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SexLab Deadly Drain SE Enhanced - BETA


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Posted
On 4/20/2023 at 2:19 AM, darkangel2041 said:

Hello,

 

First I would say thank you for improving this mod, it has always be my favourite succubus mod on LE.

 

However, I really need help. I made a lot of tests but I don't manage to kill someone with manual drain (I only want manual drain to kill mainly bandits). (For testing purpose "Auto kill" on orgasm kill the partner (immediately even with the new kill calculation on, but a least he dies !)). I also remember that one time I managed to kill on manual drain during some tests I did when I was building up my mod list a few weeks ago).

 

When I activate manual draining during a scene, I see the animation (with red/black glow) and a magical effect in the upper right side on the screen. But the partner doesn't die at the end the animation. I noticed in the magical list an effect called "orgams" with a value of zero to absorb life (see first picture attached). It might be the problem ? I don't know if and where I can change that is SSEdit).

 

Here are the parameters I tried (On/off), but maybe I miss the correct combination of settings. Any advice on recommended settings may help :

 

SLDD : Succubus level : always on 4 (for testing purpose)

SLDD : Enhance PC drain (on/off)

SL : Use separate orgasm (on/off)

SLSO : Game (on/off)

+ other settings that seems less important

 

I would also say that I have an huge mod list and I wonder if it could be a performance issue (But I don't think with the symptoms I see!)

 

Thanks in advance for any help ?

 

 

 

 

 

 

 During normal stages (stages before the climax stage:

Let's clearly define an enhanced drainer from a standard one so we are on the same page.

  • Standard drainer: The player is a drainer without enhanced PC drainer option active. While a standard drainer, no new features other than the magicka and stamina drain options apply. Same applies for NPC drainers in the event the Enhance NPC drain option is not enabled.
  • Enhanced drainer: The enhanced option for the drainer is enabled. If an essence drainer (in the essence drainer list), can gain persistent power.

 

 

If using enhanced functions, I'd advise against using "Victim death from orgasm" unless the drainer is a standard one. Death hotkey effects manual drain and Victim death from orgasm options are primarily for standard drainer functions. Though one of them can still influence the end result of enhanced drainer functions.

 

You've set your self to psycho, which is fine. But keep in mind that level 3 and 4 sets the kill decision to true by default. But for your use case, which you intend to manually drain people you can leave auto drain off (warning, can also prevent NPC drainers from draining their victims.) but leave auto drain on orgasm active. 

 

My settings are:

SLDD : Any above level. If I intend to kill, I use the allow death hotkey to change my decision at that time. PC drain level is only relevant while enhanced drain option is active.

SLDD : Enhance drain option: ON. You should only have it off if you don't intend use any of the new functions. A standard drainer is one that functions the same way as they did in the original SLDD. Exception here being that you are impacted by whether or not you want to drain magicka and stamina.

SL: I have use separate orgasm ON.

SLSO: Game turned off, but NPC game is ON. I've always had it that way. I never thought it mattered too much.

 

Finally, if you ARE upgrading from the original SLDD: Make sure you use a save cleaner and remove the active scripts of the original mod. Reasons for this include:

  1. Properties of the original are baked in and can cause issues
  2. Some functions relied on those properties that were no longer active in the scripts themselves.
  3. Script instances that were running made use of OnUpdateCalls that triggered twice.

 

If you can, please make sure your debug logs and traces are enabled in your INI file. Can you share those logs with me and so we can trouble shoot? Here is a SS of my typical settings as a female PC, I primarily play as a male PC with drainer followers instead. As long as player drain level is higher than 1, you should be able to kill so long as the NPC's relationship rank is not changed and remains unfavorable (see the rubric on the mod page details.)

Spoiler

image.thumb.png.94b8f2c156f3597746d6cdbfb2783f64.png

 

Posted
On 4/20/2023 at 4:51 AM, Someone92 said:

Maybe add this to the mod description

 

Not compatible with SexLab p+ SLSO Patch

 

So we can prevent out one point of issues entirely.

Agreed, I'll update shortly.

Posted
On 4/20/2023 at 8:19 AM, darkangel2041 said:

Hello,

 

First I would say thank you for improving this mod, it has always be my favourite succubus mod on LE.

 

However, I really need help. I made a lot of tests but I don't manage to kill someone with manual drain (I only want manual drain to kill mainly bandits). (For testing purpose "Auto kill" on orgasm kill the partner (immediately even with the new kill calculation on, but a least he dies !)). I also remember that one time I managed to kill on manual drain during some tests I did when I was building up my mod list a few weeks ago).

 

When I activate manual draining during a scene, I see the animation (with red/black glow) and a magical effect in the upper right side on the screen. But the partner doesn't die at the end the animation. I noticed in the magical list an effect called "orgams" with a value of zero to absorb life (see first picture attached). It might be the problem ? I don't know if and where I can change that is SSEdit).

