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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
15 minutes ago, Necro_ said:

VIP quest music keeps playing. Cant turn it off in holotape and can not turn it off in MCM. Sometimes when im entering location like Music tattoo shop - game crashes 

 

Try this

 

cqf _NukaRide_Main TryToRemoveAllMusic

 

If you share your buffout/addictol log, I can take a look at that ctd. Or you can also send it to an AI to review it.

Edited by JB.
Posted
On 5/18/2026 at 5:37 AM, badandunusual said:

Anyone knows how we return to Nuka World after My Radio quest. Tried sleeping but no change

Take a bite of the cupcake in your prewar room. 😉

Posted
25 minutes ago, Necro_ said:

VIP quest music keeps playing. Cant turn it off in holotape and can not turn it off in MCM. Sometimes when im entering location like Music tattoo shop - game crashes 

Ok, reason for crashing was HeadpartExtended

Posted
17 hours ago, _Nomad_ said:

Ha! Nora became the Boss. The Big Bitch of Nuka-World. Holy shit... Nisha is such a psychopath, constantly threatening to kill Nora. This is my first time playing this expansion. What a mess it is after playing Nuka Ride.

  Reveal hidden contents

Photo44.png.b74c19b2c19b741066f698d4a6e3fa9c.pngPhoto43.png.2ec56ce307137c7741c989a55347391c.png

 

Your Nuka World is such a mess.

Try this one out

Posted

So after doing a full clean install of Nuka ride and ensuring that its at the very bottom of the load order to allow it to overwrite anything and win any conflicts, the primadonna outfit has no textures (just the pink texture), not sure if something went wrong during install or if its something else (and yes i did try reinstalling again but same issue)

Posted
10 minutes ago, not a BT shirt said:

So after doing a full clean install of Nuka ride and ensuring that its at the very bottom of the load order to allow it to overwrite anything and win any conflicts, the primadonna outfit has no textures (just the pink texture), not sure if something went wrong during install or if its something else (and yes i did try reinstalling again but same issue)

 

Your missing this requirement:

HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want.

 

Posted (edited)
18 minutes ago, dav42 said:

 

Your missing this requirement:

HN66's Easy Girl - I only use textures & materials. You can disable the plugins if you want.

 

well thats the odd thing, i use that mod in my playthroughs and no texture issues there, perhaps i shall try reinstalling that mod to see if anything gets fixed
 

Edit 1: reinstalled easy girl and it fixed the texture problems....it just works ig

Edited by not a BT shirt
Posted

After finishing the safari quest and special girls starts, I must see the OB and do chores to earn the scooter yes, done this mission a dozen times, but the OB wont talk to Norita to fire up the quest. Already did a reload and what not but nothing happens. Anyone know the console comand to get it going? Thanks

Posted (edited)
6 hours ago, JB. said:

Take a bite of the cupcake in your prewar room. 😉

Thanks. Love this mod btw. For some reason, porn studio notwithstanding, a warlord rebuilding the wasteland makes sense more than the minutemen. You need to be ruthless for such a task. Conquerors build empires. 

Edited by badandunusual
Posted (edited)
1 hour ago, Sweettits said:

After finishing the safari quest and special girls starts, I must see the OB and do chores to earn the scooter yes, done this mission a dozen times, but the OB wont talk to Norita to fire up the quest. Already did a reload and what not but nothing happens. Anyone know the console comand to get it going? Thanks

 

Try this:

 

setstage _NukaRide_Lyons 1000 

(This should skip everything and continue with the visit to Nisha)

 

And I'd really appreciate it if you could share your save file with that bug, so I can try to figure out what's going on. It's happened to another user but I can't figure out why. 

Edited by JB.
Posted
8 hours ago, JB. said:

 

Try this:

 

setstage _NukaRide_Lyons 1000 

(This should skip everything and continue with the visit to Nisha)

 

And I'd really appreciate it if you could share your save file with that bug, so I can try to figure out what's going on. It's happened to another user but I can't figure out why. 

Thanks,

Before I point the finger, allow me to finish my testing, I am not yet back to sactuary but i am doing a playthrough without anything other than start me up redux.

Posted
17 hours ago, JB. said:

 

Try this

 

cqf _NukaRide_Main TryToRemoveAllMusic

 

If you share your buffout/addictol log, I can take a look at that ctd. Or you can also send it to an AI to review it.

Here is CrashLog. I always have issue with addictol and headpart extended and i was thinking its gonna be fine this time since i did install Nuka Ride 6.9 FaceGenData 1.2 but no. Should i generate all faces in VEFS(Vault-Tec Enhanced FaceGen System) to fix the issue?

 

AI parsing:

Thanks for providing the full text. This confirms exactly what is happening under the hood. Even though the logger explicitly notes at the top: !!!! ---- This is NOT a Crash Log ---- !!!! (meaning it's the initialization log showing how it maps the game's memory), the stack trace it built right before stopping tells the whole story.

The game is consistently hitting a wall when handling character face generation (FaceGen), specifically pointing to a single mod plugin.

The Breakdown

The engine is trying to process a character loading into the game world. If you look at the background threads running simultaneously, you can see the sequence of events:

QueuedCharacter::AttachHeadParts and BSFaceGenUtils::AttachHeadHelper fire up. The engine is trying to put a head onto an actor (either your player character or an NPC nearby).

It hits BSFaceGenNiNode::FixSkinInstances, which means it is trying to skin a mesh (like hair, eyes, a beard, or a face shape) onto the head skeleton.

