777sage Posted February 23, 2023 Author Posted February 23, 2023 On 2/9/2023 at 12:27 PM, Rinzalak said: Yes, the victim dies as usual after the animation ends, no problem about that. Good to know! Thanks. I am placing additional traces around the skill drain section. I am not sure becoming a vampire lord should impact anything, you are still the player before and after. If you do have debug traces you can share that would be helpful too. 1
FeonL Posted March 7, 2023 Posted March 7, 2023 (edited) picture link here For sacrilege, It has the same problem as sacrosanct. Papyrus log return [03/07/2023 - 11:11:37PM] [DD] Hotkey pushed: 80 Player in thread: -1 [03/07/2023 - 11:11:37PM] [DD] HOTKEYS: (Drain): 79 (Death):80 I think both used the same fundamental code since both came from Enai. I have another problem that is quick feed function. In MCM menu, there are two hotkey for quick feed in back and front (sink fang into target), I am confuse what it is different between these two. For the papyrus, both function do not work, it show [HoSLDDMain (E400B46E)].hoslddmain.GetClosestActor() - "HoSLDDMain.psc" Line ? [HoSLDDMain (E400B46E)].hoslddmain.QuickFeed() - "HoSLDDMain.psc" Line ? [HoSLDDMain (E400B46E)].hoslddmain.OnKeyDown() - "HoSLDDMain.psc" Line ? [03/07/2023 - 11:30:46PM] Error: Array index 11 is out of range (0-9) I don't know what this line mean but FYI I used it with Sacrilege and Last seed. I toggled the drain blood option in MCM. I knew you did not include Last Seed in compatible page with other need mod but Last Seed was compatible with vampire mod both Sacrilege and Sacrosanct in term of feeding relieve hunger. In my opinion if you solve the problem with Sacrilege and Sacrosanct, Last Seed will be compatible to your mod with no problem. This is just my assumption. Edited March 7, 2023 by FeonL
loop8000 Posted March 10, 2023 Posted March 10, 2023 Hello, I am wondering if there is a way to reset the physical drain from NPCs, as resetting all bodyscales did not seem to work. Am I doing something wrong?
ebbluminous Posted March 10, 2023 Posted March 10, 2023 9 hours ago, loop8000 said: Hello, I am wondering if there is a way to reset the physical drain from NPCs, as resetting all bodyscales did not seem to work. Am I doing something wrong? I've heard the physical drain doesn't work correctly on SE and should be avoided.
loop8000 Posted March 11, 2023 Posted March 11, 2023 8 hours ago, ebbluminous said: I've heard the physical drain doesn't work correctly on SE and should be avoided. Unfortunate. It seems to work on my end, but undoing it for an NPC seems impossible without just using another NPC to drain it away again.
777sage Posted March 14, 2023 Author Posted March 14, 2023 On 3/10/2023 at 9:07 PM, loop8000 said: Unfortunate. It seems to work on my end, but undoing it for an NPC seems impossible without just using another NPC to drain it away again. It can, but can be very situational. I have not touched that aspect of SLDD yet, primarily because I dont use it. Not sure if I will, but if I can influence the bodyslide sliders directly, I'd have an easier time.
