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SexLab Deadly Drain SE Enhanced - BETA


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Posted (edited)

Having an issue where occasionally the drain is always deadly even if I use the hotkey where it pops up and says "I'll let them live". I have auto drain on and auto drain to death on orgasm, does that ignore the hotkey preference?

Also noticed if I do not disable multiple orgasms the end stage they cum like 100 times and with Fill Her Up it's funny but weird This was explained on the main page I'm just dumb :)

Edited by StupidlyBigJellyfish
Posted (edited)
19 hours ago, 777sage said:

 

If you use Mod Organizer 2 (MO2) , click on the tools icon and then select INI editor. In Skyrim.INI, scroll down to [Papyrus] section, set the following:
 

bEnableLogging=1

bEnableTrace=1

 

If you dont use MO2 . go to documents > My games > Skyrim Special Edition and edit the Skyrim.INI file there.

 

Play your game and trigger the problematic issues again. The output should be generated either your documents > My games > Skyrim Special Edition > Logs > Script

 

as Papyrus.#.log

 

The logs can be where ever your settings dictate. The above is just an example.

I did the same as you said, edited Skyrim.ini in my profile (I use MO2). But I couldn't find the log file. I even searched the whole computer with Everything(a software) but couldn't find "Papyrus.*.log".

 

[Papyrus]

bEnableLogging=1

bEnableProfiling=1

bEnableTrace=1

bLoadDebugInformation=1

fPostLoadUpdateTimeMS=2000

 

I've tried various combinations of these parameters. I also tried documents > My games > Skyrim Special Edition > Skyrim.INI. Just useless. As I am typing this, I found that there is a file named Skyrim_Default.ini in the folder SkyrimSE (the original game folder), should I try it??

Anyway, I will still try my best to get the log file, and once I succeed, I will provide it to you.

 

As for Home Sweet Home, it is an add-on mod for Paradise Halls. I just found out that it's not the deciding factor. Apologies for my crude judgment.

But it did happen that SLDD didn't work in profile A of MO2, then I made a copy of profile A and removed Home Sweet Home, then SLDD worked. I have reproduced this situation for many times.

But SLDD also works in profile C, which has Home Sweet Home. That's why I say this mod is not the deciding factor. Of course, other mod configurations in profile C are also different from A. So this problem may be caused by the interaction of multiple mods? I'm not sure.

Skyrim.ini

Edited by MOreal
Posted (edited)
On 1/2/2023 at 9:52 PM, StupidlyBigJellyfish said:

Having an issue where occasionally the drain is always deadly even if I use the hotkey where it pops up and says "I'll let them live". I have auto drain on and auto drain to death on orgasm, does that ignore the hotkey preference?

Also noticed if I do not disable multiple orgasms the end stage they cum like 100 times and with Fill Her Up it's funny but weird This was explained on the main page I'm just dumb :)

SLDD shouldnt be killing them if you decide to spare them. Though if you have PSQ installed, there is this quirky function of PSQ where it can kill your victim since it drains them based on the amount of time you have success unless you disable a specific option. Victim death from orgasm option can override your intentions, try disabling that option. Only have auto drain and auto drain on orgasm active if you want your choice to persist. In the event it still doesn't, alert me asap.

 

No worries, enjoy. Let me know what issues you find. I'm just finishing up the notification dialogue update (some 330+ lines). Now I have to work on the options to suppress player or NPC sided ones.

Edited by 777sage
Posted
On 1/3/2023 at 4:04 AM, MOreal said:

I did the same as you said, edited Skyrim.ini in my profile (I use MO2). But I couldn't find the log file. I even searched the whole computer with Everything(a software) but couldn't find "Papyrus.*.log".

 

[Papyrus]

bEnableLogging=1

bEnableProfiling=1

bEnableTrace=1

bLoadDebugInformation=1

fPostLoadUpdateTimeMS=2000

 

I've tried various combinations of these parameters. I also tried documents > My games > Skyrim Special Edition > Skyrim.INI. Just useless. As I am typing this, I found that there is a file named Skyrim_Default.ini in the folder SkyrimSE (the original game folder), should I try it??

Anyway, I will still try my best to get the log file, and once I succeed, I will provide it to you.

 

As for Home Sweet Home, it is an add-on mod for Paradise Halls. I just found out that it's not the deciding factor. Apologies for my crude judgment.

