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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
10 hours ago, Sephrajin said:

 

‎ Actualmente estoy trabajando en mi mod de ropa - parche (bueno.. trajes... basado en EG) así que puedo utilizar aquellos para completar las misiones. ‎

‎ Sin embargo, es importante notar que esos 51 trajes, tienen valores de bodyslide codificados, ya que estaban destinados a dar más. diversidad corporal.. al juego (colonos, vendedores, seguidores). ‎

‎ Uno todavía puede cambiarlo ligeramente usando "slm 14 1" y cambiando los valores del cuerpo allí, pero supongo que no lo suficiente para su gusto (captura de pantalla) - no lo he intentado. ‎

 

‎ Actualmente atascado en: ‎

‎ * beeing capaz de proceder a las misiones.. (obras) ‎

‎ * sin que las misiones se completen... (no.. idk) ‎

 

 

‎ editar: ‎

‎ como, pero no limitado a (estos son los más... uhm... cuerpo-ocultando / prude... trajes en el mod)‎

40776-1590588077-1038611311.jpeg

Wow, that looks great, everyone has some peculiar tastes, i for one! im using outfit manager, so i get 20 outifts loadouts and they are still not enough! "the problem" is that there's so many great clothing in mods that i just love to "play with my doll" so i'm also using your idea of the scripts asigned to hot keys to access to certains outfits like the full sirius armor set and such.

EG since first i saw it, is a permanent mod on my list, and because of Nuka ride i discovered TRS, and now is permanent, in the EG case it's a collection so big that i havent found a conversion to TWB,  guess no one dears to convert all that stuff yet! ? at least not one that works 100% with my body preset, so i been converting and detailing every cloth i wore to my taste.

For me in the way i think of my heroine's personality, the skimpiest the better, but of course you have to count with some more elegant and conservative jewels for special ocasions... ?so all i can do is to thank the guys who made 99% of the work and take it to convert to my own taste, try to learn something while im at it, and contribute with whatever i can.

Photo44.thumb.png.a84ae1281e6d56e039f1ba67e5e8eca4.png

Edited by Gamaramdi
Posted (edited)
On 7/22/2021 at 9:30 AM, JBpy said:

 

Also added a little repeatable quest that Corsican will give you if you finish all quests. It consists of visiting Mason (repeatable every 12 hours).

 

Hi, JBpy. I got a chance to log in and try version 2.0.6 on a character who did all the quests (and didn't kill anybody). Mr. Corsican gave her the quest "Pay a visit to Mason" and also told her to stop by the apartment to get some clothes he left for her. So she got the PornStar dress and heels from the apartment and went to Mason, but he just keeps giving repeatable comments like any other pack person does. Nothing happens with the quest, and the quest doesn't complete. I had her try different outfits from your mod (Pornstar, Mason, Party, etc.), but nothing works.

 

The quest marker is pointing to Mason, but he doesn't do anything.

 

Is it possible because this character had already done all the quests before installing this patch the scripts are confused? It knew to assign the quest to her, but it just doesn't do anything once she reaches Mason :)

 

Edit: Thinking about it, I think he started to say something when my character first arrived, but no dialogue prompt showed up ever. He's just said generic lines about her without dialogue prompts 30 or 50 times (and then I gave up and typed this).

 

Edit #2: I had an idea that worked. I did a fast travel to the amphitheater and then typed "passtime 12" to let 12 hours go by. Then I approached Mason, and this time he started the dialogue. It's indeed very nice. Excellent closure for her :)

Edited by Karna5
Posted (edited)

Hey there,
So im with Travis at DC to get the bike back, but he keeps giving me vanilla dialog, should i jump on his balls with the AAF Menu? ? that should make him more cooperative... ?

Yiz, good timing for maintenence... just when i got stocked in my mission and need help.

Edited by Gamaramdi
Posted (edited)

About the drinking buddy protectron not having any dialogue, still no dice. I double checked or applyed your suggestions (thank you for your numerous replies!

 

Both subtitle are already turned ON.

 

Kept using a clean save that started from vault 111 elevators.

 

Setstage _NukaRide_ToCommonwealth 100 unlocked Shank dialogue and the quest was able to go on until it lead back to the drinking buddy protectron, and it still doesn't have a dialogue, stopping the quest progress.

 

NukaRide is at the end of the load order.

 

Added Buffout and leito anim to my debbug install (i had them on my main install that run Harrasment and Hardship).

 

This is my current debbug install, meant to be as minimalist as possible to prevent conflicts.