777sage Posted March 14, 2023 Author Posted March 14, 2023 (edited) Progress report (Where do I start?): A lot of hours trying to ensure consistent behaviors and coverage for user driven scenarios. But so far. I am liking it. Fixes thus far: - Made it so hotkey buttons dont fire while in menu mode (when game is paused). - Fixed an issue in Climax drain where IsDead() was being called on an actor that was not defined yet. A miss on my part. - Updated MME nursing logic, new states added to address possible scenarios. Additionally, MME aparently stops ALL milking functions once milk runs out So it wont start up again even if more milk is generated. Logic updated to reflect this. - Removed the original implementation of essence drain in favor of new one. - Drainers no longer orgasm at the SLSO climax stage by default, a new menu option has been added to toggle this event. - Drain logic updated, drain speed now properly impacts all 3 stat drains separately - "Drain attributes" now changed to "Enable Essence Drain" in lieu of new essence drain update. - The player can no longer make kill decisions when they are not a drainer in the sex scene. - Character page updated for essence drain feature (player only but groundwork laid out for NPC drainers, which is in testing.) - Vampiric mod functionality updated so only a single version of either SE or LE is required.(makes it easier on me too) - New drain dialogue system implemented, 2 new options added which allows the player to mute NPC and Player Specific notifications. Player can also edit the dialogues in the JSON file. - Drain dialogues should no longer happen while nursing a favored victim. Completed or close to completion: Change in drain behaviors: Because of essence drain, I had to make it so each individual stat must be drained according to the victim's actual stats. This means you won't get what the victim doesn't have. Before this change, you drained Magicka and Stamina depending on the victim's HP. Now each stat can be drained at the same rate. General UI and Function updates: As mentioned, you now have 2 options to disable notifications for the player and/or NPC drainers. Decisions to kill or spare the victim will still display. Removed most of the unused properties from the Thread script and ESP that generated warnings about properties that werent there anymore. Should be able to remove the last one. Fixed an issue with Nursing, where statuses in the cycle could be overridden due to asynchronous operation of the event call. Fixed an issue where the FEC menu list didn't properly default to "Disabled" when it first appeared in the menu. Screenshots: Spoiler Essence drain: Groundwork laid out. The UI is almost done too. I went ahead and made it so the essence buff scaling can be set for each individual drainer. So setting 100% of effective buff health magnitude for the player will not impact your ability to set the same buff for the NPC drainer in the list. Reminder: Upcoming essence drain will only support the player, NPC drainers need to be tested. Not all enhanced drainers are essence drainers. So you can be the only drainer with this feature active, while others are just normal drainers. In order to be an essence drainer, you must add yourself to the list. Essence drain functionality STOPS if the essence drain toggle is set to false. Instead of deleting all drainers from that list and resetting their stats. I simply made it so that the buffs on all essence drainers would be removed, but their stats not cleared/reset. The update event is also unregisters. So... If you want to reactivate the essence drainer buffs, simply toggle it again. The update events will re-activate and proceed. Durations are maintained. Also made it so each drainer in the list is checked, if they are no longer suitable to be an essence drainer, they are removed and their stats will be unset. In the Screenshots below you will see a field called "Buff duration". It tells you how many in-game hours buff will last. I did it this way because timed effects on NPC drainers might not maintain their timers or buffs if they were not near the player. I had to redesign the buff system, so I was inspired by MME's way of handling it. The duration is dependent on your essence drain level. From 12 hours as an Imp all the way to 5.5 days (132 ingame hours) before a diet neglect penalty is incurred. Once it hits zero and you have not increased your power, you've neglected your diet and will lose power gained based on the number of times you've neglected. 3 times and you will lose all of your power gained. Stored power is not effected and can be released at anytime via the MCM. You can mute your gains; in other words, events where you would gain and realize power instead gets stored into you. You can unleash it later by unmuting power gains. You are no longer restricted to having to kill the victim in order to gain power. You simply need to drain any of the 3 attributes, HP, MP, and SP, to gain power. In the event you are playing as a nymph (who doesnt drain health at all), you will gain 50% of the combined total of the victim's MP and SP that was drained. Where Feeders and higher only get 25%. Nymphs will also heal HP at a flat rate. The power gained is dependent on what you drain from the victim entirely. Regarding UI status. The character page is now set to only show essence drainer features if Essence Drain is enabled in the mod utlity page (location may change for convenience.) Essence drain debug toggle can also be found in the debug section. (Which can allow the player to modify stats, buff scales, magic resist maximum, and whether or not a specific stat should be buffed. Essence drainers can not give essence buffs to other drainers. But there can be symbiosis among drainers and their favored partners. As a PC, you could feed from your companion or lover to become more powerful, then nurse them back to full health. The victim