But it did happen that SLDD didn't work in profile A of MO2, then I made a copy of profile A and removed Home Sweet Home, then SLDD worked. I have reproduced this situation for many times.

But SLDD also works in profile C, which has Home Sweet Home. That's why I say this mod is not the deciding factor. Of course, other mod configurations in profile C are also different from A. So this problem may be caused by the interaction of multiple mods? I'm not sure.

Skyrim.ini 3.26 kB · 3 downloads

 

Oh... That does sound weird. There should always be an output location. Or at least a default one.

 

Also, your other observation has me wondering if something weird is going on with the install of MO2. When switching profiles, you also switch INI's if they are set to have their own unique instances. Otherwise they'd all use the same settings, save locations, and etc. 

Posted (edited)

Long time coming. Sorry for the wait.

Recent changes for upcoming update:

 

Fixes:

  • Update to PSQ logic [In Progress]: basically removing some controls on the SLDD side since they are redundant. Also I have some observations I need to verify. Another user pointed out some issues that have been head scratcher, I am really trying to make sure this is resolved.
  • Sacrosanct version not allowing draining [In progress] - I think I have nailed it down, there is a possibility that a rogue function may be tripped in heavily modded setups where it causes SLDD to not see which sexlab thread the player is involved in. If the thread returns -1, then the functions are not triggered. I am hoping the upciming update resolves this issue.

Noteworthy changes and things in progress:

  • Testing updated notification dialogue system to have more variation. I pretty much finished working on it and my testing results have been good consistently. Dont have time to test everything though. Looking at around 330+ combinations total for various scenarios. As a result PapyrusUtil is PapyrusUtil SE - Modders Scripting Utility Functions. This is because JSONs are now being used. Which means you can even add more and/or edit and translate them. I intend to leave the first line as just a sort of rubric to follow. This is basically done. Just need to set up the options to suppress all dialogue for NPC only and Player involved situations.
  • Essence drain update. I got the abilities working, My idea is:
    • The feature is optional. So if you don't want to gain stats that is fine.
    • If enabled, player can gain stats and magic resistance whenever they feed on someone regardless of the victim's fate. But how much you gain depends on a number of factors. There are milestones that must be reached for the stages to advance. Buffs are persistent, but not permanent. More on this below.
    • You can mute which stats are buffed and which ones are not. If you mute them all, you wont get buffed but you can still gain those points.
    • In point 2, I mentioned the buffs are persistent but not permanent. To keep it simple, you have to have sex and feed to maintain and increase those buffs. You won't die or receive de-buffs. Instead they will be decreased in strength, you'll lose points such that you will eventually lose the buff entirely if you neglect your diet (lol). How often do you need to feed? Well...
    • How often you'll need to have sex to maintain your power depends on what milestone you reach. In short, I am thinking the interval starts from 8 in-game hours all the way up to an in-game week. Possibly more. I am working out the logistics, but basically the more advanced your stage the longer you can go without sex with no concern for losing power.
    • I intend to extend this functionality to NPCs, but I need determine how the functions will work on NPCs that are NOT near the player. For example, your succubus companion was left in breezehome while you are at Solstheim. I think ed86 (creator of MME) handled this in a specific way. Not entirely sure how I'll do it, applying the buffs isn't particularly complicated though.
  • MME update: Ok, i mentioned in an earlier post that I had an idea to allow Milk maid drainers that nurses and favors their victim could give their victim a buff depending on their level. I am actually working on this along with the essence drain update, where the strength of buff may depend the milk-maid level but the number of buffs depend on the drainer's stage of development in essence drain. One may come before the other in terms of completion.
  • Working on recompiling the vampiric mod features in a certain way such that you wont need to select the versions anymore.

 

Hope you all had a good holiday break. I am back to work next week. But I'll try to be more speedy this time.

 

Edited by 777sage
  • 2 weeks later...
Posted (edited)

Hi, in my last play through, I had great success with life drain, using FEC and SLDDE (Latest SexLab Deadly Drain Enhanced 0.9.3). I decided to start a new game and using exactly the same settings for SLDDE and FEC. The victims still died, but the drain effect didn't happen. In the previous game, I was trying out 'Bathing in Skyrim', that uses overlaid textures to simulate dirt. This was removed in the new game and I was wondering whether this may have a bearing on my issue. As a test I loaded a save from the previous game and even resurrected a victim (to human form) that was previously desiccated with SLDDE/FEC. This time the victim died, but did not change in anyway (same as in the new game). Question, are all mod requirements satisfied for SLDDE and FEC?