 

Here are the parameters I tried (On/off), but maybe I miss the correct combination of settings. Any advice on recommended settings may help :

 

SLDD : Succubus level : always on 4 (for testing purpose)

SLDD : Enhance PC drain (on/off)

SL : Use separate orgasm (on/off)

SLSO : Game (on/off)

+ other settings that seems less important

 

I would also say that I have an huge mod list and I wonder if it could be a performance issue (But I don't think with the symptoms I see!)

 

Thanks in advance for any help ?

 

 

 

 

 

I've had something similar where draining would not kill a target.
They would enter a bleedout state despite not being protected or essential and even if the "kill essential" is enabled.
However, if I enable the skyrim ini setting that allows you to kill essential they die.

strange...
 

Posted (edited)
On 4/21/2023 at 11:26 PM, 777sage said:

If you can, please make sure your debug logs and traces are enabled in your INI file. Can you share those logs with me and so we can trouble shoot? Here is a SS of my typical settings as a female PC, I primarily play as a male PC with drainer followers instead. As long as player drain level is higher than 1, you should be able to kill so long as the NPC's relationship rank is not changed and remains unfavorable (see the rubric on the mod page details.)

First thank you for your detailed answer, it is really appreciated.

 

I will do some tests as you suggest with this logic. Drain power off by default and when I need it during a sex scene, I will switch it to on, do a manual drain. I will also let auto drain on orgasm on (and maybe victims death from orgasm too). I might work as it.

 

Currently, I am not able to do some test for a few days. I made a big update on my merged esp and need to reconfigure everything (Dyndolod, Rab smash patch, etc..) so I will be silent for a moment, but I will report back what is working and what is maybe still not working. I will share any logs I can in this case. All my tests are on new game currently. Trying to set everything before playing... ?

Edited by darkangel2041
Posted
1 hour ago, takapaka said:

This maybe be a stupid question but im confused by description on mod page - is this compatible/work with old LE ?

It should be. During the FOMOD installation you are given an option to install the LE version. Primary differences from the SE version is:

  • ESP is form 43 (SE uses 44)
  • Calls to retrieve the overall health of the NPC is the standard GetBaseActorValue instead of the GetActorValueMax call. The LE version grabs the base actor value, so it won't care about buffs or debuffs. The SE version grabs the max at the time it is checked, buffs and debuffs accounted for.
Posted
43 minutes ago, 777sage said:

It should be. During the FOMOD installation you are given an option to install the LE version. Primary differences from the SE version is:

  • ESP is form 43 (SE uses 44)
  • Calls to retrieve the overall health of the NPC is the standard GetBaseActorValue instead of the GetActorValueMax call. The LE version grabs the base actor value, so it won't care about buffs or debuffs. The SE version grabs the max at the time it is checked, buffs and debuffs accounted for.

 

thank you for answer!

Posted
On 4/19/2023 at 8:24 PM, 777sage said:

 

Can you enable logs and traces and reproduce the issue? Then share the logs with me? I am wondering if you are encountering the Player in Thread -1 issue.

Alright,

 

here is the PapyrusLog.

Papyrus.0.log

Posted

having issues with draining, pc is set to drainer and all settings appear to be correct, also tried adv drainer, i'm using slso and have tried numerous combinations of settings with game mode on/off,

just cant seem to get the drain effects to work. triple checked dependencies and cant see any thing im missing. any advice would be great thanks.

 

i am using the succubus custom race, the one with the smp tail if that makes any difference. would the satiation system it comes with conflict at all?

cheers

 

Posted

Is the drain ability to gain experience in skills compatible with Ordinator? I think I have everything set up properly in SLDD but so far I am not seeing any advancement in skills when I have Ordinator enabled. In another playthrough I would gain experience from draining but I was not using Ordinator at that time.

 

I will load up my other playthrough and record the settings I used on that and compare to the current but since I do not have access to my computer at this moment I figured I would ask here.

Posted
On 4/23/2023 at 2:59 PM, Kingz02 said:

Alright,

 

here is the PapyrusLog.

Papyrus.0.log 257.96 kB · 2 downloads

 

Thank you for the logs!

 

There are errors that caught my attention right away:

 

1. hoslddthread.OnInit() being called on an invalid object, aborting function call  -------------- > This one is funky to me. Something is up if this call is somehow reaching for an invalid object, which in particular is the very function defined in the MAIN script. If this fails, the operations to determine and maintains the player's position in the Sexlab thread is compromised.