can get buffed, which increases their available pool. It was one of the reasons I added the buff scaling features in case players felt it was too easy to become powerful. Screenshots: Spoiler Milk Maid Nursing Updates: Good news! Essence drain buffs can be shared (80% of HP/MP/SP and all MR up to that drainer's configured max) with victims you favor. I used Mikael as a test rat. He will only gain buffs based on several factors. What your ACTIVE essence buff is (including scales and what is toggled). Speaking of the buff the victim gets. The Milk Drinker buff's duration is dependent on the milk maid's level. It is actually timed, like a potion. In the scenario below, he has less than an ingame hour remaining. The buff duration was 14 in game hours, or 42 minutes real time based on the default timescale of 20. Yes, the duration is scaled based on time scale. At maid levels 10 and higher, the duration should be the full 24 in-game hours. Screenshots of mikaels buff while Miyu (PC) had a essence buff of 240 and 10% MR. He gains %80 (192) of Miyu's individual buffs (her scale is at 100% for all) and full 10% of her magic resist. I had waited 13 hours so his remaining time left was under 3 minutes (less than an in-game hour) Spoiler Still working on: Making it so that an essence drainer draining someone to death gains them additional power. I am thinking 30% the victim's max/base HP but 100% if the victim is unique. This is in addition to what was gained during sex. Thinking of adding another essence drainer nursing benefit, where the player can select the specialty of the drainer. For example, selecting the option to specialize her Destruction magic makes so that being nursed by that NPC grants an skill xp modifier to destruction magic. I am thinking of scaling it from 10% at High Imp level to 150% at Succubus empress. Which would serve as a better replacement to merely gaining skill xp from the succubus. You could define it yourself based on what you know, or want from that drainer. Naturally, for this to make sense the drainer must be able to have that respective skill buffed along with the other essence drain buffs. I just need to determine how to set that conditional modifier buff effect in creation kit and take it from there. imagine having 10 drainers, each with specialization in skills. You could just pick one and practice that skill. But like the other buffs, it would be togglable. Trying to find ways to prevent the player in thread call from reporting -1 even when the player is in the scene. I was unable to reproduce it on my end. But I DO believe there could be something also going on with mods like devourement in addition to bad scripting on my part on the current version uploaded. I think it should be working for AE users so long as item IDs and their hex values were not moved around. I was unable to reproduce the issue of skill drain not working, Ill have to try and maintain a separate installation instance of AE, which comes with it own limitations. FOMOD installer needs to be updated since the user soon won't have to pick vampiric versions. Considering: Sacriledge support. There is other stuff that I did and am working on but forgot. I just decided to give another update with SS to show that good progress has been made. And I feel it will be a lot easier to get NPC essence drainers in on the update after this one. Should probably mention that StorageUtil and JsonUtil are now mandatory. LE should have Papyrus Util installed SE/AE users must have their respective versions of PapyrusUtil SE/AE installed when the next version of SLDD is uploaded. Edited March 14, 2023 by 777sage removed additional photo. 5
777sage Posted March 14, 2023 Author Posted March 14, 2023 On 3/7/2023 at 11:56 AM, FeonL said: picture link here For sacrilege, It has the same problem as sacrosanct. Papyrus log return [03/07/2023 - 11:11:37PM] [DD] Hotkey pushed: 80 Player in thread: -1 [03/07/2023 - 11:11:37PM] [DD] HOTKEYS: (Drain): 79 (Death):80 I think both used the same fundamental code since both came from Enai. I have another problem that is quick feed function. In MCM menu, there are two hotkey for quick feed in back and front (sink fang into target), I am confuse what it is different between these two. For the papyrus, both function do not work, it show [HoSLDDMain (E400B46E)].hoslddmain.GetClosestActor() - "HoSLDDMain.psc" Line ? [HoSLDDMain (E400B46E)].hoslddmain.QuickFeed() - "HoSLDDMain.psc" Line ? [HoSLDDMain (E400B46E)].hoslddmain.OnKeyDown() - "HoSLDDMain.psc" Line ? [03/07/2023 - 11:30:46PM] Error: Array index 11 is out of range (0-9) I don't know what this line mean but FYI I used it with Sacrilege and Last seed. I toggled the drain blood option in MCM. I knew you did not include Last Seed in compatible page with other need mod but Last Seed was compatible with vampire mod both Sacrilege and Sacrosanct in term of feeding relieve hunger. In my opinion if you solve the problem with Sacrilege and Sacrosanct, Last Seed will be compatible to your mod with no problem. This is just my assumption. Simply determines which feeding animation is played. Bite from behind, or approach them from the front and bit them. You can just opt to use only one. Also, I am aware of the player in thread issue. I am still looking into it. I have saves for each vampire mod I added support for. 1
777sage Posted March 14, 2023 Author Posted March 14, 2023 On 3/10/2023 at 2:16 AM, loop8000 said: Hello, I am wondering if there is a way to reset the physical drain from NPCs, as resetting all bodyscales did not seem to work. Am I doing something wrong? I think that is a bug that carried over from the original version. I have not touched Physical drain functionality yet (mentioned on the mod page). I wonder if resetting it would work if you had Sexlab Inflation framework installed with the right configurations. SLIF can handle nio overrides, so perhaps resetting them could work too.
