Olmech Posted July 24, 2021 Share Posted July 24, 2021 Not sure what Im doing wrong. I have taken the ride to and from then back again to Nuka World. Shank says nothing. Nobody says anything. Any idea why? Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 9 minutes ago, Olmech said: Not sure what Im doing wrong. I have taken the ride to and from then back again to Nuka World. Shank says nothing. Nobody says anything. Any idea why? At this point I'm pretty sure it's a loadorder issue. Because work well in some users and others don't. Could you give it a try by putting my plugin at the bottom of your mods list? Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 4 hours ago, RootsRocker said: I've been really having fun with this mod! but I'm running into an issue. I'm trying to get Apollo back, and doing the drug run. Every time Solomon brings me inside to get the package he just starts to shoot me. then when I leave his house the Diamond City guards attack me. Any suggestions on what might be causing it? This is quite recurring and everyone has solved it by putting Nuka Ride.esp among the last of your load order. Link to comment
Olmech Posted July 24, 2021 Share Posted July 24, 2021 1 hour ago, JBpy said: At this point I'm pretty sure it's a loadorder issue. Because work well in some users and others don't. Could you give it a try by putting my plugin at the bottom of your mods list? I moved it, but still nothing from Shank. Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 (edited) 30 minutes ago, Olmech said: I moved it, but still nothing from Shank. _NukaRide_ToCommonwealth SetStage 100 Write this to the console. It's the condition Shank needs to speak to you. PS: Hey, you agreed to shoot a commercial for the Nuka World protecton, right? Filming is what moves you to Stage 100. Edited July 24, 2021 by JBpy 1 Link to comment
Kisaki Posted July 24, 2021 Share Posted July 24, 2021 For some reason with this mod installed I ctd when I try to level up. I've played through the motorcycle quest and love the mod. Awesome. Started a new game to verify. Low level, haven't even been to concord and ctd on level up. Removed mod and loaded last save ( I know! don't remove mods mid game) and leveled up with no problem. Probably on my end but I just thought I'd mention it. Great mod by the way! Would love to be the Porn Star of the Commonwealth! Link to comment
Gamaramdi Posted July 24, 2021 Share Posted July 24, 2021 (edited) 8 hours ago, ztuck said: Would it be possible for you to share your TWB bodyslide files? Sure but what files do you need? If you want the preset here it is. If you mean the nif files for the outfits of Nuka Ride you must have Easy girl, TRS, and at least Vtaw 7 .0 TWB HHS 2.4.xml Edited July 24, 2021 by Gamaramdi Link to comment
Gamaramdi Posted July 24, 2021 Share Posted July 24, 2021 9 hours ago, JBpy said: Travis thinks you're a whore if you put your clothes on. And remember that mission can send you to the Major or else to Travis. Imagina lo que pensará si me las quito! ? Link to comment
Gamaramdi Posted July 24, 2021 Share Posted July 24, 2021 Que bueno que pusiste timer en la marca de la nalgada, en las versiones anteriores ya parecía mandril! También me gusta la música que seleccionaste. Link to comment
spicydoritos Posted July 24, 2021 Share Posted July 24, 2021 I finally got a chance to play through a 2.x version and freaking loved it! Really fantastic work. Quests and dialogue all fired as expected for me, although I'm not running any of the potential conflict mods others have listed. Can't wait to try a few different conversation options next time. As for the constructive reporting of bugs, I'll mention one old and one new. 1- I recall reading another post here about tattoos failing to apply if CaptiveTattoos 3.0.2 was installed without the BBC options. This happened to me as well. Reinstalling CT 3.0.2 with all options fixed the issue. 2- A couple of door names appeared in spanish, even though my game is set up in english. The door to the Disciples' area (Fizztop) was one, and the Pack kitchens were another, as per the photo below. Not really bothersome but I imagine also unintended. Spoiler 1 Link to comment
vjnmrf Posted July 24, 2021 Share Posted July 24, 2021 On 7/23/2021 at 4:21 AM, JBpy said: sooner or later they are going to get fed up with my Engrish. I don’t know about English speaking citizens, but I’m fine with everything. Unlike most native speakers, you write in literary English, which makes it much easier and more enjoyable to translate. By the way, speaking of native speakers - translations into Russian, it's 99% blood from the eyes. Maybe their authors speak English, but Russian is definitely not. I never use it right away, I will definitely correct it. Link to comment
Sephrajin Posted July 24, 2021 Share Posted July 24, 2021 (edited) Anyone wants to test udpated mod with NR-patch and now as fomod? (seems fomod changed a bit... my mod gets listed under plugins, not as mod - with Vortex.. idk...) Requires: EasyGirls & Absolute Skimpy Attire and of course Nuka Ride, clothes are working with the quests! Craftable: Chemstation -> Sephrajin Outfit Sets 51 outfits (each outfit is 1 piece) * all have lining slot * all have weaves slot Please give some feedback on fomod behaviour and how well (or not) it works with NukaRide for you. Thank you EDIT-NOTE: It does not complete "Wear audition outfit" but you can proceed anyway. (you do get the marker for Mason!) BETA-Test file removed. Please see: https://www.nexusmods.com/fallout4/mods/40776 Edited July 24, 2021 by Sephrajin 1 Link to comment
Olmech Posted July 24, 2021 Share Posted July 24, 2021 6 hours ago, JBpy said: _NukaRide_ToCommonwealth SetStage 100 Write this to the console. It's the condition Shank needs to speak to you. PS: Hey, you agreed to shoot a commercial for the Nuka World protecton, right? Filming is what moves you to Stage 100. Yes. Actually filmed both commercials Link to comment
