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4 hours ago, Gamaramdi said:

Hi there, testing... LOL

I think i finished the mod, the only mission i didn't took was the one with the ghoul dog in the arrival, and didn't revisited Mason, well i did went, but i only with the pole mission, so i didn't got the mission of these captures and nevet got the apartment... did i miss something? how do i get it?

Stupid question:

Why do you have to keep updating the CBBE files? i mean are you adding more clothes after this ones?
On every update i overwrite the old files, but i keep a bkup of my nifs, so i only have to add the new outfits, right now i only have to convert the pornstar outfit, everything else i just drag and overwrite to my previus nifs, it is very simple cause even when you provide CBBE, i stil have to convert to TWB, besides it may be a good tip form some people to just make their own versions and save the nifs, that way you can use any mod you already have installed, like vtaw, or make your own mashups.

Doesn't mean at all i didn't like the mods required, they're great.



image.thumb.png.5705bbde1fb32c4aca559bc92e3c6263.png
 

 

I'm currently working on my clothing mod - patch  (well.. outfits... based on EG) so I can use those to complete the quests.

Important notice though, those 51 outfits, have HARDCODED bodyslide values, as they were intended to give more.. body diversity.. to the game (settlers, vendors, followers).

One can still change it slightly using "slm 14 1" and changing body values in there, but I guess not enough for your taste (screenshot) - havent tried though.

 

Currently stuck at:

* beeing able to proceed the quests.. (works)

* without the quests getting completed... (does not.. idk)

 

 

EDIT:

like, but not limited to (these are the most... uhm... body-hiding / prude... outfits in the mod)

40776-1590588077-1038611311.jpeg

Edited by Sephrajin
added a screenshot & better wording
Link to comment

Testing this promising mod (nukaride 2.0.6) and I can’t seem to get it to work right: the protectron Charon do drive the PC to nukaworld, but the other drinking buddy protectron don’t have any dialogue. This is with a new save on an install that was working well with Hardship and Harassment. I feel like I am missing something obvious, is there anything to do once in nukaworld before getting this dialogue, I found nothing while strolling the playground and its building.

 

I have read the whole present thread, double checked the requirement and the AAF FUCKING MANUAL by Saya-Scarlett, updated all mod that could be and removed mod after mod in search of a conflict.

 

I started again from a clean installation and used only a minimalist selection of mod and tried it on a new save.

 

No dice, Charon dialogue and its optional event work, but the drinking buddy protectron still don’t have dialogue. Mason has a dialogue about not being properly dressed, this part seam to work as intended.

 

Minimalist debug load order

Spoiler

ESP & ESM
00: Fallout4.esm
01: DLCRobot.esm
02: DLCworkshop01.esm
03: DLCCoast.esm
04: DLCworkshop02.esm
05: DLCworkshop03.esm
06: DLCNukaWorld.esm
07: AAF.esm
08: SavageCabbage_Animations.esp
09: HN66Fo4_TRS.esp
0a: HN66Fo4_EasyGirl_BS.esp
0b: TatsAfterRape.esp
0c: SlaveTattoos.esp
0d: Nuka Ride.esp

ESL

AAFThemes.esl
FO4HHS_AAF.esp

 

Previously used load order


 

