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AAF Nuka Ride: A Porn Studio Mod


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Posted
6 hours ago, trekkie said:

Hey @JB. you've spoken about what you want to to with the parks going forward but I was wondering if you had any plans for the Nuka World side quests? Seems a shame to have Sierra Petrovita just stand there forever. 

I'm not sure yet. In the future there will be a quest to recruit three promoters to work inside the Nuka Cinema, so I'll see if we get her to work there.

Posted
11 hours ago, crest1425 said:

I cant seem to get mason to talk to me and am curious if anyone knows the questid (to force progress past him) coz my dumbass cant seem to find it, or if any fixes are known would be greatly appreciated love you long time xoxo

As mason gives you clothes through dialogues, clothes necessary to continue in the quest, I suggest you reload a save before starting the audition and, above all, give priority to Nuka Ride in your list of plugins.

Posted
4 hours ago, JB. said:

I see that you cannot open the properties with my file. Here I packed all the scripts and the full source.

 

 

Data.7z 2.39 MB · 0 downloads

 

So, I took a look there. There are a lot of things I'd like to address, but those are secondary. For your issue:

 

1. Lack of logging. Logging must become your best friend. Add it wherever possible, at least on the development phase. Add it to "before" / "after"

 

2. For your calls, I think your problem is that FPA expects a float to arrive as the modifying value. You do this:

 

Function IncreaseSelfEsteem()
   If (hasSA) 
      var[] seVar = new var[1]
      seVar[0] = 5
      FPA_script.CallFunction("ModifySelfEsteem", seVar)
      Debug.Notification("Your self-esteem increased!")
   Else
      Debug.Notification("Sex Attributes mod not found")
   EndIf
EndFunction

 

but the API signature is:

 

; ---------------------------------------------------------------
;
; Modifies player's SelfEsteem. Positive amount will increase while negative
; amount will decrease. Self esteem will be capped at 0 and 100, and any
; excess amount will spill over into spirit.
; Will also fire a custom event notifying all listeners that values have changed.
;
; ---------------------------------------------------------------
Function ModifySelfEsteem(float amount)

 

so you need to pass the float value. By default if you just use your "5" on the Papyrus Var type it will assume that it's an integer and since CallFunction expects an absolute match it will silently fail the call. Try changing it to:

 

var[] seVar = new var[1]
seVar[0] = 5.0
FPA_script.CallFunction("ModifySelfEsteem", seVar)

 

and see what happens (but before that: logging, logging and more logging)

 

P.S. Not sure what you use for your scripts, but the indentation there is a living nightmare :)

Posted (edited)
30 minutes ago, Operand said:

P.S. Not sure what you use for your scripts, but the indentation there is a living nightmare :)

 

In Spanish we have a phrase. Don't expect pears from the elm tree. I don't know if there is an English variant.

 

I hope that's it, I'll try it tonight, thanks. But I have used the template here and I don't see that it uses absolutes.

Edited by JB.
Posted
52 minutes ago, Manof Steelios said:

Hey, I just started playing this mod but i dont see the tattoos that people apply to my body. I should have all the correct mods installed.

The tattoos are for FG / CBBE, if you have it installed and use one of those bodies, try trying to put one on manually (there is a short guide in the main captive tattoos post). The plugin may be disabled.

Posted
14 minutes ago, JB. said:

I hope that's it, I'll try it tonight, thanks. But I have used the template here and I don't see that it uses absolutes.

 

I could've been testing it myself, but for that I'd need to know in which context it is expected to happen to reproduce it in-game. I can just show how I was doing it for my version, but that's not guaranteed to help you since you have something different happening.

Posted
2 minutes ago, Operand said:

 

I could've been testing it myself, but for that I'd need to know in which context it is expected to happen to reproduce it in-game. I can just show how I was doing it for my version, but that's not guaranteed to help you since you have something different happening.

Here.

 

275749547_Fallout42022-02-0814-25-44-54.png.33230b6c8551c0a156a940a98baa74a5.png

 

 

I've tested a bit and it WORKS. Thank you Operand. So now I will be able to focus on my Quests.

Posted (edited)
5 minutes ago, JB. said:

I've tested a bit and it WORKS. Thank you Operand. So now I will be able to focus on my Quests.

 

I actually wonder why the sources you refer to are as they are. Because if using Zenimax compiler what I mentioned about types match is definitely the case. Maybe FP's author used Caprica or something else to compile? Not sure. But anyways, here you go.

 

  

5 minutes ago, JB. said:

Here

 

Ah, I didn't want to uninstall my local version of the mod (I don't have it packed so that'd take some effort).

