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AAF Nuka Ride: A Porn Studio Mod


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Posted (edited)
20 minutes ago, JB. said:

What does she says? Nothing? 

 

yea no response from Patti at all, she just sits there. But if i use the set stage(to 210) to complete it the dialogue exchange between dallas and patti plays while dallas is walking towards kiddie kingdom. 
Think i got her to stand up with the movetoqt console command but she just stood there. (Kinda looked liked she was playing the first >0.5 seconds of a pose animation and the resetting) after waiting for an hour she ported to sitting position.

 

Edited by valentine616
precision
Posted
3 minutes ago, valentine616 said:

Here are the other two parts of it

 

sqv3.png.dbf885891377b06c200634668c8cc46a.png

So, stage 200. Everything is fine. 

 

 

I just tested. You can see the stage 200 at the start. 

 

https://streamable.com/5mzsep

 

No idea which mod is doing that, but it's sure to happen again, so once more, if anyone has one of those weird mods that I don't recommend, it's best to remove it from the load order.

 

I don't like giving set stages that involve missing out on a lot of dialogue and choices, but I'm going to bed now. Write this to skip it.

 

setstage _NR_Train 210

Posted
9 hours ago, JB. said:

 

 

No idea which mod is doing that, but it's sure to happen again, so once more, if anyone has one of those weird mods that I don't recommend, it's best to remove it from the load order.

 

Thanks for the quick assist, i ended up doing a fresh install of fallout 4 and only used your mod list. works a lot better now! 

Posted
14 hours ago, hy303 said:

I can no longer hear the Dunmore family's audio.
If anyone knows the cause of this, please help.

The usual cause is that you have a mod that modifies Sophie/Monique/Brett's appearance. Double check that. 

Posted

@JB.
It's been a while. ;D
Hi, and again - thanks for all the work on both NR and CS, fantastic stuff.

Anyway, I think I've found a solution to the issues with parallax support from ENB and the damn truck that sticked out like a sore thumb.

The thing was simple - ENB in FO4 uses the Alpha channel of the Specular (xx*S.dds) texture, which normally isn't utilized by any of the vanilla shaders, as far as I know.
So, I've edited the Specular textures to get rid of the redundant alpha that was responsible for broken "height" maps, and that's it.
Now we can enjoy all the fancy environment mods with fully functional ENB and the pickup that doesn't hurt our eyes.

Feel free to steal these files - as long as the original authors of the truck model are fine with my input (I suppose it's not vanilla).

 NR_PickUp_ParallaxFix.zip

Posted
21 hours ago, hy303 said:

I can no longer hear the Dunmore family's audio.
If anyone knows the cause of this, please help.

Hot mamma's Nukaworld DLC appearance changer did it for me

Posted

Can I get a hint? In the quest "my radio", I found the two transmitters and tuned my pip-boy to find the main switch. However, when I search the area that reads as zero distance, I can't see any activatable object on the ground or the tree trunks. (I start by the stream, but the "zero distance" area actually goes north and south, along the edge of the map).

 

What am I missing?

 

 

Posted
6 hours ago, xyzxyz said:

Where do I have to stop doing mainquests and faction quests when I take the Nora route?

umph 

 

you can do a fair bit but:

 

1 - you need to be on neutral or good terms with both BOS and the Institute to do NR.

2 - do NOT start vanilla quest Confidence Man (Vlad in Dugout Inn gives this quest).

3 - general rule of thumb do not kill any unique (named) npcs.  generics are (usually) fine to kill.

4 - i highly recommend not touching Far Harbor until after doing NR

 

last time i played NR (6.89) all the way through the only named NPCs i had killed (or enslaved which using Just Business is the same thing) were

Jared (Corvega)

Gristle (Concord/Corvega)

Chancer (Andrew Station/raider boss)  NR will go through Andrew Station at one point but provided it has raiders there it (usually) works fine with generics

Commander Kaylor (Nuka World Transit Station in Commonwealth)

and i was able to play NR all the way through without issues (other than PEBKAC).

 

while NR uses clones for the most part it still does use some of the original npcs at times.

 

Posted
6 hours ago, valcon767 said:

umph 

 

you can do a fair bit but:

 

1 - you need to be on neutral or good terms with both BOS and the Institute to do NR.

2 - do NOT start vanilla quest Confidence Man (Vlad in Dugout Inn gives this quest).

3 - general rule of thumb do not kill any unique (named) npcs.  generics are (usually) fine to kill.