 

Spoiler

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
AAF.esm
AAFThemes.esl
Bememoth Separated Cart.esl
TortureDevices.esm
TatsAfterRape.esp
SlaveTattoos.esp
SavageCabbage_Animations.esp
FO4HHS_AAF.esp
HN66Fo4_EasyGirl_BS.esp
HN66Fo4_TRS.esp
FO4_AnimationsByLeito.esp
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
SuperMutantFreezeFix.esp
UAP Moans.esp
Zaz Particle Effects.esp
LooksMenu.esp
CBBE.esp
Vioxsis_Strap-Ons.esp
Behemoth No Cart.esp
Nuka Ride.esp

 

Pretty clear to me that the mod is fine and the issu is on my end. I am going to reinstall *again* those mod hoping to find something in those mod installer options that i might have missed. Then i would try just adding back to whole AAF collection, even if i don't think it is related to the protectron dialogue. At this point i am concerned that i missed somthing that might interfer with the rest of my FO4 install. Next i am going to dig in the various debbug guides.

 

Thank again for your numerous replies.

Edited by erzou
Posted (edited)
1 hour ago, Gamaramdi said:

Hey there,
So im with Travis at DC to get the bike back, but he keeps giving me vanilla dialog, should i jump on his balls with the AAF Menu? ? that should make him more cooperative... ?

Yiz, good timing for maintenence... just when i got stocked in my mission and need help.

Travis thinks you're a whore if you put your clothes on.

 

And remember that mission can send you to the Major or else to Travis.

Edited by JBpy
Posted
16 minutes ago, erzou said:

 

There is something messing with the protectron but I don't see anything. This is going to sound silly, but since the scripts are loose, there may have been minimal corruption in the download. How about redownloading version 2.0.6?

Posted
2 hours ago, Karna5 said:

 

 

 

Edit #2: I had an idea that worked. I did a fast travel to the amphitheater and then typed "passtime 12" to let 12 hours go by. Then I approached Mason, and this time he started the dialogue. It's indeed very nice. Excellent closure for her :)

Oh! I know why that happened. Mason also has a 12 hour timer (like Corsican), but it is not necessary for him to have it. I will correct it but it does not seem so critical because, right now, Corsican and Mason share the same timer in your savegame and you should no longer have problems the next times you want to visit him.

Posted

I finally got around to starting this yesterday and first let me say this is really great work, I'm not complaining at all, but I have run into a few issues so far (likely all mod conflicts as I have a LOT of mods in my normal playthrough where I'm testing this)...

 

The first I'm not sure you can do much about, I've got Diamond City - Mega Patch installed which does an AMAZING job of stitching together a bunch of great DC improvement mods to make it a really vibrant city, but does so by creating new precombines and previs within and around the city to get everything working well together. Unfortunately that makes it very fragile if anything else is added in the areas it's covering, in this case I think both the drop-off point and also the placed motorcycle inside the vestibule (walls, the ground, and so on all go missing in those areas). Like I say, not really your problem, it's probably a bit of a lost cause. I saw similar issues with Boston Breeder for the same reason.

 

Second, the pickup truck outside Sanctuary is right next to a Raider Children placement point, and Charon ends up getting into a shootout as soon as you get near and in my case gave chase about halfway to Abernathy Farm and then stayed there, so now any time I want to travel to NW I have to go hunt him down in the weeds and bushes. Maybe an NPC AI package to get him to eventually gravitate back toward the truck would help?

 

  The third issue I've run into is that after completing the pole dance for and sex scenes with Mason and getting generally positive responses, and then getting redressed by him into the sweater and cutoff jeans, I go to visit GGS like he suggests. When I walk in and approach Mr. Corsican he immediately informs me that I'm a troublemaker and not the person he's looking for and instructs me to leave. Not sure which conditions can result in that, but the only things I did in NW other than have sex with the dog for a ride back to DC, kill a few rats at the entrance, get healed by the slavedoc in the market and talk to shank/dance for Mason. The only thing I can think of which might have angered him is that I have SKK Combat Stalkers and just before my second visit to NW some Pack raiders hunted me in the Commonwealth and got blasted by Charon in the vicinity of the Red Rocket settlement. Not sure what went wrong here but I'm going to try again from an earlier save.

 

A fourth sort-of problem, when I tried activating the audition outfit from my inventory the interface hung like I was still stuck looking at the Pip-Boy even though it was now out of view. Assigning the outfit as a favorite and then wearing it from the favorite menu instead worked around that. Could be an negative interaction with the Pip-Pad mod or it might have just been a fluke. I didn't try to reproduce it but will see if I can get it to happen again since I need to redo my second visit from an earlier save anyway.