loop8000 Posted March 17, 2023 Posted March 17, 2023 On 3/13/2023 at 9:48 PM, 777sage said: I think that is a bug that carried over from the original version. I have not touched Physical drain functionality yet (mentioned on the mod page). I wonder if resetting it would work if you had Sexlab Inflation framework installed with the right configurations. SLIF can handle nio overrides, so perhaps resetting them could work too. I'll give that a try and see if it works to reset. Just incase you haven't checked yet, the physical drain feature tends to require you to edit the file using a tool it comes with to point to whatever bones you want physical drain to alter. You can also manually type in bones if you use Outfit Studio to find what the bone on your skeleton is. That's my understanding on getting it to work so far anyway. You probably already know that though, but better safe then sorry IMO.
Lucifeller Posted March 19, 2023 Posted March 19, 2023 On 3/14/2023 at 2:43 AM, 777sage said: Progress report (Where do I start?): A lot of hours trying to ensure consistent behaviors and coverage for user driven scenarios. But so far. I am liking it. Fixes thus far: - Made it so hotkey buttons dont fire while in menu mode (when game is paused). - Fixed an issue in Climax drain where IsDead() was being called on an actor that was not defined yet. A miss on my part. - Updated MME nursing logic, new states added to address possible scenarios. Additionally, MME aparently stops ALL milking functions once milk runs out So it wont start up again even if more milk is generated. Logic updated to reflect this. - Removed the original implementation of essence drain in favor of new one. - Drainers no longer orgasm at the SLSO climax stage by default, a new menu option has been added to toggle this event. - Drain logic updated, drain speed now properly impacts all 3 stat drains separately - "Drain attributes" now changed to "Enable Essence Drain" in lieu of new essence drain update. - The player can no longer make kill decisions when they are not a drainer in the sex scene. - Character page updated for essence drain feature (player only but groundwork laid out for NPC drainers, which is in testing.) - Vampiric mod functionality updated so only a single version of either SE or LE is required.(makes it easier on me too) - New drain dialogue system implemented, 2 new options added which allows the player to mute NPC and Player Specific notifications. Player can also edit the dialogues in the JSON file. - Drain dialogues should no longer happen while nursing a favored victim. Completed or close to completion: Change in drain behaviors: Because of essence drain, I had to make it so each individual stat must be drained according to the victim's actual stats. This means you won't get what the victim doesn't have. Before this change, you drained Magicka and Stamina depending on the victim's HP. Now each stat can be drained at the same rate. General UI and Function updates: As mentioned, you now have 2 options to disable notifications for the player and/or NPC drainers. Decisions to kill or spare the victim will still display. Removed most of the unused properties from the Thread script and ESP that generated warnings about properties that werent there anymore. Should be able to remove the last one. Fixed an issue with Nursing, where statuses in the cycle could be overridden due to asynchronous operation of the event call. Fixed an issue where the FEC menu list didn't properly default to "Disabled" when it first appeared in the menu. Screenshots: Reveal hidden contents Essence drain: Groundwork laid out. The UI is almost done too. I went ahead and made it so the essence buff scaling can be set for each individual drainer. So setting 100% of effective buff health magnitude for the player will not impact your ability to set the same buff for the NPC drainer in the list. Reminder: Upcoming essence drain will only support the player, NPC drainers need to be tested. Not all enhanced drainers are essence drainers. So you can be the only drainer with this feature active, while others are just normal drainers. In order to be an essence drainer, you must add yourself to the list. Essence drain functionality STOPS if the essence drain toggle is set to false. Instead of deleting all drainers from that list and resetting their stats. I simply made it so that the buffs on all essence drainers would be removed, but their stats not cleared/reset. The update event is also unregisters. So... If you want to reactivate the essence drainer buffs, simply toggle it again. The update events will re-activate and proceed. Durations are maintained. Also made it so each drainer in the list is checked, if they are no longer suitable to be an essence drainer, they are removed and their stats will be unset. In the Screenshots below you will see a field called "Buff duration". It tells you how many in-game hours buff will last. I did it this way because timed effects on NPC drainers might not maintain their timers or buffs if they were not near the player. I had to redesign the buff system, so I was inspired by MME's way of handling it. The duration is dependent on your essence drain level. From 12 hours as an Imp all the way to 5.5 days (132 ingame hours) before a diet neglect penalty is incurred. Once it hits zero and you have not increased your power, you've neglected your diet and will lose power gained based on the number of times you've neglected. 