Spoiler

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
Bememoth Separated Cart.esl
AAF.esm
CWSS Redux.esp
DDLL.esl
RSE_II_Resources.esm
AAF_STATS.esm
ArmorKeywords.esm
CanarySaveFileMonitor.esl
TortureDevices.esm
Devious Devices.esm
XDI.esm
HUDFramework.esm
AAFThemes.esl
Ciri.18B5F4.18B5F4.18B5F4.esp
Ellie.23134B.esp
Ghost.231346.231346.esp
Heather.18B5F3.18B5F3.18B5F3.esp
Jodelle.23134A.esp
Krisa.esp
Lima.225B6A.225B6A.225B6A.225B6A.esp
Lin.231349.231349.esp
Lora.18B5F7.esp
Triss.23134C.23134C.23134C.23134C.esp
With.225B69.esp
Yennefer.18B5F6.esp
cute.231348.231348.esp
KSHairdos_oel.esp
LooksMenu.esp
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
SuperMutantFreezeFix.esp
UAP Moans.esp
Zaz Particle Effects.esp
SavageCabbage_Animations.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
Vadermania[AAF_anims].esp
AAF_Violate_Feral_Animations.esp
AutomatronUnlocked.esp
BTB- Beyond the Borders FO4.esp
FO4HHS_AAF.esp
Fo4FI_FPS_fix.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
ValdacilsItemSorting-Mods.esp
PipeGunRedux.esp
Eli_Armour_Compendium.esp
The Deadly Commonwealth Expansion.esp
Deviously Cursed Wasteland.esp
ValdacilsItemSorting-Junk.esp
RealHandcuffs.esp
Beggar_Whore.esp
PIP-Pad.esp
LooksMenu Customization Compendium.esp
PIP-Pad_LMCC.esp
RSE_II_CSA.esp
RSE_II_AbductionsAddonPack.esp
FP_SexualHarassment.esp
four_play.esp
GrayUserBPAnimations.esp
FunctionalDisplays-Collectibles.esp
AutoDoors.esp
Clean_Settler_Faces_All.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalPack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
CBBE.esp
KSHairdos.esp
Lexxa.225B67.225B67.225B67.225B67.esp
Roxy.225B68.225B68.225B68.225B68.225B68.225B68.esp
SettlementCorpseCleaner.esp
Crazy_Animations_Gun.esp
Custom Moans.esp
ESPExplorerFO4.esp
SettlementCorpseCleanerAutomatron.esp
DansesWearableHolotags_v01-2.esp
Farelle_Animations.esp
FO4_AnimationsByLeito.esp
SettlementCorpseCleanerFarHarbor.esp
Gunner_Operator.esp
HN66Fo4_EasyGirl_BS.esp
Insignificant Object Remover.esp
Journey.esp
LevelCap.esp
M38 Gas Mask Replacer.esp
PWOFarHarbor.esp
PipeWeaponsPaint.esp
PWO+PWP-MinDesc.esp
PWOPWPFarHarborAKWCR.esp
NeuraLOD.esp
SSEX.esp
NewHairForYou.esp
SettlementCorpseCleanerNukaWorld.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
PWOAutomatron.esp
PWO_NukaWorld.esp
rpampas.esp
KKYpampas.esp
AzarPonytailHairstyles.esp
BetterSettlersCCAPack2.0.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
RealHandcuffs_AWKCR_Compatibility.esp
AAF_CreaturePack02DLC.esp
Rogg DD Items Manager.esp
Rufgt's Animations.esp
FPAttributes.esp
FPAttributesHUD.esp
Slave&ModelPinup.esp
slootyVaultSuit.esp
Stashable Caps - Weighted.esp
Stashable Caps.esp
console.esp
HouseDress1Fix.esp
HN66Fo4_TRS.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
ValdacilsItemSorting-ZY-DLCAutomatron.esp
ValdacilsItemSorting-ZY-DLCNukaWorld.esp
ValdacilsItemSorting-ZY-DLCFarHarbor.esp
ValdacilsItemSorting-ZZ-DLCArmorBySlotOverride.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp
ValdacilsItemSorting-CosmeticsByType.esp
ValdacilsItemSorting-Weapons.esp
ValdacilsItemSorting-Aid.esp
ValdacilsItemSorting-Ammo.esp
ValdacilsItemSorting-CosmeticsByClass.esp
ValdacilsItemSorting-ExplosivesSortBottom.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-ZY-DLCVaultTec.esp
Vivid Fallout - All in One - Best Choice.esp
Vioxsis_Strap-Ons.esp
VtawWardrobe4.esp
VtawWardrobe5.esp
VtawJumpsuit.esp
VtawUtilityPack1.esp
VtawWardrobe1.esp
VtawWardrobe2.esp
VtawWardrobe6.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
ZaZOut4.esp
rxl_bp70_animations.esp
Atomic Lust.esp
SlaveTattoos.esp
TatsAfterRape.esp
Mutated Lust.esp
AAF_GrayAnimations.esp
AAF_CreaturePack01.esp
StartMeUp.esp
Nuka Ride.esp


 

Any hint about getting a dialogue from the drinking buddy protectron?

 

Thank you

Link to comment
8 minutes ago, erzou said:

Testing this promising mod (nukaride 2.0.6) and I can’t seem to get it to work right: the protectron Charon do drive the PC to nukaworld, but the other drinking buddy protectron don’t have any dialogue. This is with a new save on an install that was working well with Hardship and Harassment. I feel like I am missing something obvious, is there anything to do once in nukaworld before getting this dialogue, I found nothing while strolling the playground and its building.

 

I have read the whole present thread, double checked the requirement and the AAF FUCKING MANUAL by Saya-Scarlett, updated all mod that could be and removed mod after mod in search of a conflict.

 

I started again from a clean installation and used only a minimalist selection of mod and tried it on a new save.

 

No dice, Charon dialogue and its optional event work, but the drinking buddy protectron still don’t have dialogue. Mason has a dialogue about not being properly dressed, this part seam to work as intended.