 

Fifth problem, may or may not be related to this mod, is that I came to NW just after getting pregnant with FPER and the doc in the market isn't giving the obstetrics greeting/dialog options. I expect this is because both NR and FPER alter the NPC record and probably need a patch, but I haven't looked into it yet.

 

Anyway, sorry for the bugdump, this is really enjoyable and I'm looking forward to playing through the rest of it. Thanks so much for making and sharing it!

Posted
31 minutes ago, vaultbait said:

I finally got around to starting this yesterday and first let me say this is really great work, I'm not complaining at all, but I have run into a few issues so far (likely all mod conflicts as I have a LOT of mods in my normal playthrough where I'm testing this)...

 

The first I'm not sure you can do much about, I've got Diamond City - Mega Patch installed which does an AMAZING job of stitching together a bunch of great DC improvement mods to make it a really vibrant city, but does so by creating new precombines and previs within and around the city to get everything working well together. Unfortunately that makes it very fragile if anything else is added in the areas it's covering, in this case I think both the drop-off point and also the placed motorcycle inside the vestibule (walls, the ground, and so on all go missing in those areas). Like I say, not really your problem, it's probably a bit of a lost cause. I saw similar issues with Boston Breeder for the same reason.

 

Second, the pickup truck outside Sanctuary is right next to a Raider Children placement point, and Charon ends up getting into a shootout as soon as you get near and in my case gave chase about halfway to Abernathy Farm and then stayed there, so now any time I want to travel to NW I have to go hunt him down in the weeds and bushes. Maybe an NPC AI package to get him to eventually gravitate back toward the truck would help?

 

  The third issue I've run into is that after completing the pole dance for and sex scenes with Mason and getting generally positive responses, and then getting redressed by him into the sweater and cutoff jeans, I go to visit GGS like he suggests. When I walk in and approach Mr. Corsican he immediately informs me that I'm a troublemaker and not the person he's looking for and instructs me to leave. Not sure which conditions can result in that, but the only things I did in NW other than have sex with the dog for a ride back to DC, kill a few rats at the entrance, get healed by the slavedoc in the market and talk to shank/dance for Mason. The only thing I can think of which might have angered him is that I have SKK Combat Stalkers and just before my second visit to NW some Pack raiders hunted me in the Commonwealth and got blasted by Charon in the vicinity of the Red Rocket settlement. Not sure what went wrong here but I'm going to try again from an earlier save.

 

A fourth sort-of problem, when I tried activating the audition outfit from my inventory the interface hung like I was still stuck looking at the Pip-Boy even though it was now out of view. Assigning the outfit as a favorite and then wearing it from the favorite menu instead worked around that. Could be an negative interaction with the Pip-Pad mod or it might have just been a fluke. I didn't try to reproduce it but will see if I can get it to happen again since I need to redo my second visit from an earlier save anyway.

 

Fifth problem, may or may not be related to this mod, is that I came to NW just after getting pregnant with FPER and the doc in the market isn't giving the obstetrics greeting/dialog options. I expect this is because both NR and FPER alter the NPC record and probably need a patch, but I haven't looked into it yet.

 

Anyway, sorry for the bugdump, this is really enjoyable and I'm looking forward to playing through the rest of it. Thanks so much for making and sharing it!

 

3ih616.jpg.8aa670d9217b590e23c83aa161b4744a.jpg

 

 

 

Thanks for the report, Vaultabit.

 

On the first, I would have to install the mod and see where I can leave the bike. Now the bike is just aesthetic, what I really want to see is if it affects the Nukatron that drives it. (Incidentally, it's aesthetic too, but at least it's useful as it can take you back to Nuka World.)

 

That dialogue of being a "troublemaker" is because you have attacked any of the characters in my mod. And I'm afraid that includes their factions (Corsican is a Packs faction). You are a protégé of the Packs, so any mod that makes the Packs violent will hinder my mod. I must admit that this is the first time I have heard of this kind of mods, otherwise I would have put incompatibility warnings.

 

The audition outfit does not use a Pipboy slot. Maybe the Pippad uses a slot that I am not aware of? I'll see it and release that slot. I'm going to try the mods you use when I have time and put Nuka Ride last in the mod order, see what happens.

Posted
4 hours ago, Gamaramdi said:

Wow, that looks great, everyone has some peculiar tastes, i for one! im using outfit manager, so i get 20 outifts loadouts and they are still not enough! "the problem" is that there's so many great clothing in mods that i just love to "play with my doll" so i'm also using your idea of the scripts asigned to hot keys to access to certains outfits like the full sirius armor set and such.