 

Quote

SexLab Framework, SexLab Separate Orgasms, Sexlab Aroused Redux, SKSE, Papyrus

 

I use OSL Aroused 2.2.2 rather than Sexlab Aroused Redux, but I can't see why that would cripple the drain effect. I have read your comment that this marriage between SLDDE and FEC can be buggy. Is the drain effect only designed to work with unique npcs? All the npc in my previous game were non-unique (i.e. ordinary bandits or those belonging to a particular faction).

 

My bad ? The real reason why the SLDDE/FEC effect didn't work was due to another (Succubus) drain mod, I had installed previously. There is absolutely nothing wrong with either mod. The problem lay in that (Children of Lilith) was killing the victim before SLDD had a chance to trigger the FEC death effects. In my previous game I had it configured correctly, so Children of Lilith drained, but did not kill. I have thoroughly tested it today and the drain to draugr simulation occurs everytime. I just thought I should set the record straight. Both mods are excellent and many thanks to the authors ?

Edited by satanfist
The real reason the death effects did not work
Posted
On 1/3/2023 at 2:28 AM, 777sage said:

If you are coming from the SSE port (the original mod ported to SSE), then use Fallrim resaver tool to clean SLDD from your save. Then you can try to install this version. Heads up, there seems to be a problem with the sacrosanct version, others should fine. Let me know if that helps. I don't believe SLDD interacts with Devourement in anyway, I didn't code anything for it specifically.

seem it conflicting with some mod, I dont know but if I disable devourment it work.

here is the papyrus log, seem fail to call variable

 

Spoiler

[01/18/2023 - 01:37:39AM] DynDOLOD DynDOLOD_Worlds.txt 5N5O6S2E7H0S0O2T78T5I5M7B2U1S4
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Requiem not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Vampiric Thirst not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Better Vampires found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Sacrosanct not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Milk Mod Economy not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Player Succubus Quest not found
[01/18/2023 - 01:37:39AM] Deadly Drain iNeed.esp not found
[01/18/2023 - 01:37:39AM] Deadly Drain RealisticNeedsandDiseases.esp not found
[01/18/2023 - 01:37:39AM] Deadly Drain SunHelmSurvival.esp found
[01/18/2023 - 01:37:39AM] Deadly Drain FEC found
[01/18/2023 - 01:37:39AM] [DD] Registering hotkeys: (Drain): 1 (Death):1
[01/18/2023 - 01:37:39AM] Error: hoslddthread.OnInit() being called on an invalid object, aborting function call
stack:
    [HoSLDDMain (A000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 163
    [HoSLDDConfig (A00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 2409
    [alias playerAlias on quest HoSLDDConfig (A00048A3)].ski_playerloadgamealias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[01/18/2023 - 01:37:39AM] Error: hoslddthread.OnInit() being called on an invalid object, aborting function call
stack:
    [HoSLDDMain (A000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 164
    [HoSLDDConfig (A00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 2409
    [alias playerAlias on quest HoSLDDConfig (A00048A3)].ski_playerloadgamealias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[01/18/2023 - 01:37:39AM] Error: hoslddthread.OnInit() being called on an invalid object, aborting function call
stack:
    [HoSLDDMain (A000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 165
    [HoSLDDConfig (A00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 2409
    [alias playerAlias on quest HoSLDDConfig (A00048A3)].ski_playerloadgamealias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

 

Posted
On 1/15/2023 at 12:10 PM, satanfist said:

Hi, in my last play through, I had great success with life drain, using FEC and SLDDE (Latest SexLab Deadly Drain Enhanced 0.9.3). I decided to start a new game and using exactly the same settings for SLDDE and FEC. The victims still died, but the drain effect didn't happen. In the previous game, I was trying out 'Bathing in Skyrim', that uses overlaid textures to simulate dirt. This was removed in the new game and I was wondering whether this may have a bearing on my issue. As a test I loaded a save from the previous game and even resurrected a victim (to human form) that was previously desiccated with SLDDE/FEC. This time the victim died, but did not change in anyway (same as in the new game). Question, are all mod requirements satisfied for SLDDE and FEC?

