Necro_ Posted April 29 Posted April 29 Im always having this "error" when trying to trigger sex scene through dialogue with Knight Mordred... Does anyone know why this is happening?
iPhoenix8 Posted May 1 Posted May 1 (edited) Not a bug and probably not related to the mod. I'm doing a normal F4 run with POS installed. Rn I just started the Power Play quest in Nuka World. I favored Operators and the Pack, so Disciples became hostile. After I've reached back to Nuka World(after taking the last outpost in Home Sweet Home quest) I received a strange onscreen message which I can't associate with anything except POS. Can anyone confirm that there's an actual relativity and if so explain the reason of this message? I could also associate this message with Sisters of Battle, Mutant Menagerie or Recruit Dixie mods, but I strongly doubt that since this message didn't appear on previous runs with these mods. Edited May 1 by iPhoenix8
DSHV Posted May 2 Author Posted May 2 (edited) On 4/29/2026 at 12:00 PM, Necro_ said: Im always having this "error" when trying to trigger sex scene through dialogue with Knight Mordred... Does anyone know why this is happening? I may have added tags to that sex, like "Bed," though I'm not sure how that would cause an error. Do all the other animations in the mod work? On 5/1/2026 at 7:50 PM, iPhoenix8 said: Can anyone confirm that there's an actual relativity and if so explain the reason of this message? Yes, this means that the slave trader died. Far Harbor: - Dockmeat.....100% - Fix him.....100% - Saintly Cocksucking.....100% - Shocking Quest: Find in The Last Plank Dr. Von Zappenschockfor for high-moral experiments with the island's animals.....100% - Kasumi's Upbringing.....100% - It's a Trap.....100% - Diary of the Slut.....100% - The Rooted Maw.....100% - Nasty potions.....100% Static Encounters: - Desperate Courtship.....100% - Maid Calibration.....100% - The Lonely Widow: Find her in a lone house between Vim! Pop Factory, Ruined Radio Tower and Ruined Church.....100% - Cast Away.....100% - Fuck You.....100% Edited Saturday at 06:13 AM by DSHV Progress 3
iPhoenix8 Posted May 3 Posted May 3 On 5/2/2026 at 12:00 PM, DSHV said: I may have added tags to that sex, like "Bed," though I'm not sure how that would cause an error. Do all the other animations in the mod work? Yes, this means that the slave trader died. Far Harbor: - Dockmeat.....50% - Fix him.....50% - Saintly Cocksucking.....65% - Shocking Quest: Find in The Last Plank Dr. Von Zappenschockfor for high-moral experiments with the island's animals.....100% - Kasumi's Upbringing.....50% - It's a Trap.....50% - Diary of the Slut.....50% - The Rooted Maw.....50% - Nasty potions.....100% Static Encounters: - Desperate Courtship.....50% - Maid Calibration.....50% - The Lonely Widow: Find her in a lone house between Vim! Pop Factory, Ruined Radio Tower and Ruined Church.....100% - Cast Away.....50% - Fuck You.....50% Thanks! The message seemed a bit sinister in a way
Necro_ Posted May 3 Posted May 3 On 5/2/2026 at 12:00 PM, DSHV said: I may have added tags to that sex, like "Bed," though I'm not sure how that would cause an error. Do all the other animations in the mod work? Yes, this means that the slave trader died. Far Harbor: - Dockmeat.....50% - Fix him.....50% - Saintly Cocksucking.....65% - Shocking Quest: Find in The Last Plank Dr. Von Zappenschockfor for high-moral experiments with the island's animals.....100% - Kasumi's Upbringing.....50% - It's a Trap.....50% - Diary of the Slut.....50% - The Rooted Maw.....50% - Nasty potions.....100% Static Encounters: - Desperate Courtship.....50% - Maid Calibration.....50% - The Lonely Widow: Find her in a lone house between Vim! Pop Factory, Ruined Radio Tower and Ruined Church.....100% - Cast Away.....50% - Fuck You.....50% Pretty much the rest animations work... Same error msg was happening on that nasty farm with brahmins
Necro_ Posted May 5 Posted May 5 On 5/3/2026 at 9:05 PM, Necro_ said: Pretty much the rest animations work... Same error msg was happening on that nasty farm with brahmins Its probably cuz i have EAP (Extended AAF Patch) installed... no biggie. I have another question tho: Is there a command or something to un-equip "That Ring" for good? I was wondering why i cant wear any rings in my playthrough - i equip wedding ring walk around for 15 seconds and its just removes itself and back in my inventory and i think its because of "That Ring" I did finish "Undicking" but issue still persist
woodrealmelf Posted May 7 Posted May 7 hello doing the We are friends quest got 3 keys but is this the safe where the note should be in? i took everything inside but didnt get a note
woodrealmelf Posted May 7 Posted May 7 And Also doing the People Management quest 5x i slept for 24 training slave 221 is there a way to advance this stage?
