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AAF Nuka Ride: A Porn Studio Mod


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Posted
3 minutes ago, Hoobu said:

ou could be using the wrong version

no i have the original cbbe since it is a requirement for the FG conversion, tho on my current it didnt register instead the ratty maid outfit was on the dresser and can i ask tho this not the mod thread for this but i kinda want to ask people here how to fix the High heels system or is it intended that they look taller? is there way to make them shorter when using the heels without sinking on ground?

 

Posted
59 minutes ago, woodrealmelf said:

no i have the original cbbe since it is a requirement for the FG conversion, tho on my current it didnt register instead the ratty maid outfit was on the dresser and can i ask tho this not the mod thread for this but i kinda want to ask people here how to fix the High heels system or is it intended that they look taller? is there way to make them shorter when using the heels without sinking on ground?

 

For each HH mesh there is a correspondingly named .txt file.

it has a number in it that HH uses to elevate the body that amount.

Change the number to something smaller.

Posted (edited)
2 hours ago, woodrealmelf said:

if i edited through MCM the heels sink to the ground, also does anyone use height mods to make norita shorter?

You can setup hotkeys in the HH MCM one enables the editor in game the others are height up or down and save file, it then saves the file in Mod organiser files\Fallout 4\overwrite\Meshes\Nuka Ride as txt files

 

Edited by Hoobu
Posted

gawd, LOVE this mod, its writing, its characters, its animation choices etc!!

 

just 2 things would be cool to "improve" on Noras quest line (still on it, just returned from looking for Musics mother)

 

1) PLEASE let us show the Oberboss and the Raiders, that we are capable of shooting / defending ourselves (got sooo annoyed, when we finally seemingly got a chance to show our capabilities to Longfellow and Corsica, but....

 

OR at least give us the option to show off our shooting (to get some respect from the raiders), and if someone doesnt want to shoot/ wants her to be super weak, give them another option... (or make it a perquisite, that you need to be lv 20 or 25 or something, before u can show it off or something)

 

I ended up saving the game,  taking out my gun, head shooting every Raider in sight.., than trying to tell the Oberboss "see.., I can fffing shoot"..., than reloading

 

....

 

2) the Overboss is a tough, fun, misogynistic etc character... but lately he's become kinda too annoying (not only does he never listen to her, hes also too one sided misogynistic towards her in an extreme way .., . but not other slaves. .. and with him, there are often no other options to talk back or get respect..., ....  he was one of my fav character.. but hes turning into one the most annoying. (hes becoming too one sided and unlikeable.., after the slut walk, he kinda dropped down..)

 

no need to make him a nice dude or a softy.., but towards her, he imo should tone it down a bit or she ll shoot him in the balls one day...  (or she would just go to father...  and be done with him as a Daddy, even if she likes his big black shlong..).... really liked his character, his tough and demanding and misogynistic (fits the an Overboss mentality), but just latley hes kinda gone too far and has become one sided towards her

 

....

@ bug

 

the new studio room bug still persisted, but with the tips from the LL community, was able to contain the bug (as long as I looked at the ground, it wouldn't bug out that often anymore.. only one animation, the "snuff" video, the crash after that was unavoidable (nearly caused the mod to stop working..), but luckily I could send my sister to film that instead (and the following film in that studio room, with my sister together, it didnt bug out luckily... so thankfully its working and can still enjoy this masterpiece of a mod!!..) 

Posted

@Ohlala_ Chica 

 

I once played the mod from beginning to end and I also ended up hating the Overboss too. It was clear he was gentler with younger girls (Lucy, Kali, Music), but not with my girl. Then I decided to create Norita's route to further exploit that 'paternalistic' streak of his. 

 

You know, that Attitude Adjustment quest (and the visit to GNN) was what made me stop and say, "I have to make a separate mod with all this hardcore stuff." And I often mention that my Overboss in Nora's route went through many personality changes until I finally found the perfect balance, but you'll see that balance in Norita's route, not Nora's. 

 

Give Norita's route a chance; I think the Overboss really redeems himself as a character. 

Posted

I only did Attitude Adjustment once, and even for me it was quite a bit. XD (I did enjoy the quest it just took me a bit by surprise lol) My biggest issue is that I thought I was picking the option the Overboss would approve of. The one time....the one time I decide to not to get to the sexy times with an npc, which overboss always got the grumpies over, he gets mad at the character for not having sexy times with the npc. >_< 

Posted
1 hour ago, JB. said:

@Ohlala_ Chica 

 

I once played the mod from beginning to end and I also ended up hating the Overboss too. It was clear he was gentler with younger girls (Lucy, Kali, Music), but not with my girl. Then I decided to create Norita's route to further exploit that 'paternalistic' streak of his. 