 

Minimalist debug load order

  Hide contents

ESP & ESM
00: Fallout4.esm
01: DLCRobot.esm
02: DLCworkshop01.esm
03: DLCCoast.esm
04: DLCworkshop02.esm
05: DLCworkshop03.esm
06: DLCNukaWorld.esm
07: AAF.esm
08: SavageCabbage_Animations.esp
09: HN66Fo4_TRS.esp
0a: HN66Fo4_EasyGirl_BS.esp
0b: TatsAfterRape.esp
0c: SlaveTattoos.esp
0d: Nuka Ride.esp

ESL

AAFThemes.esl
FO4HHS_AAF.esp

 

Previously used load order


 

  Reveal hidden contents

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
Bememoth Separated Cart.esl
AAF.esm
CWSS Redux.esp
DDLL.esl
RSE_II_Resources.esm
AAF_STATS.esm
ArmorKeywords.esm
CanarySaveFileMonitor.esl
TortureDevices.esm
Devious Devices.esm
XDI.esm
HUDFramework.esm
AAFThemes.esl
Ciri.18B5F4.18B5F4.18B5F4.esp
Ellie.23134B.esp
Ghost.231346.231346.esp
Heather.18B5F3.18B5F3.18B5F3.esp
Jodelle.23134A.esp
Krisa.esp
Lima.225B6A.225B6A.225B6A.225B6A.esp
Lin.231349.231349.esp
Lora.18B5F7.esp
Triss.23134C.23134C.23134C.23134C.esp
With.225B69.esp
Yennefer.18B5F6.esp
cute.231348.231348.esp
KSHairdos_oel.esp
LooksMenu.esp
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
SuperMutantFreezeFix.esp
UAP Moans.esp
Zaz Particle Effects.esp
SavageCabbage_Animations.esp
AAF_Violate.esp
AAF_Violate_DLC_Patch.esp
Vadermania[AAF_anims].esp
AAF_Violate_Feral_Animations.esp
AutomatronUnlocked.esp
BTB- Beyond the Borders FO4.esp
FO4HHS_AAF.esp
Fo4FI_FPS_fix.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
ValdacilsItemSorting-Mods.esp
PipeGunRedux.esp
Eli_Armour_Compendium.esp
The Deadly Commonwealth Expansion.esp
Deviously Cursed Wasteland.esp
ValdacilsItemSorting-Junk.esp
RealHandcuffs.esp
Beggar_Whore.esp
PIP-Pad.esp
LooksMenu Customization Compendium.esp
PIP-Pad_LMCC.esp
RSE_II_CSA.esp
RSE_II_AbductionsAddonPack.esp
FP_SexualHarassment.esp
four_play.esp
GrayUserBPAnimations.esp
FunctionalDisplays-Collectibles.esp
AutoDoors.esp
Clean_Settler_Faces_All.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersMortalPack.esp
BetterSettlersMostlyFemale.esp
BetterSettlersNoLollygagging.esp
CBBE.esp
KSHairdos.esp
Lexxa.225B67.225B67.225B67.225B67.esp
Roxy.225B68.225B68.225B68.225B68.225B68.225B68.esp
SettlementCorpseCleaner.esp
Crazy_Animations_Gun.esp
Custom Moans.esp
ESPExplorerFO4.esp
SettlementCorpseCleanerAutomatron.esp
DansesWearableHolotags_v01-2.esp
Farelle_Animations.esp
FO4_AnimationsByLeito.esp
SettlementCorpseCleanerFarHarbor.esp
Gunner_Operator.esp
HN66Fo4_EasyGirl_BS.esp
Insignificant Object Remover.esp
Journey.esp
LevelCap.esp
M38 Gas Mask Replacer.esp
PWOFarHarbor.esp
PipeWeaponsPaint.esp
PWO+PWP-MinDesc.esp
PWOPWPFarHarborAKWCR.esp
NeuraLOD.esp
SSEX.esp
NewHairForYou.esp
SettlementCorpseCleanerNukaWorld.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
PWOAutomatron.esp
PWO_NukaWorld.esp
rpampas.esp
KKYpampas.esp
AzarPonytailHairstyles.esp
BetterSettlersCCAPack2.0.esp
Quieter Settlements - Contraptions.esp
Quieter Settlements - Vanilla.esp
Quieter Settlements - Wasteland Workshop.esp
RealHandcuffs_AWKCR_Compatibility.esp
AAF_CreaturePack02DLC.esp
Rogg DD Items Manager.esp
Rufgt's Animations.esp
FPAttributes.esp
FPAttributesHUD.esp
Slave&ModelPinup.esp
slootyVaultSuit.esp
Stashable Caps - Weighted.esp
Stashable Caps.esp
console.esp
HouseDress1Fix.esp
HN66Fo4_TRS.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
ValdacilsItemSorting-ZY-DLCAutomatron.esp
ValdacilsItemSorting-ZY-DLCNukaWorld.esp
ValdacilsItemSorting-ZY-DLCFarHarbor.esp
ValdacilsItemSorting-ZZ-DLCArmorBySlotOverride.esp
ValdacilsItemSorting-ArmorBySlot.esp
ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp
ValdacilsItemSorting-CosmeticsByType.esp
ValdacilsItemSorting-Weapons.esp
ValdacilsItemSorting-Aid.esp
ValdacilsItemSorting-Ammo.esp
ValdacilsItemSorting-CosmeticsByClass.esp
ValdacilsItemSorting-ExplosivesSortBottom.esp
ValdacilsItemSorting-NotJunk.esp
ValdacilsItemSorting-Perks.esp
ValdacilsItemSorting-ZY-DLCVaultTec.esp
Vivid Fallout - All in One - Best Choice.esp
Vioxsis_Strap-Ons.esp
VtawWardrobe4.esp
VtawWardrobe5.esp
VtawJumpsuit.esp
VtawUtilityPack1.esp
VtawWardrobe1.esp
VtawWardrobe2.esp
VtawWardrobe6.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
ZaZOut4.esp
rxl_bp70_animations.esp
Atomic Lust.esp
SlaveTattoos.esp
TatsAfterRape.esp
Mutated Lust.esp
AAF_GrayAnimations.esp
AAF_CreaturePack01.esp
StartMeUp.esp
Nuka Ride.esp

