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AAF Nuka Ride: A Porn Studio Mod


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Posted
15 hours ago, Hoobu said:

Both are using the same body slot could be a bug maybe another mod using that slot

 

Backpack - slot 55, Peach Outfit - slot 39. 

Here's a video of what I mean. 

Now I just need to understand whether this is a bug or a feature. Still, it's strange to walk through the station completely naked, even if Peach is a bimbo. Although maybe that's just the author's vision.

@JB., what do you say?

Posted
1 hour ago, burgirinhaler said:

@JB. Okay, so basically I've learned how to make simple clothing mods from scratch. Now I gotta figure out how to force a sound on these but I'll get there. The materials also could use some tweaking.
Lemme know if you'd like even more shoes to pick from (I know you don't, lol). I just found the lack of casual mules... disturbing. I guess Nora could use some. Aaaand the foot model has a better fit with these, IMO. Usually the conversions for FG look a little rushed in that regard.
 

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Blender renders (more to come):
 

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Btw, it has no business being this detailed but with some skinning magic you can get stupid shit like this (the fake dangling effect, objects moving a little more freely on walk/crouch/posing):
 

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Zrzutekranu2026-04-27164629.png.9fca11a887960b5fa649e19c50f0a079.png


 

 

 

Wow! That looks so amazing and I never saw that hanging effect on heels. ! 😍 I'll never say no to new heels, especially since I've run out of "rewards for doing optional dirty things" for NR7 and both protagonists have heels and accesories as a weak point.

 

The sounds are only added via patch because the sound file is too complex (sounds against all kinds of surfaces manipulated with keywords), and I usually take care of that.

 

Just let me know if you want to share some and I'll add them.  

Posted
13 minutes ago, bobrovskii said:

 

Backpack - slot 55, Peach Outfit - slot 39. 

Here's a video of what I mean. 

Now I just need to understand whether this is a bug or a feature. Still, it's strange to walk through the station completely naked, even if Peach is a bimbo. Although maybe that's just the author's vision.

@JB., what do you say?

It happened to me a couple of times during my testings, and I can't explain how it could have happened. It simply doesn't make sense from a slots perspective. And the strangest thing is that the game behaved as if Peach wasn't naked. Because if the game detected that, the mod would have put her cockcage. 

 

I played that part this monring and she didn't get naked. 

Posted

I feel pretty dumb, but where do you actually download this mod? The download takes me to the patreon and the patreon doesn't appear to have a download link. 

Posted
6 minutes ago, BoboTo said:

I feel pretty dumb, but where do you actually download this mod? The download takes me to the patreon and the patreon doesn't appear to have a download link. 

On the Patreon page, scroll down a little, there will be a link for Mega, and a link for Google Drive

Posted
1 hour ago, JB. said:

It happened to me a couple of times during my testings, and I can't explain how it could have happened. It simply doesn't make sense from a slots perspective. And the strangest thing is that the game behaved as if Peach wasn't naked. Because if the game detected that, the mod would have put her cockcage. 

 

I played that part this monring and she didn't get naked. 

What if, when the backpack gets equipped in the script, you also script the clothes to be equipped at the same time? Or removes the clothes and then puts them back on a second later? Or does that not work?

Posted
18 minutes ago, bobrovskii said:

What if, when the backpack gets equipped in the script, you also script the clothes to be equipped at the same time? Or removes the clothes and then puts them back on a second later? Or does that not work?

Damnnnn. IT'S THE PURSE... Peach's set includes a purse, and it conflicts with the backpack. Slot 59.

 

It's easier to remove the purse from her set. 

Posted

How do I lose my virginity to Brett? I'm guessing I gotta raise my gut level so that I can help him shoot the monster but not entirely sure how to do that. Been looking at the guide but that just raised more questions than answers lol

 

Anywaya thanks for the mod I'm having lots of fun.

Posted
47 minutes ago, MistyEyed92 said:

How do I lose my virginity to Brett? I'm guessing I gotta raise my gut level so that I can help him shoot the monster but not entirely sure how to do that. Been looking at the guide but that just raised more questions than answers lol

 

Anywaya thanks for the mod I'm having lots of fun.

On the second hunt and beyond, during the casual conversation before the hunt, you'll see the option in the dialogue box. You won't miss it. 

 

To start a second hunt, you must complete the "Crush of Steel" quest and begin the mandatory training quests. "Crush of Steel" marks the end of the first chapter, which consists of about six story quests, if I remember correctly. It's during the training quest (or Second Chapter) that the possibility of losing your virginity to one of the three men arises.

 

Keep in mind that the canonical route is to remain a virgin and be the Overboss's girl. However, if you choose to lose your virginity, the mod will adjust future dialogue and scenes accordingly.

 

Posted
6 hours ago, JB. said:

The sounds are only added via patch because the sound file is too complex (sounds against all kinds of surfaces manipulated with keywords), and I usually take care of that.

 

Just let me know if you want to share some and I'll add them.  


I've simply referenced an incorrect mod for footstep samples, apparently. The sounds do work with the HH Ring master added, so it's a requirement. I believe this is the same soundpack you've used for many NR shoes. I think I'm gonna choose a "clicky" one for thinner heels, but you can edit the plugin in all the ways you'd like.

