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AAF Nuka Ride: A Porn Studio Mod


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Posted
2 hours ago, Marg597 said:

 

One thing to keep in mind is to stay away from the "gauntlet" area (the station) because that will break the NPC ai.  I never go passed the escalators in the parking lot but it's safe to wander in between the gate and escalators and investigate the trash cans ;)

 

1 hour ago, osculim said:

That was what I mentioned in an earlier post. What I would love to see is it being completely removed and overwritten with the nuka ride stuff. When you play a mod like this you play to play the mod not to do the main storyline so imo there should not be any reference to that. 

 

In my defense, that AI stuff happens even without Nuka Ride. I've tried it without the mod and the NPC AI always breaks at certain points on the map, like Nuka Station. Now I remember that I have to test it without the unofficial patch...

 

Posted
3 hours ago, JB. said:

 

 

In my defense, that AI stuff happens even without Nuka Ride. I've tried it without the mod and the NPC AI always breaks at certain points on the map, like Nuka Station. Now I remember that I have to test it without the unofficial patch...

 

Letting alone the textures issues, I always run out of red eye's comments at some point, and got socked in the window where cage is helping Colter with the armor before the combat, no exception, every run happened the same, so i got a bat to skip that part, is that the unofficial patch? thats to bad cause that prevents the posibility of Colter using you as a fighting pet in the Arena, no wait, JB don't support violence anyways.
 

Posted
5 hours ago, osculim said:

That was what I mentioned in an earlier post. What I would love to see is it being completely removed and overwritten with the nuka ride stuff. When you play a mod like this you play to play the mod not to do the main storyline so imo there should not be any reference to that. 

Except there are mods throughout the game that would seriously conflict if that were the case. Many quest and story mods require certain vanilla quests to be complete, so editing a certain game element would break another mod. Keeping things more open ended makes this game an actual RPG and not so linear like the vanilla game.

Posted
14 minutes ago, Gamaramdi said:

is that the unofficial patch? thats to bad cause that prevents the posibility of Colter using you as a fighting pet in the Arena, no wait, JB don't support violence anyways.

 

I doubt it's because of the unofficial patch. One of these days I'll play that part to see if my mod interferes.

 

As far as being a fighting pet, that's one of my ideas for my next mod, where you get captured by Nisha's slavers and are made to do a bunch of stuff. But the mod would be like "Maria Eden" from Skyrim. That means once you're a slave you won't get out of it so you literally won't be able to do anything other than what Nisha and the others say. To play Maria Eden I had to make a specific profile for Maria Eden and play it when I felt like it.

 

I have made a "demo" with twenty thousand hard requirements just to test ideas, some will go to Nuka Ride (like walking the dog in Nuka Town) and others go to my test mod (like Nisha loaning you to random clients, or modify certain drugs to calm your hunger).

 

And no, there will be no shooting either, if that's what you want. ?

Posted (edited)

Hey  @Operand ? you told me that you implemented Sex Attributes with your version of Nuka Ride. And I'm trying to do it, my mod recognizes Sex Attributes, but I don't see the changes reflected.

 

Spoiler

765028955_Capturadepantalla2022-02-0719_07_43.png.0ed24c9fded586eda3b89eb31d6e7f93.png

 

1641466745_Fallout42022-02-0719-08-07-65.png.98e0687bcece5d792a372182f79607ce.png

 

 

This is a portion of my main script.

 

Scriptname NukaRide:_NR_Maintenance extends Quest  

ScriptObject FPA_script

Event OnInit()
	Maintenance()   
EndEvent

Function Maintenance()
If Game.IsPluginInstalled("FPAttributes.esp")
Debug.Notification("Nuka Ride: Sex Attributes found!")
hasSA = True
Else
hasSA = False
EndIf
EndFunction




Function IncreaseSelfEsteem()
If (hasSA)
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
var[] seVar = new var[1]
seVar[0] = 5
fpa_script.CallFunction("ModifySelfEsteem", seVar)
Debug.Notification("Your self-esteem increased!")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

 

 

Either way, I'm going to mention @twistedtrebla too. 

Edited by JB.
Posted (edited)
25 minutes ago, JB. said:

Hey  @Operand ? you told me that you implemented Sex Attributes with your version of Nuka Ride. And I'm trying to do it, my mod recognizes Sex Attributes, but I don't see the changes reflected.