 

 

Any hint about getting a dialogue from the drinking buddy protectron?

 

Thank you

 

The NPCs do not talk (voice), thus you do need to enable subtitles in Settings - Gameplay.

 

Offtopic:

Further, I do see you'll be having issues with AAF animations.. check this (again): (edit: with both, old and current Loadorder)

 

Hope this helps

Edited by Sephrajin
Link to comment

Thank you for your reply Sephrajin.

 

I do have the subtitle turned ON in Setting - Audio. I did get the the dialogue from the Protectron Charon and from Mason.

 

This minimalist install was only meant to see if i can get the the drinking buddy protectron dialogue to fire by using the minimum requirements specified in [AAF Fucking Manual] to prevent any conflict with any other mod.

 

Spoiler

Minimum requirements for working AAF:

AAF + Vanilla/Kinky/Creature Theme + 1 Animation Mod

 

At least now i know its on my end and it isn't because i missed some ingame condition. Thats helping.

Link to comment
1 hour ago, erzou said:

Thank you for your reply Sephrajin.

 

I do have the subtitle turned ON in Setting - Audio. I did get the the dialogue from the Protectron Charon and from Mason.

 

This minimalist install was only meant to see if i can get the the drinking buddy protectron dialogue to fire by using the minimum requirements specified in [AAF Fucking Manual] to prevent any conflict with any other mod.

 

  Hide contents

Minimum requirements for working AAF:

AAF + Vanilla/Kinky/Creature Theme + 1 Animation Mod

 

At least now i know its on my end and it isn't because i missed some ingame condition. Thats helping.

Do you have Buffout and its requirements installed? I had a similar Problem with another NPC of this mod and it did get fixed by installing buffout.

Link to comment
3 hours ago, JBpy said:

Thanks.

 

It seems that CAP or Sim Settlement 2 interferes. You can try putting Nuka Ride on the last or last of your mods list. (Or just try uninstalling SS2 for a moment to test the mule mission.)

 

What happens is that my mod modifies Salomon's house and makes you welcome, which is not the case in the vanilla version. 

 

If you don't have Buffout 4, you should install it when you have a lot of mods. And if you already have it, you can send me your log to see what could have caused the CTD.

 

Thanks for your reply,

 

I made a new run without CAP and Advanced Needs and the Thuggyverse stuff and was able to run through your whole mod smoothly (even if on a rush, for testing purposes :) )

(Sim Settlement isn't in my load anymore for quite a while already as it caused me too much trouble in the past).

 

I'll now re-install the mods one by one to see which one it was that caused the crashes and Solomon's hostility.

It just may take some time until I can give feedback about this :)

 

Link to comment
16 minutes ago, JonX67 said:

 

Thanks for your reply,

 

I made a new run without CAP and Advanced Needs and the Thuggyverse stuff and was able to run through your whole mod smoothly (even if on a rush, for testing purposes :) )

(Sim Settlement isn't in my load anymore for quite a while already as it caused me too much trouble in the past).

 

I'll now re-install the mods one by one to see which one it was that caused the crashes and Solomon's hostility.

It just may take some time until I can give feedback about this :)

 

 

Basicly, make Nuka Ride load after anything that might alter something in Diamond City.

(was SS2 for me, might be CAP/Thuggyverse for you)

Link to comment

@erzou

 

It's weird because that protectron has no special conditions to speak to you.

 

Once in Nuka World, type this on the console: sqv _NukaRide_ToCommonwealth

You should see something that says:

 

Enabled?: Yes.

State: Running 

Like this: 

 

Spoiler

1827198743_Capturadepantalla2021-07-2306_30_01.png.6c001e6b7adbe85e3807fd3ae394273a.png

 

If it says "No", it is because something stopped the mod. Just remember, that kind of info stays in your Savegame. If you have a new one where you haven't installed Nuka Ride yet (say, outside of the Vault), that save gonna be ideal to try again.