 

 

I use OSL Aroused 2.2.2 rather than Sexlab Aroused Redux, but I can't see why that would cripple the drain effect. I have read your comment that this marriage between SLDDE and FEC can be buggy. Is the drain effect only designed to work with unique npcs? All the npc in my previous game were non-unique (i.e. ordinary bandits or those belonging to a particular faction).

 

My bad ? The real reason why the SLDDE/FEC effect didn't work was due to another (Succubus) drain mod, I had installed previously. There is absolutely nothing wrong with either mod. The problem lay in that (Children of Lilith) was killing the victim before SLDD had a chance to trigger the FEC death effects. In my previous game I had it configured correctly, so Children of Lilith drained, but did not kill. I have thoroughly tested it today and the drain to draugr simulation occurs everytime. I just thought I should set the record straight. Both mods are excellent and many thanks to the authors ?

 

 

Oh thank you for the information! Glad you were able to figure it out. Alert me to any bugs you find.

Posted
On 1/17/2023 at 1:44 PM, punzme said:

seem it conflicting with some mod, I dont know but if I disable devourment it work.

here is the papyrus log, seem fail to call variable

 

  Hide contents

[01/18/2023 - 01:37:39AM] DynDOLOD DynDOLOD_Worlds.txt 5N5O6S2E7H0S0O2T78T5I5M7B2U1S4
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Requiem not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Vampiric Thirst not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Better Vampires found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Sacrosanct not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Milk Mod Economy not found
[01/18/2023 - 01:37:39AM] Deadly Drain Enhanced Player Succubus Quest not found
[01/18/2023 - 01:37:39AM] Deadly Drain iNeed.esp not found
[01/18/2023 - 01:37:39AM] Deadly Drain RealisticNeedsandDiseases.esp not found
[01/18/2023 - 01:37:39AM] Deadly Drain SunHelmSurvival.esp found
[01/18/2023 - 01:37:39AM] Deadly Drain FEC found
[01/18/2023 - 01:37:39AM] [DD] Registering hotkeys: (Drain): 1 (Death):1
[01/18/2023 - 01:37:39AM] Error: hoslddthread.OnInit() being called on an invalid object, aborting function call
stack:
    [HoSLDDMain (A000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 163
    [HoSLDDConfig (A00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 2409
    [alias playerAlias on quest HoSLDDConfig (A00048A3)].ski_playerloadgamealias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[01/18/2023 - 01:37:39AM] Error: hoslddthread.OnInit() being called on an invalid object, aborting function call
stack:
    [HoSLDDMain (A000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 164
    [HoSLDDConfig (A00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 2409
    [alias playerAlias on quest HoSLDDConfig (A00048A3)].ski_playerloadgamealias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6
[01/18/2023 - 01:37:39AM] Error: hoslddthread.OnInit() being called on an invalid object, aborting function call
stack:
    [HoSLDDMain (A000B46E)].HoSLDDMain.ReInit() - "HoSLDDMain.psc" Line 165
    [HoSLDDConfig (A00048A3)].hovampireconfig.OnGameReload() - "HoVampireConfig.psc" Line 2409
    [alias playerAlias on quest HoSLDDConfig (A00048A3)].ski_playerloadgamealias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6

 

 

 

This part of the stack is what is concerning me. It is as if the OnInit function is throwing a fit. I wonder if devourment uses an aspect of SLDD that changes the function handle. I may have to investigate this. Thanks for the logs.

Posted

Progress report;

- Completed the vampiric mod "delegation" changes. Based on my testing, versions based on which vampire mod is installed should no longer be necessary for Sacrosanct, Better Vampires, and Vampiric thirst. I got it working for the vampiric mods I have supported on the same code thus far. But try not to have multiple vampire overhaul mods installed at once as a general rule. SLDD will pick which one to use based on order precedence and its generally a bad idea to do that anyway. Now its just a matter of ensuring LE and SE related scripts remain conditional in the install FOMOD.

- Completed the remaining work for the notification dialogue, including the options to suppress NPC and player specific notifications. Kill decisions not impacted.

 

- Essence drain update still in progress for player. I am thinking I should make its parameters somewhat customizable to meet different playthrough conditions. For example, I've seen loadouts where the mods make the game really hard, with mihail monsters and such. Maybe I should set up a power scale function for the HP/MAG/STAMINA but leave the rest as planned. The first iteration of this will be player only.