 

You know, that Attitude Adjustment quest (and the visit to GNN) was what made me stop and say, "I have to make a separate mod with all this hardcore stuff." And I often mention that my Overboss in Nora's route went through many personality changes until I finally found the perfect balance, but you'll see that balance in Norita's route, not Nora's. 

 

Give Norita's route a chance; I think the Overboss really redeems himself as a character. 

Yes Norita is my favourite route mainly because of that ,I certainly noticed the change over the playthrough how the O.B was realising that  Norita had some value in his plans and a softer approach was working, I've known some very hard men over my life but if you're considered family  you will get looked  after as if you're one of their own.

Spoiler

From 17 to 47 yo I was a member of a world renowned motorcycle club and was involved with the people that made the decisions I was the S/A for 15 years and to see the difference in attitude and tone of my friends when their kids got home from school would blow most people away.

Most club Presidents didn't last long if they were actually ultra violent nuts

J,B almost nailed that vibe where the O.B is smart enough to separate and control his aggressive ,misogynistic tone unlike most raiders he's actually not a total nut job  and that's why his successes are coming

 

Posted

@lee3310 Here is my latest kludge to get NPC skin tones working.  This is on vanilla it will set both the head & body, with Addictol just the body happens (have a suspicion on why below).

 

This same UpdateBodyTintHelper routine is called by attach head parts as well, it also does the calc for body tint colors and iterates through scenes.

 

	static std::uintptr_t UpdateBodyTintHelper(RE::TESNPC* a1, RE::NiAVObject* a2)
	{
		using func_t = decltype(&UpdateBodyTintHelper);
		static REL::Relocation<func_t> func{ REL::ID { 825803, 0 } };
		REX::INFO("UpdateBodyTintHelper = {:08X}", func.offset());
		return func(a1, a2);
	}
...
        REX::INFO("a_actor = {:08X}", a_actor->GetFormID());
		REX::INFO("a_value = {:08X}", a_value);

		RE::TESNPC* baseNPC = a_actor->GetNPC();
		if (baseNPC) {
			REX::INFO("baseNPC = {:08X}", baseNPC->GetFormID());
			TESNPC_SetTintingData(baseNPC, 1168, 1.0, a_value);

			auto* playerCharacter = RE::PlayerCharacter::GetSingleton();
			if (a_actor == playerCharacter) {
				PlayerCharacter_SetTintingData(playerCharacter, 1168, 1.0, a_value);
			}
			baseNPC->AddChange(RE::CHANGE_TYPES::kNPCFace);

			UpdateBodyTintHelper(baseNPC, a_actor->Get3D());

			a_actor->Reset3D(false, 0, true, a_flags);
		}

          
          

 

One thing I noticed in Addictol is perchik replaced BSFaceGenManager::CheckNPCUsesPreCalcFace, but it lacks one condition check to disable facegen:

 

BGSSaveLoadGame::GetChange_TESForm__BGSChangeFlags_(qword_145A73360, npc, kNPCFace) )

 

Which that seems to be flagged by npc->AddChange, I don't know if that is why this works on vanilla or I am just blowing through some condition check and brute forcing it in.  The only other clue is if you disable facegen completely via INI it all works fine, which I think we already know.

 

 

 

 

 

Posted (edited)

@lee3310 Scratch this, all I figured out is I am an idiot.  I could have sworn I tested Update3D with 0x0C, but literally this routine is also called indirectly by Update3D but only if explicitly the flags are 0x0C.  It looks like Update3D creates an instance of BSFacegenPendingHeadData, which ultimately I assume calls UpdateBodyTintHelper.

 

 

Here is my latest kludge to get NPC skin tones working.  This is on vanilla it will set both the head & body, with Addictol just the body happens (have a suspicion on why below).

 

This same UpdateBodyTintHelper routine is called by attach head parts as well, it also does the calc for body tint colors and iterates through scenes.

 

	static std::uintptr_t UpdateBodyTintHelper(RE::TESNPC* a1, RE::NiAVObject* a2)
	{
		using func_t = decltype(&UpdateBodyTintHelper);
		static REL::Relocation<func_t> func{ REL::ID { 825803, 0 } };
		REX::INFO("UpdateBodyTintHelper = {:08X}", func.offset());
		return func(a1, a2);
	}
...
        REX::INFO("a_actor = {:08X}", a_actor->GetFormID());
		REX::INFO("a_value = {:08X}", a_value);

		RE::TESNPC* baseNPC = a_actor->GetNPC();
		if (baseNPC) {
			REX::INFO("baseNPC = {:08X}", baseNPC->GetFormID());
			TESNPC_SetTintingData(baseNPC, 1168, 1.0, a_value);

			auto* playerCharacter = RE::PlayerCharacter::GetSingleton();
			if (a_actor == playerCharacter) {
				PlayerCharacter_SetTintingData(playerCharacter, 1168, 1.0, a_value);
			}
			baseNPC->AddChange(RE::CHANGE_TYPES::kNPCFace);

			UpdateBodyTintHelper(baseNPC, a_actor->Get3D());

			a_actor->Reset3D(false, 0, true, a_flags);
		}

          
          

 

One thing I noticed in Addictol is perchik replaced BSFaceGenManager::CheckNPCUsesPreCalcFace, but it lacks one condition check to disable facegen:

 

BGSSaveLoadGame::GetChange_TESForm__BGSChangeFlags_(qword_145A73360, npc, kNPCFace) )

 

Which that seems to be flagged by npc->AddChange, I don't know if that is why this works on vanilla or I am just blowing through some condition check and brute forcing it in.  The only other clue is if you disable facegen completely via INI it all works fine, which I think we already know.