Edited by Operand
Posted
25 minutes ago, JB. said:

The tattoos are for FG / CBBE, if you have it installed and use one of those bodies, try trying to put one on manually (there is a short guide in the main captive tattoos post). The plugin may be disabled.

they work manually. And they work with tattoo after rape aswell. But not this mod.

Posted
7 minutes ago, Manof Steelios said:

they work manually. And they work with tattoo after rape aswell. But not this mod.

Do you have the latest version of Captive Tattoos? Because this mod uses a lot of tattoos from the last update. Reinstall and choose the option to install all tattoos (not BBC-only, etc).

Posted (edited)
11 minutes ago, Manof Steelios said:

they work manually. And they work with tattoo after rape aswell. But not this mod.

Try placing the mod in the lowest of your loading list

Edited by Gamaramdi
Posted
45 minutes ago, Manof Steelios said:

they work manually. And they work with tattoo after rape aswell. But not this mod.

Also check for other mods that apply overlays. I had a issue where the newest family planning cum overlays removed tattoos. So something similar might be happening to you.

Posted
2 hours ago, JB. said:

Do you have the latest version of Captive Tattoos? Because this mod uses a lot of tattoos from the last update. Reinstall and choose the option to install all tattoos (not BBC-only, etc).

ok so i did this, and now some tattoo events work, but the overboss marking me didnt work. What is the tattoo so i can add it manually?

Posted
11 hours ago, JB. said:
17 hours ago, trekkie said:

Hey @JB. you've spoken about what you want to to with the parks going forward but I was wondering if you had any plans for the Nuka World side quests? Seems a shame to have Sierra Petrovita just stand there forever. 

I'm not sure yet. In the future there will be a quest to recruit three promoters to work inside the Nuka Cinema, so I'll see if we get her to work there.

 

One word: fluffer.

Posted
20 hours ago, crest1425 said:

I cant seem to get mason to talk to me and am curious if anyone knows the questid (to force progress past him) coz my dumbass cant seem to find it, or if any fixes are known would be greatly appreciated love you long time xoxo

Make sure to wear one of the Nuka Ride outfits and if that fails, try to talk to the other NPCs again, like Corsican or Shank.

Posted
3 hours ago, vaultbait said:

 

One word: fluffer.

I was thinking more of a slutty bar maid at the club with a 'secret menu' tattooed on her. she knows too much about nuka cola not to be in there imo. 

 

Spoiler

Have Bradberton's head on the bar like picked egg jar or something. He can look but sadly cant touch.

 

Posted
6 hours ago, trekkie said:

I was thinking more of a slutty bar maid at the club with a 'secret menu' tattooed on her. she knows too much about nuka cola not to be in there imo. 

 

  Reveal hidden contents

Have Bradberton's head on the bar like picked egg jar or something. He can look but sadly cant touch.

 

Lol, I was thinking of a Goblin high on mushrooms and a chaotic Teifling with a black powder bomb. Either work for me in the next update :) 

Posted

Awesome mod so far, I'm really enjoying this playthrough :)

 

I have however hit a problem - Music/Melody/whatever the Tattooist is called bugged out on me and now won't respond to anything, and the overboss is nowhere to be found. I already completed all of the quests so far, and it's just the repeatables I can't start, so it's not a big deal, but is there an easy way to reset/restart those?

 

I think she bugged out on me as I went back to her to check out the piercing options after having my nails done and before going to see the Overboss, by the way.

 

 

Posted
2 hours ago, CeeBod said:

Awesome mod so far, I'm really enjoying this playthrough :)

 

I have however hit a problem - Music/Melody/whatever the Tattooist is called bugged out on me and now won't respond to anything, and the overboss is nowhere to be found. I already completed all of the quests so far, and it's just the repeatables I can't start, so it's not a big deal, but is there an easy way to reset/restart those?

 

I think she bugged out on me as I went back to her to check out the piercing options after having my nails done and before going to see the Overboss, by the way.

 

 

I think the problem is that I forgot to put the marker on the chair in the center of the store -when you want a piercing service- so before resetting, try to sit on that chair, surely Music will go with you to ask you what do you want to do with the piercings.

 

In any case, is one of these two commands

 

Reset _NukaRide_TattooShop
ResetQuest _NukaRide_TattooShop

Posted (edited)
13 hours ago, Beerbatty said:

Apologies if I've missed it somewhere but is there a suggestion bucket for ideas?

 

You can use the forum, I always read the ideas. From little ones to big ones ?

 

Bringing Bradberton's head to the nuka club/studio is so silly that I love it. Damn, his life could have a new meaning as manager of the Nuka Club.

Edited by JB.

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