 

But let's get to the point. When you are in Nuka World write this: _NukaRide_ToCommonwealth SetStage 100. This would be like having danced for the protectron and returned to Nuka World. You can talk to Shank now.

 

But I think if the mod fails in that instance it could be failing later as well.

 

As they told you: Buffout helps. And while it is true that 95% of my animations are from Savage Cabbage, there are some from Leito and you should install that too.

Edited by JBpy
Link to comment
10 hours ago, JBpy said:

Thank you very much, man, and also the community thanks you because sooner or later they are going to get fed up with my Engrish.

 

I can see TSEX fans wanting to kill me XD But I'm glad you strayed a bit from that because that way inspiration comes back easier. 

 

One of the first mods I installed in Fallout was XDI and so far I have not uninstalled it. I find it much better to know what exactly you are going to say to an NPC, which is why I did not spend a lot of energy on the prompts. 

Again, I guessed that... lol.

 

I started Hardship before XDI, and I leaned into the vanilla dialogue system, so personally I don't feel Hardship works well with XDI, so I try to make all my mods work well with the vanilla cause I'm kinda stuck with it... Though I am considering retooling some things for Hardship 1.6/TSEX, to lean less on random PC lines for variety and more on multiple choices for the same idea.

Link to comment
5 hours ago, erzou said:

Thank you for your reply Sephrajin.

 

I do have the subtitle turned ON in Setting - Audio. I did get the the dialogue from the Protectron Charon and from Mason.

 

Make sure you have BOTH kinds of subtitle turned on.

Link to comment
11 hours ago, JBpy said:

 

Lo había entendido mal entonces.

 

Escribe "sqv _NukaRide_TheOverboss" en la consola y dime qué stage te pone. Creo que el mod se te pudo haber atascado allí por alguna razón. 

 

Jajaja ya borré esos juegos, pero si me vuelve a pasar en éste ya se que hacer, gracias!

Edited by Gamaramdi
Link to comment
10 hours ago, Sephrajin said:

 

‎ Actualmente estoy trabajando en mi mod de ropa - parche (bueno.. trajes... basado en EG) así que puedo utilizar aquellos para completar las misiones. ‎

‎ Sin embargo, es importante notar que esos 51 trajes, tienen valores de bodyslide codificados, ya que estaban destinados a dar más. diversidad corporal.. al juego (colonos, vendedores, seguidores). ‎

‎ Uno todavía puede cambiarlo ligeramente usando "slm 14 1" y cambiando los valores del cuerpo allí, pero supongo que no lo suficiente para su gusto (captura de pantalla) - no lo he intentado. ‎

 

‎ Actualmente atascado en: ‎

‎ * beeing capaz de proceder a las misiones.. (obras) ‎

‎ * sin que las misiones se completen... (no.. idk) ‎

 

 

‎ editar: ‎

‎ como, pero no limitado a (estos son los más... uhm... cuerpo-ocultando / prude... trajes en el mod)‎

40776-1590588077-1038611311.jpeg

Wow, that looks great, everyone has some peculiar tastes, i for one! im using outfit manager, so i get 20 outifts loadouts and they are still not enough! "the problem" is that there's so many great clothing in mods that i just love to "play with my doll" so i'm also using your idea of the scripts asigned to hot keys to access to certains outfits like the full sirius armor set and such.

EG since first i saw it, is a permanent mod on my list, and because of Nuka ride i discovered TRS, and now is permanent, in the EG case it's a collection so big that i havent found a conversion to TWB,  guess no one dears to convert all that stuff yet! ? at least not one that works 100% with my body preset, so i been converting and detailing every cloth i wore to my taste.

For me in the way i think of my heroine's personality, the skimpiest the better, but of course you have to count with some more elegant and conservative jewels for special ocasions... ?so all i can do is to thank the guys who made 99% of the work and take it to convert to my own taste, try to learn something while im at it, and contribute with whatever i can.

Photo44.thumb.png.a84ae1281e6d56e039f1ba67e5e8eca4.png

Edited by Gamaramdi
Link to comment
On 7/22/2021 at 9:30 AM, JBpy said:

 

Also added a little repeatable quest that Corsican will give you if you finish all quests. It consists of visiting Mason (repeatable every 12 hours).

 

Hi, JBpy. I got a chance to log in and try version 2.0.6 on a character who did all the quests (and didn't kill anybody). Mr. Corsican gave her the quest "Pay a visit to Mason" and also told her to stop by the apartment to get some clothes he left for her. So she got the PornStar dress and heels from the apartment and went to Mason, but he just keeps giving repeatable comments like any other pack person does. Nothing happens with the quest, and the quest doesn't complete. I had her try different outfits from your mod (Pornstar, Mason, Party, etc.), but nothing works.

 

The quest marker is pointing to Mason, but he doesn't do anything.

