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On 2/26/2023 at 6:40 PM, poolmans said:

How do I activate this power armor?

No way to activate it. Just for flavor and roleplay.

On 2/27/2023 at 2:45 AM, phishypuma said:

he doesn't really answer

Ask the master untill he'll send you to the field mission.

On 2/27/2023 at 9:33 PM, beeline134 said:

is this run well with nuka ride?

It should.

57 minutes ago, xyzxyz said:

Alien Abduction there are animations for Brahmin on ll?

I don't know. Did an animation activation just in case.

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On 2/27/2023 at 11:33 AM, beeline134 said:

is this run well with nuka ride?

 

Nuka Ride is best played as a Start of Game mod.  Nuka Ride also recommends loading it's .esp last, like Troubles does.  If you're worried about conflict, then your best play is to run through Nuka Ride from start to finish.  Unless JB. made serious changes to v. 6, Once you complete Nuka Ride there is not much reason to keep the mod as the lowest priority. So finish Nuka Ride first, and then enable Troubles before starting the rest of your playthrough.

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Basil never showed up in "Along the way" in the bunker. Her marker was near the exit but when I took the loot she was gone and the quest log said that I talked to her. Well, I never saw her until the ???^^

Edited by xyzxyz
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Hello, after loving your ToH mod so much, and not playing skyrim anymore, i thought i will give this mod a try, which version do i need to install if have the XDI mod cuz at the files the "newer" versions both say "non xdi" ?

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Thank you for your work!

 

As I am a bit "squeamish" (I think that is what it was called in ToH) I can't say much about the Primary main quest as I quit it quickly.

Which is why I am thankful for all the parts/quests that suitable for my taste.

The personal stalker is nice as he , unlike companions, does not run into the line of fire and shuts his trap (more dialogue options would be fine).

 

And Idea you maybe had yourself: Adding quests story elements with  optional support for other mods like for stuff like: 

Raider Pet, Family Planning Enhanced, Beggar Whore, Wasteland Diary Framework, Captive Tattoos...

What I mean with optional is that the quest still works without the mods and is thus just less immersive. However, if you have those mods installed, the Quest reacts to the status the optional mod gives.

Quest prostitutes the player character for a while and might react to Beggar Whore as the player character has already experience and thus adjust the required task.

NPC in the quest state their intention to knock the character up, something happens if it actually happens, or if the character already is. (or a quest for couple that has trouble getting a kid, either trigger via mod or just wait X days)

Super mutants want milk...

 

This way older quests could be revisited and get more content (just uninstall, load, save and reinstall the mod to reset all the quests).

 

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Hi, DSHV. If it's not difficult, can you make a change to the "allies" accompanying me, for example (personal stalker). The problem is that any modification that temporarily changes enemies to allies, such as raider_pet or tsex or rsa, causes an awkward situation. For example, I was captured, and instead of working out scenarios, all the captors run to attack my escorts from this mod. You can somehow change the flag from a neutral to a temporary ally, in the likeness of vanilla companions, there are no problems with them, they are not attacked.

Thanx :)

Edited by blinkmoth
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On 3/4/2023 at 10:08 PM, xyzxyz said:

Basil never showed up in "Along the way" in the bunker.

Her clone should be enable if you start the quest with her in the same cell with Johnny.

On 3/4/2023 at 10:56 PM, xyzxyz said:

I completed "Along the way" but Johnny has no new dialogue to start "Play Your Role".

The quest starts just like any other. Maybe it just randomly does not drop out of the pool dialogues.

On 3/5/2023 at 9:14 PM, AverageSkyrimEnjoyer said:

which version do i need to install if have the XDI mod cuz at the files the "newer" versions both say "non xdi" ?

Download from here.

23 hours ago, ZI0MATRIX said:

Adding quests story elements with  optional support for other mods like for stuff like: 

I don't know how to add optional mods.

5 hours ago, blinkmoth said:

You can somehow change the flag from a neutral to a temporary ally, in the likeness of vanilla companions, there are no problems with them, they are not attacked.

I guess I can give them some keywords or fractions.

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18 hours ago, DSHV said:

I don't know how to add optional mods.

I was thinking of it like clothing. Like in the quest in which your character is a maid and you get the Rose Dress. If your character does not wear it one dude complains about it. So I guess you build in some kind of check. And even if your character does not wear it, the quest goes on.

 

Or the Wedding in Diamond City with the options of Dress, Nude,... . 