xyzxyz Posted May 7 Posted May 7 What's the deal with Fred Neam? He sits in an unmarked bank and is just incredible rude.
Necro_ Posted May 7 Posted May 7 9 hours ago, woodrealmelf said: And Also doing the People Management quest 5x i slept for 24 training slave 221 is there a way to advance this stage? keep putting her in the box
woodrealmelf Posted May 8 Posted May 8 9 hours ago, Necro_ said: keep putting her in the box is that consecutively or does it reset everytime i fast travel or reload a save?
woodrealmelf Posted May 9 Posted May 9 Decided to leave the other quest it seems at no avail, tried to do the Dirty Sunset quest after tje pillory event cant seem to talk to this guy and chance i can advance?
DSHV Posted May 9 Author Posted May 9 On 5/3/2026 at 4:25 PM, iPhoenix8 said: The message seemed a bit sinister in a way I think it's Latin for "To freedom through blood." I used it for testing, but thought I'd keep it as an Easter egg. On 5/5/2026 at 9:27 PM, Necro_ said: I have another question tho: Is there a command or something to un-equip "That Ring" for good? This ring is just a copy of the wedding ring without scripts, it is not supposed to do anything. On 5/7/2026 at 2:48 PM, woodrealmelf said: hello doing the We are friends quest got 3 keys but is this the safe where the note should be in? You need to combine the keys with Basil and find the location in the floor safe on the second floor, and go look for the chest in the sewers under the town. On 5/7/2026 at 3:31 PM, xyzxyz said: What's the deal with Fred Neam? He sits in an unmarked bank and is just incredible rude. He is a hypnotist for women and will send them on a mocking quest. On 5/8/2026 at 9:43 AM, woodrealmelf said: is that consecutively or does it reset everytime i fast travel or reload a save? The slaves have global variables (so stable) that increase, and at a certain values, you can complete the quest. 9 hours ago, woodrealmelf said: cant seem to talk to this guy and chance i can advance? He should be in Goodneighbor. Try codes: clearquestaliases AAAPOSDirtySunset, then setquestaliases AAAPOSDirtySunset.
Dreizza Posted May 16 Posted May 16 Curious, is it possible to make a holotape giving the quests and how\where to start them? I looked at the first section under primary main quests showing 4 quests stating unmarked. Is that only for those or all? If this has already been asked, i'm sorry, I just don't feel like going through 100+ pages.
FilthyWeaboo Posted May 16 Posted May 16 This mod seems to ignore the NAF animation duration settings when using it with the NAF bridge, any suggestions?
DSHV Posted May 16 Author Posted May 16 10 hours ago, Dreizza said: I looked at the first section under primary main quests showing 4 quests stating unmarked. All quests in the primary main quest are given by Maxim. Below this section is the secondary main quest, and all quests there are given by John. 4 hours ago, FilthyWeaboo said: This mod seems to ignore the NAF animation duration settings when using it with the NAF bridge, any suggestions? I just copy this script at the end of the dialogs: AAF:AAF_API AAF_API AAF_API = Game.GetFormFromFile(0x00000F99, "AAF.esm") as AAF:AAF_API Actor[] actors = new Actor[2] actors[0] = game.GetPlayer() actors[1] = akSpeaker AAF:AAF_API:SceneSettings settings = AAF_API.GetSceneSettings() AAF_API.StartScene(actors, settings)
_Nomad_ Posted May 20 Posted May 20 Hi. Thank you. The mod is wonderful. It's missing dialogue voiceovers for Nuka-World (that would be perfect). Spoiler https://drive.google.com/file/d/1RjT_o5J__uz-FGWxpVpnYiMcWI_BPNEk/view?usp=sharing 2
Metro Station Posted May 22 Posted May 22 It seems the product needs to be revised... ccvltfo4001-homes.esm stuff is active in the same place.