EG since first i saw it, is a permanent mod on my list, and because of Nuka ride i discovered TRS, and now is permanent, in the EG case it's a collection so big that i havent found a conversion to TWB,  guess no one dears to convert all that stuff yet! ? at least not one that works 100% with my body preset, so i been converting and detailing every cloth i wore to my taste.

For me in the way i think of my heroine's personality, the skimpiest the better, but of course you have to count with some more elegant and conservative jewels for special ocasions... ?so all i can do is to thank the guys who made 99% of the work and take it to convert to my own taste, try to learn something while im at it, and contribute with whatever i can.

Photo44.thumb.png.a84ae1281e6d56e039f1ba67e5e8eca4.png

 Would it be possible for you to share your TWB bodyslide files? 

Posted

I've been really having fun with this mod!  but I'm running into an issue.  I'm trying to get Apollo back, and doing the drug run.    Every time Solomon brings me inside to get the package he just starts to shoot me.   then when I leave his house the Diamond City guards attack me.   Any suggestions on what might be causing it?

Posted
1 hour ago, JBpy said:

On the first, I would have to install the mod and see where I can leave the bike.

 

If you really do want to try for compatibility with that set of mods, you'd probably have to park the bike and Nukatron a block away from The Wall. If you install those, there is basically a catwalk all the way around the DC exterior so anything changing the streets along The Wall is likely to break it.

 

1 hour ago, JBpy said:

Now the bike is just aesthetic, what I really want to see is if it affects the Nukatron that drives it. (Incidentally, it's aesthetic too, but at least it's useful as it can take you back to Nuka World.)

 

Does the Nukatron only show up later? Because I did not see it in the entrance when I visited DC, only the bike parked in front of the security desk.

 

1 hour ago, JBpy said:

That dialogue of being a "troublemaker" is because you have attacked any of the characters in my mod. And I'm afraid that includes their factions (Corsican is a Packs faction). You are a protégé of the Packs, so any mod that makes the Packs violent will hinder my mod. I must admit that this is the first time I have heard of this kind of mods, otherwise I would have put incompatibility warnings.

 

Yeah, SKK Combat Stalkers periodically spawns random enemies to hunt you down. Maybe there's a no-DLC version which would avoid including any NW factions, I'll have to check. Also someone (I forget who) mentioned having manually altered that mod to limit the hostiles to a very limited set of races/factions so worst case I can likely do that too.

 

1 hour ago, JBpy said:

The audition outfit does not use a Pipboy slot. Maybe the Pippad uses a slot that I am not aware of?

 

It's configurable via MCM, defaulting to biped slot 61, but can also use 51 as well as any of 54-59.

 

1 hour ago, JBpy said:

I'll see it and release that slot. I'm going to try the mods you use when I have time and put Nuka Ride last in the mod order, see what happens.

 

Yeah, I was mainly playing around with setting the plugin to come after all the DC edit mods, or after all except for the patch which adds the precombines/previs. For this next restart, I'll just put it all the way at the end of the plugin list before the ESLs and ESL-flagged ESPs.

Posted (edited)
2 hours ago, vaultbait said:

Yeah, SKK Combat Stalkers periodically spawns random enemies to hunt you down. Maybe there's a no-DLC version which would avoid including any NW factions, I'll have to check. Also someone (I forget who) mentioned having manually altered that mod to limit the hostiles to a very limited set of races/factions so worst case I can likely do that too.

 

Argh, according to the comment at the very end of this article, it looks like I may need to perform surgery on its Papyrus scripts since the aliases are filled dynamically in order to avoid having a hard dependency on the DLCs. That's more than I have time for just now, but maybe sometime over the weekend I'll see what's really involved in recompiling those. ?

 

Edit: Double argh, I just noticed the archive also doesn't include script sources. The posts page for it on Nexus refers to SKK50 moving future mod releases to a Discord site, so maybe script source code is distributed there as well? Will try to find out.

Edited by vaultbait
Posted

Not sure what Im doing wrong. I have taken the ride to and from then back again to Nuka World. Shank says nothing. Nobody says anything. Any idea why?

 

Posted
9 minutes ago, Olmech said:

Not sure what Im doing wrong. I have taken the ride to and from then back again to Nuka World. Shank says nothing. Nobody says anything. Any idea why?