 

Is it possible because this character had already done all the quests before installing this patch the scripts are confused? It knew to assign the quest to her, but it just doesn't do anything once she reaches Mason :)

 

Edit: Thinking about it, I think he started to say something when my character first arrived, but no dialogue prompt showed up ever. He's just said generic lines about her without dialogue prompts 30 or 50 times (and then I gave up and typed this).

 

Edit #2: I had an idea that worked. I did a fast travel to the amphitheater and then typed "passtime 12" to let 12 hours go by. Then I approached Mason, and this time he started the dialogue. It's indeed very nice. Excellent closure for her :)

Edited by Karna5
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Hey there,
So im with Travis at DC to get the bike back, but he keeps giving me vanilla dialog, should i jump on his balls with the AAF Menu? ? that should make him more cooperative... ?

Yiz, good timing for maintenence... just when i got stocked in my mission and need help.

Edited by Gamaramdi
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About the drinking buddy protectron not having any dialogue, still no dice. I double checked or applyed your suggestions (thank you for your numerous replies!

 

Both subtitle are already turned ON.

 

Kept using a clean save that started from vault 111 elevators.

 

Setstage _NukaRide_ToCommonwealth 100 unlocked Shank dialogue and the quest was able to go on until it lead back to the drinking buddy protectron, and it still doesn't have a dialogue, stopping the quest progress.

 

NukaRide is at the end of the load order.

 

Added Buffout and leito anim to my debbug install (i had them on my main install that run Harrasment and Hardship).

 

This is my current debbug install, meant to be as minimalist as possible to prevent conflicts.

 

Spoiler

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
AAF.esm
AAFThemes.esl
Bememoth Separated Cart.esl
TortureDevices.esm
TatsAfterRape.esp
SlaveTattoos.esp
SavageCabbage_Animations.esp
FO4HHS_AAF.esp
HN66Fo4_EasyGirl_BS.esp
HN66Fo4_TRS.esp
FO4_AnimationsByLeito.esp
Deathclaw_nude.esp
ErectionFix_SilverPerv.esp
SuperMutantFreezeFix.esp
UAP Moans.esp
Zaz Particle Effects.esp
LooksMenu.esp
CBBE.esp
Vioxsis_Strap-Ons.esp
Behemoth No Cart.esp
Nuka Ride.esp

 

Pretty clear to me that the mod is fine and the issu is on my end. I am going to reinstall *again* those mod hoping to find something in those mod installer options that i might have missed. Then i would try just adding back to whole AAF collection, even if i don't think it is related to the protectron dialogue. At this point i am concerned that i missed somthing that might interfer with the rest of my FO4 install. Next i am going to dig in the various debbug guides.

 

Thank again for your numerous replies.

Edited by erzou
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1 hour ago, Gamaramdi said:

Hey there,
So im with Travis at DC to get the bike back, but he keeps giving me vanilla dialog, should i jump on his balls with the AAF Menu? ? that should make him more cooperative... ?

Yiz, good timing for maintenence... just when i got stocked in my mission and need help.

Travis thinks you're a whore if you put your clothes on.

 

And remember that mission can send you to the Major or else to Travis.

Edited by JBpy
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16 minutes ago, erzou said:

 

There is something messing with the protectron but I don't see anything. This is going to sound silly, but since the scripts are loose, there may have been minimal corruption in the download. How about redownloading version 2.0.6?

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2 hours ago, Karna5 said:

 

 

 

Edit #2: I had an idea that worked. I did a fast travel to the amphitheater and then typed "passtime 12" to let 12 hours go by. Then I approached Mason, and this time he started the dialogue. It's indeed very nice. Excellent closure for her :)

Oh! I know why that happened. Mason also has a 12 hour timer (like Corsican), but it is not necessary for him to have it. I will correct it but it does not seem so critical because, right now, Corsican and Mason share the same timer in your savegame and you should no longer have problems the next times you want to visit him.

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I finally got around to starting this yesterday and first let me say this is really great work, I'm not complaining at all, but I have run into a few issues so far (likely all mod conflicts as I have a LOT of mods in my normal playthrough where I'm testing this)...

 

The first I'm not sure you can do much about, I've got Diamond City - Mega Patch installed which does an AMAZING job of stitching together a bunch of great DC improvement mods to make it a really vibrant city, but does so by creating new precombines and previs within and around the city to get everything working well together. Unfortunately that makes it very fragile if anything else is added in the areas it's covering, in this case I think both the drop-off point and also the placed motorcycle inside the vestibule (walls, the ground, and so on all go missing in those areas). Like I say, not really your problem, it's probably a bit of a lost cause. I saw similar issues with Boston Breeder for the same reason.

 

Second, the pickup truck outside Sanctuary is right next to a Raider Children placement point, and Charon ends up getting into a shootout as soon as you get near and in my case gave chase about halfway to Abernathy Farm and then stayed there, so now any time I want to travel to NW I have to go hunt him down in the weeds and bushes. Maybe an NPC AI package to get him to eventually gravitate back toward the truck would help?