3 times and you will lose all of your power gained. Stored power is not effected and can be released at anytime via the MCM. You can mute your gains; in other words, events where you would gain and realize power instead gets stored into you. You can unleash it later by unmuting power gains. You are no longer restricted to having to kill the victim in order to gain power. You simply need to drain any of the 3 attributes, HP, MP, and SP, to gain power. In the event you are playing as a nymph (who doesnt drain health at all), you will gain 50% of the combined total of the victim's MP and SP that was drained. Where Feeders and higher only get 25%. Nymphs will also heal HP at a flat rate. The power gained is dependent on what you drain from the victim entirely. Regarding UI status. The character page is now set to only show essence drainer features if Essence Drain is enabled in the mod utlity page (location may change for convenience.) Essence drain debug toggle can also be found in the debug section. (Which can allow the player to modify stats, buff scales, magic resist maximum, and whether or not a specific stat should be buffed. Essence drainers can not give essence buffs to other drainers. But there can be symbiosis among drainers and their favored partners. As a PC, you could feed from your companion or lover to become more powerful, then nurse them back to full health. The victim can get buffed, which increases their available pool. It was one of the reasons I added the buff scaling features in case players felt it was too easy to become powerful. Screenshots: Reveal hidden contents Milk Maid Nursing Updates: Good news! Essence drain buffs can be shared (80% of HP/MP/SP and all MR up to that drainer's configured max) with victims you favor. I used Mikael as a test rat. He will only gain buffs based on several factors. What your ACTIVE essence buff is (including scales and what is toggled). Speaking of the buff the victim gets. The Milk Drinker buff's duration is dependent on the milk maid's level. It is actually timed, like a potion. In the scenario below, he has less than an ingame hour remaining. The buff duration was 14 in game hours, or 42 minutes real time based on the default timescale of 20. Yes, the duration is scaled based on time scale. At maid levels 10 and higher, the duration should be the full 24 in-game hours. Screenshots of mikaels buff while Miyu (PC) had a essence buff of 240 and 10% MR. He gains %80 (192) of Miyu's individual buffs (her scale is at 100% for all) and full 10% of her magic resist. I had waited 13 hours so his remaining time left was under 3 minutes (less than an in-game hour) Reveal hidden contents Still working on: Making it so that an essence drainer draining someone to death gains them additional power. I am thinking 30% the victim's max/base HP but 100% if the victim is unique. This is in addition to what was gained during sex. Thinking of adding another essence drainer nursing benefit, where the player can select the specialty of the drainer. For example, selecting the option to specialize her Destruction magic makes so that being nursed by that NPC grants an skill xp modifier to destruction magic. I am thinking of scaling it from 10% at High Imp level to 150% at Succubus empress. Which would serve as a better replacement to merely gaining skill xp from the succubus. You could define it yourself based on what you know, or want from that drainer. Naturally, for this to make sense the drainer must be able to have that respective skill buffed along with the other essence drain buffs. I just need to determine how to set that conditional modifier buff effect in creation kit and take it from there. imagine having 10 drainers, each with specialization in skills. You could just pick one and practice that skill. But like the other buffs, it would be togglable. Trying to find ways to prevent the player in thread call from reporting -1 even when the player is in the scene. I was unable to reproduce it on my end. But I DO believe there could be something also going on with mods like devourement in addition to bad scripting on my part on the current version uploaded. I think it should be working for AE users so long as item IDs and their hex values were not moved around. I was unable to reproduce the issue of skill drain not working, Ill have to try and maintain a separate installation instance of AE, which comes with it own limitations. FOMOD installer needs to be updated since the user soon won't have to pick vampiric versions. Considering: Sacriledge support. There is other stuff that I did and am working on but forgot. I just decided to give another update with SS to show that good progress has been made. And I feel it will be a lot easier to get NPC essence drainers in on the update after this one. Should probably mention that StorageUtil and JsonUtil are now mandatory. LE should have Papyrus Util installed SE/AE users must have their respective versions of PapyrusUtil SE/AE installed when the next version of SLDD is uploaded. Did you fix the issue where FEC seems to prevent soultrapping? I tried everything I could but using dessication along with the 'trap soul on death' option still fails to get the mod to detect the death properly and give me a filled black soul gem. I wonder what I am doing wrong? I made sure to properly turn on all the relevant options...