 

At this point I'm pretty sure it's a loadorder issue. Because work well in some users and others don't. Could you give it a try by putting my plugin at the bottom of your mods list?

Posted
4 hours ago, RootsRocker said:

I've been really having fun with this mod!  but I'm running into an issue.  I'm trying to get Apollo back, and doing the drug run.    Every time Solomon brings me inside to get the package he just starts to shoot me.   then when I leave his house the Diamond City guards attack me.   Any suggestions on what might be causing it?

This is quite recurring and everyone has solved it by putting Nuka Ride.esp among the last of your load order. 

Posted
1 hour ago, JBpy said:

At this point I'm pretty sure it's a loadorder issue. Because work well in some users and others don't. Could you give it a try by putting my plugin at the bottom of your mods list?

I moved it, but still nothing from Shank.

 

Posted (edited)
30 minutes ago, Olmech said:

I moved it, but still nothing from Shank.

 

_NukaRide_ToCommonwealth SetStage 100

 

Write this to the console. It's the condition Shank needs to speak to you.

 

PS: Hey, you agreed to shoot a commercial for the Nuka World protecton, right? Filming is what moves you to Stage 100. 

Edited by JBpy
Posted

For some reason with this mod installed I ctd when I try to level up. I've played through the motorcycle quest and love the mod. Awesome. Started a new game to verify. Low level, haven't even been to concord and ctd on level up. Removed mod and loaded last save ( I know! don't remove mods mid game) and leveled up with no problem. Probably on my end but I just thought I'd mention it. Great mod by the way! Would love to be the Porn Star of the Commonwealth!

Posted (edited)
8 hours ago, ztuck said:

 Would it be possible for you to share your TWB bodyslide files? 

Sure but what files do you need? If you want the preset here it is.

If you mean the nif files for the outfits of Nuka Ride you must have Easy girl, TRS, and at least Vtaw 7

 

.0 TWB HHS 2.4.xml
 

Edited by Gamaramdi
Posted
9 hours ago, JBpy said:

Travis thinks you're a whore if you put your clothes on.

 

And remember that mission can send you to the Major or else to Travis.

Imagina lo que pensará si me las quito! ?

Posted

Que bueno que pusiste timer en la marca de la nalgada, en las versiones anteriores ya parecía mandril! 

También me gusta la música que seleccionaste.

Posted

I finally got a chance to play through a 2.x version and freaking loved it!  Really fantastic work.  Quests and dialogue all fired as expected for me, although I'm not running any of the potential conflict mods others have listed.  Can't wait to try a few different conversation options next time.

 

As for the constructive reporting of bugs, I'll mention one old and one new.

1- I recall reading another post here about tattoos failing to apply if CaptiveTattoos 3.0.2 was installed without the BBC options.  This happened to me as well.  Reinstalling CT 3.0.2 with all options fixed the issue. 

2- A couple of door names appeared in spanish, even though my game is set up in english.  The door to the Disciples' area (Fizztop) was one, and the Pack kitchens were another, as per the photo below.  Not really bothersome but I imagine also unintended.

Spoiler

ScreenShot265.jpg.8384d849b619e4c51619ab3619c82d91.jpg

 

Posted
On 7/23/2021 at 4:21 AM, JBpy said:

sooner or later they are going to get fed up with my Engrish.

I don’t know about English speaking citizens, but I’m fine with everything. Unlike most native speakers, you write in literary English, which makes it much easier and more enjoyable to translate.
By the way, speaking of native speakers - translations into Russian, it's 99% blood from the eyes. Maybe their authors speak English, but Russian is definitely not. I never use it right away, I will definitely correct it.

Posted (edited)

Anyone wants to test udpated mod with NR-patch and now as fomod?

(seems fomod changed a bit... my mod gets listed under plugins, not as mod - with Vortex.. idk...)

 

Requires: EasyGirls & Absolute Skimpy Attire and of course Nuka Ride, clothes are working with the quests!

Craftable: Chemstation -> Sephrajin Outfit Sets

 

51 outfits (each outfit is 1 piece)

* all have lining slot

* all have weaves slot

 

Please give some feedback on fomod behaviour and how well (or not) it works with NukaRide for you.

Thank you :)

 

EDIT-NOTE:

It does not complete "Wear audition outfit" but you can proceed anyway. (you do get the marker for Mason!)

outfit - curie.pngoutfit - kinky.pngoutfit - shy girl - kinky.pngoutfit - masamune - sunflare - silly.png

 

 

BETA-Test file removed.

Please see: https://www.nexusmods.com/fallout4/mods/40776

Edited by Sephrajin

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