Posted

Interesting mod, played with Deadly Drain a couple of years ago and even though mod itself is pretty good it didn't add much in gameplay so I deleted it. But this one looks like a exactly what it should have been from the very beginning. Wanted to ask a couple of questions before I try it:

1. Did anyone try it with AE? Any issues with this version of the Skyrim?

2. Will Sancrosanct integration also work with Sacrilege from the same developer? It sort of a Sancrosanct-light so I suppose there should be a lot of common code in these two mods.

Posted

I'm about to start a succubus run, and while in the realm of lorkhan I summoned a few bandits to test my settings for sldd. I first tried auto drain on orgasm, but at the end of every scene my pc would orgasm even if there enjoyment was only 30. It's not my settings in slso, disabling this mod stopped my pc from always finishing on scene end. I then disabled auto drain on orgasm and instead selected victim death from orgasm, this stopped my pc from orgasming at the end of every scene but now the enemy was no longer being killed, even after I selected to kill as a lvl 2 succubus.

Posted

Hmm, I am noticing the same sexlab Player in thread: -1 in my logs as others. I am also having the same issue where only the enable/disable hotkey does anything, and draining not occurring at all. I'll do some testing on my own with MO2, PSQ, Milk mod, and Better Vampires later. Running the latest AE of Skyrim.

Posted

Hi,

 

I got an issue with the Skill Drain option.

 

When I drain an NPC to death, it works, but I don’t absorb its skills. The skill drain only works if I spare the victim, and then, there's none life drain.

 

What I don’t understand is that a few days ago, everything was working... 

 

I tried to reload/reinstall the mod, it doesn’t change anything.

 

I was thinking for a while that becoming a vampire lord had caused the bug, but getting human again doesn’t change anything.

 

Any idea  where the bug comes from and how to fix it please ? ?

Posted

I noticed that if I use FEC's drain to draugr together with the fill soulgem on victim death option, it doesn't seem to correctly activate the soul gem part and I receive nothing even if I have an empty black soul gem in my inventory.

Also, annoyingly, it only works on humanoid victims. Trying to soultrap a troll didn't seem to work. Maybe add an option to get filled soulgems off creatures too?

The only other alternative would be to have this mod handle soultrapping the way PSQ does - iirc it casts a very high magnitude Soul Trap on the victim at the start of the final stage of an animation (where normally an involved character orgasms) and so when the character dies, the soultrap (which is still going due to its super long duration) activates and fills a soul gem as appropriate. That way, it likely wouldn't interfere with FEC's effects.

Posted

Progress report:

Got the storage stuff working, but I am in the testing phase of the updated UI and it is a bit of pain because I am trying to ensure I am handling the conditional arrays correctly. 

Once that is done, its a matter of ensuring dynamic states of UI options. For example, being able to activate a debug mode for essence drain to test out behaviors of the buff. It is kind of a headache, so I have been keep docs of some possible scenarios, just look for an edge case that could break things and code to handle or work around it.

Posted
On 1/27/2023 at 10:42 AM, outcast said:

Interesting mod, played with Deadly Drain a couple of years ago and even though mod itself is pretty good it didn't add much in gameplay so I deleted it. But this one looks like a exactly what it should have been from the very beginning. Wanted to ask a couple of questions before I try it:

1. Did anyone try it with AE? Any issues with this version of the Skyrim?

2. Will Sancrosanct integration also work with Sacrilege from the same developer? It sort of a Sancrosanct-light so I suppose there should be a lot of common code in these two mods.

 

1. Some people reported that it worked for them can't certify that everything works, but it may be worth a shot. Just ensure dependencies are installed

2. I am not sure, I have not tried it. Though it could be added since I abstracted the vampiric mod versions, so only one version should soon be needed.

Posted
On 2/4/2023 at 6:05 AM, SlverSkull said:

I'm about to start a succubus run, and while in the realm of lorkhan I summoned a few bandits to test my settings for sldd. I first tried auto drain on orgasm, but at the end of every scene my pc would orgasm even if there enjoyment was only 30. It's not my settings in slso, disabling this mod stopped my pc from always finishing on scene end. I then disabled auto drain on orgasm and instead selected victim death from orgasm, this stopped my pc from orgasming at the end of every scene but now the enemy was no longer being killed, even after I selected to kill as a lvl 2 succubus.

