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AAF Nuka Ride: A Porn Studio Mod


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Posted
5 minutes ago, Gubbe73 said:

May i ask how you got so small girl? My Norita or Nora or every woman with hhs is always longer than all males. (Except Keyshan and some specials). I did not know this was possible? How did you do and how do aaf scenes work? 

 

I suspect you would need a mod looking for the scene start/end in AAF to set scale back to 1.0 and restore it, since JB doesn't use actor scaling in AAF (especially for Keyshawn scenes).

 

 

Posted (edited)

I don't know if this matters. The quest is 'My Radio'. During the quest, if you save and then load, Sophie will either have her starting hairstyle or be bald...

 

Spoiler

image.png.2aa003a29ccf8b036bedeedf0b366aa7.png

 

Also, the rock texture sprite is way too noticeable...

Spoiler

image.png.cc363370d21f8c3e11b0b98db92931da.pngimage.png.eaf457c323b9831da19a003c9da438e2.png

 

Edited by bobrovskii
Posted
2 hours ago, lee3310 said:

Good. I'll send the files to perchik this evening (when i get home). 

 

I was doing some more testing with AE, and it seems to me head parts (hair & piercings [using Satisfactory Facial Piercings]) persist across saves as well.  I changed the hair with vanilla looksmenu, and the piercing via papyrus.  Saved, exit to menu, reload, persisted.  Exit game, continue, persisted.

 

I know Headpart Extended was helping with some of this on OG, is there overlap here with this bug in X-Cell/Addictol?  I did check X-Cell code and the same problem was there.

Posted

@bobrovskii She look fine on my end. BUT. The latest version has a major bug. If you load any save file in the middle of "My Radio," the entire quest will automatically shut down. Install the hotfix on Mega and reload; it might also help with Sophie.

 

Spoiler

Photo38.png

 

Posted
17 hours ago, jstnf said:

Duke followed me home and wont leave no matter what after i accepted the offer 

 

As others have said, you can kill him. He should go with Charon to make sandbox around him forever after speaking with you, but if that didn't happen, just kill him. He's designed to revive during "Moon of Steel."

Posted
49 minutes ago, dav42 said:

 

I was doing some more testing with AE, and it seems to me head parts (hair & piercings [using Satisfactory Facial Piercings]) persist across saves as well.  I changed the hair with vanilla looksmenu, and the piercing via papyrus.  Saved, exit to menu, reload, persisted.  Exit game, continue, persisted.

 

I know Headpart Extended was helping with some of this on OG, is there overlap here with this bug in X-Cell/Addictol?  I did check X-Cell code and the same problem was there.

Headpart Persist on NPCs ? interesting. Changeheadpart() doesn't call addchage() when i checked. And no overlap if it's the case with headpartExtended because i save/load the changes manually in F4SE cosave. I thought about calling addchange() in HPEX but since it was a vanilla function (didn't want to change it) and would conflict with the mechanism that let you add unique headparts to generic NPCs, i didn't see the point. I can only add unique HP to templated NPCs if i control the sterilization. Otherwise it will be more complicated.

Posted
37 minutes ago, JB. said:

@bobrovskii She look fine on my end. BUT. The latest version has a major bug. If you load any save file in the middle of "My Radio," the entire quest will automatically shut down. Install the hotfix on Mega and reload; it might also help with Sophie.

 

  Reveal hidden contents

Photo38.png

 

 

The hotfix was already installed. Here's Sophie's inventory before going to the beach. Her hair is not equipped.

 

Spoiler

image.png.b5432c2541bc1bf9c39a01012ccc6c1a.png

 

Posted
56 minutes ago, lee3310 said:

Headpart Persist on NPCs ? interesting. Changeheadpart() doesn't call addchage() when i checked. And no overlap if it's the case with headpartExtended because i save/load the changes manually in F4SE cosave. I thought about calling addchange() in HPEX but since it was a vanilla function (didn't want to change it) and would conflict with the mechanism that let you add unique headparts to generic NPCs, i didn't see the point. I can only add unique HP to templated NPCs if i control the sterilization. Otherwise it will be more complicated.

 

Yeah, I just checked.  ChangeHeadPart via Papyrus does not do AddChange, so the reason this worked for me is because I changed the hair in LooksMenu which did set the change flag.  So it seems like perhaps either the papyrus function needs to do AddChange(2048) or 

TESNPC::AddUniqueHeadType & TESNPC::RemoveHeadPart should do it.