 

  The third issue I've run into is that after completing the pole dance for and sex scenes with Mason and getting generally positive responses, and then getting redressed by him into the sweater and cutoff jeans, I go to visit GGS like he suggests. When I walk in and approach Mr. Corsican he immediately informs me that I'm a troublemaker and not the person he's looking for and instructs me to leave. Not sure which conditions can result in that, but the only things I did in NW other than have sex with the dog for a ride back to DC, kill a few rats at the entrance, get healed by the slavedoc in the market and talk to shank/dance for Mason. The only thing I can think of which might have angered him is that I have SKK Combat Stalkers and just before my second visit to NW some Pack raiders hunted me in the Commonwealth and got blasted by Charon in the vicinity of the Red Rocket settlement. Not sure what went wrong here but I'm going to try again from an earlier save.

 

A fourth sort-of problem, when I tried activating the audition outfit from my inventory the interface hung like I was still stuck looking at the Pip-Boy even though it was now out of view. Assigning the outfit as a favorite and then wearing it from the favorite menu instead worked around that. Could be an negative interaction with the Pip-Pad mod or it might have just been a fluke. I didn't try to reproduce it but will see if I can get it to happen again since I need to redo my second visit from an earlier save anyway.

 

Fifth problem, may or may not be related to this mod, is that I came to NW just after getting pregnant with FPER and the doc in the market isn't giving the obstetrics greeting/dialog options. I expect this is because both NR and FPER alter the NPC record and probably need a patch, but I haven't looked into it yet.

 

Anyway, sorry for the bugdump, this is really enjoyable and I'm looking forward to playing through the rest of it. Thanks so much for making and sharing it!

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31 minutes ago, vaultbait said:

I finally got around to starting this yesterday and first let me say this is really great work, I'm not complaining at all, but I have run into a few issues so far (likely all mod conflicts as I have a LOT of mods in my normal playthrough where I'm testing this)...

 

The first I'm not sure you can do much about, I've got Diamond City - Mega Patch installed which does an AMAZING job of stitching together a bunch of great DC improvement mods to make it a really vibrant city, but does so by creating new precombines and previs within and around the city to get everything working well together. Unfortunately that makes it very fragile if anything else is added in the areas it's covering, in this case I think both the drop-off point and also the placed motorcycle inside the vestibule (walls, the ground, and so on all go missing in those areas). Like I say, not really your problem, it's probably a bit of a lost cause. I saw similar issues with Boston Breeder for the same reason.

 

Second, the pickup truck outside Sanctuary is right next to a Raider Children placement point, and Charon ends up getting into a shootout as soon as you get near and in my case gave chase about halfway to Abernathy Farm and then stayed there, so now any time I want to travel to NW I have to go hunt him down in the weeds and bushes. Maybe an NPC AI package to get him to eventually gravitate back toward the truck would help?

 

  The third issue I've run into is that after completing the pole dance for and sex scenes with Mason and getting generally positive responses, and then getting redressed by him into the sweater and cutoff jeans, I go to visit GGS like he suggests. When I walk in and approach Mr. Corsican he immediately informs me that I'm a troublemaker and not the person he's looking for and instructs me to leave. Not sure which conditions can result in that, but the only things I did in NW other than have sex with the dog for a ride back to DC, kill a few rats at the entrance, get healed by the slavedoc in the market and talk to shank/dance for Mason. The only thing I can think of which might have angered him is that I have SKK Combat Stalkers and just before my second visit to NW some Pack raiders hunted me in the Commonwealth and got blasted by Charon in the vicinity of the Red Rocket settlement. Not sure what went wrong here but I'm going to try again from an earlier save.

 

A fourth sort-of problem, when I tried activating the audition outfit from my inventory the interface hung like I was still stuck looking at the Pip-Boy even though it was now out of view. Assigning the outfit as a favorite and then wearing it from the favorite menu instead worked around that. Could be an negative interaction with the Pip-Pad mod or it might have just been a fluke. I didn't try to reproduce it but will see if I can get it to happen again since I need to redo my second visit from an earlier save anyway.

 

Fifth problem, may or may not be related to this mod, is that I came to NW just after getting pregnant with FPER and the doc in the market isn't giving the obstetrics greeting/dialog options. I expect this is because both NR and FPER alter the NPC record and probably need a patch, but I haven't looked into it yet.

 

Anyway, sorry for the bugdump, this is really enjoyable and I'm looking forward to playing through the rest of it. Thanks so much for making and sharing it!

 

3ih616.jpg.8aa670d9217b590e23c83aa161b4744a.jpg

 

 

 

Thanks for the report, Vaultabit.

 

On the first, I would have to install the mod and see where I can leave the bike. Now the bike is just aesthetic, what I really want to see is if it affects the Nukatron that drives it. (Incidentally, it's aesthetic too, but at least it's useful as it can take you back to Nuka World.)