I don't know if it would be possible in FO4 to have designed different branches of quest ends. I could imagine if your character put up various forms of resistance that the mayor might be angry and hurt in his pride and you get another end. Like declaring you property of Diamond City, putting on some shock collar and "preparing you"(optional "captive tattoos" or "sexual harassment" mod applied) for public use (which even NPCs in other cities and settlements react to). So lets say I have not installed the tattoo mod and made the Mayor angry to a point he no longer want me as his wife but want to "make me public": Collar or comparable ingame asset gets applied, mod checks and applies a tattoo called.... "prime fucktoy+...(or what is suitable for the quest)", no such tattoos available, ignore it and continue. Or he sells you into some kind of ("friendly faction" or trigger Raider Pet Mod) raider slavery and then you could make use of other tattoos and follow up quests...

 

 

With the Family Planning Enhanced mod your mod would need to check for pregnancy status (pregnant yes/no)instead of the Rose Dress and then either trigger a new quest or redirect an alternative path of the current quest if relevant for it.

Lets go with the idea that there is a quest with a couple that has trouble getting a kid due to radiation or an accident and shit making it difficult for them and your character "helps" them. Your character and some NPC are "trying" to organize one. Family planning tells the Player that the player character is pregnant, player goes to NPC and start dialogue, Quest checks for status of Family planning enhanced (pregnant : yes) and waits for birth event (is a "quest" in FPE) and a new baby item appearing in the inventory which later gets removed/given to NPC...

lets say family planning enhanced it not installed. Give dialogue option like : "I can feel it..." and the quest just takes... X ingame days or the default time Family Planning enhanced has set.

Sure you can make less "vanilla" variations of such repeatable quests that might work with the dignity mechanic. 

 

As I myself have never made a quest mod, I can imagine this being far more complicated.

You don't need to do it as the quests you provided are already great.

 

 

Edited by ZI0MATRIX
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On 3/7/2023 at 1:41 PM, DSHV said:

Her clone should be enable if you start the quest with her in the same cell with Johnny.

The quest starts just like any other. Maybe it just randomly does not drop out of the pool dialogues.

Download from here.

I don't know how to add optional mods.

I guess I can give them some keywords or fractions.

 

Do i only need Pos 1.5.2 rar or also the PoS Scripts file? Its a bit different from ToH i guess. 

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I have an issue with Grendal liking me. it may be the mod No Negative Affinity and No Affinity Cooldown. But once he likes a certain amount but he has nothing to say but he wont stop wanting to talk to me. I disabled the affinity with the aft mod. But I thought I should just bring up the issue.

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On 3/9/2023 at 3:59 AM, AverageSkyrimEnjoyer said:

Do i only need Pos 1.5.2 rar or also the PoS Scripts file? Its a bit different from ToH i guess. 

Yes, only 1.5.2. PoSScripts for modders or to fixing the mod.

On 3/9/2023 at 4:02 AM, zirablack said:

Perhaps there is some kind of guide for completing the main quest?

Wasted Cunt in the Garbage Dump (if she alive), the random note on the Dugout Inn's bar in Diamond City and Alice can start it.

On 3/9/2023 at 7:04 AM, VaunWolfe said:

But once he likes a certain amount but he has nothing to say but he wont stop wanting to talk to me.

Try the code: setstage AAACOMGrendel 390.

19 hours ago, MrNicoras said:

Voiced Dialogue for 1.5.2 is available now.

Thank you. I added this to the description of the mod.

 

-//-

For the next update, I have an idea to continue Johnny's quests. But what else? New encounters? Meet your not a fan but a real fanatic, who literally worships PC and causes all sorts of problems?

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Hey, ya'll.  After pulling out most of what little hair I have left, I finally got the .ba2 archive with the voice files working in game.  For anyone who wants to play this mod with voiced dialogue for (probably) all NPCs and Player, here's the link to get the files:

 

Thank you to @DSHV for the excellent mod and the massive update.

 

 

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1 hour ago, DSHV said:

Meet your not a fan but a real fanatic, who literally worships PC and causes all sorts of problems?

Maybe if you don't make him stop the first time you meet him, he'll gather more people and starts an actual Cult.

They could show up in settlements sometimes, spreading their 'Holy Book', which is basically just porn of the PC.

It would also be neat if you could use them in some quests to help you out, like gathering certain items for you, helping you figure out where to go to have the heart implant removed, etc., but that would probably be hard to implement.

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I have an idea. What about selling off fellow NPCs or named female NPCs to NukaWorld gangs? I'd love to see CAIT, a former slave, sold back into slavery, or Nisha and Dixie from Disciples and Mags and BlackLizzie and Wyath from Operators sold into slavery by The pack. Or an NPC from Railroad or a female NPC from Brotherhood of Steel or the Institute being sold to the NukaWorld gang.

 

Edited by ginnara27
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14 hours ago, DSHV said:

For the next update, I have an idea to continue Johnny's quests. But what else? New encounters? Meet your not a fan but a real fanatic, who literally worships PC and causes all sorts of problems?

How about NTR scenarios.

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