 

stack:[HoSLDDMain (F000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 167       -----> This is called among threads 0 thru 2, which is the number of SL threads present based on the version I am using

    [HoSLDDConfig (F00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 3106 ----> Currently, I think this should only fail if SKI is not installed
    [alias playerAlias on quest HoSLDDConfig (F00048A3)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

 

2. [DD] Hotkey pushed: 157 Player in thread: -1 ---> Meaning you are not being detected actual sexlab thread by SLDD. Likely to do with the issue above. BUT this problem has been present for some time for some folks.

 

3. There are a string of warnings that I am also seeing and need to investigate.

 

 

Can you give me some details?

 

Noticed that you were trying out the kissing feature a few times. Though I think SLDD with throw a fit if it's thread functions cant even get started. It is weird because some of the warnings are what I am experiencing, yet things seems to be working fine. I'll be checking those properties.

 

  1. Which version of skyrim are you using? LE, SE, or AE? Or do you happen to be using SE but with the new creation kit content (Best of both worlds)?
  2. Can you share your load order? A txt file of the plugins and load order would work too.
  3. Which version of sexlab did you have running?

 

My current thoughts are:

  1. The Main script failed to initialize properly, which would negatively impact both the Thread and Config scripts as they are dependent on it. Did the log you generate come from a new game with no lingering scripts in overwrite?
  2. Are you using Mod Organizer 2? Are there any mods that could be overwriting/overriding what is in SLDD's folder?

 

Posted
On 4/27/2023 at 10:07 AM, Slimreb said:

Is the drain ability to gain experience in skills compatible with Ordinator? I think I have everything set up properly in SLDD but so far I am not seeing any advancement in skills when I have Ordinator enabled. In another playthrough I would gain experience from draining but I was not using Ordinator at that time.

 

I will load up my other playthrough and record the settings I used on that and compare to the current but since I do not have access to my computer at this moment I figured I would ask here.

 

I didn't do anything with Ordinator in mind. Does it change the console commands you'd have to use to make them progress? For example, does change "onehanded" to something else?

Posted

Progress log:

 

In the middle of adding NPC functionality to the essence drainer side. Testing it is in progress. Basically, the very same spells used give an NPC drainer powers can show a menu, which asks you whether or not you want that drainer to be added to the essence drainer list. Im thinking of limiting the menu to only be shown if Enhance NPC drain option is checked. It will also warn you that removing an NPC from their drainer status will also remove them from the essence drainer list.

 

Currently triaging issues users have reported, as well as investigating warnings found in the logs for properties that are defined in the esp and the script files. It seems properties are being reported as missing or no longer present. So far, the script properties see them in my Creation Kit. But I am thinking there are ways it can fail beyond the CK and the script itself. The player in thread being -1 while they are in an active scene is still being seen. Im thinking of creating  debug box warning the user, so this time it is something visible to the player and can be reported immediately.

 

Thinking of creating a power that allows the player to view manage essence drainers. If I get this working, you won't have to open the menu everytime you want to view/mute/block/remove a drainer in that feature set.

 

Fixed in my local repo:

  1. Giving nursing buffs no longer require the Feed milk maid option to be enabled. I caught this one while doing some sanity testing.
Posted
2 hours ago, 777sage said:

 

I didn't do anything with Ordinator in mind. Does it change the console commands you'd have to use to make them progress? For example, does change "onehanded" to something else?

 

I forgot to come back to this to update. It does add to the skills but it does seem to be rather random at times. I do not think it is an Ordinator issue, more of another mod messing with this one. I say that because everything works fine on another mod profile.

Posted
6 hours ago, 777sage said:

Currently triaging issues users have reported, as well as investigating warnings found in the logs for properties that are defined in the esp and the script files. It seems properties are being reported as missing or no longer present.

I mean to have read that this can happen if you remove a property from a script without removing its property in the CK prior.

The CK then still remembers it (even though it is no longer visible to the user), causing error messages that a property is missing.

 

Also, users should state if they have started a new game to see if you have managed to remove some of those error messages.

Posted
11 hours ago, 777sage said:

 

Thank you for the logs!

 

There are errors that caught my attention right away:

 

1. hoslddthread.OnInit() being called on an invalid object, aborting function call  -------------- > This one is funky to me. Something is up if this call is somehow reaching for an invalid object, which in particular is the very function defined in the MAIN script. If this fails, the operations to determine and maintains the player's position in the Sexlab thread is compromised.

 

stack:[HoSLDDMain (F000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 167       -----> This is called among threads 0 thru 2, which is the number of SL threads present based on the version I am using

    [HoSLDDConfig (F00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 3106 ----> Currently, I think this should only fail if SKI is not installed
    [alias playerAlias on quest HoSLDDConfig (F00048A3)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

 

2. [DD] Hotkey pushed: 157 Player in thread: -1 ---> Meaning you are not being detected actual sexlab thread by SLDD. Likely to do with the issue above. BUT this problem has been present for some time for some folks.