Hakuna_Matata Posted March 23, 2023 Posted March 23, 2023 (edited) I think there might be a conflict preventing this mod to work when using Sexlab p+. Has anyone gotten both to play nice? If you want to test: p+ does not work with SLSO because it overwrites core framework scripts that p+ has also already overwritten. But there is a patch: EDIT: Could you please give us access to your dev builds and put the script sources in the archive so incompatibilities become debuggable? EDIT: Children of Lilith (another succubus mod) works with p+, and it comes with script sources. Maybe you can find out there what they do different that makes them work with p+. Edited March 23, 2023 by Hakuna_Matata
777sage Posted March 28, 2023 Author Posted March 28, 2023 On 3/19/2023 at 7:38 PM, Lucifeller said: Did you fix the issue where FEC seems to prevent soultrapping? I tried everything I could but using dessication along with the 'trap soul on death' option still fails to get the mod to detect the death properly and give me a filled black soul gem. I wonder what I am doing wrong? I made sure to properly turn on all the relevant options... Yes, the issue was the return call right after the victim was killed by the method. Code change I made resolved this issue on my local repo. This and PSQ may have been finally resolved. I am trying to improve efficiency of the operations. I thought it was because they died. Thanks for identifying the issue.
777sage Posted March 28, 2023 Author Posted March 28, 2023 (edited) Progress log. Fixes: Updated code so that draining a victim to death no longer triggers a return, which prevented PSQ, skill drain, and other required functions from completing in their cycles. Discovered why draining didnt work for some, it was because the default actor base call only works on actors that are not leveled. Funny thing, calling the actorbase function on a leveled actor returns the leveled character base OBJECT, not the actor itself, so it there was a risk the wrong details were used or it flat out didnt work. I've changed this operation. Hotkeys now have a default value (Escape key). Escape indicates disabled, you should be able to just hit the default key/button to switch it as usual. Turns out, increasing the MAX stat of an NPC's health still makes them susceptible to dying when the modded AV is removed. So I changed things up a bit, and decided to prevent it from happening in code. If the NPC is at risk of dying when the buff is removed, it should heal them to have at least 1 HP after it removes the buffs. It was such a pain, but it ended up working out because now I can directly see the values of the buffs applied to the NPC without worrying about getting nth effect of the magnitude of a spell that no longer matches what is/was applied. Removed character sex checks in the Sexdrain event calls, found that many systems/mods seem to do that already unless the player specifies at all. Now its only function is to trigger the orgasms depending on the user's settings. I didn't fully understand the impact of the checks when I first started dealing with papyrus, but now some script time should be saved. In progress: Shifting skill drain function to post sex scene operations since it risks slowing things down during the climax stage if SLSO is used. Perhaps a check should be made, but I want to keep things simple and relatively in sync. But this would involve keeping track of which victims were drained by the player and then deploying the skill xp based on configs. But with the way things were, if the scene ended prematurely because the victim died, you might not have gotten any xp from them since orgasm drain didnt happen. Though I am not sure how players feel about removing this restriction. Time will tell, but I think this is a QOL change. Message Boxes that inform the player that their essence levels increased. Messages will also be stored in the essence drain JSON file so that users can change/translate them as desired. In game testing of script light and script heavy load orders is in progress, nice to have separate MO2 profiles. Additions/Done: Sacriledge support added and tested. Was pretty simple as its vars are basically identical to Sacrosanct New sub-menu for Nursed NPCs. One of the crucial things players like to have is information on whats going on. So... similar to the drainer list there is now a nursed NPC list. You can switch between them as desired. Once the duration runs out, the nursed NPC will lose that buff and automatically be removed from the list. Up to 20 max. Later, when the NPC drainers are supported, the player wont be on the list, but will see their buffs in their magic effect menu. Screenshots: Spoiler Considering or looking at: Last Seed support - If this is done, I am calling a feature freeze. I at this point want to finish touching things up and officially deploy 1.0 of SLDDE. That is of course, after this upcoming update. I am aiming for this weekend in game trials are done (which requires I actually play the game with the primary focus of using this mod as a drainer) Issues with devourement - I think the core of it is that it may override the way Sexlab runs OR it uses another mod which does the same. I have been receiving info about it. But priority is to get this base version done and work things out from there. Letting the installed version of SKSE determine which version of Actor value calls should be made. Would save time from me having to swap them based on whether or not the use is playing on LE or SE/AE. With this, I am aiming to upload very soon. Best case scenario is this weekend. Edited March 28, 2023 by 777sage 2