 

Assuming that you have a typo and you meant to use FPA_Main instead of fpa_script (because if not - you have an issue of calling something on a undefined object since fpa_script is not defined anywhere), you have a problem:

 

Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest

 

The script engine will recognize this as an instance of Quest since you explicitly tell the compiler to do so. The Quest script cannot not execute CallFunction - that method is a member of the ScriptObject script. Yes, I know, ScriptObject is a parent of the Form which is a parent of Quest so "in theory" it should work, but Papyrus' inheritance works in.. shall I put it as "a very intricate" way. To fix it you can do something like:

 

Quest FPA_Main       = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
ScriptObject FPA_API = FPA_Main.CastAs("FPA:FPA_Main")

 

and then do calls on your FPA_API.

 

Also, there's a difference between "changes happened" and "I saw the changes happening". You can debug it. FPA has everything stored as global variables. So - was the global variable changed? Check in the game via console. For the self-esteem:

 

help FPA_Value_SelfEsteem 3

 

before and after triggering the change. Or if it's inconvenient to do in-game, add logging to your script.

 

Edited by Operand
Posted
On 2/6/2022 at 12:50 PM, JB. said:

@Gamaramdi @Slorm

 

 

 

:thumbsup:?

 

 

 

 

An interesting effect: when an overlay is applied to the character's ass, the ass moves thanks to physics. I use OCBP. (you can notice at the beginning of the video) I'm going to try to apply invisible overlays to each hit, which might give the impression that her ass is being shaken as she takes hits.

 

 

 

All these play throughs, I have never seen this scene before!!!   I thought it was supposed to fade to black and hear my Nora getting tortured.    Ugh, now I have ot trouble shoot again and I thought I had everything working perfectly (no issues, or at least none of the issues reported in this thread.)

 

Modding is an art, not a science.

Posted
2 hours ago, JB. said:

And no, there will be no shooting either, if that's what you want. ?

I just want to kill Colter and take Nuka world, is that to much to ask? ?‍♂️

Posted
1 minute ago, steelpanther24 said:

 

All these play throughs, I have never seen this scene before!!!   I thought it was supposed to fade to black and hear my Nora getting tortured.    Ugh, now I have ot trouble shoot again and I thought I had everything working perfectly (no issues, or at least none of the issues reported in this thread.)

 

Modding is an art, not a science.

I believe is not available in this version yet, it will be in 4.0

Posted
4 minutes ago, steelpanther24 said:

 

All these play throughs, I have never seen this scene before!!!   I thought it was supposed to fade to black and hear my Nora getting tortured.    Ugh, now I have ot trouble shoot again and I thought I had everything working perfectly (no issues, or at least none of the issues reported in this thread.)

 

Modding is an art, not a science.

 

Yes, it is part of NR4. "The Bike" mission will have a couple of new features, such as this decision. And if you have Sex Attributes, your decisions will change/lower some attributes.

 

 

 

1694297605_Capturadepantalla2022-02-0613_50_44.png.db720f397330ccc837d4990eb1162ac6.png

Posted (edited)

  

32 minutes ago, Gamaramdi said:

I just want to kill Colter and take Nuka world, is that to much to ask? ?‍♂️

 

My humble opinion - I'm not opposed to that option so long as it's not a main focus. I like this mod because it portrays a defenseless and likely submissive PC who has to adapt to the realities of the wasteland. IRL you will never see any "female raiders" / "female mercenaries" / "female guards" etc etc. in the post-apocalyptic scenarios. It will all revert to a state close to the primal one. Despite what modern woke agendas want us to believe, the feminism will not last half a day when the bombs start falling - not to say 200 years. So mods like Hardship + this one are a good approximation of the wasteland's realities.

 

25 minutes ago, JB. said:

Thanks

 

If you don't want to bother, I can support with implementing scripted stuff for the mod. It's very likely that for me it will take minutes and for you it will take days (hey, no judging here - it also took days for me when I just started with it) - and you'll learn on the way.

Edited by Operand
Posted

 

7 minutes ago, Operand said:

  

If you don't want to bother, I can support with implementing scripted stuff for the mod. It's very likely that for me it will take minutes and for you it will take days (hey, no judging here - it also took days for me when I just started with it) - and you'll learn on the way.