 

I suspect it may not persist, but i'll play with a bit more.

Edited by dav42
Posted

In the dialogue where you meet Music for the first time she keeps refering to my clothes as if I was wearing a nuka-world skimpy outfit. Sadly she didn't react otherwise when I stood in normal fallout 4 civillian clothes in front of her.

Posted

What piercings has Adolf put on our pornstar on the cross? I haven't noticed any new ones after the scene.

Posted
4 hours ago, zonder4213 said:

I only did Attitude Adjustment once, and even for me it was quite a bit. XD (I did enjoy the quest it just took me a bit by surprise lol) My biggest issue is that I thought I was picking the option the Overboss would approve of. The one time....the one time I decide to not to get to the sexy times with an npc, which overboss always got the grumpies over, he gets mad at the character for not having sexy times with the npc. >_< 

This is what I meant by the Overboss's personality changes. At that point, I wrote him as a pimp. A pimp offers Nora to his clients and friends to make caps. So, rejecting a client/friend is offensive to a pimp.

 

Currently, he's a more possessive man; he still "lends" his girls, but for more strategic reasons.

Posted
7 minutes ago, xyzxyz said:

What piercings has Adolf put on our pornstar on the cross? I haven't noticed any new ones after the scene.

Check out the pipboy. It should say something like "Body Piercing," which is basically a belly button piercing and two nipple piercings.

Posted
11 minutes ago, JB. said:

Check out the pipboy. It should say something like "Body Piercing," which is basically a belly button piercing and two nipple piercings.

She already has those. Maybe from the overboss?

Posted
6 minutes ago, xyzxyz said:

She already has those. Maybe from the overboss?

Oh, nice catch. Norita already has that piercing. I'll put some other piercing in her route. 

Posted

Hi JB 

Am totally stuck in a quest in Nora's route, the part when Kali is going to put me some dresses for the overboss. I talk to her near the working fountain, she tell me that we're gonna try some dresses , I am teleported to the backroom in fizztop grille. And I stand in front of overboss (took the overboss bitch route) and nothing happens, cant move, cant interact with nothing Kali is not there ... is there anyway that I can fix this ?? I've tried to go naked but same thing.

image.thumb.png.3247626e175debfd4da80512e3db8741.png

Posted
4 hours ago, Sr_Golfo said:

Hi JB 

Am totally stuck in a quest in Nora's route, the part when Kali is going to put me some dresses for the overboss. I talk to her near the working fountain, she tell me that we're gonna try some dresses , I am teleported to the backroom in fizztop grille. And I stand in front of overboss (took the overboss bitch route) and nothing happens, cant move, cant interact with nothing Kali is not there ... is there anyway that I can fix this ?? I've tried to go naked but same thing.

image.thumb.png.3247626e175debfd4da80512e3db8741.png

Kali should be there, which is why the scene is broken. This usually happens if the mod doesn't have priority and / or you have another mod editing Nuka-World. Try moving her there using console commands, preferably before starting that entire sequence.

Posted

I made Music crazy with this "daddy this, daddy that" talk. Total count: 2 . And I think I couldn't avoid those.

Posted (edited)
17 minutes ago, xyzxyz said:

I made Music crazy with this "daddy this, daddy that" talk. Total count: 2 . And I think I couldn't avoid those.

 

Do you remember which ones were inevitable? Music has a separate dialogue if you haven't said Daddy. 

 

The mod allows you to say it once, but after the second time she complains.

 

 

image.png

Edited by JB.
Posted
7 minutes ago, JB. said:

 

Do you remember which ones were inevitable? Music has a separate dialogue if you haven't said Daddy. 

 

The mod allows you to say it once, but after the second time she complains.

 

 

image.png

I think they were question dialogues in the cave.

Posted
10 hours ago, JB. said:

Kali should be there, which is why the scene is broken. This usually happens if the mod doesn't have priority and / or you have another mod editing Nuka-World. Try moving her there using console commands, preferably before starting that entire sequence.


Thanks JB ... I teleported Kali to the backstage in fizztop grille and then talk her and the scene started and finished ... I couldnt move after finished but used the command ResetInputEnableLayer 5 and everything went back to normal

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