777sage Posted March 28, 2023 Author Posted March 28, 2023 (edited) On 3/23/2023 at 11:34 AM, Hakuna_Matata said: I think there might be a conflict preventing this mod to work when using Sexlab p+. Has anyone gotten both to play nice? If you want to test: p+ does not work with SLSO because it overwrites core framework scripts that p+ has also already overwritten. But there is a patch: EDIT: Could you please give us access to your dev builds and put the script sources in the archive so incompatibilities become debuggable? EDIT: Children of Lilith (another succubus mod) works with p+, and it comes with script sources. Maybe you can find out there what they do different that makes them work with p+. Now this is interesting. Sexlab p+ seems to be quite the leap forward. I'd need to do a lot of testing. Yes my plan is to include the source code. At this point, I feel like I've made so many changes/additions to it that it might not matter when I do (legacy functionality remains intact). Updating this to work with SLP+ would be huge. Edited March 28, 2023 by 777sage
Someone92 Posted March 28, 2023 Posted March 28, 2023 It will take a while until Sexlab p+ adds its own Separate Orgasms functions, though. Those functions will come in block 4 https://www.loverslab.com/topic/203774-sexlab-p/?do=findComment&comment=4012363 If you wanna support another Needs mod you might wanna look at SunHelm Survival and needs: https://www.nexusmods.com/skyrimspecialedition/mods/39414
Nigward Tentacles Posted March 29, 2023 Posted March 29, 2023 (edited) Are there any known incompatibilities for this mod? I've been trying to get this to work for a while and I have had no luck in getting anything from the mod to work except the MCM and getting messages about activating and deactivating drain powers. I've tried a fresh save which also does not work. Here is a modlist just in case someone else had this problem and saw any mods we had in common. EDIT: So I found out the problem, for some reason if you load the Super Fast Input Wait Menu as at a higher priority than deadly drain, then you crash upon loading into an existing save for some reason. I cant seem to get SLSO to work on any existing save but it does work on a new character using Dimes Quickstart but not with Skyrim Unbound Reborn. Basically, it looks like a problem with Skyrim Unbound and a problem with existing saves. EDIT2: I think the actual problem is just Super Fast Wait Menu. Loading the deadly drain plugin at a lower priority than super fast wait menu causes deadly drain to not work, loading deadly drain higher priority causes super fast wait menu to not work. If you have a save with super fast wait menu already above deadly drain in priority and try to switch the order, this will cause a CTD instantly upon loading in. modlist.txt Edited April 2, 2023 by Nigward Tentacles
madonnabanana Posted March 31, 2023 Posted March 31, 2023 (edited) Heyo I wanna start by saying thank you so much for this mod, it's so amazing I don't feel like playing skyrim without it anymore. However, the draining stopped working for me and I don't know why or how to find the cause. It worked Perfectly until not so long ago, and it synergized super nice with Player Succubus Quest. But now when I start a new save, the drain just doesnt work, manual or auto, and neither the Skill Drain (it used to be my main way of leveling up lol). The MCM seems to be responding, I get notification when I turn off/on the draining. and I also get notification that SLDD is installed whenever I start a new save. I don't know what caused this and how to make it work again. The last mods I downloaded have nothing to do with this mod. (BnP Skin, Saints and Seducers Extended cut, Arenas of Skyrim and some swords). In the meantime, I also updated Papyrus Extenders and SLSO, reinstalled SLDD, started new save, still nothing. No idea what other info to give about the situation so i'll gladly listen to your suggestions. Good day everyone! EDIT: so I cleared the overwrite folder, started a new game and it apparently works now don't know what caused my issue but im happy its gone Edited April 5, 2023 by madonnabanana
Setsugekka Posted April 8, 2023 Posted April 8, 2023 What animations you are using in your gif pictures?