The mod will be available here once I'm done with all variations, 'cause I still have a few ideas to complete.  I'd like to try adding the material swaps too, but it's not a priority. Usually the dark and bright options are enough to match different clothing.

Posted

I haven't played FO4 for a couple years.  Just came back to it and loaded up a bunch of mods including Nuka Ride. 

 

I launched the game prior to adding Nuka Ride and everything went fine.  I installed Nuka Ride 5.9.5 and launched the game.  I waited and waited and waited watching that green vault-tec symbol in the bottom right just doing its thing.  I went out and did the dishes and came back.  It was still there.

 

I uninstalled Nuka Ride and tried again and the game came right up.  Reinstalled Nuka Ride and waited.  While waiting my cat jumped in my lap.  Out of reflex, I reached for the tilde key to pause the game.  I couldn't see the keyboard as the cat was PEBKAC (if you know, you know).  I missed the tilde key and hit ESC by accident.  My game came right  up.

 

Logged out and tried it again.  This time, while loading, I chopped up some potatoes to cook for breakfast.  Again, when I got back, it was still loading.  I hit the ESC key and the game came right back up.

 

 

I am putting this out there in case anyone else gets that infinite loading screen. 

Posted
1 hour ago, games2xs said:

I haven't played FO4 for a couple years.  Just came back to it and loaded up a bunch of mods including Nuka Ride. 

 

I launched the game prior to adding Nuka Ride and everything went fine.  I installed Nuka Ride 5.9.5 and launched the game.  I waited and waited and waited watching that green vault-tec symbol in the bottom right just doing its thing.  I went out and did the dishes and came back.  It was still there.

 

I uninstalled Nuka Ride and tried again and the game came right up.  Reinstalled Nuka Ride and waited.  While waiting my cat jumped in my lap.  Out of reflex, I reached for the tilde key to pause the game.  I couldn't see the keyboard as the cat was PEBKAC (if you know, you know).  I missed the tilde key and hit ESC by accident.  My game came right  up.

 

Logged out and tried it again.  This time, while loading, I chopped up some potatoes to cook for breakfast.  Again, when I got back, it was still loading.  I hit the ESC key and the game came right back up.

 

 

I am putting this out there in case anyone else gets that infinite loading screen. 

That's a really old Fallout 4 error.

Some mod or plugin puts out a Messagebox with a low priority and the load waits for the user to choose an option before continuing.

If you were to Google black loading screen error, you wouldfind entries from way back around 2018 advising you to press "Enter" . . .

Posted (edited)
5 hours ago, games2xs said:

This time, while loading, I chopped up some potatoes to cook for breakfast.  Again, when I got back, it was still loading. 

 

Maybe you are missing an important dependency, worth checking page 1 and making sure you have everything required.  I know there are a few cases for missing dependencies where JB actually throws up a message box (just because i have seen it in the scripts, but never had this issue), but perhaps it fires from a start game quest and will throw a pop-up during the load screen as suggested (that message box scenario I have seen during game play of other mods).

 

I would start with the required/recommended dependencies, this is a pretty large mod and you can run into other mods outside of the curated list that conflict.  If you still have problems share your modlist & loadorder and maybe someone can take a look.

Edited by dav42
Posted (edited)

@dav42 I see that Hydra has a feature to change skin tone and I find it interesting for scripting tans on npcs. I tried writing the script and it compiles, but it's not working. Do you know if something is wrong here?

 

 

 

Import Hydra:Forms:ActorBase
Import Hydra:Colors

Function SetSkinTone(Actor Ao)
    SetBodyTintColor(Ao.GetActorBase(), Hydra:Colors.Create(180, 140, 100, 255))
	Ao.QueueUpdate(0xC); Hair color change via Hydra only works now with this failsafe, thanks to lee3310, so I've also included it in this function just in case. 
EndFunction

 

 

Edited by JB.
Posted

For anyone having issues bringing up the aaf UI and you're on a laptop, instead of the home key on the number pad I had to hold down the "fn" key and then press the "home/Pg up" key, not the "home/7" key. 

 

Also, thanks for the quick reply to my previous post! 

 

Thank you! :)

Posted

@JB. Ping, ping, ping. ;D
The mod is out, just letting you know. Hope you can find some use for them. I'm starting to enjoy learning how to create mods for this game. All thanks to your amazing work.

Posted
16 hours ago, JB. said:

Do you know if something is wrong here?

 

I saw @lee3310 pinged Luca (PCL/Hydra developer) about this and I know lee suggested using Reset3D, which there appears to be this function:

Hydra:Forms:Actor.Update3DAsync(Ao, 0)

 

Which that does call Reset3D, https://github.com/LucaDotGit/HydraF4/blob/b88045f4fc98cc3adec105a0ab558447fc1717f0/src/Plugin/Papyrus/Forms/Actor.cpp#L313

 

However that still doesn't work, so I was tracking back f4ee (LooksMenu) to see how they are setting body tints and translate f4se to commonlibf4 as I go.  It does appear ultimately change the same fields that Hydra is changing, and one thing I noticed is it's setting 0x800 flags on the form via npc->MarkChanged(0x800) which I believe the equivalent Hydra is this:

Hydra:Forms:ActorBase.SetFlags(Ao.GetActorBase(), 0x800)

 

But so far it doesn't work for me either, but I haven't finished tracking through f4ee.  However with Update3DAsync it's pretty clear there is an update because calling the function in console the NPC disappears and when I exit the console they are redrawn.  So I am pretty sure that is working, but maybe flags are wrong.