 

Ah, if you are having sex with a succubus it is coded to be inevitable once a drain occurs on the climax stage. But given how sexlab events are, the event on whether or not the victim dies is tied to that climax event due to the kill decision flag of the being dependent on it. 

 

Are you saying you want orgasms at the climax to be blocked for the PC drainer in the event the enjoyment level is too low? I can arrange that by creating a separate option.

Posted
On 2/5/2023 at 1:07 AM, Allice Mel said:

Hmm, I am noticing the same sexlab Player in thread: -1 in my logs as others. I am also having the same issue where only the enable/disable hotkey does anything, and draining not occurring at all. I'll do some testing on my own with MO2, PSQ, Milk mod, and Better Vampires later. Running the latest AE of Skyrim.

Not even after using the mod utlity option to reload the plugin? I am aware of the issue. I just hope AE's version of Sexlab doesn't require any serious change.

Posted
On 2/5/2023 at 7:52 AM, Rinzalak said:

Hi,

 

I got an issue with the Skill Drain option.

 

When I drain an NPC to death, it works, but I don’t absorb its skills. The skill drain only works if I spare the victim, and then, there's none life drain.

 

What I don’t understand is that a few days ago, everything was working... 

 

I tried to reload/reinstall the mod, it doesn’t change anything.

 

I was thinking for a while that becoming a vampire lord had caused the bug, but getting human again doesn’t change anything.

 

Any idea  where the bug comes from and how to fix it please ? ?

 

 

Thank you for this report, I'll investigate it. It shouldnt matter whether or not the victim dies. Does the victim die before the animation ends or after?

Posted (edited)
14 hours ago, 777sage said:

 

 

Thank you for this report, I'll investigate it. It shouldnt matter whether or not the victim dies. Does the victim die before the animation ends or after?

 

 

Yes, the victim dies as usual after the animation ends, no problem about that.

Edited by Rinzalak
  • 2 weeks later...
Posted (edited)

progress report:

Still looking into the issues found. Update is in progress, UI is looking good given its conditional nature, I also wanted to retain the legacy functionality too, so here are some screenshots.

When neither enhanced functions are active, and there are no "Essence drainers" (just a way to differentiate from life drain and soul draining). You'll get the standard view of amounts drained.

Spoiler

image.thumb.png.6792a10250c4d17865eaeddcee2a7cfe.png

 

When you have either enhanced options activated, but no one (including the player) is an active essence drainer

Spoiler

image.thumb.png.927b5f653903479b0398866a3120c001.pngimage.thumb.png.fdc03410db17930862be3b4bb91ab2fe.png

 

If there IS at least one essence drainer, regardless of options, you can see their status

Spoiler

image.thumb.png.31c98ee850c400f3d19703f4b3a79ab9.png

image.thumb.png.2a0376f15e22ddb171871a0773f11308.png

 

General logic is working, though the penalty of neglecting your diet can be very punishing. It is done on purpose because of the timers, so far the the duration of the buffs start from 12 in-game hours at level 0 (imp) to 5.5 in-game days at Succubus Queen and Empress Succubus statuses. It scales with time scale. 

I am thinking of including buff scaling for HP/MAG/STA so that players can adjust the buff's actual strength relative to the overall buff. For example, overall buff is +100 to HP, but you set the scale to %50, so the buff goes to 50 instead.  You'd be able to set scaling options for the individual attribute buffs separately. I may just wait the update after this update before implementing that.

 

Just an FYI, the difficulty impacts how long it takes to gain levels, (which impact magic resist and benefits gained from nursing). It currently does not effect the strength of the buffs. To put it simple, a High imp on Legendary difficulty would have much stronger buffs than a High Imp on novice difficulty.

 

So far, this is coming along nicely but slowly. Because I am using PapyrusUtil's StorageUtil, I'm heavily reliant on debug tracing. So this means I am going to have a fun time applying the functionality to sex events. Plus I have to account for unintended user actions, such as a drainer being in the essence drainer list having their drainer powers removed. Or the player/NPC dying, or the actor being in the system even though they are no longer eligible. 

 

Either way, hold on tight. I am still working on this. I need to get this damn update out for the other issues too. Someone also suggested Sacrilege? I still remember that and Soul gem oven 4. We'll see. But I wanted to give some screenshots to show you guys what is going on. I am open to thoughts and concerns. Currently, as I mentioned in the previous report, this will only support the player for now.

Edited by 777sage

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