 

Thanks Yeah,  it takes me a couple of days to learn and implements new stuffs... but I'll be bothering you if I run into another roadblock. I don't think I will add more soft dependencies at the moment (Family Planning and Attributes), so I focus on doing the new quests.

 

 

BTW I still can't get results with the damn self esteem. Everything compiles. I'll try a new save later.

 

OnInit

 

If Game.IsPluginInstalled("FPAttributes.esp")
Debug.Notification("Nuka Ride: Sex Attributes found!")
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
hasSA = True
Else
hasSA = False
EndIf

 

 

 

Call

 

Quote

Function IncreaseSelfEsteem()
If (hasSA)
var[] seVar = new var[1]
seVar[0] = 5
FPA_script.CallFunction("ModifySelfEsteem", seVar)
Debug.Notification("Your self-esteem increased!")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

 

 

 

 

Posted
12 minutes ago, Operand said:

 My humble opinion - I'm not opposed to that option so long as it's not a main focus. I like this mod because it portrays a defenseless and likely submissive PC who has to adapt to the realities of the wasteland. IRL you will never see any "female raiders" / "female mercenaries" / "female guards" etc etc. in the post-apocalyptic scenarios. It will all revert to a state close to the primal one. Despite what modern woke agendas want us to believe, the feminism will not last half a day when the bombs start falling - not to say 200 years. So mods like Hardship + this one are a good approximation of the wasteland's realities.

 

Yes, I agree with that and have modded my game accordingly (few female raiders) but there would be those unique individuals who would still achieve much (think Boadicea for example).    As I have stated many times (my crass attempts to influence development toward my preferred direction), I would love to see my Nora become the Pirate queen of Nuka World.    Cherry Gig (I think is the artist) did a similar story with the "Mistress" who went through hell, but is the top Bitch of Paradise Falls (FO3).    

 

That said, I would like to eventually play Nuka World after NR, but......with GCM slowing my experience down (earn experience at 1/100th the rate), synths being storm troopers (super bad ass armor) and raiders with sniper rifles can one shot my Nora, she has to rely on more non violent ways of trying ot find baby Shaun. 

Posted (edited)
6 minutes ago, JB. said:

I still can't get results with the damn self esteem. Everything compiles. I'll try a new save later.

 

Well, of course it doesn't:

6 minutes ago, JB. said:

OnInit

 

You do the definitions in OnInit which is called only once then the corresponding entity is created. So if your quest has started then the script attached to it won't enter the init phase again.

 

  

2 minutes ago, steelpanther24 said:

That said, I would like to eventually play Nuka World after NR, but......with GCM slowing my experience down (earn experience at 1/100th the rate), synths being storm troopers (super bad ass armor) and raiders with sniper rifles can one shot my Nora, she has to rely on more non violent ways of trying ot find baby Shaun. 

 

Damn Apocalypse + Korax Changes are a good start for that. I also use the alternative start mod and never play as a "Nora" character if I chose a female PC start. Couldn't care less about family and other stuff - though I have to use Outcasts and Remnants mod to provide a non-vanilla way to do the playthrough (so no Shaun and family business). That is if I care about the MQ which almost never happens.

 

For some hardcore changes you can also just install some realistic combat mods like ballistic weapons etc. I simply enhanced my FF4 mod to do it for me - maybe I will post a next version of it sometimes in the future since I've added a lot of stuff into it after the initial release.

Edited by Operand
Posted
4 minutes ago, JB. said:

 

 

Thanks Yeah,  it takes me a couple of days to learn and implements new stuffs... but I'll be bothering you if I run into another roadblock. I don't think I will add more soft dependencies at the moment (Family Planning and Attributes), so I focus on doing the new quests.

 

 

BTW I still can't get results with the damn self esteem. Everything compiles. I'll try a new save later.

 

 

 

That would be cool if you could get that working.   It is a bit un-immersive to "find" a blackmail photo of my nora having sex.........(I think it is part of Crime and Punishment) and wrecking her self esteem.   Her video posters are everywhere!

 

BTW, I am using the ones posted a while back with Rocco S and his wife as one of the posters, replacing "Good will humping".

