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Posted (edited)

I have a problem where some of the followers simply wont follow me,  So far it happens with Mile Dom and Nate the synth.
Mile dom works normally until after the first conversation. Where he doesnt follow me. If I talk to him he simply says "Ready for Mile dom?" When I press "ready!" He just says lets go, but doesnt follow, and the dialog tree remains the same as if i never pressed ready (With ready grayed out of course) 

Nate the synth just goes "ready for the road" and when I click ready he doesnt follow either, and has the same issue as mile dom. 
Have I fucked the install or is there a fix to this? 

Edit: I tried to start a new game with a new char but the problem remains. 

Edited by gurtnix
Posted

 

On 7/25/2026 at 3:25 PM, snagglepup said:

so I assume it's the teleportation that is causing the crash

The PC constantly teleports when entering locations. It's possible the issue is with teleportation and item movement; the scripts are simply choking, even though I pause them for a second.

10 hours ago, gurtnix said:

I have a problem where some of the followers simply wont follow me, 

There were reports that followers refused to stop following. I don't know why, I simply copied the quest and scripts from vanilla followers, and they worked before.

Posted
10 hours ago, DSHV said:

 

There were reports that followers refused to stop following. I don't know why, I simply copied the quest and scripts from vanilla followers, and they worked before.

Thats not the issue, the issue is they wont start following me. :P

Posted
On 8/2/2026 at 12:26 AM, gurtnix said:

Thats not the issue, the issue is they wont start following me.

It seems to me that the root of the problems is the same. Do simple followers work? For example, Severina from Combat Zone?

4 hours ago, jstnf said:

I like this mod but its kind of a pain trying to find these people to start the quests

Where to start the content is described in the mod description, and Silver Lewis in Diamond City's inn also tells rumors about that.

Posted

i absolutely love this mode , it's insainly good , would be cool if we would be able to have a mcm  setting to enable markers to all the places that start quests , as some are preety hard to find , but overall thank you for this amazing mod ! 

Posted

Hi friends, I need some help, because I'm stuck, or I've run into a bug. 🫠

 

Spoiler

I've finished many quests for Dickson, I did the slavers quest, finished it, etc., etc., so when I asked Dickson if I could do anything else, he gave me the new newspaper Piper made about the slavers, so I read it, and then when I asked Dickson for other tasks, he didn't give me any new "quests," but instead opened the link for questions about him, the organization, etc.

 

So, have I reached the end of the quests, or am I doing something wrong? Thanks for the help. 😚

Posted (edited)

The drug dealer in Goodneighbor ally is voiced. But Jackie in Dugout Inn isn't voiced. Is that normal? I downloaded the 2 voice files below.

 

 

Edited by Magnum717
Posted
On 8/9/2026 at 5:39 PM, Magnum717 said:

The drug dealer in Goodneighbor ally is voiced. But Jackie in Dugout Inn isn't voiced. Is that normal? I downloaded the 2 voice files below.

 

 

🤷‍♂️No clue. I made my mod for a much older version of PoS 3 years ago and haven't touched it since. I didn't even know my mod was still relevant until a month or so ago

Posted
19 hours ago, MrNicoras said:

🤷‍♂️No clue. I made my mod for a much older version of PoS 3 years ago and haven't touched it since. I didn't even know my mod was still relevant until a month or so ago

Any idea if I was supposed to download just 1 voice file or both?

Posted

in the far harbour addon, once you complete the harbourmaster's questline could there be a "peaceful" option for all factions on the island if you wear the whore badge or maybe he gives you another quest that makes everyone at peace that way rather than fighting the enemies, you just do certain tasks until a certain point. 
also will there be more quests for POSFH and maybe even a post FH questline that ties in with everything

Posted
On 8/9/2026 at 3:20 PM, Error09072001 said:

would be cool if we would be able to have a mcm  setting to enable markers to all the places that start quests , as some are preety hard to find , but overall thank you for this amazing mod ! 

Thank you. MСM is quite difficult to implement, and teleporting a player crashes the game for many.

On 8/9/2026 at 5:13 PM, darthnoldor said:

So, have I reached the end of the quests, or am I doing something wrong? Thanks for the help.

It seems like the game doesn't see the available answers and skips to the next scene. But it always has a placeholder to prevent this from happening. So there's some kind of bug, either with the dialogue or the quest conditions.

On 8/13/2026 at 4:15 AM, ValenH said:

Brutus is not joining me after freeing him. He just stands there.

Yes, many people have this, I don't know why. To make him follow, the AAACOMBrutus quest stage switches to 90. Maybe try using the console?

On 8/13/2026 at 12:59 PM, not a BT shirt said:

in the far harbour addon, once you complete the harbourmaster's questline could there be a "peaceful" option for all factions on the island

This requires serious intervention into the vanilla structure of the game, which could potentially introduce serious bugs.

Posted
22 hours ago, DSHV said:

 

It seems like the game doesn't see the available answers and skips to the next scene. But it always has a placeholder to prevent this from happening. So there's some kind of bug, either with the dialogue or the quest conditions.

 

Okay, thanks. I thought it might be something like that. Unfortunately, it's an old version, it was likely updated in the game later on, though I haven't installed the latest update yet. 😄

🫠

Given your experience and expertise, do you have any advice on how I might fix this? My initial thought was to revert to a save from before the last mission I played for Maxson, avoid triggering it, and then update the game to see what happens, what do you think? 😉

Posted

Hey, I've been really enjoying the Rural Wedding / Pigrat husband route.

I finished the Merry Farm quest and left with my Pigrat husband. The forced marriage itself is unique and dirty in a great way, but after the quest ends it feels like the story stops too early.

I'd love to see more follow-up content about Nora's married life with the Pigrat:

Daily life and interactions as his wife

Wife's duties and obligations to her mole rat husband

Nora trying to fulfill her biggest duty as a wife — bearing his children

Adventures focused on getting pregnant by the Pigrat (without needing extra mods like Wasteland Dairy)

Or using wasteland science/tech to conceive and give birth to his offspring

More scenes of their married life, public situations, or further degradation tied to being the Pigrat's wife

Dog content is already plentiful and great, but the Pigrat route has a lot of potential for unique post-wedding stories.

Just my two caps. Thanks for the mod!

Posted
On 8/8/2026 at 8:11 AM, DSHV said:

It seems to me that the root of the problems is the same. Do simple followers work? For example, Severina from Combat Zone?

 

Bait works, Havent tried Severina. 

Posted (edited)
11 hours ago, parvisla3264 said:

Mega reports that the folder is no longer available, is there another download location available?

image.png.c87fe2e48c1b155136f23806a4eb1343.png

 

 

 

I just tried it, and everything is working fine; did you download the .txt file using the latest link?

Edited by darthnoldor
Posted
On 8/16/2026 at 11:34 AM, darthnoldor said:

do you have any advice on how I might fix this?

Try starting a new game and immediately going to Max to check if the dialogue is working as expected (there's a button on the top shelf in his room that skips all initial quests). Alternatively, try starting quests with the console, but many activate the required NPCs in dialogue rather than in the stage.

On 8/18/2026 at 11:52 PM, gurtnix said:

Bait works, Havent tried Severina. 

So the problem is the copied vanilla companion quest. Although I don't see anything odd there. Perhaps I didn't add the scripts for it to the latest archive, so you could try installing POSScripts separately.

12 hours ago, parvisla3264 said:

Mega reports that the folder is no longer available, is there another download location available?

Works for me. Perhaps you tried to open the folder while I was doing something with it, or a site's bug. Try again in a little while.

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