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AAF Nuka Ride: A Porn Studio Mod


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Posted

Great mod! Finally finished it. Generally bug free until the end:

  • The snuff raider was always stuck behind the wall next to me. Had to move him to me through console commands. After I get through that dialog, he just walks around the vicinity like the other normal raider NPCs around him. Had to run myself to the destination and move him to me through console again to continue dialog.
  • I saw someone mention a dog scene other than in Nukaworld, but I did not encounter that.
  • It might be this mod since my other mods don't mess with god mode, but I am unable to die or get hurt after finishing the quest so far. If I had to guess, it might have something to do with the part where you're rescued by some pals and they have a whole shootout with you in the middle, so god mode is require to not get minced? Switchng from to hard mode and trying to enable/disable tgm did not work there either.
Posted
1 minute ago, familPhraaz said:

It might be this mod since my other mods don't mess with god mode, but I am unable to die or get hurt after finishing the quest so far. If I had to guess, it might have something to do with the part where you're rescued by some pals and they have a whole shootout with you in the middle, so god mode is require to not get minced? Switchng from to hard mode and trying to enable/disable tgm did not work there either.

Yeah, sounds like your character has ghost mode on. My mod actually puts it during firefights because in my tests there were molotovs that ended up killing me.

But it should get you out of that mode when the Overboss comes over to talk to you.

 

Check it.

 

prid 14

GetIsGhost

 

It should come out 0. If it comes out 1.00 then you are a ghost.

 

SetGhost 0 should fix it. 

 

It is possible that there is another mod interfering, surely that is why the last quest was failing.

Posted (edited)
17 hours ago, RileyAP said:

 

 

I did think of what could be a possible lore friendly mod integration with Raider Pet. 

As VaultBait said, if Raider Pet was being maintained it might be possible. But at the moment I prefer to work with maintained mods, even though Raider Pet is my favorite mod.

 

funny thing Before Nuka Ride, I planned to create an "add on" for Raider Pet. It would consist of doing 3 extra missions for the boss. Like delivering drugs as a mule, shitting on the Major's desk, recovering a motorcycle confiscated by the guards. Does it sound like something similar? ?

Edited by JB.
Posted

For any new mod fans, when @JB. says major, he is showing his native language.   He means (for English speakers) the Mayor of DC.

 

I have been playing around with nifscope, seeing how much work it would be to make a holotape of the Overbitch (Pirate Queen)'s movies.   Something that cuts off the head, or camera angles to obscure her head to make it compatible but..... I use CBBE.    I have never used FG, how much of a body difference is there?   I use fit and tone CBBE, with about C cups and normal hips.   Would it be too jarring?   Also trying to make something of a guide like Quo Vagis player poster toolkit (https://www.nexusmods.com/fallout3/mods/19305?tab=files) for this mod as well.    However, I will spend at most a couple of hours on a mod before I get the urge to play one of many computer games, so...no ETA.

Posted
3 hours ago, familPhraaz said:

I saw someone mention a dog scene other than in Nukaworld, but I did not encounter that.

I forgot this. The scene with the dog only happens if, during the start of the mod, you shot the commercial with the dog.

Posted
8 hours ago, JB. said:

Yeah, sounds like your character has ghost mode on. My mod actually puts it during firefights because in my tests there were molotovs that ended up killing me.

But it should get you out of that mode when the Overboss comes over to talk to you.

 

Check it.

 

prid 14

GetIsGhost

 

It should come out 0. If it comes out 1.00 then you are a ghost.

 

SetGhost 0 should fix it. 

 

It is possible that there is another mod interfering, surely that is why the last quest was failing.

 

I've observed what seems like AAF randomly failing to unset ghost on me after animations. I was able to reproduce it fairly reliably with large groups in Violate if I turned off its god mode feature (which otherwise seems to mask the issue), but discovered that if I switched my AAF config back to the default 30 second walk timeout it became very rare. With a walk timeout of 5 it seems I was hitting some sort of race condition fairly often.

