see I'm not the only one who has been having this problem.  I ran through this twice, with two different characters.  Same problem both times.  I'm actually just about to start this quest again with my newest char.

Posted
On 8/15/2022 at 4:49 PM, JB. said:

I had to ask Gamaramdi for his opinion because I am not liking Commonwealth Slavers. 

 

 

How about Disciples of Obadiah?  The reference is highlighted on this link.  Basically, Obidiah Brown was one one of the earliest and wealthiest slavers in the early days of the Massachusetts colony.  And Obadiah is a cool name.  https://www.historynet.com/online-exclusive-colonial-new-england-got-filthy-rich-off-the-slave-trade/#:~:text=In 1764%2C James%2C-,Obadiah,-%2C Nicholas%2C John%2C Joseph

Posted

how to get the apartment key?

I can't remember how I get the key in the 4.x version. But when I play the new 5.x version. After I visited Overboss that mason told me (the quest to get the flag pole back), the quest asked me to visit my apartment to see new furnitures. But I don't have the key.

 

Will there be any problem if I got the key from the console?

Posted

I get a crash either after traveling to Nuka World from the diner or shortly after arriving and moving toward the main area.  It seems to be something to do with the skeleton/physics.  I am using True Wasteland Body, 3BBB models and BodyTalk.  Is any of this specifically incompatible?

 

Checking for Mesh (NIF) Crash.............CULPRIT FOUND!
> Priority Level: [4] | Detected number of LooseFileStream | BSFadeNode | BSMultiBoundNode :  0  |  13  |  0
Checking for Texture (DDS) Crash..........All Clear
Checking for Material (BGSM) Crash........All Clear
Checking for BitDefender Crash............All Clear
Checking for NPC Pathing Crash............All Clear
Checking for Audio Driver Crash...........All Clear
Checking for Body Physics Crash...........CULPRIT FOUND!
> Priority Level: [4] | Detected number of cbp.dll | skeleton.nif :  1  |  13

Posted (edited)
33 minutes ago, guyfreely said:

I get a crash either after traveling to Nuka World from the diner or shortly after arriving and moving toward the main area.  It seems to be something to do with the skeleton/physics.  I am using True Wasteland Body, 3BBB models and BodyTalk.  Is any of this specifically incompatible?

 

Checking for Mesh (NIF) Crash.............CULPRIT FOUND!
> Priority Level: [4] | Detected number of LooseFileStream | BSFadeNode | BSMultiBoundNode :  0  |  13  |  0
Checking for Texture (DDS) Crash..........All Clear
Checking for Material (BGSM) Crash........All Clear
Checking for BitDefender Crash............All Clear
Checking for NPC Pathing Crash............All Clear
Checking for Audio Driver Crash...........All Clear
Checking for Body Physics Crash...........CULPRIT FOUND!
> Priority Level: [4] | Detected number of cbp.dll | skeleton.nif :  1  |  13

Exactly what has been occuring with my gameplay.  I switched from my CBBE 3BBB version to TWB 3BBB version and it seems to crash near Shank and leaving the Amphitheater....been struggling with it for hours.

Edited by nefer385
Posted
58 minutes ago, ranchi said:

how to get the apartment key?

I can't remember how I get the key in the 4.x version. But when I play the new 5.x version. After I visited Overboss that mason told me (the quest to get the flag pole back), the quest asked me to visit my apartment to see new furnitures. But I don't have the key.

 

Will there be any problem if I got the key from the console?

You get the key from Corsican now.....not the Overboss in version 5.x.x.x.....

Posted
1 hour ago, ranchi said:

how to get the apartment key?

I can't remember how I get the key in the 4.x version. But when I play the new 5.x version. After I visited Overboss that mason told me (the quest to get the flag pole back), the quest asked me to visit my apartment to see new furnitures. But I don't have the key.

 

Will there be any problem if I got the key from the console?

Corsican gives it to you after you film for him the first time

Posted
17 minutes ago, nefer385 said:

Exactly what has been occuring with my gameplay.  I switched from my CBBE 3BBB version to TWB 3BBB version and it seems to crash near Shank and leaving the Amphitheater....been struggling with it for hours.

So the mod worked for you before TWB?  I've never had it work.

Posted

Actually, it has been hit or miss.  (A prior gameplay I had workshop framework override at the bottom of my load order and that was the initial culprit for me. Started a new game....) I was running strong with the mod, using TWB at first.  Decided to take a break, right after I had spoken with Shank and was recommended to meet with Mason.  Meanwhile I had noticed that the Porn Actress outfits for TWB Bodyslide were way too exaggerated for the character.  (Made the apparent mistake of going into Bodyslide and adjusting the body / outfit proportion sizes.)  But, upon loading that saved game, the game would CTD immediately.  Went to a prior save, and as soon as I'd walk up to Shank it would CTD.  So, just like you, I had thought that maybe it was the TWB, so switched it from TWB back to CBBE 3BBB.  Just to be on the safe side though I walked towards him with the camera not facing directly in his direction.  I was able to successfully speak with him and begin walking towards the amphitheater.  I was able to get to the amphitheater.  Got the go ahead to go to head over to Golden Globe Studios, but now I can't leave the amphitheater area.  After the load screen, the game just CTD (with the CBBE 3bbb).  Made certain that Nuka Studio and all of the patches were at the very bottom of the load order, still CTD each time that I attempt to leave the amphitheater.  No luck thus far....as I am giving it another go.  May need to see if things will work if I disable/not use any of the bodyslide files....or if the issue is something else entirely. 

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