Posted

 

4 minutes ago, Operand said:

 

Well, of course it doesn't:

 

You do the definitions in OnInit which is called only once then the corresponding entity is created. So if your quest has started then the script attached to it won't enter the init phase again.

Right. I should put it in Maintenance()

 

And in Player Alias: 

 

 

Event OnPlayerLoadGame()
QuestScript.Maintenance()
EndEvent

 

 

Posted (edited)

@Operand

 

My self esteem is going down.

The real one, not the game one. I give up. Could you make me the scripts? I need these functions for my MainScript.

 

 

MainScript.IncreaseSelfEsteem()
MainScript.DecreaseSelfEsteem()
MainScript.DecreaseArousal()
MainScript.IncreaseSexReputation()
MainScript.DecreaseSexReputation()
MainScript.IncreaseArousal()
MainScript.AggressiveSex()
MainScript.ConsensualSex()

 

 

My script:

 

PlayerAlias (And yeah, QuestScript is correctly set in the properties)

 

Event OnPlayerLoadGame()
QuestScript.Maintenance()
EndEvent

 

Maintenance()

If Game.IsPluginInstalled("FPAttributes.esp")
Debug.Notification("Nuka Ride: Sex Attributes found!")
hasSA = True
Else
hasSA = False
EndIf
EndFunction

 

Call

Function IncreaseSelfEsteem()
If (hasSA) 
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
var[] seVar = new var[1]
seVar[0] = 5
FPA_script.CallFunction("ModifySelfEsteem", seVar)
Debug.Notification("Your self-esteem increased!")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

 

 

All my calls

 

;-------------------------------------------------------------------------------------------
;-------------------------------------Sex Attributes---------------------------------------
;-------------------------------------------------------------------------------------------




Function IncreaseSelfEsteem()
If (hasSA) 
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
var[] seVar = new var[1]
seVar[0] = 5
FPA_script.CallFunction("ModifySelfEsteem", seVar)
Debug.Notification("Your self-esteem increased!")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction


Function DecreaseSelfEsteem()
If (hasSA)
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
var[] seVar = new var[1]
seVar[0] = -1 *5
FPA_script.CallFunction("ModifySelfEsteem", seVar)
Debug.Notification("Your self esteem decreased")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

Function DecreaseArousal()
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
; Decrease Arousal Level by 5
If (hasSA)
var[] srVar = new var[1]
srVar[0] = -1 *5
fpa_script.CallFunction("ModifyArousal", srVar)
Debug.Notification("You are feeling less aroused")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf 
EndFunction

Function IncreaseSexReputation()
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
If (hasSA)
var[] srcVar = new var[2]
srcVar[0] = 5
srcVar[1] = 50
fpa_script.CallFunction("ModifySexReputationWithUpperCap", srcVar)
Debug.Notification("Sex Reputation increased")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

Function DecreaseSexReputation()
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
If (hasSA)
var[] srcVar = new var[2]
srcVar[0] = -1 * 5
fpa_script.CallFunction("ModifySexReputation", srcVar)
Debug.Notification("Sex Reputation decreased")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

Function IncreaseArousal()
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
; Increase Arousal Level by 5
If (hasSA)
var[] srVar = new var[1]
srVar[0] = 5
fpa_script.CallFunction("ModifyArousal", srVar)
Debug.Notification("You are feeling aroused!")
Else
Debug.Notification("Sex Attributes mod not found")
EndIf 
EndFunction


Function AggressiveSex()
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
If (hasSA)
; Treat next sex act (involving player) as aggressive - with player as victim
fpa_script.CallFunction("SetNextSexAsAggressive", new var[0])
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction



Function ConsensualSex()
Quest FPA_Main = Game.GetFormFromFile(0x00000F99, "FPAttributes.esp") as quest
FPA_Script = FPA_Main.CastAs( "FPA:FPA_Main" )
If (hasSA)
; Treat next sex act (involving player) as aggressive - with player as victim
fpa_script.CallFunction("SetNextSexAsConsensual", new var[0])
Else
Debug.Notification("Sex Attributes mod not found")
EndIf
EndFunction

 

Edited by JB.
Posted
3 hours ago, Operand said:

the feminism will not last half a day when the bombs start falling

Well, that would be a mather of opinions, and everyone has one, so i just can say, is not the main focus, one thing i love about the mod is that it doesn't mather if you play it with a level 1 or 100 character, it WILL make you feel vulnerable, but in the end, id like to be able to take over Nuka World cause that is what it was meant to, once that Colter has done his role of course, because im sure JB still has some use for him in the next versions, but in the end it would be really satisfiying to cut the misogynist head, or at least earn his respect far beyond being his bitch, i mean you are the player, you're supposed to be the leader, or at least have the option.