Olmech Posted July 24, 2021 Share Posted July 24, 2021 7 hours ago, JBpy said: _NukaRide_ToCommonwealth SetStage 100 Says that script command not found Link to comment
Sephrajin Posted July 24, 2021 Share Posted July 24, 2021 (edited) 10 minutes ago, Olmech said: Says that script command not found Try putting sqv in front of that line. EDIT: Or the other way around... SetStage <questID> <questvalue> Edited July 24, 2021 by Sephrajin 1 Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 40 minutes ago, Sephrajin said: Or the other way around... SetStage <questID> <questvalue> Oh yeah, that's the proper command. SetStage _NukaRide_ToCommonwealth 100 The scripts are loose (I'll pack them for next time), so consider a possible corrupt download. In case you want to download 2.06 again Link to comment
EgoBallistic Posted July 24, 2021 Share Posted July 24, 2021 I am playing through and so far everything has been great until the Flagpole quest. I talked to Mason and now I'm supposed to meet the Overboss. But where do I go? There is a quest marker that points me to the train at Nuka Station. I don't think this is right as there really isn't a way to get there that makes sense. Help? Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 (edited) 9 minutes ago, EgoBallistic said: I am playing through and so far everything has been great until the Flagpole quest. I talked to Mason and now I'm supposed to meet the Overboss. But where do I go? There is a quest marker that points me to the train at Nuka Station. I don't think this is right as there really isn't a way to get there that makes sense. Help? That is super weird. The Overboss is in Nuka Town, in the tower where you normally go if you are Overboss. But if the mod is sending you elsewhere, I have my doubts that the Overboss is where it should be. The Overboss is "deactivated" and only activates (or spawn) when Mason asks you to go visit him. Can you write "sqv _NukaRide_TheOverboss" in the console? A list of characters should come out. Among them you will see one called "Overboss", and it throws you his ID. However, I suspect that you will see "Overboss": NONE. If that is so, it means that the alias was not filled correctly. You had this mod installed in previous versions, did you play around a bit, and now you have updated? The quest may have been "borked" during the updates. It is the only reason I think the aliases have not been filled Edited July 24, 2021 by JBpy Link to comment
blackscot123 Posted July 24, 2021 Share Posted July 24, 2021 (Egoballistic) Just go to the Overbosses quarters at the top of Fizzletop Mountain. Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 I've personally never tried this option: ResetQuest _NukaRide_TheOverboss This will reset the mission and you can talk to your boss again to get it. But I don't know if it would help to fill in the aliases correctly, I think that is already left in your savegame. Link to comment
EgoBallistic Posted July 24, 2021 Share Posted July 24, 2021 7 minutes ago, JBpy said: That is super weird. The Overboss is in Nuka Town, in the tower where you normally go if you are Overboss. But if the mod is sending you elsewhere, I have my doubts that the Overboss is where it should be. Yeah I tried that right after I posted, but Fizztop Grille was empty. The aliases on the quest are filled with the correct actors. I did "player.moveto CB03E92F" and found the Overboss and the 3 guys in suits in College Square back in Boston. It seems all 4 of them are running the AI package 0008B336, BOSCadeDefaultServicePackage. That makes them go to an XMarker on the Prydwen. So as soon as they spawn at Fizztop Grille, they start traveling there. The NPC records for those 4 actors show that BOSCadeDefaultServicePackage is indeed the package assigned to them in Nuka Ride.esp, so this isn't a mod conflict or anything like that, they are running the AI package that Nuka Ride assigns to them. 1 Link to comment
Olmech Posted July 24, 2021 Share Posted July 24, 2021 9 hours ago, Olmech said: I moved it, but still nothing from Shank. I reinstalled the mod. Everything seems to work now. Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 @vaultbait It seems that PipPad and "ChangeAnimArchetype" don't get along. When you put on your audition outfit for the first time, the character changes into a nervous posture. I solve that with a small Utility.Wait (1.5) before changing your animation archetype, so that you have time to stop looking at the pipboy. Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 2 minutes ago, Olmech said: I reinstalled the mod. Everything seems to work now. I don't know why but every bug report I take really seriously XD I'm really glad and I will definitely have to package the scripts to avoid corruption in the downloads. 1 Link to comment
JB. Posted July 24, 2021 Author Share Posted July 24, 2021 13 minutes ago, EgoBallistic said: Yeah I tried that right after I posted, but Fizztop Grille was empty. The aliases on the quest are filled with the correct actors. I did "player.moveto CB03E92F" and found the Overboss and the 3 guys in suits in College Square back in Boston. It seems all 4 of them are running the AI package 0008B336, BOSCadeDefaultServicePackage. That makes them go to an XMarker on the Prydwen. So as soon as they spawn at Fizztop Grille, they start traveling there. The NPC records for those 4 actors show that BOSCadeDefaultServicePackage is indeed the package assigned to them in Nuka Ride.esp, so this isn't a mod conflict or anything like that, they are running the AI package that Nuka Ride assigns to them. Shit. It's going to be funny when they ask you to sit down and the chair is at the other end of the world.? Link to comment
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