Someone92 Posted April 8, 2023 Posted April 8, 2023 First two are from anubiss levitation rune, third one no idea.
777sage Posted April 10, 2023 Author Posted April 10, 2023 On 3/28/2023 at 6:20 PM, Someone92 said: It will take a while until Sexlab p+ adds its own Separate Orgasms functions, though. Those functions will come in block 4 https://www.loverslab.com/topic/203774-sexlab-p/?do=findComment&comment=4012363 If you wanna support another Needs mod you might wanna look at SunHelm Survival and needs: https://www.nexusmods.com/skyrimspecialedition/mods/39414 Yeah, I looked a little closer and saw that it is going to take a bit of time to work things out. Sunhelm is already supported. But someone suggested last seed, and its looking quite complex.
777sage Posted April 10, 2023 Author Posted April 10, 2023 On 4/8/2023 at 9:00 AM, Setsugekka said: What animations you are using in your gif pictures? Someone92 got it right, I cant easily recall the other. I think it was some femdom animation though. I'd have to go searching.
777sage Posted April 10, 2023 Author Posted April 10, 2023 Update 0.9.4 is uploaded. Sorry for the delay, Also thanks to @Someone92 for the idea to update the drain notification dialogue and all others for various observations and defect reports. I'll be on standby for issues as much as I can. Also will be working on phase 2 of essence drain - unique NPC support. The immersive wenches and hateful wench has not been forgotten. But it is troublesome because I'd be dealing with leveled lists and need to take care of how the individual actors are handled when they are coming from the leveled list object. 1
777sage Posted April 10, 2023 Author Posted April 10, 2023 On 3/29/2023 at 7:20 AM, Nigward Tentacles said: Are there any known incompatibilities for this mod? I've been trying to get this to work for a while and I have had no luck in getting anything from the mod to work except the MCM and getting messages about activating and deactivating drain powers. I've tried a fresh save which also does not work. Here is a modlist just in case someone else had this problem and saw any mods we had in common. EDIT: So I found out the problem, for some reason if you load the Super Fast Input Wait Menu as at a higher priority than deadly drain, then you crash upon loading into an existing save for some reason. I cant seem to get SLSO to work on any existing save but it does work on a new character using Dimes Quickstart but not with Skyrim Unbound Reborn. Basically, it looks like a problem with Skyrim Unbound and a problem with existing saves. EDIT2: I think the actual problem is just Super Fast Wait Menu. Loading the deadly drain plugin at a lower priority than super fast wait menu causes deadly drain to not work, loading deadly drain higher priority causes super fast wait menu to not work. If you have a save with super fast wait menu already above deadly drain in priority and try to switch the order, this will cause a CTD instantly upon loading in. modlist.txt 10.74 kB · 1 download Thank you for providing these details. Though I am wondering why Super Fast wait menu is even a factor. Does it change Sexlab functions somehow? I have been thinking of giving it a try to be honest.
Someone92 Posted April 10, 2023 Posted April 10, 2023 "enhancedraintodeathkillvictimsdeceasedlethalnotfavorednpc02" : "%text1 life is already consumed. Disappointed, is already thinking of the consuming others.", I think "%text2" is missing here.
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