 

That dialogue of being a "troublemaker" is because you have attacked any of the characters in my mod. And I'm afraid that includes their factions (Corsican is a Packs faction). You are a protégé of the Packs, so any mod that makes the Packs violent will hinder my mod. I must admit that this is the first time I have heard of this kind of mods, otherwise I would have put incompatibility warnings.

 

The audition outfit does not use a Pipboy slot. Maybe the Pippad uses a slot that I am not aware of? I'll see it and release that slot. I'm going to try the mods you use when I have time and put Nuka Ride last in the mod order, see what happens.

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4 hours ago, Gamaramdi said:

Wow, that looks great, everyone has some peculiar tastes, i for one! im using outfit manager, so i get 20 outifts loadouts and they are still not enough! "the problem" is that there's so many great clothing in mods that i just love to "play with my doll" so i'm also using your idea of the scripts asigned to hot keys to access to certains outfits like the full sirius armor set and such.

EG since first i saw it, is a permanent mod on my list, and because of Nuka ride i discovered TRS, and now is permanent, in the EG case it's a collection so big that i havent found a conversion to TWB,  guess no one dears to convert all that stuff yet! ? at least not one that works 100% with my body preset, so i been converting and detailing every cloth i wore to my taste.

For me in the way i think of my heroine's personality, the skimpiest the better, but of course you have to count with some more elegant and conservative jewels for special ocasions... ?so all i can do is to thank the guys who made 99% of the work and take it to convert to my own taste, try to learn something while im at it, and contribute with whatever i can.

Photo44.thumb.png.a84ae1281e6d56e039f1ba67e5e8eca4.png

 Would it be possible for you to share your TWB bodyslide files? 

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I've been really having fun with this mod!  but I'm running into an issue.  I'm trying to get Apollo back, and doing the drug run.    Every time Solomon brings me inside to get the package he just starts to shoot me.   then when I leave his house the Diamond City guards attack me.   Any suggestions on what might be causing it?

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1 hour ago, JBpy said:

On the first, I would have to install the mod and see where I can leave the bike.

 

If you really do want to try for compatibility with that set of mods, you'd probably have to park the bike and Nukatron a block away from The Wall. If you install those, there is basically a catwalk all the way around the DC exterior so anything changing the streets along The Wall is likely to break it.

 

1 hour ago, JBpy said:

Now the bike is just aesthetic, what I really want to see is if it affects the Nukatron that drives it. (Incidentally, it's aesthetic too, but at least it's useful as it can take you back to Nuka World.)

 

Does the Nukatron only show up later? Because I did not see it in the entrance when I visited DC, only the bike parked in front of the security desk.

 

1 hour ago, JBpy said:

That dialogue of being a "troublemaker" is because you have attacked any of the characters in my mod. And I'm afraid that includes their factions (Corsican is a Packs faction). You are a protégé of the Packs, so any mod that makes the Packs violent will hinder my mod. I must admit that this is the first time I have heard of this kind of mods, otherwise I would have put incompatibility warnings.

 

Yeah, SKK Combat Stalkers periodically spawns random enemies to hunt you down. Maybe there's a no-DLC version which would avoid including any NW factions, I'll have to check. Also someone (I forget who) mentioned having manually altered that mod to limit the hostiles to a very limited set of races/factions so worst case I can likely do that too.

 

1 hour ago, JBpy said:

The audition outfit does not use a Pipboy slot. Maybe the Pippad uses a slot that I am not aware of?

 

It's configurable via MCM, defaulting to biped slot 61, but can also use 51 as well as any of 54-59.

 

1 hour ago, JBpy said:

I'll see it and release that slot. I'm going to try the mods you use when I have time and put Nuka Ride last in the mod order, see what happens.

 

Yeah, I was mainly playing around with setting the plugin to come after all the DC edit mods, or after all except for the patch which adds the precombines/previs. For this next restart, I'll just put it all the way at the end of the plugin list before the ESLs and ESL-flagged ESPs.

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2 hours ago, vaultbait said:

Yeah, SKK Combat Stalkers periodically spawns random enemies to hunt you down. Maybe there's a no-DLC version which would avoid including any NW factions, I'll have to check. Also someone (I forget who) mentioned having manually altered that mod to limit the hostiles to a very limited set of races/factions so worst case I can likely do that too.

 

Argh, according to the comment at the very end of this article, it looks like I may need to perform surgery on its Papyrus scripts since the aliases are filled dynamically in order to avoid having a hard dependency on the DLCs. That's more than I have time for just now, but maybe sometime over the weekend I'll see what's really involved in recompiling those. ?

 

Edit: Double argh, I just noticed the archive also doesn't include script sources. The posts page for it on Nexus refers to SKK50 moving future mod releases to a Discord site, so maybe script source code is distributed there as well? Will try to find out.

Edited by vaultbait
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