Posted (edited)

Hey guys, a cultural question. I don't want to get in trouble. The mod is progressing very well. I finished the biggest mission I've ever done -I didn't plan it to be that big and it was almost a MONTH of research and experimentations-. So now I'm starting to create the "smaller" missions and start tweaking a few things.

 

 

I want that if you choose "SnowBunny" as codename, some characters with black skin will treat you differently.

 

An example is the Overboss.

 

In one part, the OB threatens that he'll make your ass redder than his car if you disrespect him, right?


But if your codename is SnowBunny, the dialogue will change to "I'll make your white ass redder than my car".

 

Bulldog is also black. Kell, the actor. Leonard (although I personally don't see Leonard talking like that). And others new characters, they could make such comments if your name is Snowbunny.

 

I came up with this because right now I'm programming the repeatable quests where you play Mule for Nisha, and I'm writing the delivery for Hawthorne. 

Is it a good idea or is it better not to get into those "areas" and keep it neutral?

Edited by JB.
Posted
13 minutes ago, JB. said:

I want that if you choose "SnowBunny" as codename, some characters with black skin will treat you differently.

 

It seems similar to your opt-in for the bestiality scenes... if someone picks "snowbunny" as their pornstar name, they're probably already expecting it (or at least shouldn't be surprised).

Posted

I am really lost on how to advance the quests, I talk to Charon and have let that robot have his way with me to get a free ride to Nuka World, I have run all over that place and have talked to Kaiser multiple times and l have done more dances and have had sex with that nasty dog thing more times than I can count. Kaiser has given me two tattoos but no clothes to wear, shank wont talk to me just stands there and the same goes for all the other npc's affected by this mod. I used esp explorer and got all the outfits and tried wearing each one and talking to Kaiser but nothing changes. Not sure what to do next. I installed this mod on a new game and it is last in my load order.

 

Any advice how to progress will be appreciated.

Posted
6 minutes ago, TwiztedKitten said:

I am really lost on how to advance the quests, I talk to Charon and have let that robot have his way with me to get a free ride to Nuka World, I have run all over that place and have talked to Kaiser multiple times and l have done more dances and have had sex with that nasty dog thing more times than I can count. Kaiser has given me two tattoos but no clothes to wear, shank wont talk to me just stands there and the same goes for all the other npc's affected by this mod. I used esp explorer and got all the outfits and tried wearing each one and talking to Kaiser but nothing changes. Not sure what to do next. I installed this mod on a new game and it is last in my load order.

 

Any advice how to progress will be appreciated.

 

After you talk to kaiser, and perform the scene for the commercial, are you then going back to the commonwealth with him?  The pointer quest should come right after you get back to standing near Charon, he should give you a line and then it will show in your log.

Posted
1 hour ago, Marg597 said:

 

After you talk to kaiser, and perform the scene for the commercial, are you then going back to the commonwealth with him?  The pointer quest should come right after you get back to standing near Charon, he should give you a line and then it will show in your log.

Thanks I figured it out, when I went to Nuka world I was wearing the Pornstar outfit I got from the mod using esp explorer.  I took it and all the other clothes from the mod and removed them from my inventory just putting on my normal clothing then Shank would talk to me, gave me the audition clothing, then sent me to Mason. Now the quest is progressing normally.

Posted (edited)
6 hours ago, JB. said:

Hey guys, a cultural question. I don't want to get in trouble. The mod is progressing very well. I finished the biggest mission I've ever done -I didn't plan it to be that big and it was almost a MONTH of research and experimentations-. So now I'm starting to create the "smaller" missions and start tweaking a few things.

 

 

I want that if you choose "SnowBunny" as codename, some characters with black skin will treat you differently.

 

An example is the Overboss.

 

In one part, the OB threatens that he'll make your ass redder than his car if you disrespect him, right?


But if your codename is SnowBunny, the dialogue will change to "I'll make your white ass redder than my car".

 

Bulldog is also black. Kell, the actor. Leonard (although I personally don't see Leonard talking like that). And others new characters, they could make such comments if your name is Snowbunny.

