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9 minutes ago, Olmech said:

Not sure what Im doing wrong. I have taken the ride to and from then back again to Nuka World. Shank says nothing. Nobody says anything. Any idea why?

 

At this point I'm pretty sure it's a loadorder issue. Because work well in some users and others don't. Could you give it a try by putting my plugin at the bottom of your mods list?

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4 hours ago, RootsRocker said:

I've been really having fun with this mod!  but I'm running into an issue.  I'm trying to get Apollo back, and doing the drug run.    Every time Solomon brings me inside to get the package he just starts to shoot me.   then when I leave his house the Diamond City guards attack me.   Any suggestions on what might be causing it?

This is quite recurring and everyone has solved it by putting Nuka Ride.esp among the last of your load order. 

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1 hour ago, JBpy said:

At this point I'm pretty sure it's a loadorder issue. Because work well in some users and others don't. Could you give it a try by putting my plugin at the bottom of your mods list?

I moved it, but still nothing from Shank.

 

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30 minutes ago, Olmech said:

I moved it, but still nothing from Shank.

 

_NukaRide_ToCommonwealth SetStage 100

 

Write this to the console. It's the condition Shank needs to speak to you.

 

PS: Hey, you agreed to shoot a commercial for the Nuka World protecton, right? Filming is what moves you to Stage 100. 

Edited by JBpy
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For some reason with this mod installed I ctd when I try to level up. I've played through the motorcycle quest and love the mod. Awesome. Started a new game to verify. Low level, haven't even been to concord and ctd on level up. Removed mod and loaded last save ( I know! don't remove mods mid game) and leveled up with no problem. Probably on my end but I just thought I'd mention it. Great mod by the way! Would love to be the Porn Star of the Commonwealth!

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I finally got a chance to play through a 2.x version and freaking loved it!  Really fantastic work.  Quests and dialogue all fired as expected for me, although I'm not running any of the potential conflict mods others have listed.  Can't wait to try a few different conversation options next time.

 

As for the constructive reporting of bugs, I'll mention one old and one new.

1- I recall reading another post here about tattoos failing to apply if CaptiveTattoos 3.0.2 was installed without the BBC options.  This happened to me as well.  Reinstalling CT 3.0.2 with all options fixed the issue. 

2- A couple of door names appeared in spanish, even though my game is set up in english.  The door to the Disciples' area (Fizztop) was one, and the Pack kitchens were another, as per the photo below.  Not really bothersome but I imagine also unintended.

Spoiler

ScreenShot265.jpg.8384d849b619e4c51619ab3619c82d91.jpg

 

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On 7/23/2021 at 4:21 AM, JBpy said:

sooner or later they are going to get fed up with my Engrish.

I don’t know about English speaking citizens, but I’m fine with everything. Unlike most native speakers, you write in literary English, which makes it much easier and more enjoyable to translate.
By the way, speaking of native speakers - translations into Russian, it's 99% blood from the eyes. Maybe their authors speak English, but Russian is definitely not. I never use it right away, I will definitely correct it.

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Anyone wants to test udpated mod with NR-patch and now as fomod?

(seems fomod changed a bit... my mod gets listed under plugins, not as mod - with Vortex.. idk...)

 

Requires: EasyGirls & Absolute Skimpy Attire and of course Nuka Ride, clothes are working with the quests!

Craftable: Chemstation -> Sephrajin Outfit Sets

 

51 outfits (each outfit is 1 piece)

* all have lining slot

* all have weaves slot

 

Please give some feedback on fomod behaviour and how well (or not) it works with NukaRide for you.

Thank you :)

 

EDIT-NOTE:

It does not complete "Wear audition outfit" but you can proceed anyway. (you do get the marker for Mason!)

outfit - curie.pngoutfit - kinky.pngoutfit - shy girl - kinky.pngoutfit - masamune - sunflare - silly.png

 

 

BETA-Test file removed.

Please see: https://www.nexusmods.com/fallout4/mods/40776

Edited by Sephrajin
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6 hours ago, JBpy said:

_NukaRide_ToCommonwealth SetStage 100

 

Write this to the console. It's the condition Shank needs to speak to you.

 

PS: Hey, you agreed to shoot a commercial for the Nuka World protecton, right? Filming is what moves you to Stage 100. 