 

3. There are a string of warnings that I am also seeing and need to investigate.

 

 

Can you give me some details?

 

Noticed that you were trying out the kissing feature a few times. Though I think SLDD with throw a fit if it's thread functions cant even get started. It is weird because some of the warnings are what I am experiencing, yet things seems to be working fine. I'll be checking those properties.

 

  1. Which version of skyrim are you using? LE, SE, or AE? Or do you happen to be using SE but with the new creation kit content (Best of both worlds)?
  2. Can you share your load order? A txt file of the plugins and load order would work too.
  3. Which version of sexlab did you have running?

 

My current thoughts are:

  1. The Main script failed to initialize properly, which would negatively impact both the Thread and Config scripts as they are dependent on it. Did the log you generate come from a new game with no lingering scripts in overwrite?
  2. Are you using Mod Organizer 2? Are there any mods that could be overwriting/overriding what is in SLDD's folder?

 

Hi and thanks for the quick reply :).

 

For 1.:I am currently playing with the Nolvus Modpack which downgrades the Skyrim Version to SE 1.5.97 but with the AE Content. 

For 2: Load order/plugins txt file is attached.

For 3: I am currently using SexlabFrameWorkSEv163.7 as the AE Version doesnt work.

 

I started a new game after adding Sexlab Framework+the other Sexlab stuff so there should be no lingering scripts.

And yes Nolvus uses Mod Organizer 2 but there is no warning that Sexlab Deadly Drain is being overwritten by any other mod.

loadorder.txt plugins.txt

Posted

I'm about to start a new playthrough with 0.9.4. I've notice you mention issues with Devourment. Is this with the SE version or the AE version on Nexus. I'm sure to find out if it works or not, but you knowing the exact issue to write that. I would hope to get a-little more detail in case. I don't notice the problem that I'm having. Thank you

Also, I've been running 0.9.2e with devourment with out any issue beside the mod just stop working randomly but a quick desktop and back solves that issue.

Posted

Update from my last post. 0.9.4 is working with Devourment, I do notice that sometime my PC will kill upon orgasm even though I set it not to kill in PSQ and DD

Posted

Hello
There are 2 visual effects on orgasm drain.
The "soul absorb" and the blue flashing effect.

Is there a way to turn off just the soul absorb effect but keep the blue effect?

I know it cant be done in menu (turning off visual effect during orgasm fully turns off all visuals)

The reason for wanting to is that in some instances its super bright but not having it on kinda feels flat and boring.

I've looked through the spell effect and tried messing around with some of the effect shaders but havent been successful.

Any pointers that can help me with this one would be great 

Thanks

Posted

Hello.

I am playing with SLSO, sacrosanct, MME, FEC, SunHelm and i have an issue.

1) Every time I hit space and the animation stage changes - the opponent gets an orgasm (with Enchance PC Drain)

2) Auto drain does not work - I don't see any visual effects or anything until the stage changes.

3) When i hit manual drain - I see the effect "Orgasm" with text 'Absorb 0 points...'

Posted

Hello, I'm playing on the latest AE version with SLSO, I know it's not fully supported but so far the only issues I found are the following:

1. With enhanced drain and auto drain turned on each stage progression will cause an orgasm, even with "disable multiple orgasms" enabled.
2. With enhanced drain on multiple orgasms happen with auto or manual drain even with "disable multiple orgasms" enabled.
3. Auto drain on orgasm (with auto drain off) does not give any XP towards skills (with skill drain on).

Posted

At Drainer level 2, which is supposed to be Deadly, death drain is off by default as compared to level 3 and above.

However "Allow Death Drain" hotkey used to work at level 2 in previous versions, but not in this version. 

Level 3 drainer does kill by default but I need to use the hotkey to switch off death drain every time and its easy to forget when your mind is elsewhere.

 

Another issue is draining forcibly stopped Defeat scenes when "Drain effects" is set 2 and above.

i.e. the Defeat scene stopped immediately and the aggressors resumed attack

Pretty sure I never had this issue in the previous version. 

 

This is from a new save.

 

Posted

Had an issue where PSQ Satiation Effect was killing my player randomly. I disable that setting and it appears to have fixed my issue.

 

Just posting here to help if anyone running PSQ and SLDD and are running into unexpected deaths. Or see there HP continuously drop until 0, then death. 

Posted

It seems that if you disable the mod using the Enable/Disable drain hotkey.

After a while your drained essence levels will be reset to 0.
I didnt realise I had hit the key at some point urgh... other than draining is there a shortcut to restore it?
 

Posted

loving the mod, thankyou for all your hard work. if you are taking suggestions/requests, would it be possible to add an option that disintegrates victims into ash piles upon death?

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