 

This is changing the hair style in LooksMenu:

[15:22:13.283] [5568 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00002CD4, 00000800) -> false
[15:22:13.283] [5568 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00002CD4) -> true

-- changed hair style in LooksMenu here
[15:22:47.645] [5568 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00002CD4, 00000800) -> true
[15:22:47.645] [5568 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00002CD4) -> false

 

This is calling ChangeHeadPart via Papyrus:

[15:28:57.628] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.629] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.629] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.629] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.634] [13392] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.634] [13392] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.639] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.639] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.640] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.640] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true

 

Posted
2 hours ago, dav42 said:

 

Yeah, I just checked.  ChangeHeadPart via Papyrus does not do AddChange, so the reason this worked for me is because I changed the hair in LooksMenu which did set the change flag.  So it seems like perhaps either the papyrus function needs to do AddChange(2048) or 

TESNPC::AddUniqueHeadType & TESNPC::RemoveHeadPart should do it.

 

This is changing the hair style in LooksMenu:

[15:22:13.283] [5568 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00002CD4, 00000800) -> false
[15:22:13.283] [5568 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00002CD4) -> true

-- changed hair style in LooksMenu here
[15:22:47.645] [5568 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00002CD4, 00000800) -> true
[15:22:47.645] [5568 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00002CD4) -> false

 

This is calling ChangeHeadPart via Papyrus:

[15:28:57.628] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.629] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.629] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.629] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.634] [13392] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.634] [13392] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.639] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.639] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true
[15:28:57.640] [5344 ] BGSSaveLoadChangesMap::CheckChangeFlags(00000165EBABB180, 00004DF9, 00000800) -> false
[15:28:57.640] [5344 ] BSFaceGenManager::CheckNPCUsesPreCalcFace(00004DF9) -> true

 

Exactly. That's one of the reasons why i hesitated to call addChange() after changeheadpart() and opted for a manual sterilization so i can revert to facegen when all headparts are removed from an NPC (or mod removed/uninstalled). Cleaner.
Exposing removeChange() to papyrus could be a solution so one can clear changes when needed.

Posted
49 minutes ago, lee3310 said:

Exactly. That's one of the reasons why i hesitated to call addChange() after changeheadpart() and opted for a manual sterilization so i can revert to facegen when all headparts are removed from an NPC (or mod removed/uninstalled). Cleaner.
Exposing removeChange() to papyrus could be a solution so one can clear changes when needed.

 

I did test replacing the Papyrus function and setting the change flags does work.  But yeah adding addchange/removechange sounds like a job for Hydra.

 

Posted
26 minutes ago, dav42 said:

 

I did test replacing the Papyrus function and setting the change flags does work.  But yeah adding addchange/removechange sounds like a job for Hydra.

 

The problem is not with it working, but with it disabling facegen forever for the NPC if not tracked and reverted. Perchik had the same apprehension, but since the check is in the vanilla function, i suppose it should be in addictol too.

Posted (edited)
54 minutes ago, lee3310 said:

The problem is not with it working, but with it disabling facegen forever for the NPC if not tracked and reverted. Perchik had the same apprehension, but since the check is in the vanilla function, i suppose it should be in addictol too.

 

Considering vanilla doesn't even use Facegen for non-base game plugins (at least that is the case with OG) this is already an improvement, and supporting the change flags solves a lot of things that should be there (and were there).  I think if we have an interface to AddChange/RemoveChange that should mostly cover it, people that understand it would hopefully know the consequences -- but probably not.

 

Edited by dav42
Posted
9 hours ago, Gubbe73 said:

May i ask how you got so small girl? My Norita or Nora or every woman with hhs is always longer than all males. (Except Keyshan and some specials). I did not know this was possible? How did you do and how do aaf scenes work? 

for animation they align pretty well(not sure but i dont see prob) for the heels i set it on mcm -1 but the heels sink to the ground, the armor is from ASA and im using custom height im not sure if it helps but if the armor doesnt have heels it makes the pc looks shorter inwhich it looks very nice

Posted
9 hours ago, Gubbe73 said:

May i ask how you got so small girl? My Norita or Nora or every woman with hhs is always longer than all males. (Except Keyshan and some specials). I did not know this was possible? How did you do and how do aaf scenes work? 

https://www.nexusmods.com/fallout4/mods/36768

 

Be warned, this will break Amputator, and leave the FOVs alone. When required to use a terminal, enter an AAF animation etc. your character will reurn to default height.

This will also be persistent through your saves.

Posted (edited)
10 hours ago, Gubbe73 said:

May i ask how you got so small girl? My Norita or Nora or every woman with hhs is always longer than all males. (Except Keyshan and some specials). I did not know this was possible? How did you do and how do aaf scenes work? 

if you have issues with the height not resetting after aaf scenes swap how the scaling works in aaf config from your character scaling to 1.0 to have the other actor scale to your character they will reset properly. Also you note that height determines your movement speed and your movement speed determines if you can sprint attack or not.