 

I came up with this because right now I'm programming the repeatable quests where you play Mule for Nisha, and I'm writing the delivery for Hawthorne. 

Is it a good idea or is it better not to get into those "areas" and keep it neutral?

I think it's a great idea!

I'm more surprised that you're worried about it AFTER making the tattoos! ?

I think this matter is not racist, is just a fact that most of dark skinned man are better equipped than the rest of us, if that is a cause for h8, then that's just pure envy...

about the repeatable missions with Nisha, I guess they won't be copies of the original, there should be other destinations, dialogues and characters; i hope.

Edited by Gamaramdi
Posted
29 minutes ago, Gamaramdi said:

I'm more surprised that you're worried about it AFTER making the tattoos! ?

 

Well, I'm not going to turn all my black-skinned characters into predators anyway. I'm done with Hawthorne and he doesn't have that "Hey, gurl, gonna tap that white ass soon" personality. I just don't want to get to the point of writing something in bad taste. Especially considering that it is not a context in which I cannot give a proper opinion.

 

Anyway, having ruled out the special dialogue for Hawthorne, I decided to create a new guard for the mule mission. He closes the gate of Diamond City and you will have to convince him to enter. He will have a sniffer dog, so watch out, especially if your name is SnowBunny.

 

 

 

 

Posted (edited)
15 minutes ago, JB. said:

 

Well, I'm not going to turn all my black-skinned characters into predators anyway. I'm done with Hawthorne and he doesn't have that "Hey, gurl, gonna tap that white ass soon" personality. I just don't want to get to the point of writing something in bad taste. Especially considering that it is not a context in which I cannot give a proper opinion.

 

Anyway, having ruled out the special dialogue for Hawthorne, I decided to create a new guard for the mule mission. He closes the gate of Diamond City and you will have to convince him to enter. He will have a sniffer dog, so watch out, especially if your name is SnowBunny.

 

 

 

 

Yep, that sounds nice, of course the idea is not to generalize, just like not all latinos we are brown, moody and call our friends homie, nor either anyone else can be generalized, your idea seems well handled to me.

So what about fast travel? can i go to home plate and skip the guard? I have a home there after all! LOL ?

Im not playing Fo4 anymore btw, i'll go back when your mod is ready.

Edited by Gamaramdi
Posted (edited)
39 minutes ago, Gamaramdi said:



So what about fast travel? can i go to home plate and skip the guard? I have a home there after all! LOL ?
 

Excellent, homie, I hadn't thought of that. I'm going to deactivate the marker on that house, during the mission, which will force you to go to the main gate to enter.

Edited by JB.
Posted
1 hour ago, JB. said:

Well, I'm not going to turn all my black-skinned characters into predators anyway. I'm done with Hawthorne and he doesn't have that "Hey, gurl, gonna tap that white ass soon" personality.

 

Right, he does still live with and take care of his momma, after all.

 

If you want notable predators in DC, it's the Latimers. Not because they're dark-skinned, just because they're clearly selfish assholes. Also the Codmans are probably retired slavers.

 

1 hour ago, JB. said:

Anyway, having ruled out the special dialogue for Hawthorne, I decided to create a new guard for the mule mission. He closes the gate of Diamond City and you will have to convince him to enter. He will have a sniffer dog, so watch out, especially if your name is SnowBunny.

 

I take it the dog won't be the only one sniffing my crotch in that case.

Posted

If you made every black man the same personality, I could see that as stereotyping.  I am white and have zero problems with you putting dialog like that in.  It happens in real life all the time.  We can hate a character in your story for being racist without hating you.  Just think if everything was so sterilized as to not offend anybody.  Oh the horror.

Posted
1 hour ago, JB. said:

Excellent, homie, I hadn't thought of that. I'm going to deactivate the marker on that house, during the mission, which will force you to go to the main gate to enter.

Me and my big mouth!