4 - i highly recommend not touching Far Harbor until after doing NR

 

last time i played NR (6.89) all the way through the only named NPCs i had killed (or enslaved which using Just Business is the same thing) were

Jared (Corvega)

Gristle (Concord/Corvega)

Chancer (Andrew Station/raider boss)  NR will go through Andrew Station at one point but provided it has raiders there it (usually) works fine with generics

Commander Kaylor (Nuka World Transit Station in Commonwealth)

and i was able to play NR all the way through without issues (other than PEBKAC).

 

while NR uses clones for the most part it still does use some of the original npcs at times.

 

Time for a new char then :(. I already did Confidence Man

Posted

Everything works fine until i doo the cosmetic surgery. The body wont change apperence everything works at it should.

But all in all great mod. And love music joke always brings a giggle

Posted

Thank you, Daddy, for your amazing mods. I finished Nuka Ride. It's fantastic! The entire plot and the voice acting are simply top-notch. (I got goosebumps when Cherry spoke—it was something else. Two sisters—one a demon, the other an angel). I loved how Norita manipulated Overboss. Nora is a whole other story. At times, I cried because of how they treated me. Happy New Year, Daddy! We're waiting for the sequel. I still have work to do. I need to translate the Commonwealth Slavers expansion.

Posted (edited)

lol, it makes me chuckle when people call me Daddy. 😆

 

Yeah, I'm also eager to continue this in january. 

 

This was a reference for creating Cherry. It doesn't fit the Fallout style, but it does fit the mod, hehe.

 

Spoiler

268cfd8970782cb97f76d8c71653cac2.jpg

 

Edited by JB.
Posted
1 hour ago, JB. said:

lol, it makes me chuckle when people call me Daddy. 😆

 

Yeah, I'm also eager to continue this in january. 

 

This was a reference for creating Cherry. It doesn't fit the Fallout style, but it does fit the mod, hehe.

 

  Reveal hidden contents

268cfd8970782cb97f76d8c71653cac2.jpg

 

Ha Ha you wont get a daddy out of me JB but I'm looking forward to what comes next and cherry reminds of all the hot goth chicks I would have loved to have climbed in bed with in the early 90's and to all my Nukaride brothers and sisters merry Christmas and a happy new year I hope it's a safe and prosperous year for everyone

Posted

NR v9.3 Clothing Texture Issues

 

I have no textures on any clothing, regardless of which one I use. My body is invisible when I'm wearing clothes and shoes. If I take off my shoes/don't wear them, my body becomes visible, but the clothing remains invisible.

 

I didn't have this problem with NR v6.4 (the last time I played Fallout 4). Back then, I had to use the console about 90% of the time, but the clothing was always there. Now, I hardly ever use the console, but the clothing isn't there. Therefore, the mod is unusable for me. The clothing is displayed in the BS (Big Brother) but not in-game.

 

P.S. Even with a minimal installation, the clothing remains invisible.

No Cloth.jpg

Posted (edited)
29 minutes ago, Bloodhhunter666 said:

I have no textures on any clothing, regardless of which one I use. My body is invisible when I'm wearing clothes and shoes. If I take off my shoes/don't wear them, my body becomes visible, but the clothing remains invisible.

 

Your actually missing meshes, if the textures are missing it will show up as purple.  Did you install the correct BodySlide files (in the NR folder) and require mods (TRS/EasyGirl)?  

 

You need one of these files from the main folder (Choose the correct one for the body your using):

image.png.abc169c8605fc067cc2605d488ac9c8d.png

Edited by dav42
Posted (edited)

I just encountered a small problem with Norita. It concerns the Poker Night quest, the final part with the orgy. When the PC and Sophie have separate acts, each with different men, if the PC finishes its act before Sophie, the system launches the next phase without pausing Sophie's act or waiting for her to finish. The result is a crash. This can repeat indefinitely, forcing me to interrupt the scene with Sophie? as soon as the scene with the PC starts, via the AAF shortcuts

Edited by rypley
Posted
6 hours ago, rypley said:

I just encountered a small problem with Norita. It concerns the Poker Night quest, the final part with the orgy. When the PC and Sophie have separate acts, each with different men, if the PC finishes its act before Sophie, the system launches the next phase without pausing Sophie's act or waiting for her to finish. The result is a crash. This can repeat indefinitely, forcing me to interrupt the scene with Sophie? as soon as the scene with the PC starts, via the AAF shortcuts

It's a known bug that JB has been pulling his hair out over since the quest existed how you are solving it is exactly how we all solve it by ending Sophie's animation early,with me it doesn't crash but gives an AAF error and skips the rest of the animations

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