Yes. Actually filmed both commercials

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40 minutes ago, Sephrajin said:

 

Or the other way around...

SetStage <questID> <questvalue>

 

Oh yeah, that's the proper command.

 

SetStage _NukaRide_ToCommonwealth 100

 

The scripts are loose (I'll pack them for next time), so consider a possible corrupt download. In case you want to download 2.06 again

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I am playing through and so far everything has been great until the Flagpole quest.  I talked to Mason and now I'm supposed to meet the Overboss.  But where do I go?  There is a quest marker that points me to the train at Nuka Station.  I don't think this is right as there really isn't a way to get there that makes sense.  Help?

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9 minutes ago, EgoBallistic said:

I am playing through and so far everything has been great until the Flagpole quest.  I talked to Mason and now I'm supposed to meet the Overboss.  But where do I go?  There is a quest marker that points me to the train at Nuka Station.  I don't think this is right as there really isn't a way to get there that makes sense.  Help?

That is super weird. The Overboss is in Nuka Town, in the tower where you normally go if you are Overboss. But if the mod is sending you elsewhere, I have my doubts that the Overboss is where it should be.

 

The Overboss is "deactivated" and only activates (or spawn) when Mason asks you to go visit him. Can you write "sqv _NukaRide_TheOverboss" in the console? A list of characters should come out. Among them you will see one called "Overboss", and it throws you his ID. However, I suspect that you will see "Overboss": NONE.

 

If that is so, it means that the alias was not filled correctly. 

 

You had this mod installed in previous versions, did you play around a bit, and now you have updated? The quest may have been "borked" during the updates. It is the only reason I think the aliases have not been filled

Edited by JBpy
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I've personally never tried this option:

 

ResetQuest _NukaRide_TheOverboss

 

This will reset the mission and you can talk to your boss again to get it. But I don't know if it would help to fill in the aliases correctly, I think that is already left in your savegame. 

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7 minutes ago, JBpy said:

That is super weird. The Overboss is in Nuka Town, in the tower where you normally go if you are Overboss. But if the mod is sending you elsewhere, I have my doubts that the Overboss is where it should be.

 

Yeah I tried that right after I posted, but Fizztop Grille was empty.

 

The aliases on the quest are filled with the correct actors.  I did "player.moveto CB03E92F" and found the Overboss and the 3 guys in suits in College Square back in Boston.

 

It seems all 4 of them are running the AI package 0008B336, BOSCadeDefaultServicePackage.  That makes them go to an XMarker on the Prydwen.  So as soon as they spawn at Fizztop Grille, they start traveling there.

 

The NPC records for those 4 actors show that BOSCadeDefaultServicePackage is indeed the package assigned to them in Nuka Ride.esp, so this isn't a mod conflict or anything like that, they are running the AI package that Nuka Ride assigns to them.

 

image.png

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@vaultbait

 

It seems that PipPad and "ChangeAnimArchetype" don't get along. When you put on your audition outfit for the first time, the character changes into a nervous posture. I solve that with a small Utility.Wait (1.5) before changing your animation archetype, so that you have time to stop looking at the pipboy.

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2 minutes ago, Olmech said:

 

I reinstalled the mod. Everything seems to work now.

 

I don't know why but every bug report I take really seriously XD I'm really glad and I will definitely have to package the scripts to avoid corruption in the downloads.

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13 minutes ago, EgoBallistic said:

 

Yeah I tried that right after I posted, but Fizztop Grille was empty.

 

The aliases on the quest are filled with the correct actors.  I did "player.moveto CB03E92F" and found the Overboss and the 3 guys in suits in College Square back in Boston.

 

It seems all 4 of them are running the AI package 0008B336, BOSCadeDefaultServicePackage.  That makes them go to an XMarker on the Prydwen.  So as soon as they spawn at Fizztop Grille, they start traveling there.

 

The NPC records for those 4 actors show that BOSCadeDefaultServicePackage is indeed the package assigned to them in Nuka Ride.esp, so this isn't a mod conflict or anything like that, they are running the AI package that Nuka Ride assigns to them.

 

image.png

Shit. It's going to be funny when they ask you to sit down and the chair is at the other end of the world.?

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