Edited by hiono
Posted
5 hours ago, woodrealmelf said:

tho i kinda want for me and sophie to have the same height

 

On the plus she is staring straight at Sophie's tits

Posted
5 hours ago, woodrealmelf said:

tho i kinda want for me and sophie to have the same height

 

Spoiler

image.png.4eb90bd181a9df82c55d63835129a818.png

 



I'm using this mod and with xEdit I've changed the ESP under DATA-Data to read as 1.07 for males and 0.95 for females.

My player character is set to 0.93. The FOV Slider mod has 3 sliders (player, power-armor, terminals/furniture) and all should be set to the same value if you want the scale to return to 0.93 after AAF/NAF scenes are played (the frameworks should reset everyone to 1.0 just for the scenes).
Some computer screens might be hard to read but you can sorta fix that with a different FOV for terminals.

The Player Scale Compatibility mod can be used to mitigate walk/run speed issues in 3rd person, especially if you have custom movement animations. I can't recommend a specific value, since it's different on my different saves, for some reason. I dial it in until the "slo-mo" issue is gone (can be a problem with some very tall heels, which fucks up the animation timing but it's solved with the right value). This mod also comes with height sliders and they should read the same as the other mod in MCM, so they won't negate each other.

To me, the player skeleton should be also modified in-game, using Screen Archer Menu, for example. Why? Well, the female head is too small when the body size is reduced, in my opinion. If you roleplay as a younger character like Norita, the overall proportions should be a little different. But I guess that's a subjective thing.

Overall your character should be about a similar height to other females, wearing heels or not. And the males will remain significantly taller even if you're using some big shoes.

Keyshawn has his own quirks if you start fiddling with body scales but that's another story.

Posted
On 5/2/2026 at 5:25 PM, JB. said:

What if I mark a group of my NPCs as "IsCharGen FacePreset"? That way, I would only enable tans for my specific characters. And these NPCs would no longer have facegen. 

 

With the changes lee3310 merged to Addictol (the change flag issue) this should all be working now (with NPCs that have facegen).  This is version from GitHub that includes the changes:

https://github.com/Dear-Modding-FO4/Addictol/releases/download/v1.3.278/Addictol-1.3.278.zip

 

Older versions of Addictol & X-Cell will still have this issue, however if they do not use Addictol/X-Cell then it should work fine.  If they disable the facegen patch in Addictol/X-Cell then it should work fine, as the cost of performance.  I think as already mentioned effectively setting skin tones on NPCs will disable facegen on those NPCs, but this was the base game behavior.

 

Give it a go and see if you get similar results, then it's just a matter of waiting for the Nexus release which seems like it is coming soon.

Posted

J.B., I was talking about this tattoo. Perhaps there are artists who can change the names from Bad Girl to Daddy Snowbunny (or another name for the actress, Nora or Norita). Is it even possible to have the name Nora or Norita chose on the tattoo? Thank you.

Spoiler

Photo28.png.8ad053cf68e1d8d76082664bbfbc154c.pngPhoto29.png.1f6afd60887d44bc25bbbc1e6fed2db8.png

 

Posted

loved the Nora playthrough.. loved ALL the HC stuff in it! (never tone it down)... though I did feel true DREAD, when the first time Bulldog showed (omg.. not again, pls no... she cant handle that again..) and than incredible relief,, omg Gage (wont spoil it..).. , liked all the HC aspects of Noras playthru.., love the characaters , LOVE her "sister" (her attitude and dialogues kill me.. love her! xD...) and all the characters so far

 

just the Overboss started to feel a bit annoying towards the end towards her (want him to "respect her more as a queen, than just his slave bimbo"... if only cause of her shooting capablitiies (and make him hide his admiration from others towards her.. exepct maybe Gage see thru him)

 

im Looking forward to Noras next adventure.. and started Norittas.., but paused hers atm (as I promised Id stream it on Picarto.. but Picarto has some stream / lag issues atm.. so im holding off on it atm, until the stream works again.., wont stream on Joystick.tv. as they now demand an ID + photo upload to stream..)

 

just for bug reasons, hope the next Nora playthru wont use the new studio room much T_T (that room can still bug / block the game for me...), but instead maybe use her private garden or areas on the Nuka world map like Safari zone more etc.