Posted (edited)

I cant seem to get mason to talk to me and am curious if anyone knows the questid (to force progress past him) coz my dumbass cant seem to find it, or if any fixes are known would be greatly appreciated love you long time xoxo

Edited by crest1425
Posted

Hey @JB. you've spoken about what you want to to with the parks going forward but I was wondering if you had any plans for the Nuka World side quests? Seems a shame to have Sierra Petrovita just stand there forever. 

Posted
5 hours ago, Operand said:

My humble opinion - I'm not opposed to that option so long as it's not a main focus. I like this mod because it portrays a defenseless and likely submissive PC who has to adapt to the realities of the wasteland. IRL you will never see any "female raiders" / "female mercenaries" / "female guards" etc etc. in the post-apocalyptic scenarios. It will all revert to a state close to the primal one. Despite what modern woke agendas want us to believe, the feminism will not last half a day when the bombs start falling - not to say 200 years. So mods like Hardship + this one are a good approximation of the wasteland's realities.

I disagree. Guns level the playing field. Brutish strength becomes less important when a child wielding a pistol can gun you down.

This is an environment where anyone is capable of killing anyone. Manipulation is the powerful tool. Manipulating people into liking and following you. AKA politics.

In general technology has equaled the capability between man and woman. I think that fallouts technology would do more of the same. Maybe not exactly equal. But increasingly close.

I also like this mod because of its accurate portrayal of the helpless. But I do not think that is correlated with gender. Thrust into a similarly impossible situation either gender would consider the sole venue offered to them.

Posted
6 hours ago, JB. said:

 

Yes, it is part of NR4. "The Bike" mission will have a couple of new features, such as this decision. And if you have Sex Attributes, your decisions will change/lower some attributes.

 

 

 

1694297605_Capturadepantalla2022-02-0613_50_44.png.db720f397330ccc837d4990eb1162ac6.png

Wait a min I am sure you already put that scene in the only difference is you don't see the actual beating. You hear it tho and he does have his way with you on the cross after it. It depends on the choices you make.

Posted
3 hours ago, kaxat said:

I disagree. Guns level the playing field. Brutish strength becomes less important when a child wielding a pistol can gun you down.

 

We shall simply look at a similar setting in a historical context, shall we? Like the "Wild-West" times America. Or militarized middle-east countries these days. Presence of guns surprisingly changed.. nothing compared to stone or medieval era. But - that's just my take on it. I firmly believe that all of those "equalities" and "freedoms" are artifacts of the society and security built by men - and if both of those disappear so will any glimpse of feminism. But I digress.

 

  

5 hours ago, Gamaramdi said:

but in the end it would be really satisfiying to cut the misogynist head, or at least earn his respect far beyond being his bitch, i mean you are the player, you're supposed to be the leader, or at least have the option.

 

The problem is that it goes far beyond a simple action if we take it "seriously" and think about consequences. For PC (or anyone) to do it and live another day after killing a top boss of 3 large gangs .. they'd basically need to do what Gage did - stage the whole thing and plot against their leader. If even one of the gangs would support him, the next morning will not come for said "to be next boss" character. And if we go the reality way - well, there's the whole vanilla campaign that does exactly that with the help of Gage.

 

  

8 hours ago, JB. said:

My script:

 

PlayerAlias (And yeah, QuestScript is correctly set in the properties)

 

Maybe you can attach it as files? So that I can take a look into your definitions and fix stuff.

Posted (edited)
3 hours ago, Operand said:

Maybe you can attach it as files? So that I can take a look into your definitions and fix stuff.

Thank you. Here it is, i think this is enough.

 

You will find it inside the Quest _NukaRide_Maintenance

 

I included the MCM, there is a button in miscellaneous to test the self-esteem functions. It's just called test.

 

remember to mark the hard requirements as .esm

 

---

Edited by JB.

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