 

This is kind of where I was at this morning, so I'll fiddle with it some more and see if I can figure it out, worst case is I learn something.  I was pretty excited that the NetImmerse functions are working now with Hydra that I forgot to rename the pop-up dialog in Amputator script changes to tell the user to use Hydra (it still says Papyrus Common Library).

Posted
18 hours ago, JB. said:

Do you know if something is wrong here?

 

I am pretty sure that both vanilla & LooksMenu are using tintingData on TESNPC, which is different than what Hydra is doing.  And it looks like to me the body tint color fields that Hydra are using are calculated from the tintingData when it is changed (probably because they didn't want to go back and retrofit a ton of code?  not sure).  The tinting data is an array with slots:

...

            kEyeSocketUpper = 0xA,
            kEyeSocketLower = 0xB,
            kSkinTone = 0xC,
            kPaint = 0xD,
            kLaughLines = 0xE,
            kCheekColorLower = 0xF,

...

 

I don't see anything in Hydra that accesses or manipulates this.

Posted (edited)

377160_6.jpg.118ee90c8d0f822bf106a891b795de09.jpg

I am having an issue with the girls not have the right face textures or something this is what my sophie looks like 

 

Edited by TheSeaSlayer
Posted
3 hours ago, dav42 said:

 

I saw @lee3310 pinged Luca (PCL/Hydra developer) about this and I know lee suggested using Reset3D, which there appears to be this function:

Hydra:Forms:Actor.Update3DAsync(Ao, 0)

 

Which that does call Reset3D, https://github.com/LucaDotGit/HydraF4/blob/b88045f4fc98cc3adec105a0ab558447fc1717f0/src/Plugin/Papyrus/Forms/Actor.cpp#L313

 

However that still doesn't work, so I was tracking back f4ee (LooksMenu) to see how they are setting body tints and translate f4se to commonlibf4 as I go.  It does appear ultimately change the same fields that Hydra is changing, and one thing I noticed is it's setting 0x800 flags on the form via npc->MarkChanged(0x800) which I believe the equivalent Hydra is this:

Hydra:Forms:ActorBase.SetFlags(Ao.GetActorBase(), 0x800)

 

But so far it doesn't work for me either, but I haven't finished tracking through f4ee.  However with Update3DAsync it's pretty clear there is an update because calling the function in console the NPC disappears and when I exit the console they are redrawn.  So I am pretty sure that is working, but maybe flags are wrong.

 

This is kind of where I was at this morning, so I'll fiddle with it some more and see if I can figure it out, worst case is I learn something.  I was pretty excited that the NetImmerse functions are working now with Hydra that I forgot to rename the pop-up dialog in Amputator script changes to tell the user to use Hydra (it still says Papyrus Common Library).

Thanks for look into it! It looks like we'll have to wait for an update.

 

I saw what you mentioned in the Amputador source code and corrected it before uploading it. "You need Hydra F4SE". 👌

Posted
4 minutes ago, TheSeaSlayer said:

377160_6.jpg.118ee90c8d0f822bf106a891b795de09.jpg

I am having an issue with the girls not have the right face textures or something this is what my sophie looks like 

 

Are you using High Poly Faces or something? Her chin is very pointed.

 

I use "NukaRide Textures for the girl" + "Kziitd unrealistic skin" but you'll always see a seam. There are current efforts if you want to try them.

 

 

 

Captura de pantalla 2023-08-20 09.16.40.pngCaptura de pantalla 2023-11-27 07.14.17.png

Posted
4 hours ago, burgirinhaler said:

@JB. Ping, ping, ping. ;D
The mod is out, just letting you know. Hope you can find some use for them. I'm starting to enjoy learning how to create mods for this game. All thanks to your amazing work.

Woooo! 🤩 Installing them.

Posted (edited)
13 minutes ago, JB. said:

Thanks for look into it! It looks like we'll have to wait for an update.

 

Yeah, will have to see what lee has figured out.  It looks like Hydra will need a patch/update fairly soon, saw a pinned post on the mod that he thinks the Papyrus performance enhancements may be causing issues (i.e. running too fast).  I believe he parallelized Papyrus execution, and perhaps that's the problem people are seeing (things running out of order).

 

Edited by dav42
Posted (edited)
7 minutes ago, TheSeaSlayer said:

I am using textures for the girls right now just using a different body texture do you think that is effecting it?
 

No, now that I think about it, those textures are more like makeup and eyebrows. Facial texture is what matters, and for that, give Kziitd non realistic Skin a try. Just to clarify, this applies if you're using Fusion Girl. I don't know which is the best option for CBBE.

Edited by JB.

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