The very next lines show the engine checking HeadpartExtended.dll:

Plaintext

[14:30:08.744] [4228 ] Attempting to find pdb for .../HeadpartExtended.dll+00255D3 [14:30:08.745] [4228 ] Failed to open pdb for dll .../HeadpartExtended.dll+00255D3 No debug information available

Immediately after failing to read the data from that mod's DLL, the log sequence terminates. The framework encountered an unhandled asset type or a broken record and forced the game to crash to desktop (CTD).

How to Fix It

1. Update or Match Versions for Headpart Extended

This crash almost always happens because Headpart Extended is mismatched with your Fallout 4 game version.

If you are playing on the Next-Gen update (v1.10.980 or 1.10.984), make sure you downloaded the Next-Gen version of the mod.

If you are on Pre-Next-Gen / Downgraded (v1.10.163), ensure you are using the older, archived version of the mod matching that runtime.

2. Isolate Recent Cosmetic Mods

Because Headpart Extended is a background framework, it usually crashes because a different mod is feeding it bad data. Have you recently installed:

New hairstyle packs?

Custom facial hair or brows?

NPC overhauls that give specific characters custom face structures?

If this crash happens right when you load a specific save game, or when you open the character creation menu (slm), one of those custom meshes is broken. Try disabling your most recent cosmetic additions to see if the crash stops.

3. Check for Buffout 4 Conflict

If you are running Buffout 4 alongside Addictol, open your Buffout4.toml file (located in your F4SE plugins folder) and look for the line FaceGenFix. If it is set to false, change it to true. Conversely, if it's already true, try setting it to false—sometimes the way Buffout and Headpart Extended handle memory mapping for faces can conflict depending on your mod list.

AddictolCrashLogger.log

Posted
23 minutes ago, Necro_ said:

Here is CrashLog. I always have issue with addictol and headpart extended and i was thinking its gonna be fine this time since i did install Nuka Ride 6.9 FaceGenData 1.2 but no. Should i generate all faces in VEFS(Vault-Tec Enhanced FaceGen System) to fix the issue?

 

AddictolCrashLogger.log 41.41 kB · 0 downloads

If you're playing on the OG version + Addictol, disable Addictol's facegen. It's a ctd festival, at least in the addictol version I have (I still need to update to this new one).

Posted (edited)
59 minutes ago, Necro_ said:

Here is CrashLog.

 

That's not a crash log, crash logs will be in the same folder start with "crash-" and a date/time stamp.

 

  

1 hour ago, Necro_ said:

If you are running Buffout 4 alongside Addictol, open your Buffout4.toml file (located in your F4SE plugins folder) and look for the line FaceGenFix.

 

Man, what a gem AI can be.  Let me know if you guys can find the "FaceGenFix" setting in Buffout4.toml.  LOL.

Edited by dav42
Posted (edited)

Are there some specific textures, tints or what have you required for the Overboss and Gage during the Heart of Steel mission? I'm guessing they are supposed to look battered and bruised, but for some reason they are like that:

 

 

Photo2.png

Edited by Vorpallion
Posted
27 minutes ago, Vorpallion said:

Are there some specific textures, tints or what have you required for the Overboss and Gage during the Heart of Steel mission? I'm guessing they are supposed to look battered and bruised, but for some reason they are like that:

 

 

Photo2.png

 

 

Yeah, the usual culprit is "collection of textures for the girls" from Nexus, but there may be others. It's a mod that replace bruise textures with those white textures. Check your facial texture mods. 

Posted
2 hours ago, JB. said:

If you're playing on the OG version + Addictol, disable Addictol's facegen. It's a ctd festival, at least in the addictol version I have (I still need to update to this new one).

Got it. Thanks for response!

Posted
1 hour ago, JB. said:

 

 

Yeah, the usual culprit is "collection of textures for the girls" from Nexus, but there may be others. It's a mod that replace bruise textures with those white textures. Check your facial texture mods. 

That indeed appears to have been the culprit. Cheers!

 

Loving the mod btw.

Posted
29 minutes ago, woodrealmelf said:

hello is it possible to make the dunmore farm a settlement?

Keep playing. I forget the exact moment, after defeating Ryder maybe, but the workshop will be unlocked. 

Posted
2 hours ago, JB. said:

If you're playing on the OG version + Addictol, disable Addictol's facegen. It's a ctd festival, at least in the addictol version I have (I still need to update to this new one).

 

I noticed that Headpart Extended replaces the same function that Addictol does (BSFaceGenManager::CheckNPCUsesPreCalcFace).  lee3310 has conditions to look for x-cell.toml to decide whether to replace that function, but it doesn't check for Addictol.  I doubt it is related, I have used both together and haven't noticed any problems but it is perhaps something that needs to be fixed by lee3310.  If it were a problem it probably would crash immediately.

 

A possible workaround is to keep a copy of x-cell.toml installed with Addictol, and mirror the bFacegen flag on both configs.

 

Posted (edited)
9 hours ago, JB. said:

If you're playing on the OG version + Addictol, disable Addictol's facegen. It's a ctd festival, at least in the addictol version I have (I still need to update to this new one).

I still have Buffout 1-28-6 and X-Cell 2.1-b109 mods installed (Fallout 1.10.163, OG). The priority of the memory manager is set in favor of Buffout. bFacegen is true. There are no problems with facegen.

 

PS. "Headpart Extended 1-1-0" is also installed.

Edited by Plite

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