 

im trying to spread the word of Nuka ride.. this mod is a masterpiece... and we need more such content (especially in this time and age of watered down and tame games of late)

Posted (edited)
On 5/8/2026 at 9:34 AM, Sr_Golfo said:

Hi JB 

Am totally stuck in a quest in Nora's route, the part when Kali is going to put me some dresses for the overboss. I talk to her near the working fountain, she tell me that we're gonna try some dresses , I am teleported to the backroom in fizztop grille. And I stand in front of overboss (took the overboss bitch route) and nothing happens, cant move, cant interact with nothing Kali is not there ... is there anyway that I can fix this ?? I've tried to go naked but same thing.

image.thumb.png.3247626e175debfd4da80512e3db8741.png

 

I was stuck there too.. couldn't get her to move after the sequence.. she didnt move from the spot.. the only way I got out, was by reloading and allowing her to start an animation in the dialogue choice  (think it was suck off the Overboss).. than got me unstuck after the animation ended..

 

didnt know about the " ResetInputEnableLayer 5 " command.. good to know, incase such happens again

Edited by Ohlala_ Chica
Posted (edited)
17 hours ago, Ohlala_ Chica said:

 

I was stuck there too.. couldn't get her to move after the sequence.. she didnt move from the spot.. the only way I got out, was by reloading and allowing her to start an animation in the dialogue choice  (think it was suck off the Overboss).. than got me unstuck after the animation ended..

 

didnt know about the " ResetInputEnableLayer 5 " command.. good to know, incase such happens again



ResetInputEnableLayer 5  is a strong command in case any scripted scene or dialog break control to your character. There are 6 layers of input commands for player .. ResetInputEnableLayer 0, ResetInputEnableLayer 1, ResetInputEnableLayer 2, ResetInputEnableLayer 3, ResetInputEnableLayer 4  ... and 5 .. usually its nº 5, but it can be that the scripted scene uses another of those layers. If nº 5 dont work use the others.

There is another command that shows the stats of this layers so u dont have to try and error .... 
DumpInputEnableLayers ... then if you read something like Disabled Layers 2 ... then u know its layer 2.  It also might be that there are more than one. 

For me the solution was to avoid Kali outside the Fizztop Grille, went to the backstage in Fizztop Grille, then in front of the overboss I teleported Kali to me, and started the scene by talking to her. Then whole scene activated and all went fine until the end. That I was stuck in the scripted scene. (I didnt have the suck option, instead Overboss wanted to put another mark with the heated iron, this time in my belly, but I refused already have 2 of his marks) 



 

Edited by Sr_Golfo
Posted (edited)
17 hours ago, Ohlala_ Chica said:

loved the Nora playthrough.. loved ALL the HC stuff in it! (never tone it down)... though I did feel true DREAD, when the first time Bulldog showed (omg.. not again, pls no... she cant handle that again..) and than incredible relief,, omg Gage (wont spoil it..).. , liked all the HC aspects of Noras playthru.., love the characaters , LOVE her "sister" (her attitude and dialogues kill me.. love her! xD...) and all the characters so far

 

just the Overboss started to feel a bit annoying towards the end towards her (want him to "respect her more as a queen, than just his slave bimbo"... if only cause of her shooting capablitiies (and make him hide his admiration from others towards her.. exepct maybe Gage see thru him)

 

im Looking forward to Noras next adventure.. and started Norittas.., but paused hers atm (as I promised Id stream it on Picarto.. but Picarto has some stream / lag issues atm.. so im holding off on it atm, until the stream works again.., wont stream on Joystick.tv. as they now demand an ID + photo upload to stream..)

 

just for bug reasons, hope the next Nora playthru wont use the new studio room much T_T (that room can still bug / block the game for me...), but instead maybe use her private garden or areas on the Nuka world map like Safari zone more etc.

 

im trying to spread the word of Nuka ride.. this mod is a masterpiece... and we need more such content (especially in this time and age of watered down and tame games of late)


For me Norita's route is even better than Nora's ... because Nora's route was the first and it's what developed and polished Norita's ... but after you play one of those you have to play the other. Norita's is much more player friendly, dont gonna say why because it might spoil a bit some characters.

 All JB.'s mods are jewels. Even the hardest one .. Commonwealth Slavers. This is an awesome mod, but be prepared its not for the fainted heart player. Commowealth Slavers is the jewel of the crown. The fact that you can play first CS, then after finishing play Nuka Ride ... is also something to take into account. In NR they will know that you come from CS. The best two adult mods in one playthrough. JB is the best of the best !!! Well companion Ivy is the best companion ever. But speaking of quest mods JB. has no match. 

Edited by Sr_Golfo
Posted (edited)

A small review. An excellent mod. Route - Norita. I played through the 'non-virgin, refused to join the Overboss's harem' path. I wanted to play as a 'lesbian', but there is no such path.

I didn't encounter any serious bugs on this path, so, guys, if you're having difficulties, check your mod list. Game version is OG.

 

@JB., you're breathtaking!)))

image.jpeg.fe85077181100c9cc225881d66a115c6.jpeg

Edited by bobrovskii

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