DSHV Posted May 23 Author Posted May 23 On 5/19/2026 at 11:06 PM, supersonic20020 said: How do i trigger the Renaissance: Sequel quest Like the rest of Maxim's quests. Definitely after Renaissance, but maybe after some of Maxim's other quests. On 5/20/2026 at 6:26 AM, _Nomad_ said: Hi. Thank you. The mod is wonderful. It's missing dialogue voiceovers for Nuka-World (that would be perfect). Hi. Soon it will be needed for Far Harbor too, but I am not doing the voices because I don’t know how. 23 hours ago, Metro Station said: It seems the product needs to be revised... I don't even know, it's a perfect spot there, but in other places it's clear there's solid stone behind the door. Is it possible to disable in the console the stone in front of the entrance? 1
Metro Station Posted May 24 Posted May 24 19 hours ago, DSHV said: perfect spot There are several stickers stacked on top of each other in the area coverage and the door can be reached from the outside "only" by teleporting. A területfedésben több egymásba rakott matrica van és kívülről "csak" teleportálással lehet az ajtóhoz jutni.
Gubbe73 Posted May 24 Posted May 24 (edited) EDIT: All sorted, she had hidden cleverly half in a wall in Bunkerhill 🙂 I have played through much of the content (made whole first storyarc and got my heart back + many sidequests). Now i went to the vault 111 storyline. All has been flawless untill i got quest "maid to order" i shall meet Basil at bunker hill. I have no questmarker and have searched whole place. Do anyone know if she is hidden some clever way or he dead/missing in my playthrough? (I had sex with her before in Bunker Hills) (Another question also,, i avoid rockopolis line beacuse last time i got brainwashed and wanted to stay there and nevber break free. it is possible to break free from them ijn the end yes? Or is that a "bad end" storyline from the start?) Thanks for the hard work on this mod! So much work in it and many hours of playing! Edited May 24 by Gubbe73
supersonic20020 Posted May 26 Posted May 26 Hey, the missions are not working, because every time i ask maxim for work it always goes to questions, i put this mod at the end of my mod list
PippinTom Posted May 28 Posted May 28 @DSHV There seems to be a bug in AAADupe "Dupe" [PERK:xx087979] perk, description says "Sprint drains 5% less AP." while in fact it prevents any drain of AP while sprinting because it multiplies the value by negative number (-0.05). Multiplying by +0.95 would make more sense if description is accurate, while in other case - this perk is pure cheat and destroys fun of "to run or not to run" dilemma PC has to face in vanilla game. 1
DSHV Posted May 30 Author Posted May 30 On 5/24/2026 at 9:15 PM, Gubbe73 said: it is possible to break free from them ijn the end yes? Or is that a "bad end" storyline from the start? Slavers can always be killed. the assaultron Solaria can be hacked with Robot Expert 3 and can help with that. You can betray them in the final quest. But if you complete all their quests, they'll let you go. On 5/27/2026 at 12:14 AM, supersonic20020 said: Hey, the missions are not working, because every time i ask maxim for work it always goes to questions, i put this mod at the end of my mod list So the game can't find any accessible options and simply skips to the next stage of the dialogue with questions. Have you completed all the quests? On 5/28/2026 at 5:17 PM, PippinTom said: description says "Sprint drains 5% less AP." while in fact it prevents any drain of AP while sprinting because it multiplies the value by negative number (-0.05). Thanks for noticing, it's strange that no one noticed before. 1
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