Posted
5 hours ago, Gamaramdi said:

is just a fact that most of dark skinned man are better equipped than the rest of us

Speak for yourself, mate... ;)

 

13 hours ago, JB. said:

Hey guys, a cultural question. I don't want to get in trouble. The mod is progressing very well. I finished the biggest mission I've ever done -I didn't plan it to be that big and it was almost a MONTH of research and experimentations-. So now I'm starting to create the "smaller" missions and start tweaking a few things.

 

 

I want that if you choose "SnowBunny" as codename, some characters with black skin will treat you differently.

 

An example is the Overboss.

 

In one part, the OB threatens that he'll make your ass redder than his car if you disrespect him, right?


But if your codename is SnowBunny, the dialogue will change to "I'll make your white ass redder than my car".

 

Bulldog is also black. Kell, the actor. Leonard (although I personally don't see Leonard talking like that). And others new characters, they could make such comments if your name is Snowbunny.

 

I came up with this because right now I'm programming the repeatable quests where you play Mule for Nisha, and I'm writing the delivery for Hawthorne. 

Is it a good idea or is it better not to get into those "areas" and keep it neutral?

Go for it @JB. i think anyone who would choose snowbunny knows what they're in for. anyone like me who isn't into it would just choose another name. Candy FTW. 

I think any issue people who choose another name may have is thinking they're missing out on content. 

Posted

@JB Go make your mod the way you want to we will play it. If they can do that in porn you can do it in your mod. I am sure someone will get offended tho someone always does. You cannot please everyone. 

Posted

Well, I've tested and I found it more funny than erotic. It's not exclusive content, just altered lines of dialogue. But it's so stereotyped that I'm not going to greenlight this XD

 

The guard greets you with "What's up, cupcake" when you greet him. But he's like, "What's up, cupcake, you've never seen a black guy or what. We can fix that" if your name is SnowBunny (I have made him pure muscle...). 

 

Fuck it, I'll just make minor tweaks here and there. Like the Overboss dropping a "white trash" or "white whore" from time to time, nothing more. Thanks for your opinions.

 

 

The Mule's missions are on the right track. I want it to be 10 repeatable mini-missions for NR4, 6 in Diamond City, 3 in Bunker Hill and 3 in GN. Diamond City is finished.

 

There are several ways to convince the guard to let you in, but he doesn't want ordinary things because he's a very successful guy with women and he wants to experience new things.

 

The dog has a 1/3 chance of catching that you have drugs up your ass.

 

If you fail, you will have to answer to Nisha.

 

 

Spoiler

5428526_Capturadepantalla2022-02-2300_35_48.png.a1cc986bb9e3949c8c76ed0363395f9c.png1155301894_Capturadepantalla2022-02-2300_35_51.png.26b25b3bf2a719f1231d8f026e18daab.png1143498580_Capturadepantalla2022-02-2300_40_20.png.177b63f8de66650fe4c06ef8b342b0c4.png

 

Posted
19 hours ago, JB. said:

Hey guys, a cultural question. I don't want to get in trouble. The mod is progressing very well. I finished the biggest mission I've ever done -I didn't plan it to be that big and it was almost a MONTH of research and experimentations-. So now I'm starting to create the "smaller" missions and start tweaking a few things.

 

 

I want that if you choose "SnowBunny" as codename, some characters with black skin will treat you differently.

 

An example is the Overboss.

 

In one part, the OB threatens that he'll make your ass redder than his car if you disrespect him, right?


But if your codename is SnowBunny, the dialogue will change to "I'll make your white ass redder than my car".

 

Bulldog is also black. Kell, the actor. Leonard (although I personally don't see Leonard talking like that). And others new characters, they could make such comments if your name is Snowbunny.

 

I came up with this because right now I'm programming the repeatable quests where you play Mule for Nisha, and I'm writing the delivery for Hawthorne. 

Is it a good idea or is it better not to get into those "areas" and keep it neutral?

Why not? We already have some tattoos and some dialog would be great ?

Posted

I really like this mod, but I must say part of me expected the overboss to give me a kennel to sleep in instead of a house based on how he treats the pc xD 

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